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#1
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![]() Elune Join Date: Jan 2011
Location: Stromgarde
Posts: 6,253
BattleTag: Erthad #1438
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What makes an RPG?
I have seen people complain that Mass Effect lost a lot of it's RPG elements going into #2. I have also seen people say that Skyrim shouldn't even be considered an RPG. Should a good RPG be more about the story and less about the world/setting? Should the story be more centralized around one character(the player), and should they impact the story greatly? Is crafting your character in a story way(bastard or saint) the most important?(Or how important?, is it needed?) Is defining their role needed? Creating a Knight who is very defensive, being able to shrug off enemy attacks because of armor, high health, and a shield. Or a Mage to summon arcane energies to destroy enemies, or making a witch and only using abilities to confuse enemies and summon demons and undead, being able to customize them. Should you be able to do what ever you want in the setting or should your role be outlined. Basically what do you think good RPGs should be about? |
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#2
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![]() Join Date: Apr 2007
Location: New York
Posts: 26,522
BattleTag: Omacron#1477
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A good RPG is about choice. That choice can be about gameplay (such as choosing the stats and abilities of your player character), it can be about story choices like choosing to romance someone or kill someone else, or it can even be as meta as choices in building your actual world like Minecraft or SimCity.
What is not an RPG is a game wherein there's only one course of action throughout the game. Modern "corridor" shooters, adventure games with only one path, 90s FMV games and the like. I'm personally wondering if WoW is an RPG anymore due to the prevalence of things like cookie cutter builds and ElitistJerks so that each character is built pretty much the same way... while the choice is there it's so undesirable it's effectively gone. |
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#3
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![]() Elune Join Date: Jan 2011
Location: Stromgarde
Posts: 6,253
BattleTag: Erthad #1438
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#4
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![]() Join Date: Apr 2007
Location: New York
Posts: 26,522
BattleTag: Omacron#1477
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Quote:
Dohoho. |
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#5
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![]() Arch-Druid Join Date: Jan 2010
Location: Your kitchen
Posts: 1,715
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I say that if you want a good RPG, you should stick to good ol' Dungeons and Dragons.
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#6
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![]() Elune Join Date: Aug 2009
Location: Portugal
Posts: 10,280
BattleTag: Ashendant#2130
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Quote:
(except for the fact that they slam Chaos everywhere...)
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#7
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![]() Elune Join Date: Jan 2011
Location: Stromgarde
Posts: 6,253
BattleTag: Erthad #1438
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But you can always find ways around that. In Halo:Reach there were some levels that had objectives that could be completed in different orders, even Halo: Combat Evolved had that. Also the Forge mode allowed you to make new maps.
Is Starcraft an RPG because you can go bio, mech, or air? |
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#8
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![]() Join Date: Apr 2007
Location: New York
Posts: 26,522
BattleTag: Omacron#1477
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Quote:
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#9
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![]() Site Staff - Moderator Join Date: Sep 2009
Posts: 6,846
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I define the genre as a game where you play a role, and answer the question of "what would you do?"
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...what just happened? |
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#10
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![]() Arch-Druid Join Date: May 2008
Location: Germany
Posts: 1,988
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Quote:
Also: Best PnP RPG is Dungeons: The Dragoning 40k 7th Edition |
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#11
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![]() Elune Join Date: Aug 2009
Location: Portugal
Posts: 10,280
BattleTag: Ashendant#2130
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Quote:
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#12
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![]() Arch-Druid Join Date: May 2008
Location: Germany
Posts: 1,988
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There's Mark of the Xenos and Creatures Anathema (a Dark Heresy Book) for all your xenos need.
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#13
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![]() Elune Join Date: Aug 2009
Location: Portugal
Posts: 10,280
BattleTag: Ashendant#2130
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A third of the Mark of the Xenos is about Daemons... and another third is about Heretics and inquisitors...
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#14
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![]() Hypersensitive Join Date: Oct 2009
Posts: 3,306
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I would say as long as there is character building, whether linear like old school JRPGs or nonlinear, makes it an rpg. Although it doesn't necessarily have to be just rpg to be classified as such, heck even stuff with minimal growth like Bioshock I'd consider an rpg.
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#15
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![]() Arch-Druid Join Date: May 2008
Location: Germany
Posts: 1,988
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67 pages on Xenos, 18 on Heretics and 29 on Chaos.
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#16
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![]() Arch-Druid Join Date: Apr 2011
Location: Massachusetts
Posts: 1,431
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An RPG is not just about you the player or you the character. It's also about the characters that you meet, whether they be companions, villains or otherwise.
Give me a cliche-ridden story if you must. But put in characters that are compelling and that I would always remember.
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#17
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![]() Elune Join Date: Aug 2009
Location: Portugal
Posts: 10,280
BattleTag: Ashendant#2130
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... still too much chaos, and it focused too much on the main enemies
Al trough i gotta admit the Chaos/Soul robots were pretty cool, specially the Gargoyle-like planetary doomsday robot I just feel that for a game about killing Xenos there too little Xenos and too much chaos, mainly there isn't any Xenos races explored besides the main ones(Ork, Tyranid, Tau), the Tau in this series however are amazing, just amazing. EDIT:Creatures Anathema had some really cool one like the Enoulians, Simulacra and the Cruorian War Beast (would be really cool to see a inquisitor using that thing)
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Last edited by Ashendant : 01-07-2012 at 07:28 PM. |
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#18
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![]() Eternal Join Date: Nov 2008
Location: Furillo, Furillo Province, Grand Duchy of Furillo
Posts: 4,501
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It needs three things:
1- Character arcs. Some characters in the game need to develop and grow somehow. Skyrim doesn't do this, which is why I consider it a fantasy sandbox game, a GTA: Ren Fair. 2- exploration. Even if it's just side rooms in dungeons that have treasure or going to other towns earlier than in the plot or backtracking to old towns because there's some extra thing there (e.g. In Chrono Trigger, you get short scenes where your party members meet Crono's mom, or going to Lucca's house to get new gear). 3- A mechanic for finite growth. Generally this means a level cap to keep you from maxing every stat and skill, or at least a point where the XP curve becomes extraordinarily high (like in Chrono Trigger around level 65+, or Fallout 2 after level 24 or so).
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"Damn, snowcone, what were you for Halloween, a bitch? You best be ready for this shit, Cranberry Juice, cuz you bout to get FUCKED." -L Dubba E |
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#19
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![]() Eternal Join Date: Oct 2009
Posts: 2,935
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Quote:
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#20
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![]() Join Date: Apr 2007
Location: New York
Posts: 26,522
BattleTag: Omacron#1477
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Quote:
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#21
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![]() Eternal Join Date: Nov 2008
Location: Furillo, Furillo Province, Grand Duchy of Furillo
Posts: 4,501
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Generally role-playing requires some kind of character arc, even a minor one. It's the difference between role-playing and wargaming. And "just silly" isn't an intelligent argument. Having a framework for character growth has been a thing since Chainmail; I just didn't want to limit it to levels because, for example, SWG gained skills instead.
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"Damn, snowcone, what were you for Halloween, a bitch? You best be ready for this shit, Cranberry Juice, cuz you bout to get FUCKED." -L Dubba E |
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