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Old 12-07-2009, 04:19 AM
Lon-ami Lon-ami is offline

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Default Demon Hunter starting zone ideas

After Azjol-Nerub as a zone ideas, Barrow Deeps as a zone ideas and Zul'Aman as a zone ideas comes the fourth part of the series: Demon Hunter starting zone.

I know there's dissension on whether they can or not be proper hero classes, but let's suppose they would be fine. The focus of this thread is to talk about their possible starting zone, and I would like you to give new ideas and/or comment the posted ones.

First of all, it should be at Azeroth. Yeah, it's a bit weird, but let's consider they are on a mission or something, meaning they have left Outland in purpose until they finish it.

Second, where in Azeroth. My choice would be a new small coastal zone between Azshara and Winterspring. The ruins of Nendis would be located here, and the base of the demon hunters would be located inside a small cavern, which could be the original sanctuary of the demon hunters back at the WotA (where they started training or something).

Now, here comes the point where I'd like most to read your opinions, since I'm unsure of what reason the Illidari could have to come to this place. I've some, but I'm not convinced yet:

-They come for an artifact
-They come to kill a demon spy fleeing from Outland
-They come to save some prisoners

There are some blood elves at Azshara, and they could be working for Kael, so they could tie up with the plot.

Whatever that plot, the player demon hunters are rare cases of warriors trained by someone special, that decided to try new stuff and teach everyone, even if the other Illidari considered them inferior. This allows the players to be any race, despite Illidari's main demon hunter race being the blood elves. From that we start any of those 3 plots:

The first idea, the artifact one, would be the Illidari coming to Azeroth to retrieve an item, and find other forces wanting to stop them. The Timbermaw Hold furbolgs and the Watchers are an option, and the Cenarion Circle fits, too.

The second one, the chase one, would be the Illidari coming to Azeroth to kill that demon before he manages to contact the main Burning Legion leadership at Azeroth. The demon could be surrounded inside the zone, and he could be manipulating some locals.

The third and final one, the prisoners one, would be the Illidari coming to Azeroth to rescue some potential allies, like other demon hunters or pretty much anyone that could pledge them allegiance. They could have fled from the Watchers' prison.

Whatever, none of them 3 manages to convince me completely. Any ideas on a better plot for their reasons to be here?

After they finish the quests, they could be abandoned, or they could dessert, making them able to rejoin their respective factions.

CHARACTERS LORE

Illidan would be leading the operation in the zone (yeah, the events are supposed to happen before his death) while our trainer could be Altruis the Sufferer. Later, he would abandon us, and his right hand, his better student, would take the mantle and lead us once we become independent.

The other leaders could make some basic cameos. Kael could have some talk with the blood elf expedition at Azshara, and Vashj cold be reporting about activity on her former city. Akama could be around, as Illidan's bodyguard, and all the other demon hunters, Theras, Netharel and Alandien, could appear around, too.

The other known existing demon hunters could be our enemy, having their base here, where they meet and stuff. We could fight against rebel Illidari, too. The point of this all would be to tie us up with a future neutral faction, composed of the Illidari that survived Illidan's death and formed a new faction, lead by Akama and allied with A'dal and the Sha'tar.

In the end, the faction would become a counterpart to a bigger one, like the Cenarion Circle, the same way the Knights of the Ebon Blade counterpart the Argent Crusade.

Opinions, new ideas and/or suggestion? Looking forward them .

PS: Reminder: This thread isn't about the class itself, it's about the zone they could start in and how their starting lore would build up. I don't care about the class gameplay.
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Metzen: They are one of the ancient races of Northrend that we haven't spoken of before... because we hadn't made them up before. (laughter)

~Main: Expansion theorycrafting, Expansions list, The Age of Nightmare, Empire of the Tides (coming soon)~
~Fan ficton: Anachronos Journey: The Timeless Heir~ ~Geography of continents series: Old Kalimdor (original), Pandaria~
~Locations as zones series: Azjol-Nerub, Barrow Deeps, Zul'Aman, Demon Hunter zone, Caverns of Time~
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Old 12-07-2009, 05:07 AM
Drz Drz is offline

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Screw the Illidari completely if you ask me. All the trainees for Illidan's army we're nothing more than selffish pricks who wanted more arcane for themselves. If anything have Altruis make a new school of Demon Hunters and the trainees under him are all the people who have lost families/friends to the demons and wish to fight fire with fire. Make them connected to A'dal's forces and stuff so you got a sense of union that these guys work together to defeat the Demons.
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Old 12-07-2009, 05:26 AM
Hydronium Hydronium is offline

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It would be cool if Altruis the Sufferer made his own little faction comprised of renegades and demon hunters bent on undoing to Burning Legion completely. It would kind of make sense too, considering that it would make sense to allow the players to remain part of the Alliance and the Horde.
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Old 12-07-2009, 05:28 AM
Hydronium Hydronium is offline

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haha sorry maybe i should read people's replies first haha
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Old 12-07-2009, 06:15 AM
Lon-ami Lon-ami is offline

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Good ideas, Verdande . And, trust me, I've seen walls of texts that are way bigger than yours, some of them made by me .

My point was that we start under Altruis, alligned with the Illidari, but we leave them, because they are power-hungry bastards. Later Altruis makes a new school, and we get to be part of it, but the players' origin should be linked to the Illidari somehow.

Just because I want to interact with Illidan and the Illidari .

It could be something like Altruis wanting to believe on Illidan, although it's obvious he's changed into what he fought. Altruis sees the role of the Demon Hunter as something noble, and everyone with the will to fight should have the right to be taught; but Illidan and co. are power-hungry bastards, and despise the "lesser ones" Altruis decided to train.

After that, something happens that proves to Altruis the Illidari are corrupt and whatever. He leaves the players at Azeroth, and goes back to Azeroth, just to dessert.

The Demon Hunter faction wouldn't be lead by Altruis himself. He would be someone like, say, Alexandros for the KotEB. His best student would lead the faction instead.

Also, I prefer to have them a base linked to the first demon hunters ever. Using the Watchers' headquarters is just... wrong. First of all, they are in a non-implemented zone (Barrow Deeps) and they should still be controlled by the Watchers.

Anyway, if you are interested on the Barrow Deeps zone, read this: http://www.scrollsoflore.com/forums/...ead.php?t=5528

PS: Hydronium, don't double-post, edit the first one with the content of the second one and delete the second one .
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Metzen: They are one of the ancient races of Northrend that we haven't spoken of before... because we hadn't made them up before. (laughter)

~Main: Expansion theorycrafting, Expansions list, The Age of Nightmare, Empire of the Tides (coming soon)~
~Fan ficton: Anachronos Journey: The Timeless Heir~ ~Geography of continents series: Old Kalimdor (original), Pandaria~
~Locations as zones series: Azjol-Nerub, Barrow Deeps, Zul'Aman, Demon Hunter zone, Caverns of Time~
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Old 12-07-2009, 06:27 AM
Magistrix Verdande Magistrix Verdande is offline

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I don't think the "noble purpose" would work in the long run to be perfectly honest. Demon Hunters really aren't much diffrent from Warlocks, the only real diffrence I can see is that whereas Warlocks are of a more sorcerous origin, Demon Hunters prefer the use of warglaives. Some of them still use magic though, Illidan himself was a powerful sorceror.

And all magic corrupts. Fel magic even more so. The Demon Hunters way of life is what Illidan taught Kael'thas, and which helped the Blood Elves to rise again... They've since been given the Sunwell back, but still haven't recovered from their magical addiction. Fel crystals still litter their cities, Warlocks are still common =P
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Old 12-07-2009, 06:02 AM
Magistrix Verdande Magistrix Verdande is offline

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I would have them start in Felwood, personally.

I'd also like to see their starting zone phasing to cover TBC > Whatever expansion they're released in, so that we get the feel that they spend many years in training/questing/whatever it is they are doing there, and as such would explain their absence from the world during The second Scourge and the Cataclysm.

I'd like to see Altruis the Sufferer as faction leader. Perhaps the playable Demon Hunters are like him, and grew disillusioned with Illidan after his insanity struck and manifested. They did not want to betray him, however, and so opted to exile themselves back to Kalimdor, into Felwood and were content to remain there to fulfil their true purpose - to hunt the world from demons.

I actually think there are 8 races which should be able to take this hero class, and those are Night Elves, Draenai, Dwarves,Humans, Orcs, Trolls, Forsaken and Blood Elves. Even then, I'm not sure about humans and forsaken.

Regardless. Here's my brainstorming:

In the wake of the Betrayer's growing madness, Altruis the Sufferer grew disillusioned with his masters steadeily decreasing grasp on reality. Seeking a place to shelter his thoughts, he and his followers (of which some were allready Demon Hunters, of which others were not) returned through the dark portal and returned to Kalimdor, drawn by the stench of demons into Felwood. Making it their mission to cleanse Felwood of its corruption, The Demon Hunters seal themselves off from the rest of the world, taking up residence in the deep barrows which once served as their masters prison, now abandonned in the wake of his escape. With a long tunnel system reaching all through northern Kalimdor, the Zin-Illidari operate like shadows, moving in to remove demonic influence where they see it, without care for the deforesting of Ashenvale, or either the alliance or the Horde's intentions for the surrounding areas.

Assuming the starting quests will span levels 55-70 (so that they can hit Northrend afterwards, I guess) each section will give enough EXP to last 5 levels, I guess, before a new "jump" occurs, where phasing will skip through to what the players were up to during another expansion. The first section, described above, takes place during The Burning Crusade, and phasing will be about how the DH player aids the Zin-Illidari in reclaiming theese lost prisons, aiding in rebuilding it as a training grounds of sort, and then going on rogue missions in their fight against the Shadow Council. It will also deal with personal training, obtaining your own warglaives, learning to imbue your weapons with demons (much like Death Knights have class specific weapon enchants in form of runes) and so forth.

60-65

During the second Scourge, The Zin-Illidari become more aware of the Cult of the Damned's presence around the world. By this time, the Zin-Illidari is "ruled" by a council of Demon Hunters calling themselves "Children of Illidan", who were, like Altruis, Demon Hunters trained by Illidan himself. Amongst them is the female blood elf, Jenara Skyblaze, who tries to persuade the Zin-Illidari to action, reminding everyone that his defeat against Arthas and the Scourge was what drove Illidan to the brink of madness in the first place, and the the Scourge is as much of an enemy to the Illidari as the legion is.

The rest of the council, following Altruis's example most of the time, votes against her, however, and the Zin-Illidari remain secluded from the rest of the world, dealing with the Scourge only when they encroach onto their lands or happen to come in their path.

Throughout WotLK, the Zin-Illidari gain new enemies in the form of the Argus Wake and Flaming Blade, both of which arrive to Felwood at the call of the Shadow Council. The whole 60-65 tier of questing is about dismantling the Shadow Council and their allies, attempting at the same time to discover their motives. The questing culminates in a showdown at Jadenar, the seat of the legions power in Kalimdor, where the Zin-Illidari learns that the Council is plotting a coup in Lordaeron, far across the sea.

The coup in question is what occurs at the Wrathgate, and once more Jenara Skyblaze tries to rally her peers and fellow councilmembers into action, deciding that it is time for the Zin-Illidari to reveal themselves to the world and take their part in the war against the Scourge. Altruis steps up and accuses Skyblaze of being biased, because of what the Scourge did to her people, and ultimatly, the Zin-Illdari do not go to action. It is here that tension between several groups within the Zin-Illidari starts to grow stronger. The player character will automatically sympathize and gain more specific quests from the supporters of their faction specific NPC (Altruis if the character is a Night Elf, Dwarf or Draenai - Jenara if they are Orcs, Trolls or Blood Elves).

65-70

At or near level 65, the Cataclysm sunders the world once more, exposing the Zin-Illidari to the open world as the shadowed city they've been thriving in for the last years is brought to ruin. Seeing the widespread destruction of the world, and with the Shadow Council's presence in Felwood eradicated, The Children of Illidan (of which the player character is now considered a honourary champion of) are considering whether or not the time has come to return to Draenor and rejoin their master.

Questing here will have to do with rescuing survivors of the Sundering, salvage what lore and resources that are possible, and at the same time fighting off the surfacing Twilight's Hammer cultists. It is here that the Zin-Illdari learn of both the return of the Highborn, the fall of Illidan and the betrayal of Kael'thas.

Near level 70'ish, tensions finally climaxes, and Jenara Skyblaze and Altruis The Sufferer prepare to combat eachother, with most if not all of the other Demon Hunters preparing to do the same. The player character intervenes, reminding the two Faction Leaders that the Shadow Council's presence in Felwood might be gone, but their allies - The Flaming Blade and the Argus Wake, may still have a presence within the Horde and the Alliance alike.

After a series of epic quests and battles, the Children of Illidan are abolished, and Jenara Skyblaze announces that she will return to Quel'thalas and that all who are willing to follow are free to do so.

Altruis the Sufferer is more passive about it, but he too announces his wish to see Teldrassil and Darnassus, the first capitol of the Night Elves since Azshara.

Players will then go through an initation questline, much like Death Knights did, by returning to Darnassus/Silvermoon together with their new faction-specific leaders. Theese initation quests will vary between the Horde and the Alliance Demon Hunters.

On both sides, the Demon Hunters will find sympathizers in the Knights of the Ebon Blade, for they know what its like to be outcasts and too be distrusted. The Demon Hunters have an ancient history of betrayal amongst the Night Elves, and unlike their undead sympathizers, the Demon Hunters went into Illidans service willingly. They are tolerated, not accepted. A neccesary ally in the age of the Cataclysm, much like Warlocks.

The Alliance Demon Hunters return to Darnassus to gain the blessing of Elune from Tyrande -Fandral Staghelm on the other hand refuses to bless the incorporation of theese abominations into the alliance. At this point, the player travel all across the capital cities of the alliance under various quests to unroot and expose the Argus Wake. They work alongside NPC's such as Varian Wrynn, Jaina Proudmoore, Fandral Staghelm, Tyrande Whisperwind, Altruis The Sufferer, Thassarian and Mordent Evershade before finally facing of with the leader of the Argus Wake cult. After his defeat, the player completes a quest and is accepted as a member of the alliance, and the phasing ends. He is now able to interact with other, non DH players.

Demon Hunter trainers will pop up around alliance cities either in the vicinity of rogue or Warlock NPC's, whereas Altruis the Sufferer will be positioned in a new building in Darnassus called "Highborn's Ascension", where he will now count as a co-faction leader together with Mordent Evenshade. The Highborn's Ascension will be the local point of Demon Hunters and Mages in Teldrassil.

The Horde Demon Hunters return to Quel'thalas to learn about Kael'thas' betrayal and its subsequent consequences. Halduron Brightwing is disgusted by what he perceives as Illidari minions no better then the Sunfury, and will leave Silvermoon city and instead be placed amongst the Farstriders at Farstrider's retreat in Eversong.

After some persuasion from both Lady Liadrin and Grand Magister Rommath, Lor'themar Theron finally agrees to give his blessing to the Zin-Illidari, but has some reservations. The player character is then to travel around the Horde's capitol cities, seeking acceptance and blessings from the various leaders and at the same time working closely with NPC's such as Koltira Deathweaver, Sylvanas Windrunner, Garrosh Hellscream, Saurfang, Vol'Jin and Magatha Grimtotem to uncover the operations of the Burning Blade. After the confrontation with the Burning Blade's leader in Orgrimmar, the player is finally accepted as a member of the Horde, and the phasing ends.

Demon Hunter trainers will be available in all cities where Rogue or Warlock trainers can be found. Determined to aid her people, and by default, the Horde, Jenara Skyblaze will become a new faction co-leader for the Blood Elves, patrolling constantly inbetween Murder Row, Sunfury Spire, The orb of Translocation and the Throne room of Lordaeron, with various random dialogue options.





....Damn, I wrote much. I really have no life T_T
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