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View Full Version : SC2 Missions: How I have failed....


Shugoshin
08-29-2010, 08:08 PM
Well I had a wonderful time getting my ass kicked by the protoss last night, in the mission "The Dig", so I thought I'd share my experience in a lovely screenshot. If anyone has a wonderful experience from a pain in the arse mission they wish to share, give us a story. Mine is best expressed with this screenshot.

"The Dig", this is probably my 6th attempt on Hard difficulty. I had all my SCV's repairing it at the end, then ran out of resources, and it seemed like i had like 11 seconds left until victory.

SicilianNecktie
08-29-2010, 08:56 PM
I was able to do that mission on Brutal by pulling back from the chokes and massing siege tanks in a line between the drill and my base, surrounding them with bunkers, and filling the spaces between with a buttload of SCVs. As for the enemies to kill with the laser, my tanks could handle the archons with relative ease, so I left them alone and targeted the much more troublesome high templars instead. I also had a ball of about 30 MMM running around helping where needed.

With this setup, you are essentially getting double damage from tanks against the attacking force because you are utilizing ALL tanks in the bombardment, not just half. It works well because they only attack from one side at a time, even on brutal. Once you get to the last "message" that basically says it's your last stand, don't get your laser off the door, it's useless to try and kill all the enemies coming. This was probably the toughest mission to do on brutal, honestly harder than All in (although, that probably could've been alleviated had I gone ahead and gotten planetary fortress, insta-depots, and double SCVs before doing it).

Yuber8900
08-29-2010, 09:18 PM
There's a final wave? Well, good to know once I get off my lazy ass and do the higher difficulties.

Lon-ami
08-30-2010, 04:18 AM
Just mass tanks, and use barracks as barricades. Some goliaths will be nice for anti-air, too, but marines are the best for that role.

It shouldn't be that hard, imo. Did it with any problem :S.

For the hard achievement, Yippee-ki-yay…, destroy 50 protoss structures, use a flying barracks and the laser to wtfpwn the base you prefer.

Shugoshin
08-30-2010, 04:51 AM
Did you find it necessary to expand? I ran out of resources at around 20% of the door's health, and my army kept needing to be bolstered. I used the top left choke and made one by the expansion area. I was pretty good about sniping archons, stalkers, and even did some immortals because they tore apart my guys otherwise.

I didn't make many siege tanks, because they were expensive and kept getting destroyed... really easily. I can see how if maybe I had collapsed to one spot, it would have protected them better. But of course this would seem to demand I don't expand.

Lon-ami
08-30-2010, 04:58 AM
I didn't expand in any single mission, except "In Utter Darkness", Zeratul's last, just because I found it funny (I didn't even expand in the first of Tosh, I got the 7k stealing zerg goodies xDDD).

Your tanks need a wall to protect them, just that.

Shugoshin
08-30-2010, 05:55 AM
I was trying to go with the Marine, Marauder, Medic micro management tactic, but it doesnt work well when you keep getting cleaved in the face by Stalkers, and Immortals were simply one shotting the Marines. Thanks for the advice.

Are there any other missions maybe some you guys had close calls on?

Lon-ami
08-30-2010, 06:20 AM
I don't recall anything specific, but I've completed the campaign in the 3 first levels separately (brutal left) and done all the achievements, so if you need help with anything, just ask :).

Warlock
08-30-2010, 12:25 PM
Just mass tanks

^ this

The mission is seriously even a joke on Brutal if you just mass a shitload of Siege Tanks. I think I had like 6-8 tanks on each side with two bunkers each (2 maurader + 2 marine works well) and a couple SCVs patrolling to repair stuff. It got to the point where I wasn't even using the laser drill to kill some of the stuff - maybe the Colossi and occassionally the immortals and high templar (because psi storm can be nasty, esp with clustered tanks :P). Also build a shitload of Missile Turrets for the air phases and yeah, not too hard :P

Mark_Romaneck
09-17-2010, 02:49 PM
Am I the only one who finds that "hard" difficulty is actually "normal"?

Lon-ami
09-17-2010, 03:33 PM
Am I the only one who finds that "hard" difficulty is actually "normal"?

And Normal easy, while easy is just "u win".

Brutal, in the other hand, is just a kick in your face.

Oh, your army stepped over a baneling field, how sorry I am for you.

Mark_Romaneck
09-18-2010, 12:40 PM
Just mass science vessels, goliaths and tanks and nothing will tough you, additionally if you wanna add vikings, med evacs and infantry you are nigh unstoppable

Timolas
10-28-2010, 10:38 AM
I could never beat the last mission on Hard. Kerrigan would always screw me over every time she attacked. Especially at the end.

Lon-ami
10-28-2010, 11:37 AM
I could never beat the last mission on Hard. Kerrigan would always screw me over every time she attacked. Especially at the end.

2 questions:

-Nydus or Air?
-Mind control or Slow?

It's hard, but I managed to do it with not many problems, using the artifact only once (as the achievement indicates).

Timolas
10-28-2010, 01:26 PM
I tried both nydus and air and found fighting air units to be harder, since I had to split my attention to fighting two different types of units.

Sadly, my techtree was a load of shit. I had Mind Control I'd use to get ultralisks but it is still a lot worse than the Slow, I know. But too late.

Lon-ami
10-28-2010, 01:28 PM
Mind control is useful against air, you just get a small army of broodlords and Kerrigan is a piece of cake.

Slow is powerful against nydus. Fill everything with tanks, and they'll die before reaching you. As for the worms, get some banshees and incinerate them.

Mark_Romaneck
10-28-2010, 01:41 PM
On the last mission I went nidus worms instead of air and all you have got to do is place infantry and tanks on the choke points and build 3 starports that mass banshees who are sent on suicide strikes en masse against the worms and the queen of blades


P.S. Timolas Saruman says he misses you ;(

Timolas
10-28-2010, 02:30 PM
I will try when I get home for Christmas!

Also, I am sorry Mark, but I got cut off from the Internets when I moved to Scotland and it interfered with my Internet-life. I'll see what I can do.

sohvan
11-23-2010, 12:19 PM
I had a very hard time with Engine of Destruction on brutal the first few times I tried it. It was by far the 2nd hardest mission on Brutal for me, the first being All in air with no mindcontrol and no stim. I didn't have a lot of units or upgrades at that point in the campaign, and I was just getting slaughtered by the 3rd base when I tried going for a ground army.

Then I realized that each base only had one detector, and the mission suddenly became a lot easier. Instead of going for a mostly ground army, I'd just mass wraiths with all my resources, and keep a small defensive force to secure my base. I didn't have vikings or banshess at this point, which probably would have helped too.

I'd take down the missile turrent/raven in each base quickly with my ravens, and then focus down any high priority targets like battlecruisers, medivacs, siege tanks, diamondbacks, and marauders. The Odin could take down the less dangerous units by itself, and I'd keep a small SCV-medic group to repair it when necessary out of battle. I found the AI was very good at killing the SCVs if I tried to repair the Odin while it was fighting.