Warlock
05-16-2006, 09:23 PM
<A HREF="http://www.gamespot.com/">GameSpot</a> has conducted <A HREF="http://www.gamespot.com/pages/news/story.php?sid=6151334&page=1">an interview with Paul Sams</a> about the upcoming WarCraft movie. Here's an excerpt:
<ul><font size=1><b>GameSpot:</b> Let's talk about the big news this week, the movie. How do you make sure the Warcraft movie--well, plain and simple--doesn't suck?
<b>Paul Sams: </b>We're not trying to take what we've done and...try to make a literal translation to the big screen. What we want to do is to make a great movie that happens to be set in a video game universe. That's a differentiator, and a key differentiator.
A lot of it comes down to picking the right people. A lot of the other video game movies that have come out before this haven't had the budgets, the right people, and haven't had the right mindset.
We and Legendary want to make a great film, an event picture, big-budget picture, that is a great stand-alone, fantasy-based movie that is good for you regardless of whether you're familiar with the Warcraft universe.
<b>GS:</b> What are the core components of the World of Warcraft universe that will transition into the movie?
<b>PS:</b> Well, I think with the Warcraft universe, and I think this is something where Blizzard kind of sets itself apart, is we've worked very hard historically to create immersive environments and immersive experiences. Not just with the fact that you've got to be focused when you're playing, but we've really tried to build rich storylines, rich mythology, and very deep character packages. Characters that you care about, that you either love or you hate. You wonder what's going to happen next in their journey.
With all these different conflicts going on within the universe, there's a huge tapestry from which to work--a lot of the other video game movies we've seen prior to this have not had the benefit of as much lore and mythology, and this huge visual tapestry from which to work from. I think we're bringing more to the table that movie makers will be able to draw from. </font></ul>The interview is pretty interesting and worth checking out. Here's hoping Blizzard can pull through on this one (though it probably has more of a chance than any other game-to-movie I've seen).
<ul><font size=1><b>GameSpot:</b> Let's talk about the big news this week, the movie. How do you make sure the Warcraft movie--well, plain and simple--doesn't suck?
<b>Paul Sams: </b>We're not trying to take what we've done and...try to make a literal translation to the big screen. What we want to do is to make a great movie that happens to be set in a video game universe. That's a differentiator, and a key differentiator.
A lot of it comes down to picking the right people. A lot of the other video game movies that have come out before this haven't had the budgets, the right people, and haven't had the right mindset.
We and Legendary want to make a great film, an event picture, big-budget picture, that is a great stand-alone, fantasy-based movie that is good for you regardless of whether you're familiar with the Warcraft universe.
<b>GS:</b> What are the core components of the World of Warcraft universe that will transition into the movie?
<b>PS:</b> Well, I think with the Warcraft universe, and I think this is something where Blizzard kind of sets itself apart, is we've worked very hard historically to create immersive environments and immersive experiences. Not just with the fact that you've got to be focused when you're playing, but we've really tried to build rich storylines, rich mythology, and very deep character packages. Characters that you care about, that you either love or you hate. You wonder what's going to happen next in their journey.
With all these different conflicts going on within the universe, there's a huge tapestry from which to work--a lot of the other video game movies we've seen prior to this have not had the benefit of as much lore and mythology, and this huge visual tapestry from which to work from. I think we're bringing more to the table that movie makers will be able to draw from. </font></ul>The interview is pretty interesting and worth checking out. Here's hoping Blizzard can pull through on this one (though it probably has more of a chance than any other game-to-movie I've seen).