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KardenTheHunter
05-31-2006, 01:45 PM
So my friends and I are making a map for WCIII. We've decided to make a Warcraft Arena map, where you will get to choose from your favorite Warcraft heroes. We've got some heroes but I wanna see what you guys come up with. What heroes would you like to see? :D

Rebirth
05-31-2006, 01:53 PM
Grom.... Kael...

Warlock
05-31-2006, 01:55 PM
I had this idea a long time ago but I concluded it would require modeling and texturing to be authentic, plus a lot of trigger work and I'm not the best with the map editor :D So I never did it.

But I had always planned on basing the characters off their WarCraft RPG: Shadows & Light profiles. That book is great for that kind of stuff, because it tells you how each one actually likes to fight and you can assign them spells and stuff based on that.

Yuber8900
05-31-2006, 02:29 PM
Hey remember that Forumsx.net arena that never got made... had some pretty screenshots...

Cantus
05-31-2006, 10:58 PM
Always wanted to create my own little RPG, but I never had the time to learn the editor functions. Here's a hero or two I remember from what I'd planned out...

-Gnomish Mechanist (gadgets that function in a completely different way than the Goblin Tinkerer like a Shrink Ray, reduced strength and agility to the target, or other High-tech devices that provide mostly debuffs.) The base gnome model is simply a scaled down human or *further* scaled down Dwarf.

-Voidmaster - Summons a pet voidwalker alla WoW, and has mostly defensive spells (i.e. Banish.) The pet is the main damage here. Caster

-Scholar - Self buff character with mostly caster stats. His buff spells improve on his ultimate as well (which I can't for the life of me remember. Something about AoE Mana Drain or ability to temporarily use his Int as actual Stamina (no mana shield.))

-Everliving Sacrifice - Shade model, very rogue esque character. Has evasion, wind walk, etc. Ethereal Rejuvination is one of the few spells I remember having "made up." It does X damage and (if the target is killed using this ability) they're corpse is revived as one of your minions for Y seconds. Kind of like a cross between Charm and Revive Dead.

Kerrah
06-01-2006, 06:27 AM
So my friends and I are making a map for WCIII. We've decided to make a Warcraft Arena map, where you will get to choose from your favorite Warcraft heroes. We've got some heroes but I wanna see what you guys come up with. What heroes would you like to see? :D
1. Teron Gorefiend.
2. Khadgar
and maybe Deathwing as the final boss :P

Tell me when its finished so i can come and test it with you.

Warlock
06-01-2006, 07:59 AM
Anyways, on topic (in no particular order):

-Khadger
-Medivh
-Gul'dan
-Thrall
-Jaina
-Arthas (death knight)
-Lothar
-Uther Lightbringer
-Kilrogg Deadeye
-Grom Hellscream
-Alleria Windrunner
-Sylvanas Windrunner (undead)
-Turalyon
-Malfurion Stormrage
-Illidan Stormrage
-Tyrande Whisperwind
-Rhonin
-Garona
-Rexxar
-Orgrim Doomhammer
-Ner'zhul (the shaman, not the lich king)
-Danath
-Muradin Bronzebeard
-Zuljin
-Cho'gall
-Dentarg
-Teron Gorefiend
-Kel'Thuzad (Lich)
-Maiev Shadowsong
-Kael'thas Sunstrider
-Lady Vashj
-Akama
-Cairne Bloodhoof

I think that's most of them.. I left off Eternals and Demons considering this should probably be somewhat balanced and to actually make them balanced would mean weakening them a lot. I also left off Kurdran considering he's on a gryphon, but I suppose if flight is not a problem you can stick him on there too.

Vicious
06-01-2006, 08:30 AM
To complete Warlock´s list, you could also think on Vereesa Windrunner (The last Windrunner sister), Antonidas, Kurdran and Sky´ree and Falstad Wildhammer.

Warlock
06-01-2006, 09:55 AM
To complete Warlock´s list, you could also think on Vereesa Windrunner (The last Windrunner sister), Antonidas, Kurdran and Sky´ree and Falstad Wildhammer.

Yeah I considered those (and I did mention why I left Kurdran off above), not sure if they are "famous enough", at least in keeping with you don't want a million heroes on this thing :D

KardenTheHunter
06-01-2006, 08:51 PM
Anyways, on topic (in no particular order):

-Khadger (Check)
-Medivh (Check)
-Gul'dan (Check)
-Thrall (Check)
-Jaina (Check)
-Arthas (death knight) (Check)
-Lothar (Check)
-Uther Lightbringer (Check)
-Kilrogg Deadeye (Check)
-Grom Hellscream (Check)
-Alleria Windrunner (Check)
-Sylvanas Windrunner (undead) (Check)
-Turalyon (Check)
-Malfurion Stormrage (Check)
-Illidan Stormrage (Check)
-Tyrande Whisperwind (Check)
-Rhonin (Check)
-Garona (Check)
-Rexxar (Check)
-Orgrim Doomhammer (Check)
-Ner'zhul (the shaman, not the lich king) (We have him as Lich King)
-Danath
-Muradin Bronzebeard (Check)
-Zuljin (Check)
-Cho'gall (Check)
-Dentarg
-Teron Gorefiend (Check)
-Kel'Thuzad (Lich) (Check)
-Maiev Shadowsong (Check)
-Kael'thas Sunstrider (Check)
-Lady Vashj (Check)
-Akama (Check)
-Cairne Bloodhoof (Check)

I think that's most of them.. I left off Eternals and Demons considering this should probably be somewhat balanced and to actually make them balanced would mean weakening them a lot. I also left off Kurdran considering he's on a gryphon, but I suppose if flight is not a problem you can stick him on there too.

We had pretty much all of those from the start. We also have Deathwing as a summonable boss that everyone can fight. We've also got characters from WoW in the mix as well such as Tirion Fordring and Leeroy Jenkins. Also my friends and I are implementing our own WoW characters as secret characters as well as a few mentioned above. We've come a long way. We're currently getting down all the basics of our map and have all the place holders in and are working on triggers. We're going to be working on the Dueling/Mini-Games aspect next.

My friends and I came up with a cool, more fun Arena type battles. Instead of just the same old duel every some odd minutes, we're going to have mini-games between two random players from teams. So far we've got plans for a labryinth which will be in first person view and you'll need your teammates to guide you. A "Kill 100 Creeps First" type duel. A few more mini-games and ofcourse just your "standard" duel between two people. Should be fun. :kawaii:

Kakwakas
06-01-2006, 09:08 PM
Sounds pretty cool. Keep us posted!

Warlock
06-01-2006, 11:14 PM
I assume you are gonna make custom spells for each one, right? I can probably get you some spell lists from Shadows & Light for most of those :P

KardenTheHunter
06-02-2006, 12:06 AM
That would actually be pretty cool. And yeah, we'll try and use as many custom spells as possible. But we're pretty new at this and I've got a feeling we're not gonna get out of Beta for a LONG time.

Kerrah
06-02-2006, 12:14 AM
I at least am willing to wait, as long as itll be good.

Tysar
06-02-2006, 12:34 AM
are you guys gonna make custom models? It would be pretty cool :D

KardenTheHunter
06-02-2006, 02:23 PM
are you guys gonna make custom models? It would be pretty cool :D

That's probably a "No". And it's pretty much just because we don't have the resources or skills to create models all on our own. Now, if people GAVE us models then sure, we'd implement them. But we're far too stupid (and lazy! :D ) to do it on our own.

Vicious
06-02-2006, 03:07 PM
Yeah I considered those (and I did mention why I left Kurdran off above), not sure if they are "famous enough", at least in keeping with you don't want a million heroes on this thing :D

Do they really have to be very, very famous to get in the list?

Antonidas and Veeresa are cool storywise, that´s why i included them and i don´t think that flying should be a problem in a custom made map, i mean we have the model don´t we? Just give the heroes an air attack. ;)

Warlock
06-02-2006, 04:07 PM
Do they really have to be very, very famous to get in the list?

Antonidas and Veeresa are cool storywise, that´s why i included them and i don´t think that flying should be a problem in a custom made map, i mean we have the model don´t we? Just give the heroes an air attack. ;)

Well not specifically, but then you've got like Alleria who would be too close to Veeresa and stuff too. And I don't know about flying. What if the arena is walled off and there are secret areas you teleport to, or something. He's got to deal with all that. Flying might not be doable. Not to mention you've then got to give everyone ranged to counter it. He is using Deathwing as a summon, so I dunno tho.


Anyways, glancing at S&L I can offer some opinions on spells and fighting styles:

Cairne Bloodhoof: This should be pretty close to what he has in War 3. War Stomp and Shockwave are good ones definately. S&L mentions "Pulverize" also but I don't know what that is exactly (I might actually look up names later). But keep him kind of heavy melee, emphesis on HP and wide attacks (like the two I mentioned).

Muradin: Should be pretty much like War 3 - I don't even think you'll need to change anything here.

Orgrim Doomhammer: Think Arms Warrior in WoW. "Battle Cry" (likely the same idea as Battle Shout), Cleave, +crit, "Stand at Death's Door" (WoW's Last Stand?) are a few listed. I'd basically make him a largely melee warrior with a balance of armor and damage (i.e. Arms talent tree). I'd go so far as to suggest looking at the Warrior's abilities in WoW, and particular the Arms tree, and see what you can do with that.

Gul'dan: Heavy summoner. I'd suggest giving him two summons - Void Walkers and Doom Guard (ultimate). A few other spells listed include Fear, Acid Splash, Cripple, Fireball, Immolation, Flame Strike, Teleport/Plane Shift, etc. (those are some of the more "fitting" spells anyways). With Gul'dan it's really hard to say. I do think Cripple and Fear are two good ones to go with the Summons (particularly since they complement the fact that Gul'dan is keeping his distance so well), but a fire spell like Fireball/Firebolt or even something akin to WarCraft 1's Poison Cloud (basically, War 2's Death and Decay - it looks pretty much like War 3's Death and Decay ironically) might work.

Grom Hellscream: Keep him similar to how he is now (Blademaster), but maybe with a shout or two. Something to increase attack speed would probably be right up his ally. And maybe ditch Mirror Image, as I don't think it fits him well (but def. keep Critical Strike and Bladestorm).

Khadgar: Think Arcane tree for a WoW mage. I personally suggest Arcane Missiles, Arcane Explosion, some Lightning spell (the book mentions he does like lightning spells - perhaps use the Sea Witch's Fork Lightning?) and maybe either Blink or some type of Mana Sheild. The book describes him as somewhat of a balanced offensive/defensive caster.

Lothar: I suppose I'd classify him as a protection warrior, but he's not even quite that. He barely has "spells" and most of his feats and such are weapon related (proficiencies and mounted combat type stuff). He has a leadership aura, so you might want to give him something like that (if there are additional units to hire or whatever), otherwise I'd say just many passive skills to boost offense and defense probably.

Medivh: This kind of depends on "which" Medivh you want to play, but the book stats him as "before his death" so he is almost a Medivh/Sargeras hybrid in thinking and spell preparation. Think "big spells" with Medivh. He'll cast grand stuff, which might drain mana faster but will pack a punch. I'd definately give him Rain of Fire I think. Some others listed: Fire Shield, Greater Invisibility, Polymorph, Cone of Cold, Greater Teleport. And a couple more but not a lot here. You may want to allow him to summon Fire Elementals as an Ultimate since he did that in War 1. I suppose I would say a mix of Arcane and Fire magic, with focus on the big stuff like I mentioned. Polymorph might work for him. Maybe invisibility if that is not too powerful.

Jaina Proudmoore: Pretty much like in War 3 I think, but you could focus her a bit more. Summon Water Elemental is a good one. The book also lists Slow, and her being a former Sorceress that makes sense. I'd probably swap out Slow for Mass Teleport and up the damage on her Blizzard as the Ultimate. Probably keep Brilliance Aura, unless you don't plan a lot of normal units.

Rhonin: I see him as almost a balanced caster. An elementalist. One fire, one ice, one lightning and one arcane. I think that'd be perfect. Some spells mentioned in the book: chill touch, breath of fire, frost armor, mirror image, blink, rain of fire, wall of fire, cone of cold. Hard to say, but you might just want to pick a few from the WoW Mage class and balance that.

Maiev: I'd keep her almost exactly the same as she is in War 3.

Malfurion: Ditto, though Tranquility should probably go. I'm also not sure what the tree situation is in your map, but maybe replace that with something that just summons Treants. You could also potentially give him any Druid of the Bear/Talon spell you wanted other than the shapeshifts (which I don't think he should have). Rejuv. might be good to replace Tranquility (a boosted Rejuv that is). And maybe even instead of summoning Treants, summon one Ancient Protector as his Ultimate (modified stats of course).

Thrall: About the same as War 3. Chain Lightning and Earthquake are musts (tho Earthquake could be modified to be good against other heroes rather than buildings). You'll probably want to replace Far Sight with something. Pick some other Shaman spell (maybe Lightning Shield?) for this.

Uther: Same as War 3, but I'd change Resurrection to something more useful. Maybe pick a Paly spell from WoW.

Tyrande: Same as War 3. Not sure if you want to replace Scout or not tho. It might be useful depending on the map style.

Alleria: Multishot is a good spell to give her, Fire Arrows probably, and Dodge (Evasion). Maybe something like Volley (WoW) as well. What she has listed here: Bull's Eye, Close Shot, Dodge, Far Shot, Improved Precise Shot, Manyshot (aka Multishot), Mobility (I guess this means she's fast?), Point Blank Shot, Rapid Shot, Shot on the Run, Track, Trick Shot (yes, she has a lot of "Shots" :D)

And that's it for Shadows & Light. To cover a few of the others I mentioned with my own opinions:

For anyone else in War 3 - keep them about the same spell-wise, except when they have useless stuff like Thrall's Far Sight that won't work well in an arena style game.

Kilrogg: Think of him as a WoW Berserker Warrior. High damage, but lower defense. You can kind of look at the Berserker Stance spells to see what is available there.

Turalyon: I'd say make him more like a WoW Paladin. Give him lots of Seals to make him more distinct from a War 3 Paladin. Perhaps Retribution Aura or something.

Garona: WoW Rogue, absolutely. Stealth is a must. Stuff like Backstab, Ambush or Eviscerate are good (tho the mechanics of Backstab and Ambush might not work). Anything involved poisoned weapons. Perhaps a stun like Cheap Shot or Kidney Shot, or a dot like Garrote or Repture. Sprint may be a good one, just for a speed advantage. Stuff like that :)

Ner'zhul: Shaman spells. Not sure here, but maybe look towards WoW Shamen for inspiration (but do not give him totems! - those are more or a less a bastardized way of combining shamen and witch doctors so they didn't have to make two classes in WoW -_-)

Danath: Defensive Warrior definately. Shield Block type stuff would be good. I'm not really sure what else but you can check out WoW for inspiration.

Zuljin: Regeneration is pretty standard for trolls (passive of course). Maybe give him Berserk. I'm not really sure what else, but he's essentially a Hunter.

Cho'gall: Ogre Mage stuff. Bloodlust, Runes (great one). Eye of Kilrogg if you can work it right. Maybe something like a Bash (stun) or a Warlock-y type spell (something shadow tho, not fire).

Dentarg: Hard to say, but definately more shadow focused. He was part of the Shadowmoon Clan :) Maybe Shadow Magic with a touch of melee.

Teron Gorefiend: Look more towards War 2 Death Knights for this. Death Coil is good. Raise Dead would be excellent if it will work in your map. I would also give him Unholy Armor, which is a spell that makes the castee invincible for X minutes (~1 to 2 mins) but drops their health a ton (I'd say here, -50% hp).

And the rest are pretty much covered by War 3 already :P

Creative
06-02-2006, 10:51 PM
If I remember correct, Ner'zhul was described as a shaman that also had insparation from the warlock. So I should give him one weak warlock spell.

Warlock
06-03-2006, 09:43 PM
If I remember correct, Ner'zhul was described as a shaman that also had insparation from the warlock. So I should give him one weak warlock spell.

No, Ner'zhul has NO warlock spells. At all.

Kerrah
06-04-2006, 04:04 AM
Really Ner'Zhul was a shaman, but were there any other shamans at that time? No. He was a shaman, but that didnt mean anything to anyone at that time. Becouse he could open Portals, Blizz propably thought that it was just another orcish dark caster.

Tysar
06-04-2006, 04:05 AM
that's a damn great list, but just a little nitpick, Khadgar mentions in TLG that he is most adept at using Fire out of all elements... I don't want to start a war though :D

Creative
06-04-2006, 04:43 AM
Whooops.... I messed up :P

It was long since I read any or played Warcraft 2:BTDP, and I remembered Ner'zhul as a Warlock-Shaman instead of Evil-Shaman :sweatdrop

Cantus
06-05-2006, 09:16 PM
Sapphiron would be a good boss to use as a stepping stone up, (Sapphiron then Death Wing). Either that or use him as an actual playable.

Anub'arak and Kel'thuzad (Anub'arak can remain completely unchanged, Kel'thuzad would either be a pre-Lich necromancer or a true Lich (minus the Ritual that sacrifices minions.)

An unlockable could be Brann Bronzebeard. From what I remember of WoW he'd at least summon his "pet" monkey. Other abilities i'm completely in the dark on.

Other "bosses" could include Azshara (A Naga Sea Witch but with a better ultimate than Typhoon.), the first Satyr (I'm going to get the name wrong, but Xavian was it?), and Archimonde or Kil'jaeden, maybe C'thun.

Other unlockables/potential bosses (off the top of my head) could be Cenarius or one of his children (Zaetar and Remulos); Eranikus (in either corrupt or non-corrupt form); Magtheridon, Azgalor, or Mannoroth; Lady Prestor (see how many people remember her true form when picking heroes); Blackhand (with the ability to summon his sons as minions); Doomhammer; Kael'thas. That's all I can remember for now.