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#1
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![]() Elune Join Date: Jul 2007
Location: Spain
Posts: 11,575
BattleTag: Lonami#2916
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So I decided to (finally) put all my ideas for an expansion together.
I'm posting everything here, but you can see the entire idea classified better on wowpedia: http://www.wowpedia.org/User:Lon-ami/Emerald_Nightmare .---------------------------------------------------------------- ==Map== ==New features== *Player level cap increased from 90 to 95. *Six new high-level zones: Tel Abim, off the eastern coast of Kalimdor; Great Canyon of Khaz Modan, in the far reaches of Eastern Kingdoms; Uldaman Conservatory, underground deep below Azeroth; Heart of the Dreamer and Depths of the Nightmare, inside the Emerald Dream; and Lost Isles, now back as PvP zone and daily quest hub. *Two new playable races, the naga rebels for the Alliance and the Apexis arakkoa for the Horde, with their own new leveling zones: Seaspire Plateau, Kul Tiras and Amani Forestland. *New race/class combinations: Human and blood elf players can roll as druids now, regardless of expansion level. ---------------------------------------------------------------- ==New races== The expansion introduces two new playable races, one for each faction. Both of them have their own two starting zones. The first one is instanced, and thus exclusive for the race. The second one is available for everyone, and will later act as the location for new scenarios. ====(Alliance) Naga==== Ten thousand years ago, at the end of the War of the Ancients, the Great Sundering tore Azeroth apart, sinking the center of the original single continent and pushing the remaining lands afar from their original locations. The Highborne, responsible for opening the portal for the Burning Legion, and therefore of causing the war, were trapped in the middle of the Sundering, unleashed by the implosion of the Well of Eternity. About to get drowned, at the bottom of the sea, the Old Gods made a pact with Azshara, their queen, and the naga were born. However, the Highborne weren't alone between the first naga. Other night elves trapped by the disaster were caught by Azshara's pact, and forcefully transformed into naga as well. Most of them saw their new forms as a blessing from their former queen, for no matter the war, most believed Azshara still loved them, and were unaware or didn't want to believe she was the greatest responsible for everything. But some knew or saw the truth, and rejected her. Azshara founded a new naga empire, ruled by her alone as the supreme empress and goddess, and rebuilt Zin-Azshari as Nazjatar, the new capital of the empire. The empress didn't like the seeds of rebellion coming from those who didn't trust her, and slaughtered all of them before they could pose a threat. However, between those "rebels", some knew of how she slaughtered the original citizens of Zin-Azshari, and took precautions, staying in the shadows, and exiling themselves when their comrades fell to the empire. Since then, the rebellion has stricken here and there, slowly winning the support of the rest of their race. New generations of naga were born, and not all of them saw Azshara as their goddess. Some revered Neptulon, and others worshipped the Old Gods themselves. A minority of the lower castes even still revered Elune, the original goddess of the night elves, no matter how hard Azshara punished them, outright killing them or sending them to the slave camps of the Seaspire Plateau. Now, the Old Gods have started to move, and Azshara's part of the pact must be fulfilled. The slaves and pariahs of the naga society know they don't stand any chance, and that their only hope lies beyond the empire, together with the rebellion. *Playable classes: Druid, Hunter, Mage, Priest, Shaman, Warlock, Warrior *Leveling zones: Seaspire Plateau (1-6), Kul Tiras (6-12) *Racial mount: Snap dragon ====(Horde) Arakkoa==== The Apexis were the most advanced arakkoa sect of Draenor. Their civilization was unparalleled, and only the draenei could compete with them. Their knowledge on planes and other worlds was astonishing for a race that had never left their lands atop Blade's Edge Mountains. Inexplicably, some day their creations turned against them. They send messengers asking for help, but neither the other arakkoa nor the draenei answered. Only a few orcs of the Thunderlord clan came to their aid. However, the battle couldn't be won in any way, and they were forced to run away to the primordial plane of nature, with the noble orcs staying behind to help them escape. Inside the plane, they discovered they had been trapped by a dark cult of their own race. Unable to escape, they resigned themselves and fought to build a new home in the savage plane, while the rest of their race fell to the dark cult and lost their original essence, becoming parodies of their former selves. Years later, a disturbance on the very fabric of Draenor and its planes merged their homeworld with another, strange world. The new world, called Azeroth, had similar planes to those of Draenor. With their own plane tore apart, the Apexis moved beyond the new borders and entered the plane of Azeroth, where they were able to live in peace for many years... until now. The plane of nature of Azeroth, called the Emerald Dream, has powerful defenders Draenor's lacked, but still, they can't protect themselves from the dark forces trying to destroy it. Even worse, the dark hand behind those very forces seems to be the same behind the other arakkoa that betrayed the Apexis decades ago. Unfortunately for them, the Apexis won't lose their home for a third time, and they will fight back and send darkness back to where it belongs. *Playable classes: Druid, Hunter, Mage, Paladin, Priest, Rogue, Warrior *Leveling zones: Heart of the Dreamer (1-6), Amani Forestland (6-12) *Racial mount: Whirlwalking (racial ability) ---------------------------------------------------------------- ==New zones== Unlike most of the previous expansions, the new zones don't compose a new continent. However, unlike World of Warcraft: Cataclysm, the separate zones are heavily linked by static portals converging into Heart of the Dreamer, which is also linked with classic zones and a capital city for each faction: Darnassus and Silvermoon City. The Heart of the Dreamer will play a special role across the expansion, working as a major hub, being visited by the players between each zone, and using heavy phasing to represent the advance of the Emerald Nightmare and the inevitable reopening of the Rift of Aln, leading to the final zone, Depths of the Nightmare. The heroes will be able to follow two paths to start their adventures against the nightmare. The first path will be by boat with their respective factions, sailing directly to Tel Abim. They will clear the coast, repel the local creatures, set up an encampment and enter a mysterious nightmare rift. Alliance and Horde players will land at opposite corners of the isle, and won't meet each other until until later. The second path will be by joining the Cenarion Circle to help them contact the green dragonflight. They will use a secret path, hidden in the coastal cliffs to the north of Nighthaven, to reach the Sleeping Gardens, the lair of the green dragons, where they'll get what they need to open their own portal to the Emerald Dream. At this point, the heroes will join together and follow the same path, doing some quests on Heart of the Dreamer. Once they are done with the first phase of the heart, they'll return together to Tel Abim to investigate what's behind the isle's corruption. Eventually, as they progress, the heroes will visit the heart repeatedly, and find it different each time. They will travel across the zone to reach new unlocked zones, and they'll be able to activate portals to the various Great Trees in different parts of the world. ====New level 90-95 zones==== *(Neutral) Tel Abim (90-91) (Kalimdor): Lying far southeast the coasts of Kalimdor, the isle is a lush tropical jungle, with lots of exotic plants and fruits. Its remote location has isolated it from the rest of the world, until now. The Emerald Nightmare has infested the isle, transforming its formerly pacific fauna and flora into vicious monstrosities. Everything from the plants to the insects have grown in epic proportions and have started to slaughter each other. However, the "mutants" aren't the true menace, for the ships can easily dispatch them with cannon fire safely from afar. The real menace is deep in the jungle, where the shadow satyrs nurture fields of thousands and thousand of spores that, shall they mature and fly away to further lands, would extend the plague that already infests Tel Abim. *(Neutral) Great Canyon of Khaz Modan (91-92) (Eastern Kingdoms): Stretching from Twilight Highlands to Swamp of Sorrows, this mountainous land is cruel and desolated. The few explorers that ventured into it found nothing but the elements at their crudest harshness and failed centuries old Dark Iron clan mining attempts. The main reason for all of this can be found atop the highest peak, location of the original lair of the Black dragonflight. The lair was abandoned during during the War of the Ancients, and black dragons only used it as stops along the way. Nowadays, the only inhabitants are a few miners, who try to reclaim the treasures of this land, and the shamans of the Earthen Ring, who watch over the canyon, while they train the new generations of uncorrupted black dragons. The objective of the Emerald Nightmare in this land is unclear, and the answer may lie deep in the bottom of the vast unexplored cave system. *(Neutral) Uldaman Conservatory (92-93): Deep below the surface of the titan city of Uldaman lies an underground world, a haven for long extinct creatures and titanic creations, with forests and rivers of its own, and even a fiery orb hanging from the highest part of the cavern, emulating days and nights. It's there, in the sky of stone of this lost world, where the heart of Uldaman lies. Hidden temples and libraries, the last chapter of the legacy of the makers, that wasn't found in neither any of the excavations at Badlands nor the other titan cities. Secrets that go beyond anything found before, secrets of the very creation of this world and its planes. Secrets that would doom the Emerald Dream, and consequently Azeroth, if the forces of the Emerald Nightmare reclaim them. *(Neutral) Heart of the Dreamer (93-94): The heart is an unique place, located in the very center of the Emerald Dream. It houses the headquarters of the Green dragonflight, as well as the homes of many dream creatures, like arakkoa and worgen. The strongest links to Azeroth can be found here, too, as portals to Great Trees across Azeroth. The green dragon aspect Ysera, the Queen of Dreams, rules over the Emerald Dream from her palace above the zone. Unfortunately, she has fallen ill once again, while the Emerald Nightmare assaults the heart and tears it apart more and more with each passing day. Entire sections of the heart have started to collapse outside the dream, and shall the heart fall completely to the corruption of the nightmare, Azeroth itself would fall right after it. *(Neutral) Depths of the Nightmare (94-95): Beyond the Rift of Aln lies a world of madness, a twisted dark place, a world of unspeakable horrors, that rage to be freed upon the reality. It's here, in this sealed terrible plane, where the spirit of N'Zoth, Old God of Nightmares, was trapped after its death at the hands of the titans millenia ago. From the shadows of the city of Ny'alotha, it has plotted its revenge for ages: free this realm over the world, destroying everything. To save Azeroth, its defenders will need to travel to this realm, overcome their most inner fears and slay the champions of the Emerald Niightmare. The plans of the Old Gods must be stopped before all the defenders love becomes their own worst nightmare. *(Neutral) Dreamfallen Archipelago (PvP) (Kalimdor): Entire sections of the Emerald Dream collapse over the physical world each passing day, and it won't stop until the nightmare is neutralized. One of those bigger sections forms now an archipelago north of Kalimdor, not far from the cliffs of Winterspring and the Sleeping Gardens atop them, in the middle of the main naval routes. The flora is dead, dry, and the ice is starting to take over the land. Both the Alliance and the Horde have tried to control these routes since the war started, and the archipelago is the perfect answer to their objectives... maybe too perfect. The Green dragonflight suspects it's some kind of trap against their nearby lair, and they have urged the heroes to investigate the caverns of the archipelago while the battle doesn't rage on. ====New starting zones==== *(Alliance) Seaspire Plateau (1-6) (instanced): The main holdings of the naga empire after the Eye of the Maelstrom, the underwater plateau is located at the center of the South Seas, where all underwater currents converge. These currents are used as the empire's main transport system, a transporting that includes slaves of all kinds, even naga who don't please their empress. Recently, slaves have started to disappear, teleported away across a portal to a mysterious digsite on some sort of sunken city. One day, a slave managed to escape back and tell the others the horrors that await at the other side of the portal, horrors that will urge them to escape from where no one else escaped before. *(Alliance) Kul Tiras (6-12) (Eastern Kingdoms): This famous island is home to the human nation of the same name. Since the Third War, the Tirassians have stayed apart, having lost most of their resources, and being conflicted with the Alliance politics towards the Horde. Shortly, after the Alliance stance changed and war was declared, the shattering struck, and the nation was heavily damaged. Weak, recovering from the various disasters and so close to the sea, it has been the perfect hiding spot for the naga rebels that averted being captured by the empire. However, the runaway slaves learned this information from the empire itself, and it's only a matter of time before they move out and destroy the rebellion. The only chance for the naga is to find the rebels and join them against the empire, and try to convince the humans in the process or risk fighting on two fronts. *(Horde) Heart of the Dreamer (1-6) (instanced): The heart is a special place, where many different dream creatures build their homes, the arakkoa between them. It was a peaceful land, where all creatures lived in peace with each other, until some mysterious tremors, preceded by thick mists, started to shake the land. With each assault, more and more lands literally disappeared from existence, bottomless holes the only remnants at their original locations. Chaos didn't take long to spread around the inhabitants, and the green dragons were unable to stop it. The land of the arakkoa is next in line, and to worsen the situation, a pack of imprisoned worgen has freed itself and is wreaking havoc, while shadow satyrs have started to emerge from the fissures. *(Horde) Amani Forestland (6-12) (Eastern Kingdoms): The home of the Apexis has collapsed outside the Emerald Dream, upon the physical world of Azeroth, in the eastern forestlands of Quel'Thalas. However, this land is all but empty. The native forest trolls fight each other for supremacy, and won't hesitate to call a truce to fight against the arakkoa intruders. If that wasn't worrying enough, the druids suspect some of the trolls are working with the Emerald Nightmare, and that the landing here isn't a coincidence. The arakkoa will need to find new allies, and find them soon, if they want to avoid extermination. ---------------------------------------------------------------- Criticism, opinions and suggestions welcomed. I still need to finish some fields, and add more features and edit whatever typos I find. I think it's my best work so far .I might repeat this for the other expansions ideas I have (listed on my new future expansions list ideas: http://www.scrollsoflore.com/forums/...ad.php?t=18433)
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![]() Metzen: They are one of the ancient races of Northrend that we haven't spoken of before... because we hadn't made them up before. (laughter) ~Main: Expansion theorycrafting, Expansions list, The Age of Nightmare, Empire of the Tides (coming soon)~ ~Fan ficton: Anachronos Journey: The Timeless Heir~ ~Geography of continents series: Old Kalimdor (original), Pandaria~ ~Locations as zones series: Azjol-Nerub, Barrow Deeps, Zul'Aman, Demon Hunter zone, Caverns of Time~ Last edited by Lon-ami : 11-27-2011 at 12:55 PM. |
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#2
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![]() Elune Join Date: Jun 2010
Posts: 5,788
BattleTag: Sonneillon #1112
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Naga... druid...
Are you drunk? |
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#3
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![]() Eternal Join Date: Jun 2007
Location: Sweden!
Posts: 3,846
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I think Stormrage was Blizzard's way of saying that they are pretty much done with the Nightmare and at most, we're going to see it in a Rift of Aln raid.
Also your expansion idea suffers the same problem Cataclysm had - the zones look very disconnected and spread out all over the place. |
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#4
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![]() Elune Join Date: Jun 2010
Posts: 5,788
BattleTag: Sonneillon #1112
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Quote:
Stormrage was still at terrible way to wrap up that plotline. Plus the Nightmare has been actively resurfacing in Azeroth come Cataclysm so it seems not to be an entirely dead plot. Malfurion always just felt like the whole story was an excuse to have Mustache McWingpits return to the waking world for a little vacation. Now that he's introduced himself to the players who don't know who he is, its likely that (given Metzen's love for that character) we still might see a return to what was obviously at one point intended to be a very large plot surrounding him. Now that both he and Y'sera are in the waking world its not unbelievable that the Dream could potentially be falling turning to nightmare. Personally I'll be furious if they just sweep that plot under the rug, It's been one of my favorite lines since Vanilla. Having multiple Zones in the Emerald dream also means big things lore wise when it comes to learning about the origins of the planet, which again would be horrible to just abandon. |
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#5
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![]() Site Staff - News Join Date: Aug 2011
Posts: 4,415
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#6
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![]() Elune Join Date: Jul 2007
Location: Spain
Posts: 11,575
BattleTag: Lonami#2916
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Not yet xDDD.
I'll explain that in the description for naga. Short summary: the naga who escaped Ny'alotha escaped by learning druidism. I may remove it if I don't make it fit correctly. You'll have to wait for their background description .Quote:
Heart of the Dreamer is heavily phased, and you get to visit it frequently while you progress through the first 3 zones. The Heart has a series of portals: -5 to each Great Tree, opened since the beginning. -4 to each of the new zones (Tel Abim, Great Canyon and Conservatory, as well as the PvP zone). Great Canyon and Conservatory get unlocked while you progress. The other 2 are unlocked since the beginning. -3 to Darnassus, Silvermoon and maybe Moonglade. The first 2 could be fine without the third. They're opened since the beginning. -The Rift of Aln, locked until you complete the rest. So basically, to travel, players use those portals all the time, because taking them is faster than any other free-move transport. Also, as I said, Heart is heavily phased, so you won't find 93-94 enemies there until you complete the other 3. Heart should have quests in 90-93, but the core is 93-94. 90-93 stuff disappears when you progress, and you see how the zone starts to shatter before the opening of the Rift of Aln itself, and your venturing to the last zone. Quote:
And yes, I totally believe this plot isn't dead at all. Just look at the Overgrowth, at Southern Barrens .I hope the portals (explained answering Roblore) fix that. Also, you feel you "enter the dream" to travel around, which is thematic and good for the expansion, imo. The phasing and sense of progression inside the Heart is good, too, because it doesn't make you feel "bleh returning to this boring zone again". You don't know if you'll find half of the zone destroyed the next time you get there for your typical travelling.
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![]() Metzen: They are one of the ancient races of Northrend that we haven't spoken of before... because we hadn't made them up before. (laughter) ~Main: Expansion theorycrafting, Expansions list, The Age of Nightmare, Empire of the Tides (coming soon)~ ~Fan ficton: Anachronos Journey: The Timeless Heir~ ~Geography of continents series: Old Kalimdor (original), Pandaria~ ~Locations as zones series: Azjol-Nerub, Barrow Deeps, Zul'Aman, Demon Hunter zone, Caverns of Time~ Last edited by Lon-ami : 10-30-2011 at 09:47 AM. |
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#7
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![]() World Builder Join Date: Apr 2010
Location: Texas, USA
Posts: 6,604
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I really hate the idea of being in the emerald dream.
You can't build there, it's not like the elemental planes, it doesn't feel like a place you go to and walk around, it seems like something you see in a spirit journey or for an instance.
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A dead leader's often better than a live one, a dead leader's idealized, he can't do something stupid and make people hate him. |
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#8
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![]() Keeper of the Grove Join Date: Sep 2011
Posts: 658
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Yeah the thought of undead warlocks wandering through the lush unspoiled forests of the Dream just makes sad.
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#9
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![]() Elune Join Date: Jul 2007
Location: Spain
Posts: 11,575
BattleTag: Lonami#2916
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Quote:
.Won't be worse than what the nightmare will do to the place xDDD.
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![]() Metzen: They are one of the ancient races of Northrend that we haven't spoken of before... because we hadn't made them up before. (laughter) ~Main: Expansion theorycrafting, Expansions list, The Age of Nightmare, Empire of the Tides (coming soon)~ ~Fan ficton: Anachronos Journey: The Timeless Heir~ ~Geography of continents series: Old Kalimdor (original), Pandaria~ ~Locations as zones series: Azjol-Nerub, Barrow Deeps, Zul'Aman, Demon Hunter zone, Caverns of Time~ |
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#10
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While I agree with the sentiments of having an Emerald Dream/Nightmare expansion, I don't think this is the right way to go about it. Your idea makes the Nightmare feel like an excuse plot to throw in a bunch of zones and things you want in the game.
I think we easily could, and very much should, get a new 'continent', if you would, in the Emerald Dream.
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#11
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![]() Elune Join Date: Oct 2009
Posts: 12,710
BattleTag: Leviathonlx#1820
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Why do I feel like I see an expansion idea thread from Lon weekly?
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#12
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![]() Join Date: Apr 2007
Location: New York
Posts: 26,718
BattleTag: Omacron#1477
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#13
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![]() Elune Join Date: Oct 2009
Posts: 12,710
BattleTag: Leviathonlx#1820
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Last edited by Leviathon : 10-30-2011 at 11:38 AM. |
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#14
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![]() Eternal Join Date: Sep 2009
Location: Cumbria, England !!
Posts: 4,799
BattleTag: Mattathias#2735
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I do not understand how people think the Emerald Dream can be its own expansion... I expect it to get the Infinite Flight treatment where it is simply a part of a Old God expansion so it gets a few 5 mans, maybe a raid and another book.
Because we do ? |
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#15
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![]() Ranger Join Date: Sep 2010
Location: Texas
Posts: 386
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Which is basically what Cataclysm was... Blizzard's excuse for doing a bunch of zones they've been wanting to do for a while (Uldum and Mt. Hyjal specifically).
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#16
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![]() Elune Join Date: Jun 2010
Posts: 5,788
BattleTag: Sonneillon #1112
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Quote:
Those four portals have been tempting many lore fans (and Nightelf fans) for 7 years. On an artistic level theres really no limit to what the Zones landscapes could look like or what avenues they could go with them. |
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#17
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![]() Elune Join Date: Aug 2009
Location: Portugal
Posts: 10,507
BattleTag: Ashendant#2130
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Quote:
EDIT:My bad there's a 5th great tree but no portal
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Last edited by Ashendant : 10-30-2011 at 01:33 PM. |
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#18
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![]() World Builder Join Date: Apr 2010
Location: Texas, USA
Posts: 6,604
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I will never be comfortable or happy with an Emerald dream Expansion.
An emerald dream zone or raid or instance? Sure. But multiple zones would just feel... wrong. You can't build there, you can't harvest resources, etc... And besides, we've got enough druids ingame. I mean, already the druids and shit soak up a hefty chunk of EVERY expansion, I'm honestly tired of them. They even managed to get their grubby roots into Wotlk without having an actual faction around.
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A dead leader's often better than a live one, a dead leader's idealized, he can't do something stupid and make people hate him. |
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#19
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![]() Elune Join Date: Jul 2007
Location: Spain
Posts: 11,575
BattleTag: Lonami#2916
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Quote:
. 5 different planes, and they didn't give each one a zone. The Emerald Dream will have more style problems than 5 Elemental Planes, imo.Also, I took those zones because they were in the old world, just that, and because they could relate in some way (just like the Cataclysm zones). No special "I want them!". Quote:
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I'd dare say the Emerald Dream is more "famous" than Pandaria or the Elemental Planes. I mean, it's been there since the very beginning of WoW. Blizzard can't waste it without giving it its own expansion, not after Cataclysm and MoP, which featured places no one gave a crap out before. The ED is serious business. Quote:
And I'm tired of druids, too. That's why I want this solved already. It's like the Infinite dragonflight, only that annoying for appearing too much around.
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![]() Metzen: They are one of the ancient races of Northrend that we haven't spoken of before... because we hadn't made them up before. (laughter) ~Main: Expansion theorycrafting, Expansions list, The Age of Nightmare, Empire of the Tides (coming soon)~ ~Fan ficton: Anachronos Journey: The Timeless Heir~ ~Geography of continents series: Old Kalimdor (original), Pandaria~ ~Locations as zones series: Azjol-Nerub, Barrow Deeps, Zul'Aman, Demon Hunter zone, Caverns of Time~ Last edited by Lon-ami : 10-30-2011 at 02:21 PM. |
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#20
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![]() Arch-Druid Join Date: Feb 2010
Posts: 1,388
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Quote:
Considering they just made a continent out of what was mentioned as a island a few years ago, they're milking the content for what it's worth, and the dream can have as much content as it needs to. It wouldn't be boring either, they could have a variety of environments from the original Azeroth. Places that have changed dramatically or places that may no longer exist today. People thought Outland was just a red world and Northrend was all snow and before they were implemented in WoW, that was all true. Now they're changing it up a bit, they can make the Dream interesting and the only thing that limits that is lack of creativity. |
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#21
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![]() Eternal Join Date: Sep 2009
Location: Cumbria, England !!
Posts: 4,799
BattleTag: Mattathias#2735
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#22
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I don't think the ED would have style problems at all. Not even counting in the fact that things like the Nightmare would have warped parts, its an analog to Azeroth. It won't be entirely green forests and what not. There can be mountains, deserts, grasslands and more. They'd all just likely have a trippy, surrealistic twinge to it, like the unfinished ED stuff that exists in the game files right now.
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#23
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![]() The eyeconic Titleless Join Date: Dec 2008
Location: Munich, Germany
Posts: 2,051
BattleTag: allmartyrs#2944
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#24
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![]() Eternal Join Date: Jul 2009
Posts: 3,497
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Quote:
As for the Emerald Dream, my prediction is that it will be one or two zones that deal with N'zoth in an Old God related expansion or Isle of Quel'Danas 2.0 that features a raid with N'zoth.
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“Popularity, I have always thought, may aptly be compared to a coquette - the more you woo her, the more apt is she to elude your embrace.” - John Tyler |
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#25
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![]() Elune Join Date: Aug 2010
Location: Toronto, Lordaeron
Posts: 10,594
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Naga? Please.
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"Noble countrymen, evil is upon us. Darkness has befallen our shores. Rise and slay thy enemies… strike, strike so others shall live. The meek shall not fade into the night… live my brethren, live." - King Terenas Menethil II |
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