Sentinel Queen
Join Date: Sep 2011
Location: Crofton, MD
Posts: 872
BattleTag: mjbmitch#1158
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Elemental Invasion
I've been making a nifty little map based on the Elemental Invasion that begun at the start of the Cataclysm. Ironically, I chose to have the map centered at Wyrmrest Temple, which is where the last raid dungeon is set in World of Warcraft. I would love some input on some of the spells I will be adding.
The goal of the game is to defend against increasing waves of elementals that are attacking Wyrmrest Temple. There will be several bosses to fight. The classes should feel like a hybrid between the traditional Warcraft 3 heroes and the classes playable in World of Warcraft. Mana will be a functional resource to keep track of and will not be like how it is in WoW.
Each hero is based on a class-spec combination that you can find in WoW; subsequently, there are 30 heroes planned for the map. Each hero has a unique buff that will benefit other players as well as itself; only the hero's buff will actually show up as a buff in the buff list, but all heroes will be affected by them.
Below is a list of intended spells for the map. If it is green, it is currently implemented, with some placeholding; if it is blue, it is completely implemented; if it is red, it is proving difficult bringing it into the game, but is still planned.
Retribution Paladin
Passive Buff
Emancipation: Increases movement speed by a small amount.
Default Ability
Vengeful Strikes: A toggleable ability that causes extra damage for each attack in return for mana.
Trainable Abilities
Sword of Light: A passive ability that grants the user a Vampiric Aura-like effect for itself only.
Divine Storm: An instant AoE ability that is based off of Thunder Clap.
Judgement: A single target burst ability.
Zealotry: A "cooldown" that increases attack and movement speed.
?????: ?????
Demonology Warlock
Passive Buff
Demonic Pact: Increases damage by a small amount.
Default Ability
Banish: A targetable ability that slows the target, stopping attacks to and from it and increasing damage of certain spells against it.
Trainable Abilities
Immolation: A toggleable ability that causes damage around the user, draining mana each second of use.
Summon Felguard: A summoning spell that creates a felguard pet for an unlimited duration.
Health Funnel: An instant heal-over-time spell for the user.
Metamorphesis: A "cooldown" like move that turns the user into a demon, increasing armor, damage, etc..
Summon Infernal: A ground targetable ability that brings a meteor down on the ground, stunning nearby enemies and unleasing an infernal pet for some time.
If you want any certain spells in the game, or if you have any ideas, go ahead and post away!
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Last edited by mjbmitch : 05-13-2012 at 12:46 PM.
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