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Mark_Romaneck
02-06-2008, 03:02 PM
Well there is a new patch for warcraft for all those who still play the game... the good news is we no longer need the cd to play (I am THAT good Yuber, lets see if I can push it) the bad news is... the balance was left untouched.

But meh I only play custom now.

The thing is that the SoL community has to play WC3!!!!

I play on Azeroth and my main Ac is Romaneck, now who conects at wich time and wich day?

Timolas
02-07-2008, 03:59 AM
A new patch for Warcraft? Sounds great. Investigating as we speak.

Kerrah
02-07-2008, 05:27 AM
I didn't know they make patches for Warcraft anymore.

Meh, shame I don't play it.

Tell me if they make one for WC2 or WC3.

Timolas
02-07-2008, 06:20 AM
I didn't know they make patches for Warcraft anymore.

Meh, shame I don't play it.

Tell me if they make one for WC2 or WC3.

He did mean Warcarft 3 actually.
The only thing it did was annihilate the need for a CD to play it though. I was hoping for something along the lines the of the patches that introduced new heroes and stuff.

Kerrah
02-07-2008, 06:59 AM
A) I was being sarcastic. It's my second nature.

B) This is something that probably required an afternoon's work, but will be immensely useful for years.

Lon-ami
02-07-2008, 07:08 AM
At least, they introduced the no-cd patch before the 1.22 patch.

Anyway, the cd was only needed to run the game. You can play without it. Now you don't need to enter it. Cool.

I play in Northrend. Post dates and I'll try to appear, I'm usually there in the mapmaking clan.

Name: Lon-ami
Clan: CDMe

Yuber8900
02-07-2008, 09:37 AM
Well there is a new patch for warcraft for all those who still play the game... the good news is we no longer need the cd to play (I am THAT good Yuber, lets see if I can push it) the bad news is... the balance was left untouched.

But meh I only play custom now.

The thing is that the SoL community has to play WC3!!!!

I play on Azeroth and my main Ac is Romaneck, now who conects at wich time and wich day?

I would actually have it working already if the torrents didn't take forever to seed.

Kerrah
02-07-2008, 09:54 AM
Friday night, 19:00/7PM GMT?

Yuber8900
02-07-2008, 11:07 AM
Friday night, 19:00/7PM GMT?

I'll force billy to get it back.

Kerrah
02-07-2008, 11:13 AM
I thought you could play without getting billy's spine as a trophy.

Yuber8900
02-07-2008, 11:21 AM
I thought you could play without getting billy's spine as a trophy.

I can do a lot of things.

Lon-ami
02-07-2008, 11:54 AM
Friday night, 19:00/7PM GMT?

It's okay for me if you got free slots.

What are you going to play anyway?

Kerrah
02-07-2008, 11:56 AM
Possibly Scythe Hunt.
Limp Tag.
Maybe a melee map or two.
Some other customs.

Lon-ami
02-07-2008, 12:20 PM
Moo Moo Defense rocks xD.

I want to play those custom. Sound well.

Mark_Romaneck
02-07-2008, 12:22 PM
Friday night, 19:00/7PM GMT?

Arrr wich Channel and wich server?

We could play some Aotz,Tob,Doe,Dota,Smota,Broken alliances, War of the 12, conflict for Sereg´Dor, WoW risk.

amongst several others, :kawaii:

I will prolly lag on northrend

Yuber8900
02-07-2008, 03:12 PM
I just went and directly downloaded the patch. Game is working fine, if a little slow.

Anyway...

Realm: Northrend
Channel: aqs

Mark_Romaneck
02-07-2008, 09:26 PM
This be a sad day, I am unable to assist because forces beyond my control have moved against me

Lon-ami
02-08-2008, 04:25 AM
Today is the day.

Cooler channel: Scrolls of Lore

Anyway, the current one is aqs, isn't it?

Northrend gateway.

Please list your nicknames on Bnet. Mine is Lon-ami too.

Timolas
02-08-2008, 05:09 AM
Timothor. If I don't turn up do not wait for me. Though I think I can make it.

Kerrah
02-08-2008, 05:15 AM
Kerrah.

My brother, if he comes, will be using "Nanico".

Lon-ami
02-08-2008, 05:20 AM
7 pm GMT?

Or 7 PM gmt+1 like the forum?

Kerrah
02-08-2008, 05:24 AM
*facepalm*

The forum is not any specific time. You set it GMT+1 when you joined, because that's your timezone. For our American friends, it's GMT-5 or something.

19:00 GMT.

Lon-ami
02-08-2008, 07:18 AM
That's 18:00 for me. Cool. More game-time.

(I thought it was the default for da forum)

Yuber8900
02-08-2008, 07:55 AM
The_Teal1)ragon is my name. Remember it, you'll be seeing it at the top realllllll soon.

Kerrah
02-08-2008, 07:58 AM
We had a practice round with Timmy, Ogre and Handclaw.

A thing I've been whining about in Scythe Hunt for ages: TURN THE LARGE SKELETONS INTO RANGED SKELETONS! If they are melee, it really doesn't matter how many of 'em you have. Them being ranged would give Fel a slight late-game buff he needs.

See ya all tonight.

Timolas
02-08-2008, 08:02 AM
I challenged Nani to a hero battle. He used scythe and summoned furbolgs, cheating. I kicked his ass and he ran. Coward.

Lon-ami
02-08-2008, 08:55 AM
I'm on. /w Lon-ami when you start the game.

Yuber8900
02-08-2008, 08:57 AM
I challenged Nani to a hero battle. He used scythe and summoned furbolgs, cheating. I kicked his ass and he ran. Coward.

...furbolgs?

Lon-ami
02-08-2008, 09:00 AM
Speculation:

Furbolgs = Worgen (No werewolf model in Warcraft 3)

Yuber8900
02-08-2008, 09:02 AM
Speculation:

Furbolgs = Worgen (No werewolf model in Warcraft 3)

Sure....

Kerrah
02-08-2008, 09:49 AM
He used the Scythe AND those runes that summon furbolgs. Whatever they're called.

Kerrah
02-08-2008, 10:59 AM
THE THING IS BEGIN! Come online ye scurvy dogs!

Timolas
02-08-2008, 11:18 AM
Speculation:

Furbolgs = Worgen (No werewolf model in Warcraft 3)

Naw. I imported Worgen models actually. He used an item.

I had to go to doctor so couldn't come for round 2. All of you be comforted knowing I will improve the map.

Lon-ami
02-08-2008, 12:01 PM
More than 4 races... incoming?

Edit: Brother stupid. Database slaughtered. Lon full of merciless wrath.

Which means I left the party... shit

Returning to topic...

I have same maps around. Terrains are finished, but the gameplay still needs some work.

These are they:

Conquest of the New world (Warhammer based terrain with custom races, normal melee with gold mines)

Battle for Azeroth The old version is playable. Like Azeroth Wars Strategy.

W3-Battlefront Strange shooter I made while mad...

Helm's deep A very old HD, where I replaced all the lotr characters with Warcraft characters. Is cool, playable, but hasn't got anything to do with lotr at the end.

Wanna play some of them, notice me. They still need some gameplay work.

Or, if you want, I can make a new map with all your wisses. It's going to bea piece of cake (while I don't work hard on the terrain art).

Mark_Romaneck
02-08-2008, 02:26 PM
More than 4 races... incoming?

Edit: Brother stupid. Database slaughtered. Lon full of merciless wrath.

Which means I left the party... shit

Returning to topic...

I have same maps around. Terrains are finished, but the gameplay still needs some work.

These are they:

Conquest of the New world (Warhammer based terrain with custom races, normal melee with gold mines)

Battle for Azeroth The old version is playable. Like Azeroth Wars Strategy.

W3-Battlefront Strange shooter I made while mad...

Helm's deep A very old HD, where I replaced all the lotr characters with Warcraft characters. Is cool, playable, but hasn't got anything to do with lotr at the end.

Wanna play some of them, notice me. They still need some gameplay work.

Or, if you want, I can make a new map with all your wisses. It's going to bea piece of cake (while I don't work hard on the terrain art).

You could make a map like war chasers in which we are the heroes and Orto and Foeslayer are bosses

Wulfang
02-08-2008, 04:07 PM
You could make a map like war chasers in which we are the heroes and Orto and Foeslayer are bosses

I actually thought about making a campaign in that style. The regular forum -goers would be the heroes and Foeslayer, Orto, Censhi-cheese and Markellion would be middle bosses, while Bornakk, Kirkburn and Tigole would be the final bosses.

Timolas
02-08-2008, 04:11 PM
I actually thought about making a campaign in that style. The regular forum -goers would be the heroes and Foeslayer, Orto, Censhi-cheese and Markellion would be middle bosses, while Bornakk, Kirkburn and Tigole would be the final bosses.

You do that - that'd be a lot of fun.

Updated the Hunt for the Scythe. Have added -

Esca - Includes ability Pyrewood Shackles which turns villagers into Worgen.

Darkshire Home - Allows 'hiring' of villagers. Implemented to give Esca fodder to convert.

Balanced Jitters' ability to stealth and Arugal's Teleport for the sake of common sense, so we don't have matches lasting three years.

Added Gilnid and Garrick Padfoot for Defias. They cannot be resurrected like other demiheroes but are there for flavour.

Added various ingame journals with pieces of text quoted directly from them.
Jitters' Completed Journal
Velinde's Journal
The Story of Morgan Ladimore

Also added a history piece to some units, primarily Dark Riders. Done for flavour. Basically ingame quotes. These flavour quotes act like the 'History' tag on items, as seen in the current ingame Book of Ur.

Several other minor things, such as buffing Arcane Explosion.

EDIT: With Warcraft 3 back I could replay the Last Druid.
Aeleas Cloudcaller!

Mark_Romaneck
02-08-2008, 06:12 PM
What did I missed =(

Yuber8900
02-08-2008, 08:14 PM
Scythe Hunt- Lon as Jitters, handclaw as Arugal, Kellah as Morganth, and myself as Morbent Fel.

I did my normal plan of rush the dragon, it worked. Kellah went after the Scythe and had the bearer flee. Right into my main party. When I got the Scythe, Kellah allied with handclaw and walled his base in. Like that one time before. That made the game boring so I left.

Lon also died without anyone ever attacking him. I think the reinforcements got him.

Blimp Tag1- Lon ass lagged so much we had to rehost.

Blimp Tag2- Lon lagged more, and the Blimps bugged into eternal invincibility.

Blimp Tag3- We managed to win. nani and Kellah did their normal teamkill crap. I saved the day with an assload of Solis Towers, as always.

Battleships- handclaw and me vs nani. nani won because gold>numbers.

X Hero Siege- I fucking rawk. Damn you Kellah for stealing my Arthas kill!

Timolas
02-08-2008, 08:26 PM
We need moar matches. With me.

Kerrah
02-09-2008, 12:28 AM
Handclaw's suggestion to the map:

-Make a merchenary camp to help players without workers but with lots of gold.

My suggestions:

-Move the starting locations. I hate my map view starting so far away from my hero.
-Buff the dragon. He's too easy.
-Make the satyr stay awake.
-Nerf/remove the health tomes.
-Add one more very hard boss encounter in the world. In Elwynn, perhaps? [check "double edit"]

edit: Also, add a ping, that shows where the Scythe is every now and then after the Scythe Bearer is dead.

double edit: Add Hogger to the northwestern corner of the map with a few gnolls!

Lon-ami
02-09-2008, 05:31 AM
As always, I'm the protagonist! xD

About making a map like the "kill Tigole for the win" stuff...

Only give me bosses and terrain ideas. After I get them, it'll be a piece of cake.

PS: No way, it was my first time T_T-
PS2: Kill my brother. KILL.

Timolas
02-09-2008, 02:32 PM
I'm still working on my belf campaign as well.

In regards to Scythe Hunt, I'll do most of that stuff. Though if I do add a mercenary camp, what kind of units could I put up for hire though? Lore friendly.

Yuber8900
02-09-2008, 05:51 PM
For the Worgan Dark Caster, make Frenzy and Firebolt not have the same hotkey. It's annoying to have my kill hero group Frenzy instead of stunlock.

Kerrah
02-10-2008, 05:34 AM
I'm still working on my belf campaign as well.

In regards to Scythe Hunt, I'll do most of that stuff. Though if I do add a mercenary camp, what kind of units could I put up for hire though? Lore friendly.

Gurubashi Trolls?

Or maybe not...

---

Also, there's one more thing. Give all the caster units in the game at least one autocast spell. If nothing else, make it like Searing Arrows.

Lon-ami
02-10-2008, 08:46 AM
I was going to make a 480x480 Quel'Thalas map as a terrain hobby-work.

When I finish (if I finish) it can be used for a lot of RP's and more.

Kerrah
02-14-2008, 10:48 AM
Tomorrow, same time, same place, anyone?

Timolas
02-14-2008, 10:57 AM
I was going to make a 480x480 Quel'Thalas map as a terrain hobby-work.

When I finish (if I finish) it can be used for a lot of RP's and more.

I need an awesome looking Quel'thalas. If you can make one for me that'd be great.

Lon-ami
02-14-2008, 11:05 AM
You'll have it.

Perhaps you have to wait a time, I'm with exams right now, and I have a pending translation.

But I can make it. I was going to make Eversong woods, Ghostlands and, now, Sunwell Isle.

A rpg there with the be missions would be so cool.

Tomorrow... Ok, I suppose I'll finish the chapter, so wait for me. This time I'm going to be playing, and I'll kill you all! Bwahaha!

What are you going to play anyway? I want to team play Moo Moo Defense!!

Timolas
02-14-2008, 11:10 AM
You'll have it.

Perhaps you have to wait a time, I'm with exams right now, and I have a pending translation.

But I can make it. I was going to make Eversong woods, Ghostlands and, now, Sunwell Isle.

A rpg there with the be missions would be so cool.

Tomorrow... Ok, I suppose I'll finish the chapter, so wait for me. This time I'm going to be playing, and I'll kill you all! Bwahaha!

What are you going to play anyway? I want to team play Moo Moo Defense!!
Thanks for the help Lon, you'll save me a lot of trouble on a few missions for my campaign. I'll give you your due credit of course.

Lon-ami
02-14-2008, 11:21 AM
Well, wait for a moment.

What zones do you exactly need?

Yuber8900
02-14-2008, 03:47 PM
Tomorrow, same time, same place, anyone?

Sure.

if anyone has any suggestions to make Blimp Tag better, just ask.

Kerrah
02-14-2008, 11:35 PM
Tomorrow meaning today (Friday).

Anyone besides Yuber joining us?

Mark_Romaneck
02-15-2008, 12:01 AM
if I can get my times right

Channel and time?

Kerrah
02-15-2008, 12:07 AM
19:00/7 PM GMT. Northrend server.

Drz
02-15-2008, 02:28 AM
So you play custom games or Dota? :-P

Kerrah
02-15-2008, 03:41 AM
DotA is a custom map.

And it is awful. Terrible. Evil. It hurts my ears to hear the name.

On other words, we play custom maps that are NOT DotA.

Timolas
02-15-2008, 06:03 AM
Well, wait for a moment.

What zones do you exactly need?

I'm not sure yet, but most of the campaign takes place in Quel'thalas. Hence, at least one Ghostlands and Eversong but you can be creative if you like. Sunwell Isle would be cool for some finale style mission.
You could try your hand at a Silvermoon too if you like.

These are all options of course. Since you're doing the work you do as much as you want, when you want. I appreciate whatever you can help me with though.

Lon-ami
02-15-2008, 08:46 AM
I'm just going to make the terrain.

You'll be able to do what you want. I prefer to work with WoWMapper files, so I'll be pleased if someone with the PTR gets me some pics of the Quel'Thalas zone now it has the Isle.

I'll join us... And these time there won't be any lagg to save you... :vile:

Yuber8900
02-15-2008, 10:10 AM
I'm just going to make the terrain.

You'll be able to do what you want. I prefer to work with WoWMapper files, so I'll be pleased if someone with the PTR gets me some pics of the Quel'Thalas zone now it has the Isle.

I'll join us... And these time there won't be any lagg to save you... :vile:

Hmph. Save us? It saved you from the inevitable doom.

Timolas
02-15-2008, 10:13 AM
I'm just going to make the terrain.

You'll be able to do what you want. I prefer to work with WoWMapper files, so I'll be pleased if someone with the PTR gets me some pics of the Quel'Thalas zone now it has the Isle.

I'll join us... And these time there won't be any lagg to save you... :vile:

That's the idea.
So when is our deathmatch online?

Lon-ami
02-15-2008, 10:15 AM
19:00 pm GMT, isn't it?

Channel plz?

Yuber8900
02-15-2008, 10:16 AM
That's the idea.
So when is our deathmatch online?

45 minutes.

Kerrah
02-15-2008, 10:22 AM
More like 35.

Yuber8900
02-15-2008, 10:23 AM
More like 35.

Time keeps on ticking, ticking, ticking, into the future.....

Timolas
02-15-2008, 10:24 AM
Oh right. I have this nagging feeling I should spice up Scythe Hunt before we set sail.

Kerrah
02-15-2008, 10:24 AM
And I keep knock-knock-knocking on the heaven's door.

Lon-ami
02-15-2008, 10:38 AM
20 mins for the win!

Channel anyway?

Kerrah
02-15-2008, 10:41 AM
AQS.

Nanico will very probably be there.

Timolas
02-15-2008, 10:45 AM
Will be fun.

I hope that I succeeded in my attempt to make the forest of Duskwood more..... forest'y. Added a lot of trees.
Also, you can now cross into Elywnn from near Morbent Fel as well. Was too imba with Elywnn being practically Arugal's property alone. I also replaced Worgen caster's firebolt with shadow bolt, hotkey D, for Mage.

Kerrah
02-15-2008, 10:49 AM
I'm going online now to have a nice chit-chat.

Aldrius
02-15-2008, 02:58 PM
You guys still playing or whatever?

Kerrah
02-15-2008, 03:03 PM
Well that was fun but pointless.

I'll post what I remember of my change demands now:

Scythe Hunt:
-Make the Flesh Cages look smaller.
-Reduce the cast time of Villager Convert.
-Nearly everything I mentioned after our last session.

Lordaeron Defence:
-Buff healers.
-Add AoE spells.
-Make the artefacts not drop down when you die.

Timolas
02-15-2008, 03:10 PM
I'm keeping the items drop on death; it's not that big a deal but saves me a lot of trouble. Anyway, I'm adding a lot of stuff etc etc so stay tuned.
Also adding the Druid class to Fall of Lordaeron.

Kerrah
02-16-2008, 02:13 AM
Just to make sure you'll read them again, I'm posting my older suggestions here:

-Move the starting locations. I hate my map view starting so far away from my hero.
-Nerf/remove the health tomes.
-Add Hogger and his Gnolls as a boss encounter to Elwynn.
-Add a ping, that shows where the Scythe is every now and then after the Scythe Bearer is dead.
-Give all player-controlled caster units one autocast spell to make playing with them less of a micro-management thing.

Lon-ami
02-16-2008, 08:09 AM
-Don't kick defeated players. That's quite boring. Everyone prefers to stay in-game and look (if someone allies him).

Anyway, make a -kick system if the defeated player starts to destroy the gameplay.

Today again? I want to play some things with another kind of people. If someone wants... But I prefer to play before 19 GMT, time issues.

Timolas
02-23-2008, 02:19 AM
Limp Tag was awesome! We were bosses.

THUS! I suggest:

-Able to choose a different time for how long the match lasts
-Add a few new buildings and units and stuff that gives us more to do
-Instead of unleashing us all at once, place us casually throughout the match boiling down to the last boss... you! That way it will be more interesting waiting for the countdown to finish.
-Maybe a trainable unit with some interesting abilities, Science Vessel style.
-Some items for the Grounders that can be looted off of our hero wave SoL characters? Just add an inventory for Grounders. The kinds of items could be ability or aura adding types or something. Maybe even a minor HP boost from an epic item so it takes two hits instead of one to kill a grounder.
-Occassional waves of very weak, non respawning blimps for the fun of it.

Yuber8900
02-23-2008, 02:39 AM
Limp Tag was awesome! We were bosses.

THUS! I suggest:

-Able to choose a different time for how long the match lasts
-Add a few new buildings and units and stuff that gives us more to do
-Instead of unleashing us all at once, place us casually throughout the match boiling down to the last boss... you! That way it will be more interesting waiting for the countdown to finish.
-Maybe a trainable unit with some interesting abilities, Science Vessel style.
-Some items for the Grounders that can be looted off of our hero wave SoL characters? Just add an inventory for Grounders. The kinds of items could be ability or aura adding types or something. Maybe even a minor HP boost from an epic item so it takes two hits instead of one to kill a grounder.
-Occassional waves of very weak, non respawning blimps for the fun of it.

Took you long enough to post.

-Planning on that already.
-Strong Wall incoming!
-Sure, I'll also decrease my size from "Kil'jaeden cinematic" to "Archimonde"
-I was thinking about making some new trainable stuff.
-Mage's mojo coming up!
-They'd have to be completely new blimps or they'll set the Trigger off.

Kerrah
02-23-2008, 02:48 AM
Scythe Hunt suggestions:

-Fix the Graveyard Bug
-Remove peasants from Jitters' tents.
-Remove zeppelins.
-Make the Goblin Night scope reveal invisibility but make it more expensive.
-Remove the beginning guard towers from everyone, but give them 4/3/2 "small tower" items to let them place them themselves.
-Give the Forsaken who spawn when the Scythe is taken a hero.
-Make the Scythe Spawn Heroes drop epic items.
-Remove the Amulet of Recall from the epic loot tables. It's a shame to kill some powerful enemy and only get that crappy thing.
-Add "unseen (http://www.wowwiki.com/Unseen)" into Raven Hill. Make him invisible and sleep during the night, so he won't attack unless provoked. Make him a boss.
-When someone "unallies" another player, make the hostility be mutual. For example, when Me and Yuber are allied, and he types "-unally2", the alliance should be removed from both sides. This way the backstabbing side won't profit if its victim doesn't notice or is a slow typer.

Timolas
02-23-2008, 02:55 AM
We're all online. BATTLE.NET NOW!

Lon-ami
02-23-2008, 09:57 AM
Worgen are overpowered. xD.

I'm online too, I'll just check if you're too.

Anyway, if you enter and see me, just PM. I'll be playing something. Must-test things.

Kerrah
02-23-2008, 10:22 AM
An additional suggestion that came to my mind: Remove "shockwave" from Morganth and replace it with a passive skill. For example, make an altered version of Bash that has a very small chance to happen, but makes 1000 or so extra damage.

Having a hero with 5 damage spells and 1 summon spell is useless, since he'll run out of mana before he can use all those spells.

Yuber8900
02-23-2008, 01:57 PM
Also remove how Kellah always gets Mask of Death. Every single game!

Kerrah
02-23-2008, 02:16 PM
Also remove how Kellah always gets Mask of Death. Every single game!

No I dadn't!

Yuber8900
02-23-2008, 02:45 PM
No I dadn't!

Of the four match videos I have saved, you always have a Mask of Death. Jitters can barely fight heroes as is. With your mask you can't loving die.

Kerrah
02-23-2008, 02:53 PM
Of the four match videos I have saved, you always have a Mask of Death. Jitters can barely fight heroes as is. With your mask you can't loving die.

IMO, the Mask of Death should be removed from the random loot tables and added as a boss drop and with "drop on carrier death". Then you could go hunt for it, but if you die you lose it.

Actually, I'm adding that to my suggestions.

Yuber8900
02-23-2008, 08:40 PM
Oh man, I forgot how annoying it is to edit maps.

Freaking Name change delay!

Yuber8900
02-23-2008, 10:53 PM
Ok, I've done enough editing for one/two days. Anyone want me to post updates or do you want to wait and see the suspense?

Not-an-edit: Hey Sal, is it alright if I share Fall with other people?

Timolas
02-24-2008, 05:29 AM
Sure go ahead, but remember it is unfinished to the extent that it stops at like wave 9 and then nothing happens.
Also, post the updates sir!

Yuber8900
02-24-2008, 04:29 PM
Here there be additions!

-Time can now be selected! Unless you're on NoClick then it's perma-set to 30 minutes.

-Every five minutes an added Rush of blimps accompany the new blimp. On NoClick the rush includes the bosses.

-Bosses drop hawt item loot, seen below.
1. Generic's Face: Blend into the crowd with the plainest face on the planet! Windwalk for 10 seconds.
2. Nani's...Thing: What does it do? It is a mystery.
3. Aldruid's Staff: Summons Aldruid for 10 seconds!
4. Kellah's Ax: Gives you're grounder additional range and a damage boost.
5. Salomit's Shield: Gives armor and an armor aura.
6. Mage's Mojo: Gives ultimate power.

-New Wall! It's strong!

-Reworked HP for Spirit, Wall, and Solis Wall.

-Added an Advanced Tower. It's fun!

-Not so Basic Tower is stronger then before.

-The three non-basic Towers that your Grounder can build now can upgrade along different paths, two each.
1. Stun Towers can become either Lightning(for increased Stun) or Ice(For increased slow) Towers.
2. Flame Towers can become Fire(For increased Splash) or Wind(For an Incinerate effect) Towers.
3. Toxic Towers can become Water(For better poison) or Earth(For far better damage, health and armor) Towers.

-Spirit of the Sky's Reincarnation now has a 20 second cooldown, down from 60 seconds.

-Added a Tank that acts as a mobile mana regeneration facility and troop carrier. It can't carry Grounders though.

-THUNDER HORSE!

-Doomsday Hammer now only increases attack range.

-Workers can now build more things! Bet you didn't even know they could build anything in the first place huh?




Alright, someone give me ideas for a caster unit. I can't think of anything in the weird canon of the Solis storyline.

Timolas
02-25-2008, 06:43 AM
Hmmmm!

Now it should be a diverse match as well as intense!

Caster unit could, theoretically, just be a buff maniac with some bloodlust style stuff for units, or even buffs that work for towers! Or a Feral Spirit style summon a tower. Or something rather interesting. Or weird. Who knows!

Yuber8900
02-25-2008, 06:00 PM
Should Power Armors start with either Shield or Ammo turned on? I can't due both...

Timolas
02-26-2008, 06:49 AM
Depends if they can go without 'Ammo' or not. If they can then Shield is probably more useful.

Yuber8900
02-26-2008, 02:56 PM
Depends if they can go without 'Ammo' or not. If they can then Shield is probably more useful.

Without ammo they do a measly 1 damage. With it they do 36.

Timolas
02-28-2008, 03:00 PM
By the way is the story of Other Drew in the same setting as the Solis/Blimp Tag one?

Yuber8900
02-28-2008, 04:03 PM
By the way is the story of Other Drew in the same setting as the Solis/Blimp Tag one?

No.

Though I could make it fit together rather easy.

There's really two major timelines in everything I write.

Timeline of Other Drew.

Timeline of Not Other Drew.

The timeline of Other Drew is massive in comparison.

Lon-ami
02-29-2008, 09:29 AM
Still think worgen are overpowered.

OVERPOWERED!

Kerrah
02-29-2008, 09:31 AM
The NPC worgen or Arugal's worgen?

Lon-ami
02-29-2008, 09:47 AM
Both. They're too many.

They're everywhere!

Another possible faction... Ogres! They have their point in Duskwood, and, why not, could be interested in the Scythe or, at least, in smashing guyz around da forest.

Darkshire as faction would be cool too. More players, more fun.

Kerrah
02-29-2008, 09:52 AM
A) The worgen are relatively weak if you just train a few units and are careful.
B) Ogres and Darkshire already exist as NPC monsters.
C) Making the above two important NPC spots into players would unbalance the game since there wouldn't be enough places to creep.
D) Adding two more players would unbalance the game since it's a small map.
E) The Ogres and Darkshire do not have an evil mastermind who is after the Scythe.

Lon-ami
02-29-2008, 10:05 AM
Then, Darkshire and Ogres should have an AI to make something more than just be there.

It would be cool to see them play as computer players, attacking you and more.

Kerrah
02-29-2008, 10:26 AM
A) Wouldn't work.
B) There's enough to be stressed over in your fellow players.

Yuber8900
02-29-2008, 01:12 PM
Feh, and you haven't even played the early versions where Jitters' and Arugal were unstoppable.

Kerrah
02-29-2008, 01:55 PM
IIRC, Morbent Fel was imba in one edition.

Morganth has been pretty much the same always. Imba aoe, medicore to weak units.

Timolas
02-29-2008, 02:29 PM
Morbent is still pretty complicated to master. He's the weakest hero with the weakest units, but they don't cost anything to produce once you've got the necromancers. Not to mention Morbent's necromatic stuff like his Raise Dead that lasts forever. Always amusing to have an undead Sven or other character suddenly serving purple player.
Morganth used to suck I'll admit. Though I like to believe I've gotten him quite balanced. Worgen do have some nice features, but they remind me of the Protoss in that they're a little costlier and slower to build up with. I'm not all that good playing Worgen.
Finally Jitters, I'm not sure really. I never played him much myself. Though Mage seems to do really well with the Defias. I did have to buff the Defias creeps quite a bit though; the 240hp original Bandit was just plain sad.
To this day despite my nerf of Stealth and Teleport you two still manage to wage guerilla warfare, even if you're not as unstoppable.
In the match I played with Kerrah picking up two strangers I managed to use Arugal alone to hunt down the Scythe Bearer, kill him, take the Scythe and finish off Jitters who I had been harassing the whole time anyway.

Kerrah
03-01-2008, 12:48 AM
I still suggest you remove "release your rage" and put a more balanced ability in its place.

Or at least increase its manacost. It costs less than normal polymorph.

Lon-ami
03-01-2008, 09:17 AM
Why won't work the AI?

You needn't to make a pro AI. Just some guys running around, to give life to the game.

Kerrah
03-01-2008, 11:03 AM
I really don't see how it lacks life when there are three guys already running in to skin you alive.

Timolas
03-01-2008, 02:48 PM
Why won't work the AI?

You needn't to make a pro AI. Just some guys running around, to give life to the game.

If you mean make them patrol, that doesn't do much. By the time they're in your line of sight they'll be set to attack the player anyway, in which case you won't even notice that they were moving at all.

Lon-ami
03-02-2008, 08:39 AM
Just ideas, would be cool.

Anyway, have you ever considered making an AI for playing alone with computers?

Future projects perhaps, but cool if you haven't got full house.

Timolas
03-02-2008, 10:39 AM
Just ideas, would be cool.

Anyway, have you ever considered making an AI for playing alone with computers?

Future projects perhaps, but cool if you haven't got full house.

Oh I know what you mean. Like Blizzard's Monolith map. I tried doing that in the past but back then I was too inexperienced to get it to work.
I've never seen Custom AI truly mastered outside of Blizzard's Monolith map.
I agree with you though.

Lon-ami
03-02-2008, 12:41 PM
For that u must make the races very right, with all the trees and all the stuff.

It's not so hard, I can try to make you a template. I don't knwo so good the AI, but I'm sure anyone from hive can make you a nice one in a short time.

Let's see tomorrow, now I'm going to eat something and sleep.

Kerrah
03-05-2008, 09:24 AM
Timmy, just place Arugal's beginning wards like this:

http://i73.photobucket.com/albums/i212/Kerrah_photos/Wardsplace.jpg

Then everyone will be happy.

Foeslayer
03-06-2008, 11:13 PM
The only maps I can remember vividly are LoTR's related. I remember Mines of Moria, which was fun if you were Gandalf because you'd get chain-lightning which would rip apart orcs, and Helm's Deep.........oh I fucking hated Helms Deep. Samurai vs. Ninja remains my favorite though.

Timolas
03-09-2008, 10:51 AM
Notes to self so I don't forget again.

For Scythe:
Jitters' Worgen. Fix allegiance.
Investigate Dalaran Shielding.
Change Arugal's ward positions/or items to place them with

Fall:
Structured waves.
Tweak the current two optional quests.
Upgrades.
Fix the item drops for later bosses.

Yuber8900
03-09-2008, 12:35 PM
Make Jitters' not piercing.

Doing 25 damage against a hero, if I'm luck, sucks major ass since they can heal that off in no time.

Kerrah
03-09-2008, 12:38 PM
-Fix "unseen".
-Give Goblin Scope "true sight".
-I still urge you to remove the HP tome.
-Give HandClaw and Nanico a tribute.
-Give the Worgen damage casters an autocast spell in the place of "Frenzy". Make it like Searing Arrows or something.
-Change one of Morganth's spells.
-Remove one starting unit from Arugal. He currently has 13, even though you clearly meant for everyone to have 12.
-Give all the merchants "regeneration scrolls", "rejuvenation scrolls" or something like that to help lower downtime.
-Buff the spider, whatever its name was, and Lupos. Both drop awesome stuff compared to their difficulty level.
-Give the Ally Camp in the middle of the map a miniboss (http://www.wowwiki.com/Watcher_Dodds) and make him drop epics. The place is currently way too easy compared to how hard it is to get there.
-Remove "wands of shadowsight". Since their original purpose was to be used on the Scythe Bearer and you can't even do that, I think the only reason they exist ATM is to annoy everyone to hell.

Timolas
03-09-2008, 01:36 PM
I implemented most of your suggestions, but I'm keeping the Wands of Shadowsight, and a few other things.
Nige de Mon is now a standard unit. No need to type -tribute for him as you start with him. Your replacement tribute unit is yourself, forest troll Kerrah.
Mage's tribute has received a nerf on Avion to make way for another tribute unit, Yuber himself.
I gave a tribute to myself as well for the hell of it.
Nani and Handclaw's tribute is in purple slot, spawns them both too.
Added new models, blalbalblabla.

Map is way better you'll see. Lots of other stuff too.

Kerrah
03-10-2008, 07:43 AM
You might also want to add the "rebel camp" at the entrance to Stranglethorn.

Then we'll finally have enough mobs on the map to fulfill all our creeping needs.

Timolas
03-10-2008, 07:53 AM
You might also want to add the "rebel camp" at the entrance to Stranglethorn.

Then we'll finally have enough mobs on the map to fulfill all our creeping needs.

I could try, but there really is no space. Perhaps I could dig into the mountainside. Or just place them at that tiny bit of land that there currently is.

Kerrah
03-10-2008, 10:30 AM
Just put them standing before/north of that bridge. Let's pretend the rebel camp is in Duskwood.

edit:
http://i73.photobucket.com/albums/i212/Kerrah_photos/HoggerFangore.jpg

Total lollage. Furry fanfics incoming.

Vicious
03-10-2008, 10:32 AM
Lol, what the hell.

I gotta start to play again with you guys.

Kerrah
03-10-2008, 10:56 AM
Yes, you do.

By the way, Tim, instead of making the Rebel Camp, you could just buff the undead just near Darkshire and give them a miniboss. Either way, I want one more creep miniboss in the map, then I'm satisfied.

edit: Also, some of the minibosses out there have way too much HP and way too little damage. Lupos for example has 2500 HP and like 15-20 damage.

Yuber8900
03-10-2008, 12:02 PM
The whole near the shop area chains together very weirdly.

When I rushed over there with my team I got hit by three groups of Worgen, Fenros and the undead.

Kerrah
03-10-2008, 12:26 PM
The whole near the shop area chains together very weirdly.

When I rushed over there with my team I got hit by three groups of Worgen, Fenros and the undead.

Well, you'd better get used to that, considering there's going to be one more camp of alliance mobs there.

Yuber8900
03-10-2008, 12:37 PM
Well, you'd better get used to that, considering there's going to be one more camp of alliance mobs there.

Yeah, yeah, yeah Mr. Always Has a Mask of Death.

Kerrah
03-10-2008, 12:48 PM
Yeah, yeah, yeah Mr. Always Has a Mask of Death.

Yeah, yeah, yeah, mr. Steals the Nightmare Object.

Timolas
03-12-2008, 09:25 AM
I can't believe I had to leave just as I had you two cornered.
My friend was at the door. He's in the same shit bucket as I am in regards to the Board of Discipline and getting expelled, so I was inclined to give him an hour.

Kerrah
03-12-2008, 09:32 AM
I don't remember any specific flaws left in your map.

It's nearing completion.

Timolas
03-12-2008, 09:36 AM
I never thought the day would come!
The public will finally SEE!

Kerrah
03-12-2008, 09:38 AM
The main problem left is that it's virtually unplayable if you don't know how to play it.

If you understand what I mean.

handclaw
03-12-2008, 09:53 AM
The main problem left is that it's virtually unplayable if you don't know how to play it.

If you understand what I mean.

*understands it very well* :sweatdrop

Timolas
03-12-2008, 09:56 AM
Well aside from including the basic information in quest text, I don't really know what more I can do.
A cinematic dialogue -tutorial?

Kerrah
03-12-2008, 10:18 AM
Possibly.

So that if someone writes "-tutorial" during the first half a minute of gameplay, there's a short video of the camera flying over Duskwood with texts telling the basic workings around.

"This is the Hunt for the Scythe, a fan map based on the web of quest lines in World of Warcraft.

Your goal is to kill the other three players. The easiest way to achieve this is to ally, murder and backstab them while watching your own back. A player is considered dead when his hero is dead and he has no workers or buildings capable of training workers.

The Scythe of Elune is a mysterious artefact hidden somewhere in the forest. Acquiring it allows you to summon great hordes of Worgen, the wolf-men inhabiting most of the forest. While getting it does not spell victory, it makes you the new great power in Duskwood.

You get gold in a slow tick over time and as a reward for killing things. In addition to building a base and training an army, you should work to hunt for magic items to make your hero as strong as possible. He is your avatar in the map, and his welfare is your first concern.

[insert short description of Jitters]

[insert short description of Arugal]

[insert short description of Morganth]

[insert short description of Morbent]"

Lon-ami
03-12-2008, 10:28 AM
Timolas, u still want Quel'Thalas map, don't you?

Don't forget I'm making a terrain!!

(Also, I need Quel'Danas maps!!)

Kerrah
03-12-2008, 12:27 PM
Oh yeah, now I remembered a few things I've wanted changed for a long time:

-Make the heroes who spawn upon the Scythe's recovery drop loot.
-Give the Forsaken troops who spawn a hero as well. You can make him the warlock who's looking for the Book of Ur, or something.
-Change the forsaken troops who spawn into something else. 20 banshees is quite evil, considering they can possess 20 units.

Also, I think you haven't given some of the semi-heroes and minibosses "resistant skin".

Timolas
03-12-2008, 12:46 PM
Timolas, u still want Quel'Thalas map, don't you?

Don't forget I'm making a terrain!!

(Also, I need Quel'Danas maps!!)

Yesir! Appreciated.

Also Kerrah, I'll do most of it; though I'd like to keep the ability to use Blind Mary unfairly. Who'd realise the potential other than us?

Kerrah
03-14-2008, 02:42 AM
New concept: A new building for each faction, from where all upgrades are built.

Besides damage, defense, HP and tower HP, there could be:


An upgrade that improves the towers further (since you're going to make them cost food, they need to be better). For example, it could give the upgraded towers Permanent Immolation or the spikes that orc strcutures have. Or an unique ability for each faction:

Arugal's wards could get perma-immolation.
Morganth's towers could get a jumping glaive-attack.
Morbent's towers could have Burning Oil.
Jitters' Goblin Towers could get an AoE attack.

An upgrade that allows the hiring of the most powerful troops. It's a bit imba that players can hire all troops from the beginning. You never ever need to hire the worse ones.
Perhaps make Resistant Skin for demiheroes require an upgrade.
An upgrade that improves the movement speed of workers.


Think about it.

Edit: This is needed at least for Arugal, whose demihero/upgrade structure is overflowing with different things, most of which have conflicting icon placements.

Kerrah
03-15-2008, 11:01 AM
I don't know whether it's intentional, but Arugal's defense towers can be passed trough nowadays.

Timolas
03-19-2008, 04:51 PM
Just to let you know, great ideas, will do. Eventually. Just need to get down to actually doing it.

Kerrah
03-20-2008, 06:30 AM
Today, 7 PM GMT, anyone?

Timolas
03-20-2008, 07:09 AM
Today, 7 PM GMT, anyone?

I might have friends over; earlier if possible. If I can't come you guys go on ahead.

Kerrah
03-21-2008, 04:05 AM
Well, how about today, then?

Yuber8900
03-21-2008, 06:20 AM
Well, how about today, then?

You said today.

Kerrah
03-21-2008, 01:52 PM
You said today.

That was yesterday.

Yuber8900
03-21-2008, 01:59 PM
rawr

http://i75.photobucket.com/albums/i312/Fudozukushi/Other/untitled-2.jpg

Kerrah
03-21-2008, 02:03 PM
This I posted on Thursday:Today, 7 PM GMT, anyone?
And this one today (AKA Friday):Well, how about today, then?

They were referring to two different days.

Yuber8900
03-21-2008, 02:11 PM
Are you using logic in an arrangement against me!?

Vicious
03-21-2008, 05:27 PM
Finally got my ass moving and installed the game again.

Kerrah
03-22-2008, 03:22 AM
TODAY (Saturday), 7 PM GMT, anyone?

Yuber8900
03-22-2008, 04:14 AM
I should be able to make that.

Also, ahhh Aizen!

Kerrah
03-23-2008, 07:45 AM
We're not getting enough people, so I'm calling off.

edit: Damn it! Where is Timmy spending all of his time nowadays.

Real life? What's that?

Vicious
03-23-2008, 11:00 AM
The time difference is really a bitch, if anyone wants to play right now, let´s go for it.

edit: Damn it! Where is Timmy spending all of his time nowadays.

Didn´t Timolas said he was going to get expelled from school for whatever reason?

That probably has something to do with his absence.

Also, ahhh Aizen!

Plot twist!!

Timolas
03-23-2008, 12:46 PM
Nah that's something else to spice up my free time. I just got home from a mini 'holiday' crashing out on the next island. I are home with many ambitions for map making. I got inspired... somehow... to make a rather diverse Scythe Hunt sequel. Rather, the Scythe has been found and delivered to the Master, and for some freakish, unknown reason, he wants Stormwind destroyed. The solution? Get all four evil Scythe Hunt factions united under one banner and send them in a suicidal charge against Elywnn and... stuff.

So yeah, excuses for why Morganth, Morbent Fel, Arugal and Jitters are under one banner aside, I plan to make it an epic sized map with various stages to it requiring teamwork. Lots, and lots of triggers. There will be quite a lot to it.

Kerrah
03-23-2008, 01:59 PM
What we need now is more WC3 time. I'll probably be away next weekend. I'll tell you if that changes.

Timolas
03-23-2008, 02:10 PM
Any weekdays open?

I've added your suggestions Kerrah, plus a few other little things to go along with them. I am pleased with what I see. You are to be commended.

Kerrah
03-24-2008, 10:30 AM
Morbent's new tech tree bugs. You can't build the advanced Warpgate without the new building, which you can't build without an advanced warpgate.

I'll do a more troughout bug check tomorrow.

edit: Oh yeah, make Apotechary Bernald differ in some way (besides having a hero inventory) from your normal healer worgen.

Yuber8900
03-24-2008, 10:43 AM
Pffft, just overcome that logic with your recklessness!

Timolas
03-24-2008, 10:44 AM
Morbent's new tech tree bugs. You can't build the advanced Warpgate without the new building, which you can't build without an advanced warpgate.

I'll do a more troughout bug check tomorrow.

edit: Oh yeah, make Apotechary Bernald differ in some way (besides having a hero inventory) from your normal healer worgen.

Oh yeah; same happened to another player at first.

Kerrah
03-25-2008, 11:11 AM
Since you seem to have forgotten these, I'll repost:

-Make the heroes who spawn upon the Scythe's recovery drop loot.
-Give the Forsaken troops who spawn a hero as well. You can make him the warlock who's looking for the Book of Ur, or something.
-Change the forsaken troops who spawn into something else. 20 banshees is quite evil, considering they can possess 20 units.

Besides that...

-Fix Arugal's towers.
-Fix Morganth's tech tree.
-Nerf the goblin mines.
-Tinker with the hero spells, like we talked in MSN.
-Give towers food cost.
-Give Jitters some more durable healing unit (or make it possible to upgrade the apprentice wizards, they die from a couple of attacks in most cases).
-Make patch number visible in map choosing screen.
-Make some of the miniheroes (such as Baron Silverlane) ranged. It's unbalanced that there are pretty much no powerful ranged units at all.
-Buff the damage and nerf the health of some of the minibosses.
-Give the player-controlled miniheroes an upgradeable "resistant skin".

Kerrah
03-27-2008, 10:24 AM
Okay, seems I'm not going away for the weekend.

Same time as usual, Friday, anyone?

Yuber8900
03-27-2008, 10:27 AM
I should be able to make it.

Lon-ami
03-28-2008, 03:12 AM
Scythe Hunt?

Anyway, I started again to remake the last mission of Reign of Chaos, Archimonde's Ascent / Dawn of the Gods.

Time ago I made it for 3 players. Now I'm trying to fix the undead player too, and perhaps add 3 undead players instead one, as in the game. If anyone wants to test the 3 version, although I think the dialogs are in spanish, just say it to me.

If you need moar players, just whisper. I'll be around testing another map, but I'll have finish before you start scythe, I think...

PS: I promise I won't be afk :P.

Timolas
03-28-2008, 05:51 AM
Scythe Hunt?

Anyway, I started again to remake the last mission of Reign of Chaos, Archimonde's Ascent / Dawn of the Gods.

Time ago I made it for 3 players. Now I'm trying to fix the undead player too, and perhaps add 3 undead players instead one, as in the game. If anyone wants to test the 3 version, although I think the dialogs are in spanish, just say it to me.

If you need moar players, just whisper. I'll be around testing another map, but I'll have finish before you start scythe, I think...

PS: I promise I won't be afk :P.

Hmm I had remade the Battle of Mt Hjal as well. Aldrius did too actually.
Anyway, I'm free today so I'll see you all online.

Kerrah
03-29-2008, 02:06 AM
Giving feedback is easy. All I have to do is copypaste a lot of stuff from previous posts:

-Make the heroes who spawn upon the Scythe's recovery drop loot.
-Give the Forsaken troops who spawn a hero as well. You can make him the warlock who's looking for the Book of Ur, or something.
-Change the forsaken troops who spawn into something else. 20 banshees is quite evil, considering they can possess 20 units.
-Make patch number visible in map choosing screen.
-Make some of the miniheroes (such as Baron Silverlane) ranged. It's unbalanced that there are pretty much no powerful ranged units at all.
-Buff the damage and nerf the health of some of the minibosses.
-Give the player-controlled miniheroes an upgradeable "resistant skin".
-Make Apotechary Bernald differ in some way (besides having a hero inventory) from your normal healer worgen.

And then actual new suggestions:

-Give the Worgen damage casters an autocast spell. Increase their prize to balance this out.
-Give the Worgen healers some more costy non-autocast spell, like Entangling Roots or something. Increase their prize to balance this out.
-Give players a way to remove Wand of Shadowsight or make it unusable on heroes and miniheroes (resistant skin).
-Reduce the amount of critters, or reduce their HP. Building a base is one hell if you can't kill the spiders with one blow from a builder unit.
-Give the critters some better voice sets. They have a dog's voice right now.

Timolas
03-29-2008, 03:39 AM
-Give the critters some better voice sets. They have a dog's voice right now.

That was already fixed in the last one we played; but yeah. I'll sort the rest out, though they're not big deals thankfully.
I've already started work on the Fall of Stormwind. Focusing on terrain for starters. Since I've done an Export of all unit data for the Fall, I won't tamper with the four faction's units. However, I will give the changes to the reinforcements to Scythe Hunt you suggested. I just won't change the current units. Apothecary Berard was just a little bonus to add some variety upon start.

However, I'll get right to the rest, don't worry. Then we should finally be done.

Fall of Stormwind news:
The map will be designed as thus - Lower part of map is the top bit of Duskwood. All four of us start within that border and have an appropriate river crossing. Morbent has the very top tip of Raven Hill, for example. It's not much of a copy and paste from Scythe Hunt so don't expect total familiarity. The terrain isn't brilliant. I used Cityscape tileset, and replaced the green grass with Fall grass. Although the terrain won't be mind bendingly detailed, especially since the map is maximum size, it should be decent enough.
Stormwind will NOT be a carbon copy of World of Warcraft either. I'm only retaining similarity up to, say, the Trade District. Then I'm taking creative liberty. I'll include basic elements like the canals and the different district types however.
We have about two or three Alliance Melee AI working against our custom techtrees. Two Human players and one Night Elf, which starts in the Park.

I've decided that we do not possess the Scythe after all. It has been snatched from right under our noses by the Darkshire Refugees, who have taken it to Stormwind. Realising that we do not stand a chance against Stormwind individually, we have all typed -ally1, ally2, -ally3 and -ally4. United we stand. Aside from our custom techtrees we will be able to do a Fall of Lordaeron style 'reinforcement' purchase and other similar things. As we are attackers, don't expect us to get defenders. We will get computer controlled attack waves and such. Although the emphasis will not be on that kind of gameplay. That will be something I'll work on later.

As it would be kind of unfair to force you to play the same hero as from Scythe Hunt, I'm turning key characters like Fangore and Edwin VanCleef into heroes that you can choose to play instead of our standard characters.

Finally I plan on retaining the spirit of the Hunt for the Scythe. What makes the Scythe Hunt, you know, the Scythe Hunt. The element of - say, betrayal.
Once Stormwind lies in ruins... well... we have a choice. Give it to the Master. Or, er, elect one of us four to replace him. Some of us might remain loyal to the Master, or side with the new self appointed overlord.
It's up to you.
Oh, and, for laughs, I'm ripping off many famous Lord of the Ring lines and am attributing them to the defenders. Medivh will be our Gandalf.
Example:

Morganth: The hour is later than you think. The Master's forces are already moving. The Dark Riders have left Deadwind Pass.
Theocritus: The Death Knights?
Morganth: They crossed the river during the Fire Festival, disguised as riders in black.
Theocritus: They've reached Goldshire?
Morganth: They will find the Scythe, and kill the one who carries it.

I'm thinking of making Thornby - the 'New Scythe Bearer'.

----

I need your help here.
Who will the Master be?
I was thinking of making him Detheroc, having pulled off a Balnazzar style death and manipulating his own faction. Shadowfang.
Or I'll just not attribute him to anyone and just call him 'The Master', but what model to use?

Kerrah
03-29-2008, 04:09 AM
Make him simply be "The Master" and give him some generic human dark caster model.

Timolas
03-29-2008, 04:37 AM
Make him simply be "The Master" and give him some generic human dark caster model.

Sure, leaves room for future plots that way too.

By the way, we're all finally using gold mines now. We shall need them to combat proper Blizzard made AI.

Lon-ami
03-29-2008, 05:52 AM
If you want a good AI, just make a good tech tree for all of them.

After that, is easier than you think to make it. But the tree should be final, or the AI would crap.

TIP: Make another map with all the trees copy pasted and check them to see if they're leveled or not.

Yuber8900
03-29-2008, 06:43 AM
Go with Mephistroth being the master.

Timolas
03-29-2008, 06:47 AM
Go with Mephistroth being the master.

You know I actually thought about that. In an old campaign I had made he was part of another Dreadlord trio; with Razelikh the Defiler and Beltheris, a Dreadlord mentioned in the Scarlet Armoury.

Well, Mephistroth it is then. That guy NEEDS screen time. Blizzard dared forget him?!

The map is going good so far. It should be a load of fun when finished.

Mark_Romaneck
03-29-2008, 12:09 PM
You know I actually thought about that. In an old campaign I had made he was part of another Dreadlord trio; with Razelikh the Defiler and Beltheris, a Dreadlord mentioned in the Scarlet Armoury.

Well, Mephistroth it is then. That guy NEEDS screen time. Blizzard dared forget him?!

The map is going good so far. It should be a load of fun when finished.

He is gona get looted one of these days

Timolas
03-29-2008, 06:11 PM
He is gona get looted one of these days

He will actually. Once the Scythe is recovered from Anduin Wrynn's lifeless body, there will be an option.
Remain loyal to the Black Host and give the Scythe of Elune to Mephistroth, the Master, or start a civil war for dominion over Azeroth.
Our first Fall of Stormwind test run has gone well enough. I'll see what I can do to solve the terrible computer AI. What kind of retard sends his units running past your army aimlessly.

Yuber8900
03-29-2008, 06:52 PM
Where was Thornby!


-The Defias Warehouse isn't as close to the mine as it could be.
-On that note, I can't actually see the gold mine when I start.

Timolas
03-29-2008, 09:21 PM
Where was Thornby!


-The Defias Warehouse isn't as close to the mine as it could be.
-On that note, I can't actually see the gold mine when I start.

Thornby will make his stand! Worry not!
Your base got a tiny bit more pimped out, worry not. A few more starting towers actually.

Anyway, I just damn realised I spent ALL night on the map. Crap. It's 6:14 here. Got home at 2. No sleep for the angry Tim.

Well, I took an intense test on the AI and its functions.
I've come to realise that the problem, aside from those faulty bridges I fixed, was that Stormwind's winding ways are just too complex for the computer. It's all Blizzard's fault. Fortunately for us, all players but orange start near the walls. Orange still manages besides that anyway.
My solution is simple, but costly.
I tore a gap through the west wall. I've decided to make it a breach, and I hope to make it look like one. To prevent a massive army of Alliance pouring out during the start of the match and killing Mage while he is still building, I am turning his surrounding area into a hillside. He will have some guerrilla warfare advantages, as always.

Also, I shall be creating a base for the Master north of Mage. It will be a very tiny outpost. However, every time we make a major conquest, such as Westbrook Garrison, Goldshire or Northshire, we can move in and the Master will set up another small base there. These bases will be extremely useful for us. Aside from providing us with quick and easy healing, they will provide us with a Fall of Lordaeron style array of purchases.

I also figured out how we are prioritized.
The prime victim that the AI always targets first, is Arugal. Dead centre in the middle of Duskwood. Second, Jitters, as he is now near the breach. Third, Morganth. I didn't see Morbent attacked and killed during my test time, but he would have been had Arugal's base fallen.
I've also been patching up some stuff. I realised that there is a much simpler way to go about demiheroes than the set of triggers I did. I will be adding the non-resurrecteable demiheroes to the training list, in Fall of Stormwind and Scythe Hunt as well.
Scythe Hunt should receive the balance changes and things I have been toying with in Fall; for the better.
Although this new project is a lot of fun with much drama involved, I get the feeling it will never live up to the epic betrayals and close quarter combat of the Hunt for the Scythe. It just doesn't feel the same.
Still, I promise you all girly giggles and much warfare and siege.

Timolas
03-30-2008, 09:34 PM
Me and Mage just learned that there is no denying the ninja'ness of the District Guard.

Yuber8900
03-31-2008, 08:28 AM
-Towers cost food!

-I figured out why the AI kept charging through my kill zone without attacking. They were trying to creep, constantly.

-The District Guard Peasants are trying to get to their outside base, for whatever reason.

-Thornby is only Level 1.


Now as for District Guard antics, after Sal and I(mainly I) had leveled the Grand Army base, the District Guard set up before the rubble even cleared. After I wiped out their bases four times they moved a Footman and their Blood Mage into the Refugee District and sat until I attacked their farms, then they ran to the "rescue". I shooed them awy, leaving the Footman with single digit health, then began my long exodus of tracking those bitches down.

Lon-ami
03-31-2008, 08:39 AM
-Thornby is only Level 1.

Woot!?

I thought Thronby was dead...

Anyway, Thornby CAN'T be lvl 1. He must be at least 54.

Yuber8900
03-31-2008, 09:45 AM
I'm thinking of re-creating an old map I made years ago.

If anyone's interested, I'll actually reveal what it's about!

Timolas
03-31-2008, 01:07 PM
Woot!?

I thought Thronby was dead...

Anyway, Thornby CAN'T be lvl 1. He must be at least 54.

Thornby defied death! Many times over!

I'm thinking of re-creating an old map I made years ago.

If anyone's interested, I'll actually reveal what it's about!

Of course I am!
When I get my old computer fixed by Joe the Cable Guy I also have a HUGE stash of old maps I made. One of them was the... yeah... again... another siege map. The Siege of Arborlon. It was actually a pretty cool map.
Based off one of the Shannara fantasy books. The elven capital under siege from the demonic hordes of the Dagda Mor.
Then there were other minor things, like a city building style map. And stuff.

Yuber8900
03-31-2008, 08:07 PM
As for my new map.

-Two sides of six each, all human.

-Side A relies on Heroes and swarming. Side B relies on Powerful units and blitzing.

-Abilities of Grunt units will tip the scale of balance in this fight.

-Power up timer!



Other Stuff

-About 1/3 of the base terrain is finished.

-A good chunk of the units are done.

-A few minor triggers are complete.



-The map may or may not be based on real lore!

Kerrah
04-01-2008, 03:12 AM
Your concept is most interesting. I bet it's based in Blood and Light.

Yuber8900
04-02-2008, 09:36 AM
Updates!

-Terrain is about 85% done right now, and I have no idea what to fill that last 15% with.

-All normal units are up and ready!

-One custom hero of three is up.

-Random groups of refugees run across the map, Side A protects them, Side B kills them. They give gold to whomever succeeds which is used to buy extra reinforcements.

-Each side gets units every 30 seconds. Might increase this though.

-In order to stop reinforcements a Reinforcement beacon must be destroyed. Flag for Side A, Pylon for Side B.

-I'm thinking of a putting the power-up timer for Side A at around 15 minutes.

Kerrah
04-02-2008, 09:43 AM
That's good. I can't wait to see what it'll be.

Yuber8900
04-02-2008, 11:12 PM
The map is basically done. I still have to implement extra reinforcements and Refugee waves, but the game is good enough to actually play! I even have Victory Triggers in!

Timolas
04-03-2008, 05:48 AM
The map is basically done. I still have to implement extra reinforcements and Refugee waves, but the game is good enough to actually play! I even have Victory Triggers in!

I lookin' forward.

.... Tribute!

Kerrah
04-03-2008, 06:39 AM
So, anyone got time Friday night/evening/whatever?

Vicious
04-03-2008, 07:01 AM
I´m good to go at night.

Kerrah
04-03-2008, 07:09 AM
If Yuber's okay with it, 17:00 (5 PM) GMT will be our time.

Yuber8900
04-03-2008, 11:30 AM
Yeah, I'm good with that. I should have the map done as well.

Kerrah
04-03-2008, 11:37 AM
5 PM GMT Friday shall be our time then!

I'm looking forward to playing Scythe Hunt with a new player.

Yuber8900
04-03-2008, 11:57 AM
So since my map is a giant 6v6 bastard. Should we play it in public or just try with our normalish crew?


NOT-AN-EDIT: And the map is officially done!

Aldrius
04-03-2008, 12:24 PM
I could try and participate.

Timolas
04-03-2008, 12:29 PM
I could try and participate.

Liar!

But sure! The more of you happy folks the merrier.

Mark_Romaneck
04-03-2008, 12:39 PM
Liar!

But sure! The more of you happy folks the merrier.

I hate you Yuropeans! why cant you have a gametime like here at mexico *says curses*

Aldrius
04-03-2008, 01:02 PM
Yuber isn't European!

He's from Mount Olympus!

...which is in Greece...

Damnit!

I wonder if someday we could play a SC FFA...

Hmm...

Timolas
04-03-2008, 04:56 PM
I thought Mage was from the Twisting Nether!

In regards to tomorrow's matches, I have some news that might make you girls squeal with joy. Well, those of you who have played Fall of Stormwind.
It's sort of fixed and nearly ready.
It's weird, the Hunt for the Scythe took me over a year to get this far. Fall of Stormwind is almost complete.

Oh, and before I get onto that.
I've given each faction a new hero to choose instead of our standard ones if you so choose. This is for the sake of variety.
Defias have Edwin VanCleef or Jitters.
Shadowfang has Arugal or Laterbrus. (Laterbrus is awesome)
Shadowhide have Morganth or Fangore.
Raven Hill has Morbent Fel or Attumen the Huntsman.

The news is this actually;

There are some hardcore, kickass endings. This map has three alternate endings! All of us get some rather cool choices.

So,

The Scythe is recovered. The one who lifts the Scythe gets an option of either keeping the Scythe and remaining loyal to the Black Host or betraying the Master and becoming the New Scythe Bearer.

Scenario 1: The Scythe is kept. The New Scythe Bearer's crusade begins. All players will have a choice of joining the New Scythe Bearer, or trying to overthrow him and give the Scythe to the Master.

OR
choose the other option. The Scythe is offered up. Talgath (an Eredar lord from Rise of the Horde) approaches the hero, claiming to offer to deliver the Scythe to Mephistroth, the Master, for you.
You give him the Scythe as he asks.

Then players will get another choice, which I will not spoil for you. Suffice to say, the map does not end when you kill Anduin Wrynn. It is but the beginning of another chapter in the same map.

The War of the Scythe has begun!

EDIT:
There's a catch.

I suspect some bugs, but I have no idea if it's a problem yet until we test it.

Kerrah
04-04-2008, 01:03 AM
Having over four people has the disadvantage that Timmy's maps are capped at four, so someone will have to stay out.

However, I think we can manage.

Timolas
04-04-2008, 01:30 AM
Toss a coin?

Anyhow, I'm not expelled after all. Found out today.
So that means my life ambitions are no longer perfecting Scythe Hunt.

So, remember all, 5PM GMT! I'm looking forward. I stayed up all night on Fall of Stormwind again. I'll rename the map War of the Scythe as Kerrah suggested. Sounds cooler anyway.

Lon-ami
04-04-2008, 08:56 AM
5 GMT, ¿uh?

If I'm on, I'll ask for empty slots. If there's one, I'll be in.

And I won't afk this time... ¬¬!

Anyway, if someone wants to play a map...

I have 3722 maps right now. And I delete old versions. (except cool maps with more than 1 versions who are very different)

Kerrah
04-04-2008, 08:57 AM
I hope for the sake of Timmy's sanity that people will soon start showing up.

Channel AQS, Northrend server, people.

Timolas
04-04-2008, 08:59 AM
Hurry up. I've waited two days. I'VE BARELY SLEPT WORKING ON THE MAPS FOR CRYING OUT LOUD.
MY EYES ARE SEARED.

Mark_Romaneck
04-04-2008, 09:27 AM
Hurry up. I've waited two days. I'VE BARELY SLEPT WORKING ON THE MAPS FOR CRYING OUT LOUD.
MY EYES ARE SEARED.

Hmmm, I remembered brave robin´s song with that

Vicious
04-04-2008, 10:06 AM
Shit....i won´t be able to play this time guys, my sister has to do some work in computer...and we only have one.

I´ll be able to play later though, hope you guys are also available.

Timolas
04-04-2008, 10:52 AM
Well I've got to go now.

Match of Fall of Stormwind was fun nonetheless.
We split into two teams to accomodate the four slots.

Game 1:
Kerrah
Nanicool
Handclaw

Game 2:
Yuber
Me
Mark_Romaneck

We both played it at the same time.
Kerrah's team got assraped.
Me, Mage and Mark stormed the keep and killed Anduin. The resulting choices led to me joining a splinter faction and fighting Mage and Mark and the Master. I lost.

Yuber8900
04-04-2008, 11:11 AM
My map will be better balanced!

Kerrah
04-04-2008, 12:55 PM
Morbent is way too imba.

-A near-omnipotent hero.
-Lots of powerful troops, most of which have Chaos Damage.
-Powerful miniheroes.
-A good starting location.
-Ability to capture one miniboss.

I urge you to remove numbers 1 and 5.

Mark_Romaneck
04-04-2008, 05:05 PM
The modified Lotr dialog was pure gold

and when tim disconected the internet burned and everyone got disconected and burned in ice cubes

Kerrah
04-05-2008, 03:03 AM
Also, for some reason the Catapults are purchasable in Scythe Hunt.

edit: And Arugal is unable to re-train Nigel De Mon.

double edit: And any progress with those tutorials?

Timolas
04-05-2008, 06:45 AM
Also, for some reason the Catapults are purchasable in Scythe Hunt.

edit: And Arugal is unable to re-train Nigel De Mon.

double edit: And any progress with those tutorials?

I got back home to feed the cat. Am away for weekend.
Well I've taken note of your complaints. The catapults are in Scythe Hunt since I switch changes between maps with Import All Object data, and I oversaw that. The near omnipotent hero you speak of is Attumen I suppose? I thought he sucked - but; I just realised, he sucks for Fall of Stormwind for which he was designed, but I imagine he's a lot better in Scythe Hunt.
Not that you guys got the chance to play Scythe Hunt with him. Are you sure he's near omnipotent? I found him a bit flimsy.
Anyway, I'll touch up Morbent's faction a bit, but I think he's a pretty sucky anyway, the least capable in Scythe Hunt out of all of us. The undead that can be raised are totally useless; Morbent Fel is the weakest hero out of the four original ones, and the Dark Riders are his only redeeming factor due to chaos damage.

How'd your Fall of Stormwind match go anyway? Did you ever actually get to take a look at the Scythe triggers? There was one bug for us that did happen after the civil war began. The titles I applied messed up for Mage and Mark. Mage got named 'Mark's name of the Hederine' and Mark just stayed the same.

Kerrah
04-05-2008, 06:52 AM
Actually, I am referring to Morbent Fel as the powerful hero. While he's not really as bad as I angrily and half-asleep wrote last night after losing two battles to Hand, his faction has so many semiheroes that Morbent being a hero in the first place is imbalanced already.

Timolas
04-05-2008, 06:58 AM
Actually I find that ironic! Arugal is the faction with most demiheroes, followed by Jitters, then Morbent and last poor Morganth!

Kerrah
04-05-2008, 07:00 AM
Yes, except that Arugal has to pay for all but three (four if you count Tribute) of them.

Morbent gets five or six demiheroes for free.

handclaw
04-05-2008, 07:15 AM
Well, I had to use my semi-heroes to be actually able to defeat Arugal... Without stun (which is only aviable from my semi-heroes and/or their items) you would simply run away FAST and I could do nothing. <.<
Heck, you even teleported to a spot on the map which I can't reach which forced me to use the catapults to prevent you from simply regenerating and reattack :rolleyes:

Kerrah
04-05-2008, 07:17 AM
Yeah, about that mountain ring. It would help a bit if you (Timolas) did some magical thing to make Arugal unable to blink there, out of reach.

edit: And make Wands of Shadowsight unusable in heroes. While Morganth may have dispel-glad units, other factions don't, and still have to kill their heroes to remove the debuff.

Timolas
04-05-2008, 07:26 AM
I'll fix that then.

I just send you a nearly finished version of the map with the most recent changes.
I need you to do one last thing for me before I make a protected copy of the map and finally put it up for download.
Check the balancing of the map - test it a few last times with Nani or whoever is willing. List down the last things that need to be touched upon, and then finally after over a year... the public can have a real peek.

handclaw
04-05-2008, 07:32 AM
I'll fix that then.

I just send you a nearly finished version of the map with the most recent changes.
I need you to do one last thing for me before I make a protected copy of the map and finally put it up for download.
Check the balancing of the map - test it a few last times with Nani or whoever is willing. List down the last things that need to be touched upon, and then finally after over a year... the public can have a real peek.

Btw. I now know what's wrong with the disabled icons.... You have NONE... :P

Timolas
04-05-2008, 08:46 AM
Btw. I now know what's wrong with the disabled icons.... You have NONE... :P

Oh yeah?!

Oh... yeah...
So how does one remedy this problem you speak of!

Yuber8900
04-05-2008, 10:48 AM
edit: And make Wands of Shadowsight unusable in heroes. While Morganth may have dispel-glad units, other factions don't, and still have to kill their heroes to remove the debuff.

Use potions of invulnerability.

And I think Jitters' faction has Purge

Kerrah
04-05-2008, 10:50 AM
Use potions of invulnerability.

And I think Jitters' faction has Purge

Well okay, but my point still stands. You should not be forced to make a trip across the entire map to remove one debuff.

Lon-ami
04-05-2008, 11:16 AM
I have the new maps of the Sunwell Isle.

Suppose the main structure of the terrain map would be finished soon. It's the hardest part, cuz I'm trying to copy exactly all the WoW's.

Kerrah
04-06-2008, 03:37 AM
I testplayed the newest version.

-Morbent's house and Aber's hut can upgrade.
-Towers cost 1 food.
-Laterbrus is kind of unbalanced at the moment. He has a too big mana pool considering his spells cost 40-100 mana.
-The Insane Ghoul and Blind Mary are nowhere to be found. In case you turned them into creeps, I guess the minions around them have killed them or something.
-Some of the loot tables are just horrible. One miniboss drops a Crown of Kings or a Claws of Attack +15, the next one drops a shield of endurance, or whatever that crap is called.
-Since everyone can get two heroes now, I doubt the Morbent Fel balance problem has gotten any better, considering my biggest problem with him is his ability to get 10 or so miniheroes without any problems.

Timolas
04-06-2008, 09:48 AM
Tower spamming is a crime.
Laterbrus will get a mana nerf.
Creep difficulty determines loot table, which even then, is random in general.
Morbent Fel starts with most miniheroes, but he doesn't even have that many anyway. It's not a big deal. He's the weakest player.
I'll take a look at Mary and Insane.

Kerrah
04-06-2008, 09:53 AM
Let's see Morbent's hero and minihero situation.
When he starts, he has
-Morbent Fel
-Mor'Ladim
-Lord Malathorn
-Abercrombie
-Stiches (who can be re-summoned an infinite amount of times)
-Aber's wife (who can be re-summoned an infinite amount of times)
-Stalvan
-Nanico
-Handclaw

He can additionally train Attumen the Huntsman and Commander Felstorm.

He can make a ****ing army out of heroes, mister.

At least he doesn't get Imba Mary anymore.

Timolas
04-06-2008, 10:08 AM
Alright, I'll be removing Malathrom as a starting unit for sure; as he's unnecessary anyway. I will leave Mor'Ladim as a starting unit since he's keeping his own grave warm and starts with trademark stuff like Archeus, which is all lore savy.
Abercrombie sort of fits along with his house, but I might remove him as a starting unit too. I'll make the Stitches spell cost about 50 mana, so it can't be spammed ENDLESSLY without pause.

Nonetheless, if I am correct in my opinion, this shouldn't set Morbent back too much since he can just train them up real quickly again.

Kerrah
04-06-2008, 10:11 AM
IMO, the real action would be to make Aber into an enemy boss. He's certainly not an ally of Morbent in WoW, since he sends the players to kill Morbent's ghouls. Then you could return Malathorn. Morbent would also gain from getting an early encounter to level and loot.

Timolas
04-06-2008, 10:14 AM
Removing Aber would be a massive, massive nerf to Morbent as a faction, as it would remove about three demiheroes in one swipe.

Kerrah
04-06-2008, 10:15 AM
Well, Aber's wife isn't that powerful and if you give Aber some pretty good loot, it'll balance things out. The way I see it, Morbent's big problem is that he doesn't have too many bosses around. On the top of my head, only Lupos, Hogger, Unseen and Sven are in the immediate presence.

Timolas
04-06-2008, 10:17 AM
Well, I could easily add a new one near western Twilight Grove. The thing is, Aber's contribution to Morbent Fel is rather unique. Aside from a flavour contribution, he's pretty tough. He doubles as a necromancer, has Frost Bolt to stun enemy heroes, can summon a quick and easy bodyguard and stuff.
Then there's the fact that as a miniboss he would just be easy pickings and quickly wasted.
I can look up a rare spawn or something to add as a new miniboss.

Lon-ami
04-06-2008, 10:21 AM
Tower spamming is a crime.

Limit the tower number to 10, for example. This way, you delete the tower spamming and you haven't got to give a food cost to the towers.

Kerrah
04-06-2008, 10:27 AM
You could of course replace him by giving Morbent some make-believe apprentice, but actually I think you're right.

Timolas
04-06-2008, 10:54 AM
Limit the tower number to 10, for example. This way, you delete the tower spamming and you haven't got to give a food cost to the towers.

I know what you mean; but ten towers is hardly anything. The thing about just 1 food cost is that it really isn't anything, but prevents you from just camping your base and flooding it with towers. Just forces you to balance defense and offense. Creating a specific tower cap just prevents you from being able to fortify any extended bases or anything, if you know what I mean.

Lon-ami
04-06-2008, 11:07 AM
Limit then to a higher number.

But I think the food cost makes your army smaller...

Oh, wait a minute. Food limit is 100 or more?

Yuber8900
04-07-2008, 02:09 PM
Updates!

-All players now have heroes. Gray's hero is kickass by the way...

-Terrain is even better then before!

-Side B units now have less health

-Victory Triggers are less assholish.

-Various ability tooltip fixes

-Various unit tootips and hotkeys now work.

-Side B no longer has two Fountains of Blood since it would make their heroes unkillable.

-Mannoroth is less imba.

-Side A units now, deja vu, can be trained a lot fast.

-The loading screen now has actual info!

Kerrah
04-08-2008, 05:56 AM
Unfortunately I'm not here next weekend.

Timolas
04-08-2008, 06:27 AM
Maybe we can just pull off a usual unplanned match when we realise the important people are online. Just got back home myself, so I can get back to monotonous map making.

Y'know, after the War of the Scythe it'd be fun to make my next project an epic sized war map based in Lordaeron.
It'd have mostly emphasis on Silverpine, but would include a smallscale Gilneas, southern part of Lordaeron and as far as Dalaran.

Then I'd integrate all new factions.
Playable Gilneas, Forsaken and Dalaran.
Map would take place around the time of the Rage.

I've been majorly inspired by this map, War in Azeroth. It has all of Azeroth in one map, custom melee style with most factions, ability to form own alliances and stuff. The bit that I liked about it in particular was that it had rather cool events; like if you lose Silvermoon the Quel'thalas high elf faction is destroyed, but the player gets blood elves. Or being able to summon in the Legion if you are playing them. Stuff like that.

So I'll do something similar for the Rage. Familiar plot events and stuff, perhaps.

Don't know how I can think up of an excuse to get our old factions up into the map though. I'll think of something.


So far I've created most of the Dalaran faction on a basic scale.
I'm currently working on the Forsaken.



Gilneas will be a huge nod to Blood and Light. You'll start off with Gilneas from current World of Warcraft, with Genn Greymane. However, you can choose to set events in motion to get Ramsey instead, and turn things around.

Kerrah
04-09-2008, 05:44 AM
How about turning the Perinany Legion and Arugal into playable factions?

Lon-ami
04-09-2008, 08:30 AM
I tried long ago to make a map like that:

Battle for Azeroth.

Very difficult to be loyal to the lore. Anyway, I have a good terrain. Some good terrains. The last one I started to make was an updated one of TBC. The oldest a W3 based. I made too playable versions of units at %50 size.

But it was a lot of work.

Last time I tried to resurrect the project... It ended in something like 2nd War events, from Draenor to Eastern Kingdoms.

And, the cooler thing was it was all done in a 480x480 map size. 4 times bigger than the biggest map you can make with the editor.

Anyway... I never finished the map... T_T-

Well, all these have a reason. If anyone wants to make a project, I'd want to make:

-War of the Shifting Sands. You know, including Feralas, Thousand Needles, Tanaris, Un'Goro Crater and Silithus. NE vs Qiraji. From scratch.
-Battle for Azeroth II. Epic RTS map, a resurrect of my last project. I have a lot of work done, would be easy to resurrect it... again.
-Something for Quel'Thalas. I'm making a new terrain for Quel'Thalas in my free time. It was a request of Timolas but, anyway, I can use it for anything. Isle of Quel'Danas and Zul'Aman would be included.

I can help in other projects too. But I'd like to make an Epic RTS. I love them.

Timolas
04-09-2008, 10:01 AM
How did you create the map so large?

Lon-ami
04-09-2008, 10:26 AM
A bug. I don't remember how exactly.

Used an alternate map creator, which allowed you to spawn empty maps.

I think it was the WEU, World Editor Unlimited. Its bugs allowed you to make these, as to add more terrains than you can with the normal editor.

Since then I always work on 480x480 templates when making terrains. It's better to make them loyal to the original.

Timolas
04-09-2008, 10:30 AM
Hmmm yeah definately. I thought that the War in Azeroth was... unusually... huge.

Care to show me how?

Yuber8900
04-09-2008, 03:41 PM
Version 1.2.0 of my map is now ready for action!

Timolas
04-10-2008, 11:15 AM
I have yet to play it!

Also, I'll fire away and inform you all that the Forsaken faction is coming along nicely as well. That's Dalaran and Forsaken mainly taken care of, leaving only Gilneas. I have yet to implement the demiheroes though.
Perinany Legion will be involved in different ways, according to player choices.
If Shadowfang falls, the player gets a choice whether to play as Laterbrus or Arugal. If he chooses Arugal, he becomes allied to the Perinany Legion. Choosing Laterbrus allies you to Dalaran.
To regain your workers as Arugal, carry out his plan and use shackles to turn Dalaran citizens into Worgen. As Laterbrus, you will need to kill Arugal and find the official Rift Pollet is after. It can then be used as a normal Rift structure would.
Perhaps an alliance with the Perinany Legion will give you some of their units as well. Practically, shifting control from your faction as Shadowfang to Perinany, but with Arugal.

Forsaken will have a similar choice. A faction split will happen and you'll have to choose to play as either Varimathras or Sylvanas. The Septem will abide by your choice.

I'll work on Gilneas last, which will be boring to make as a faction since they'll probably be just a fancied up copy of Dalaran, being another human one.

Lon-ami
04-11-2008, 09:25 AM
Hmmm yeah definately. I thought that the War in Azeroth was... unusually... huge.

Care to show me how?

I think WEU was updated to make the bug an option. I must check it, then I'll say it to you, cuz I make it from scratch while it was an unknown bug. I suppose now is easier.

Anyway, there options in the same folder as the map height and width can't be edited, cose WE is unstable with that map size. Anyway, you can work perfectly without it, so don't worry.

PS: Going to be on Bnet today?

Kerrah
04-15-2008, 06:23 AM
Friday, same time as usual (19:00/7PM GMT), anyone?

Lon-ami
04-15-2008, 10:28 AM
Friday 18 is ok. I'm going to be testing stuff from friends. I could join you if you need more guys in the party.

Yuber8900
04-15-2008, 11:51 AM
Sure why not.

Timolas
04-24-2008, 02:38 PM
Let us embark on merriment this Sunday.

The Rage - Battle for Silverpine is coming along nicely.
Techtrees are almost completely finished for the Forsaken, Gilnean and Dalaran factions.
Terrain going good. I even managed to fit in Kul Tiras, though it's pretty small.

Now just central Silverpine and the northern bits need filling in.

It should be as Scythe Hunt was, only ten times larger in scale, with 7 player slots as I'm including all our old factions, and fun trigger events blabla etc.

I still need to try Mage's new map.

Vicious
04-24-2008, 02:45 PM
Can´t join yah guys, gotta study for a pretty important exam.

I have extra time and everything, now that my girlfriend left me.

Happy fucking days.

Foeslayer
04-24-2008, 03:13 PM
Can´t join yah guys, gotta study for a pretty important exam.

I have extra time and everything, now that my girlfriend left me.

Happy fucking days.

That's sad news. I hope your ***** doesn't suffer. Wow, I am soooooo sexist, lol.