Scrolls of Lore Forums  

Go Back   Scrolls of Lore Forums > WarCraft Discussion > WarCraft RTS Discussion

Reply
 
Thread Tools Display Modes
  #1  
Old 03-29-2012, 02:37 PM
Mutterscrawl Mutterscrawl is offline

World Builder
Mutterscrawl's Avatar
Join Date: Apr 2010
Location: Texas, USA
Posts: 15,618

Runes Build an RTS Mists Faction/Campaign

Example:

Aqir/Mantid Campaign: Conquer in the name of the old gods / queen!

Mogu campaign is the initial conquest of the land through the defeat of the Aqir/Mantid, and allying with Trolls, and creating their slave races.

Hero: Conqueror Lei Shen


Pandaren campaign: Overthrow the mogu with the help of the other races


Zandalar Campaign: Fight the Pandaren with the Mogu's help.


Night Elf Campaign: Overthrow the Zandalar and crush everything!
__________________
"And isn't sanity just a one trick pony anyway? I mean all you get is one trick! Rational Thinking. Oh but when you're good and crazy, the sky's the limit!" - The Tick

https://www.youtube.com/watch?v=A8sghAju4EM
Reply With Quote
  #2  
Old 03-29-2012, 02:43 PM
Yaskaleh Yaskaleh is online now

Eternal Watcher
Yaskaleh's Avatar
Join Date: Aug 2011
Location: The heart of Scania
Posts: 9,588
BattleTag: Yaskaleh#1817

Default

I like this, would be very interesting to play. Perhaps we'll have future warcraft RTS set in the past?
__________________
"You think a squirrel rampaged through here? If only the trolls were happy. But TSS wants to keep a lid on everything."
Reply With Quote
  #3  
Old 03-29-2012, 02:58 PM
DreamingGod DreamingGod is offline

Priestess of the Moon
DreamingGod's Avatar
Join Date: Mar 2006
Posts: 515

Default

I remember a 'leak' a couple years back that the next WC RTS would be set in the past, and include the troll empires, and initial kaldorei...

I dunno, seems to be shaping up to me.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
"In his house at R'lyeh dead Cthulhu waits Dreaming"

"Icrecrown: I hear the natives can be real liches..."
Reply With Quote
  #4  
Old 03-30-2012, 06:50 AM
Lon-ami Lon-ami is offline

Elune
Lon-ami's Avatar
Join Date: Jul 2007
Location: Spain
Posts: 11,801
BattleTag: Lonami#2916

Default

I made a TBC campaign concept once: http://www.scrollsoflore.com/forums/...ad.php?t=16115 (I could try making a MoP one after we get more lore).

The team was too busy with real life, so they gave up, and I couldn't get anyone else. I blame SC2 custom map downfall, everyone left after they couldn't stand Blizzard anymore .

Quote:
Originally Posted by DreamingGod View Post
I remember a 'leak' a couple years back that the next WC RTS would be set in the past, and include the troll empires, and initial kaldorei...

I dunno, seems to be shaping up to me.
Maybe it was this fake: http://www.scrollsoflore.com/forums/...5&postcount=14 If not, more information would be welcomed .
__________________


Metzen: They are one of the ancient races of Northrend that we haven't spoken of before... because we hadn't made them up before. (laughter)

~Main: Expansion theorycrafting, Expansions list, The Age of Nightmare, Empire of the Tides (coming soon)~
~Fan ficton: Anachronos Journey: The Timeless Heir~ ~Geography of continents series: Old Kalimdor (original), Pandaria~
~Locations as zones series: Azjol-Nerub, Barrow Deeps, Zul'Aman, Demon Hunter zone, Caverns of Time~
Reply With Quote
  #5  
Old 03-06-2013, 05:30 PM
maggie maggie is offline

Critter
Join Date: Mar 2013
Posts: 4

Default

Quote:
Originally Posted by DreamingGod View Post
I remember a 'leak' a couple years back that the next WC RTS would be set in the past, and include the troll empires, and initial kaldorei...

I dunno, seems to be shaping up to me.
Really?
Reply With Quote
  #6  
Old 03-20-2013, 07:06 PM
MisterCrow MisterCrow is offline

Eternal
MisterCrow's Avatar
Join Date: Feb 2011
Location: Tucson, AZ
Posts: 2,698

Default

I'll necro this thread a bit rather than start a new one, since I think the topic is still pretty relevant.

My thinking is that Pandaren buildings and units would center around building a large Food supply, which then plays mechanically into how the units work.

For example, Pandaren Laborers (peon-unit) would have the ability to drop a Keg, which would heal nearby units and increase their movement speed slightly. Doing this would consume 1 Supply until the Keg is exhausted, meaning if you had a bunch of Laborers all drop kegs in the same place, your units would be healing up pretty quickly, but you'd have far lower Supply available until the kegs all run out.

The Brewery would train Brewmasters, and have upgrades for the Kegs, in addition to giving Brewmasters the ability to drop specialized kegs in battle.

The Shado-Pan Monastery would train Wu Kao Assassins (stealth units), Blackguard Skirmishers (fast/durable cavalry units a la Paladins), and Omnia Mystics (glass cannon ranged casters).

The Fishing Expedition would require some water tiles to build on, and would train Anglers who are essentially Supply generators who can move, drop Kegs, but can't attack.

The Farmer's Market would, on successive upgrades, enhance the Supply generated by farms and Anglers.

The Cloud Serpent Hatchery would train Cloud Serpent Riders, natch, that would be scouts/air-to-air combatants.

It's not exactly a complete faction (needs artillery, heroes) but if MoP has done anything, it's made the Pandaren much more viable as an RTS faction than they were before. If for no other reason than having more than one unit to their name.
__________________
Now contributing to BlizzPro.

Lore Observation, Systems Design, and other science dropped at Power Word: Remix


Expect nothing and anything will surprise you.
Reply With Quote
  #7  
Old 03-20-2013, 08:46 PM
Cantus Cantus is offline

Ethermancer - Admin
Cantus's Avatar
Join Date: Sep 2005
Location: DC, U.S.
Posts: 8,593
BattleTag: Cantus#1700

Default

Quote:
Originally Posted by MisterCrow View Post
I'll necro this thread a bit rather than start a new one, since I think the topic is still pretty relevant.

My thinking is that Pandaren buildings and units would center around building a large Food supply, which then plays mechanically into how the units work.

For example, Pandaren Laborers (peon-unit) would have the ability to drop a Keg, which would heal nearby units and increase their movement speed slightly. Doing this would consume 1 Supply until the Keg is exhausted, meaning if you had a bunch of Laborers all drop kegs in the same place, your units would be healing up pretty quickly, but you'd have far lower Supply available until the kegs all run out.

The Brewery would train Brewmasters, and have upgrades for the Kegs, in addition to giving Brewmasters the ability to drop specialized kegs in battle.

The Shado-Pan Monastery would train Wu Kao Assassins (stealth units), Blackguard Skirmishers (fast/durable cavalry units a la Paladins), and Omnia Mystics (glass cannon ranged casters).

The Fishing Expedition would require some water tiles to build on, and would train Anglers who are essentially Supply generators who can move, drop Kegs, but can't attack.

The Farmer's Market would, on successive upgrades, enhance the Supply generated by farms and Anglers.

The Cloud Serpent Hatchery would train Cloud Serpent Riders, natch, that would be scouts/air-to-air combatants.

It's not exactly a complete faction (needs artillery, heroes) but if MoP has done anything, it's made the Pandaren much more viable as an RTS faction than they were before. If for no other reason than having more than one unit to their name.
Don't have time to add-in (wish I did), but just wanted to pop-in and say "necro approved, glad to see some gamecrafting initiative."
__________________
Rationalizing the irrational since 2005.

The Mad Admin
Reply With Quote
  #8  
Old 04-04-2013, 09:17 AM
Triumvirate Triumvirate is offline

Druid of the Claw
Join Date: Jan 2013
Location: U.S.A.
Posts: 123

Default

Same as above. Thanks for saving me from my untimely necro, MisterCrow.

On that note, maybe it's just my fascination with Starcraft's acclaimed "Rock-Paper-Scissors" 3-way balance system, but every time I try and design a new/different kind of RTS, I can't help but have only 3 races. To that point (and on-topic), I think a Zandalar / Pandaren / Bug-race campaign would be the coolest thing ever.

On the note you raise, though... Well, those are some interesting thoughts. I in the past have found myself in a position to do a little Pandaren race theorycrafting (i.e. as a Wc3 mod, race addition). Lots of good ideas before, but now with MoP, we've got all sorts of information that we desperately needed (mostly; what kind of creatures the Pandaren align with/use/are exposed to). Etc:
  • So are "Cloud Serpents" the official aerial mount? [s]Bleh.[/s] Checked some Youtube and realized it's not the same as the Blood Elves' aerial mount; more like an awexome Oriental Dragon. Very cool.
  • What kind of animals do they 'have' (see above)?
  • Siege is easy; a Fireworks Cart (ala Mulan or Kung Fu Panda) that acts like the Protoss Reaver (construct fireworks; attack to fire them off)
  • Shodo-Pan is definitely one hero... Geomancer/Sage-like hero and a Wardancer should be the other two. Thus " combo warrior-mage-General / true warrior / true mage". However, the third is elusive; Brewmaster remake? Sumo warrior (great model)? Monk? Transcendent? etc.
  • Don't forget Pikemen. Switching Ranged/Melee attacks FTW.

There's loads more. I'm interested in this Keg concept (though sometimes I feel the "alcohol" aspect of the Pandaren's is played up a bit much).

Thematically (if we were, again, comparing to Starcraft), which would you say they align better with (Terran/Protoss/Zerg)? I could see either T or P, but more likely the latter.

See my signature for more discussions of this nature. : )
__________________
Check me out at Wc3C; I'm a lot more active.

Also check out my two projects:
- ~Custom Race Project~
- ~Neutral Hero Additions~

Last edited by Triumvirate; 04-17-2013 at 12:25 PM..
Reply With Quote
  #9  
Old 04-04-2013, 04:55 PM
BaronGrackle BaronGrackle is offline

Echo of the Past
BaronGrackle's Avatar
Join Date: May 2012
Location: Texas, USA
Posts: 10,545

Default

Did Panderia introduce any herding races/factions?

I've messed with the Warcraft III editor before so that a "Shepherd" unit can train Sheep units, controllable critters that increase your food supply by 1 each. It's kind of fun having a food unit you can move around, but also wanders aimlessly itself.
__________________
"The hourglass also measures time, true? Yet here you never know which particle of sand will move from the upper half to the lower half at any instant. Were you to number the sands, the order would be slightly different each time. But the end result is always the same—all the sand has moved from the top to the bottom. What order it happens in does not matter."
-Medivh

"I've spent my life studying the timeways. If you try to count and compare blades of grass, you'll drive yourself mad."
-Kairozdormu
Reply With Quote
  #10  
Old 04-04-2013, 04:59 PM
Volkrin Volkrin is offline

The Digger
Volkrin's Avatar
Join Date: Aug 2009
Location: Here
Posts: 8,786

Default

Quote:
Originally Posted by BaronGrackle View Post
Did Panderia introduce any herding races/factions?

I've messed with the Warcraft III editor before so that a "Shepherd" unit can train Sheep units, controllable critters that add to your food supply. It's kind of fun having a food unit you can move around, but also wanders aimlessly itself.
The Pandaren keep many types of livestock, and the Yaungol seem to train yaks and mushan. I believe the jinyu keep fisheries, and the mantid have slaves and a rather broad definition of the word "food."
Reply With Quote
  #11  
Old 04-04-2013, 05:30 PM
BaronGrackle BaronGrackle is offline

Echo of the Past
BaronGrackle's Avatar
Join Date: May 2012
Location: Texas, USA
Posts: 10,545

Default

Quote:
Originally Posted by Volkrin View Post
and the mantid have slaves and a rather broad definition of the word "food."
Hmm. Worker units that also count toward a tiny amount of food supply?
__________________
"The hourglass also measures time, true? Yet here you never know which particle of sand will move from the upper half to the lower half at any instant. Were you to number the sands, the order would be slightly different each time. But the end result is always the same—all the sand has moved from the top to the bottom. What order it happens in does not matter."
-Medivh

"I've spent my life studying the timeways. If you try to count and compare blades of grass, you'll drive yourself mad."
-Kairozdormu
Reply With Quote
  #12  
Old 04-04-2013, 09:12 PM
Revenant Revenant is offline

Revenant - Moderator
Revenant's Avatar
Join Date: Sep 2009
Posts: 7,981

Default

I really think that the RPG books and various other Easter eggs gave enough to the pandaren to finish the fake RTS unit list. The high elves, naga, blood elves, draenei, and underworld minions (from the demo/custom campaign) all got separate tech-trees... sort of. And demons and goblins were cut. Why no pandas back then?

I will give my head canon unit list made from dubiously canon (but official) bits later.
__________________
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 01:27 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.