PDA

View Full Version : So..... is all this yelling normal?


Rotal
05-29-2012, 01:50 PM
Here's the deal - my bff is currently unaccounted for because he ragequit' my teamspeak server after i told him to stop playing Diablo 3 on the highest difficulty. I did that because he does NOTHING but complain and moan and bitch and rage both about the difficulty (mostly because he claims Demonhunter was nerfed; i don't know nor do i care) AND into my earpiece. He's probably going to be fine tomorrow or later this evening, but i'm baffled about this. He's the target audience: he plays games on the hardest difficulty, but... well... there's a reason it's the HARDEST difficulty. Cue the rage. ALL the fucking time.
Is that normal? Do people really enjoy getting angry all the time? Is THAT Diablo?

neoshadow
05-29-2012, 01:55 PM
Here's the deal - my bff is currently unaccounted for because he ragequit' my teamspeak server after i told him to stop playing Diablo 3 on the highest difficulty. I did that because he does NOTHING but complain and moan and bitch and rage both about the difficulty (mostly because he claims Demonhunter was nerfed; i don't know nor do i care) AND into my earpiece. He's probably going to be fine tomorrow or later this evening, but i'm baffled about this. He's the target audience: he plays games on the hardest difficulty, but... well... there's a reason it's the HARDEST difficulty. Cue the rage. ALL the fucking time.
Is that normal? Do people really enjoy getting angry all the time? Is THAT Diablo?

I believe it is a Determinator syndrome case, it usually wears off after completion of the game

Mshadowz
05-29-2012, 02:04 PM
I hear of this every day..... from my roommate, whom I scream at to shut the FUCK UP SO I CAN KEEP MY GODDAMN CONCENTRATION BECAUSE THIS GAME IS SO HARD!

Garotar
05-29-2012, 02:10 PM
People generally don't enjoy hitting walls they can't get past. Some people accept that they've been bested and just stop trying, some people do manage to persevere and find a way past the wall, and others just yell at the wall and the people who made it.

Vil'rexin
05-29-2012, 02:31 PM
I think getting mad about dying in Diablo 3 is silly compared to 2 at least. Once you reached the level 85+ mark in 2, it took days or even weeks to level up and one death would set you back in a horrible way. It's not nearly as bad in 3.

Grig
05-29-2012, 03:23 PM
If he's a WoW player, tell him Inferno is Vanilla Naxx and he's in half dungeon set and half t1. Farm later acts in Hell for gear. Just because Demon Hunters (my preferred class) could spend around 30 seconds invulnerable and able to dps at a time if they were lucky pre-nerf doesn't mean the game was intended to be that easy at his current gear level.

And yes, that much anger is normal. Games have been becoming more and more "push button enough times, collect reward" for at least a decade now. When the button takes more presses, people get angry at the delayed reward.

spidey1980
05-29-2012, 04:00 PM
If he's a WoW player, tell him Inferno is Vanilla Naxx and he's in half dungeon set and half t1. Farm later acts in Hell for gear.
That gear is absolutely useless for Act II Inferno.
And Act I doesn't drop anything better either.
So, in order to best Act II, you need gear from Act II which you can't really get because you're constantly being oneshot by pretty much everything.

Don't get me wrong. I don't even mind oneshotting mobs. As long as i can avoid their hits with good reflexes and skill it's fine.
But here, that is just not possible.

Between getting oneshot every minute and every fight against champions and rare bosses turning into 5 minute kite fests, that perfect flow of engage->kill->loot->engage that made D1 and D2 so addictive just stops.

The only way to beat Act II is to not engage anything but story bosses (because they're always easy). In other words, the only way to progress in this Hack&Slay is to not do Hack&Slay.

Or you deck you character out in Act IV gear from the Auction House...

Leviathon
05-29-2012, 04:17 PM
Yea the damage is too spiky from the non bosses.

Cantus
05-29-2012, 04:42 PM
The problem is people got complacent with D2 and just one-shotting things. When Inferno is suddenly about being actively engaged with the map and learning when to back off everyone starts getting up in arms. They called Inferno the challenge, not the happy-fun time loot fest, so expect to work for your golden fonts.

Lowtide
05-30-2012, 12:21 AM
Or you deck you character out in Act IV gear from the Auction House...

Which is probably the biggest offense so far.
To Herr Henricsson: Blizzard did their best to nerf the shit out of viable (creative but viable) builds that allowed progress into Inferno Act II for 3 out of 5 classes. DH had a short invulnerability you could chain with some creativity and gear, Wizards had a passive that allowed them to not take more than 35% of their health as damage (which made Wizards forego health, I thought this was pretty witty and unique) and Monks had a shield they could sustain.
In the meanwhile, people died themselves to Act IV Inferno, where Tyrael follows you for a short while. This "short while" has 3 bosses with barely any HP you can let Tyrael tank. Repeat ad nauseum. 80% of the drops are still crap but the other 20% are either items you won't ever replace again or worth 1 to 3 millions on the AH.
Which means, all the people who don't exploit Act IV can't get shit sold on the AH, can't get new heaps of money (still got the trickle from farming Act I though) and just have to twiddle their thumbs until Blizzard does something.


PEyk63UaBI4

Volkrin
05-30-2012, 12:31 AM
Jeebus, that vid brings back bad memories. Not of D3, mind. Just... the clucking. Dear god...


The clucking.

Rotal
05-30-2012, 01:59 AM
Hehe
Lowtide, that's exactly what's he complaining about. Talked to him again last night (he calmed down rather quickly this time). He seems to have little problems with the game on the hardest diff. with the exception of a guy called... Belial, i think, because of his adds. Having been oneshotted more than once during Act 4 on normal i gotta say i can emphazise - i hate games that have onehit-kills for mobs. Not bosses, but mobs. It got a bit better once i started buying gear from the AH because NOTHING of use dropps for me.

Lowtide
05-30-2012, 02:46 AM
The champion/elites are insane on Inferno. Much worse than the storybosses. Butcher takes me 15 seconds to kill, a group of Teleport / Invul Minions / Vortex / Extra Health 5 minutes. If it's not a group of Soul Rippers or Burrowers cause those can go fuck themselves. Most stuff I kill by spamming Hungering Arrow from offscreen.
But, yeah, Belial can suck a bag of dicks on Inferno. He's already been retarded on Nightmare. His adds come from two directions and go invisible, have fun ccing that.

Leviathon
05-30-2012, 10:41 AM
They just need to make the damage less spiky in that entire difficulty. Course if they wait too long to get that change in they'll already have chased many away from the game.

Porimlys
05-30-2012, 01:27 PM
No. It's not normal. But it will be.

Gamers are forgetting how to have fun :(

Volkrin
05-30-2012, 01:38 PM
No. It's not normal. But it will be.

Gamers are forgetting how to have fun :(

I think the problem is they know perfectly well how to have fun and they aren't finding the current DIII experience to be so. The complainer isn't always wrong, and brushing off people's concerns isn't good for any game with ongoing development.

Porimlys
05-30-2012, 02:29 PM
I think the problem is they know perfectly well how to have fun and they aren't finding the current DIII experience to be so. The complainer isn't always wrong, and brushing off people's concerns isn't good for any game with ongoing development.

I don't mean to say there aren't valid concerns. I just feel like people are just way too belligerent and hyper critical these days. One or two flaws somehow retroactively ruins all the fun they had otherwise. Inferno needs tweaking, does that make the rest of diablo unfun?

Volkrin
05-30-2012, 03:11 PM
I don't mean to say there aren't valid concerns. I just feel like people are just way too belligerent and hyper critical these days. One or two flaws somehow retroactively ruins all the fun they had otherwise. Inferno needs tweaking, does that make the rest of diablo unfun?

Well, there are two things that come to mind immediately. The first is that the problems with Inferno, while most pronounced there, do affect the lower difficulty levels. I've found that spiky instagib damage can show up as early as the Fields of Slaughter in Nightmare. The second is that Inferno is the end game, which is arguably the most important part. Diablo III is sort of straddling the line between a single player game and an MMO, so it makes sense that the normal MMO concerns of end game viability will show up.

And a bad ending can certainly spoil an otherwise fun experience. Imagine if you were having a great cup of coffee (I have no idea if you like coffee, but humor me), like seriously great coffee, the best you've ever had. Now imagine that the bottom fifth or so of the cup was filled with shit. Literal fecal matter congealed at the bottom of your mug. You're not going to think "Well, okay, sure the last bit was filled with excrement, but the rest was awesome!" No, what you'll be doing is cursing the moment you raised that mug to your lips. All it takes it a turd at the end to spoil the otherwise delightful hazelnut blend of an excellent game. I admit to some hyperbole here, because comparing the end of DIII to biological waste is probably unfair (though not having experienced Inferno directly I might be giving more credit than is due), but you get my point I hope.

Cantus
05-30-2012, 03:28 PM
With any game, it's the most hardcore fans that will explode the most when they don't get the exact over-hype they want out of it. Gameplay wise I think it's a step up from D2, and I'll stick to that even into Inferno, because I've never expected to beat everything within the first week of playing it. People who do are just deluding themselves into believing the literal months of playtime in D2 is going to magically make them perfectly capable of breezing through the challenge mode of the game.

Lowtide
05-30-2012, 04:01 PM
because I've never expected to beat everything within the first week of playing it.

This. On one hand you have people crying games offer no longevity anymore. Ramp up difficulty and suddenly they're crying its badly tuned.
Inferno makes you chew your nails at night? Step back, enjoy the sun. Blizzard will do their thing.
The only thing that annoyed me so far is their mmo balancing shtick. At least they're not handing out bans for farming the chest or Lieutnant Vachem powerleveling.

Garotar
05-30-2012, 05:59 PM
I remember a post from someone who, before the game was out, wanted inferno to be the toughest gaming experience ever. Since release, he's wanted it tuned down. I don't being this up because I think that he's being hypocritical, but more as an example that people don't really know what they want despite what they think.

Personally I'll probably never beat inferno, and I think I'll be fine with that.