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  #1  
Old 10-17-2009, 04:29 PM
Daiol Daiol is offline

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Crossed Axes (War2) Cataclysm Factions

Nah, not the ones in the new areas (though I'm sure there'll be several), but the Old World, EK/Kalimdor. Are they going to add new factions while levelling, on the model of Tranquilien? Would be awesome. Personally if they add a Theramore Faction, I'm grinding it to exalted on my lock at least.
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  #2  
Old 10-17-2009, 04:38 PM
RobLore RobLore is offline

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Probably not while leveling (low level).

I expect the Earthen Ring to be a reputation.
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  #3  
Old 10-17-2009, 04:51 PM
Aldrius Aldrius is offline

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We'll probably see some changes to already existing factions.

Like Cenarion Circle, AD, etc.
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Old 10-17-2009, 04:52 PM
HalfElfDragon HalfElfDragon is offline

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Tranqullien-esc reputations would be good. As for as normal factions go, I'm betting on Earthen Ring, Tol'vir, and a new Cenarion Circle faction headed by Malfurion.
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  #5  
Old 10-17-2009, 04:59 PM
Mikrakov Mikrakov is offline

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I would love them to redo the old reps. Make Timbermaw rep a logical progression through Felwood and Winterspring. Make the centaurs like the Wolvar/Oracle. Redo the goblin cartel reps so they are meaningful. And even redo the city reps and provide lower level faction rewards for them, particularly as ther will presumably be new Worgen/Goblin factions. Its probably not going to happen though.

As for new levelling factions, I would love to see the Earthen Ring somewhere. Seeing as how they did nothing with the Explorers League in Wrath, they could start giving it out as rep for quests with Ulduman, Bael'gun etc. as well. Some sort of Stromgarde rep would be cool too, and just for a laugh, I would love them to make a group of neutral Kobolds somewhere you can rep up with

I would also love to see a class specific reputation as well, make Ravenholdt exclusive to Rogues, give druids some sort of Cenarian rep, Mages a dalaran rep of some sort, Warlocks could have some sort of dark arts cult rep somewhere etc. In fact, I would love them to provide much more class specific content in general, as at the moment, apart from a couple of random quests here & there, levelling up as each class is identical.
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  #6  
Old 10-17-2009, 11:11 PM
siegristrm siegristrm is offline

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Quote:
Originally Posted by Mikrakov View Post
I would love them to redo the old reps. Make Timbermaw rep a logical progression through Felwood and Winterspring. Make the centaurs like the Wolvar/Oracle. Redo the goblin cartel reps so they are meaningful. And even redo the city reps and provide lower level faction rewards for them, particularly as ther will presumably be new Worgen/Goblin factions. Its probably not going to happen though.

As for new levelling factions, I would love to see the Earthen Ring somewhere. Seeing as how they did nothing with the Explorers League in Wrath, they could start giving it out as rep for quests with Ulduman, Bael'gun etc. as well. Some sort of Stromgarde rep would be cool too, and just for a laugh, I would love them to make a group of neutral Kobolds somewhere you can rep up with

I would also love to see a class specific reputation as well, make Ravenholdt exclusive to Rogues, give druids some sort of Cenarian rep, Mages a dalaran rep of some sort, Warlocks could have some sort of dark arts cult rep somewhere etc. In fact, I would love them to provide much more class specific content in general, as at the moment, apart from a couple of random quests here & there, levelling up as each class is identical.
I was thinking the same about the class quests. What i'd like to see is the class quests be chained tho... all the way to the top level. Once you reach the final quest for that class (new upgraded quest every expansion w/ lvl upgrades), you get some sort of special item that you don't want to miss out on.
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  #7  
Old 10-18-2009, 03:35 AM
Lon-ami Lon-ami is offline

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I would love them to add factions by lore, just because Wildhammers should have their own faction, even if you start exalted with them, I don't care. Just give them a different tag.

Candidates: (in groups by zone)

-Wildhammer clan
-Revantusk tribe

-Theramore Isle
-Stonemaul clan (if they still exist xD)

-Stromgarde (or expand League of Arathor to the other NPCs)

-Alliance Dalaran (proper factions for the Alliance-aligned Dalaran mages, or just add them to the Silver Covenant)

-Silvermoon Remnant (a faction for all those high elves at the 3 lodges, or just add them to the Silver Covenant)

It just bothers me, lore-wise, that you must get rep with the army of your faction, but don't with other minor factions.

Also, I think that there should be a logical progression when an organization has more than one faction. For example, someone with exalted with Scale of Sands still gets attacked by Anachronos; that just sucks.

Some rep should be used with later factions as a plus. For example, having a good rep with Violet Eye should give you some extra when going back to Dalaran. Things like that, like a "global rep increase". They could have groups of factions, that, until a certain level, get shared rep points, so it makes sense.
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  #8  
Old 10-18-2009, 07:24 AM
Urth Urth is offline

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I want a Tranquillien style rep in Westfall.
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  #9  
Old 10-18-2009, 09:29 AM
Aneurysm Aneurysm is offline

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It would be cool to have Tranquillien-styled factions for most questing areas, so instead of having a good reward at the end of your questing in a zone, you get access to buying something cool.
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  #10  
Old 10-30-2009, 01:36 PM
Lon-ami Lon-ami is offline

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Quote:
Originally Posted by Urth View Post
I want a Tranquillien style rep in Westfall.
Yeah, the Wedtfall Brigade could have a good part there.

What I'd love to see is faction progression. Translated:

You rep with some guys, and then leave for new lands. Later, you arrive to other new lands, and find those guys again, with a different level. You should, somehow, keep the reputation from before, as an extra.

It would help avoid stuff like angry Anachronos.

That, or groupal faction reputation, so if you get exalted with a faction of the group, the other factions get neutral automatically.
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  #11  
Old 10-30-2009, 02:36 PM
RobLore RobLore is offline

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If they do introduce lower level reputations then I hope that reputation will spread out through multiple zones and levels.
Lets say you could get rep with the Stormwind Militia in Cataclysm.
In Elwynn, you would get to friendly with level 6-12 rewards.

In Westfall you would be able to reach honored with them and purchase level 12-20 rewards. And in Redridge you would reach Revered and in Duskwood Exalted etc.

WotLK had four major neutral reputations.

Ebon Blade (hero class)
Kirin Tor
Argent Crusade
Wyrmrest

And 4 Horde/Alliance mini-reputations that were linked into one major reputation. We also had Sunreavers/Silver Convenant.

Then we had 3/4 minor neutral reputations (not including Ashen Verdict).
Kalu'ak
Sons of Hodir
Frenzyheart Tribe/Oracles

If we go by the WotLK concept then I could see the four major neutral factions (based on the Cataclysm zones) be. However, with so few zones it seems to be that its more likely that all zones will have one reputation each.

* Red Dragonflight. With Grim Batol (dungeon, raid and zone) and Deathwing, I expect us to gain some reputation with the Reds.
* Earthen. Looking at the Deepholm map, there is both an Earthen town and an Earthen outpost. Earthen Ring could be included.
* Renegade Naga or Makrura. They fit with Abyssal Maw. Or maybe some neutral Goblin cartel since there are Underwater Domes with Towns in them in the Abyssal Maw.
* Tol'vir. The majority of them will probably be enemies but perhaps there are some friendly ones. They were the only ones I could come up with for Uldum.
* Cenarion Circle 2.0. Cenarion Circle 2.0 makes most sense for the Hyjal zone in my opinion. And with the Nightmare stuff.

So for the neutral reputations I would say: Red Dragonflight, Earthen (maybe Earthen Ring will be included), Tol'vir, Cenarion Circle 2.0 and neutral Naga or Makrura.

Cataclysm will for sure have a lot of Alliance VS Horde focus. But the Taunka and Frostborn etc reputation in WotLK felt very useless so I would say that most Horde/Alliance reputations would be in the old world zones and when leveling up. The Warsong Offensive in Cataclysm will probably be even more related to the new more brutal Horde. The Fist of Orgrimmar.
For Alliance I dunno. Probably just something warlike like the "Alliance Forces" or something.

So in Cataclysm there would only be one nationalistic Horde/Alliance reputation. I call them the Fist of Orgrimmar and the Alliance Forces.

I expect something similar to the Aldor/Scryers/Sunreavers/Silver Enclave.
So a Horde Goblin faction and an Alliance Worgen Faction.

I wont get into "cute" races like Oracles etc since we dont know about the neutral races in Cataclysm yet.

So neutral: Red Dragonflight, Cenarion Circle reloaded, Tol'vir, Earthen (Ring), Naga/Makrura
Horde/Alliance: Fist of Orgrimmar, Alliance Forces and Worgen/Goblins

As for reputations like Tranquillen, here are some ideas:

* Stormwind Militia (Elwynn, Westfall, Redridge, Duskwood)
* The Blood Guard (Durotar, Northern Barrens, Stonetalon, Ashenvale)
* Sentinel Army (Teldrassil, Darkshore, Ashenvale, Stonetalon)
* The Forsaken (Tirisfal, Silverpine, Hillsbrad, Alterac)
* Iron Army (Dun Morogh, Loch Modan, Wetlands, Badlands)

The Forsaken and Sentinel Army would also have representives in the Azuremyst and Eversong areas.
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  #12  
Old 10-30-2009, 05:25 PM
Ded Chikn Ded Chikn is offline

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Tranquillien always made me angry. Actually Ghostlands in general made me angry when compared to Draenei equivalent. I hated Bloodmyst Isle, it was so all over the place it felt like while Ghostlands seemed neat and the quests laid out to work together. Oh look at that I got sidetracked.
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  #13  
Old 10-30-2009, 07:11 PM
siegristrm siegristrm is offline

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I have a cool rep idea w/ neutral areas. Think of Wyrmrest Accord... right. Its neutral and if you attack someone there, you will get the beat down (unless you are a pally/mage/priest/druid). Now, imagine if you have a higher rep than the other guy, they attack only him and not you. This would make people work on rep more adamantaly. And you run the risk if someone is at the same rep stage as you, the offender will be attacked.
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Old 10-30-2009, 07:47 PM
Darkphoenix Darkphoenix is offline

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I want to see another clash between the Centaur and the Tauren (Who now also have not just the support of the Horde but the Taunaka).
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  #15  
Old 10-30-2009, 08:10 PM
Rolandius Rolandius is offline

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Quote:
Originally Posted by Darkphoenix View Post
I want to see another clash between the Centaur and the Tauren (Who now also have not just the support of the Horde but the Taunaka).
Would the Taunaka feel confortable in Kalimdor? I don't think the Centaur are going to Northrend to fight.
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  #16  
Old 10-31-2009, 02:53 PM
reader of truths reader of truths is offline

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i think IF the Cataclysm and Zaetar's return allow the Pariah to unify the Clans, id say they might align themselves loosely with the Alliance against the legion and the Tauren
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  #17  
Old 10-31-2009, 04:01 PM
tufy tufy is offline

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Quote:
Originally Posted by siegristrm View Post
I have a cool rep idea w/ neutral areas. Think of Wyrmrest Accord... right. Its neutral and if you attack someone there, you will get the beat down (unless you are a pally/mage/priest/druid). Now, imagine if you have a higher rep than the other guy, they attack only him and not you. This would make people work on rep more adamantaly. And you run the risk if someone is at the same rep stage as you, the offender will be attacked.
Since by default a higher level character will have a higher reputation, this would encourage the ganking of weaker by the stronger. Guard system is there to prevent that exact behaviour.
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  #18  
Old 11-01-2009, 08:21 PM
Tabarax Tabarax is offline

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I think the bloodsail should get additional content. make it into a mid level aldor vs scryers.
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  #19  
Old 11-07-2009, 12:05 AM
siegristrm siegristrm is offline

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Since by default a higher level character will have a higher reputation, this would encourage the ganking of weaker by the stronger. Guard system is there to prevent that exact behaviour.
I've always thought that guard system was their to avoid killing quest givers, not really about ganking. I can still gank and get away w/ it up there. and as a prot pally, I can take on a guardian or two. If guards were truly to prevent invaders, don't you think southshore/Horde one (and I'm horde... ouch) would be higher level to prevent gankers?
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Old 11-07-2009, 01:31 PM
Ku'ja Ku'ja is offline

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Quote:
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Would the Taunaka feel confortable in Kalimdor? I don't think the Centaur are going to Northrend to fight.
I would have thought quite alot of the Taunka would be going to Kalimdor to aid Garrosh in his defensive needs since they were quite close.

Same with the Frostborn (Going to Ironforge or aiding some sort of attack that Muradin or Brann might take aka Uldum) and the Mag'har.
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  #21  
Old 11-07-2009, 07:22 PM
Rolandius Rolandius is offline

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Quote:
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I would have thought quite alot of the Taunka would be going to Kalimdor to aid Garrosh in his defensive needs since they were quite close.

Same with the Frostborn (Going to Ironforge or aiding some sort of attack that Muradin or Brann might take aka Uldum) and the Mag'har.
Well they are "cold" weather creatures. If you ignore that the taunka live in Northrend and the Frostborn look like they are pretty much made for cold weather, then I guess they could go south.
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  #22  
Old 11-08-2009, 11:21 PM
tufy tufy is offline

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Originally Posted by siegristrm View Post
I've always thought that guard system was their to avoid killing quest givers, not really about ganking. I can still gank and get away w/ it up there. and as a prot pally, I can take on a guardian or two. If guards were truly to prevent invaders, don't you think southshore/Horde one (and I'm horde... ouch) would be higher level to prevent gankers?
If Southshore guards would be higher level, a Horde character would get ganked up all the way on the main road due to aggro range. If Guards were only there to prevent killing quest givers, their AI could easily be modified to only trigger when an NPC would be attacked. Ganking from the roofs is an exploit of a badly coded system, that's all there is to it.
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  #23  
Old 11-12-2009, 01:18 AM
siegristrm siegristrm is offline

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Quote:
Originally Posted by tufy View Post
If Southshore guards would be higher level, a Horde character would get ganked up all the way on the main road due to aggro range. If Guards were only there to prevent killing quest givers, their AI could easily be modified to only trigger when an NPC would be attacked. Ganking from the roofs is an exploit of a badly coded system, that's all there is to it.
They just need to make questgivers/Fps not attackable, as well as incapable of attacking. That would fix a lot.
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  #24  
Old 11-13-2009, 12:41 AM
Afaslizo Afaslizo is offline

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Quote:
Originally Posted by siegristrm View Post
They just need to make questgivers/Fps not attackable, as well as incapable of attacking. That would fix a lot.
I agree but they should only change that on none-pvp-servers.
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  #25  
Old 11-13-2009, 01:03 AM
tufy tufy is offline

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I agree but they should only change that on none-pvp-servers.
That's pretty much all. World pvp has been clinically dead since the end of vanilla, the only thing remaining is occasional ganking of high levels against low levels. Beyond that, world pvp in any shape or form does not exist anymore.
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