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#1
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Last edited by HalfElfDragon : 04-12-2012 at 06:41 PM. Reason: this is the 100th thread in the StarCraft subforum |
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#2
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![]() Join Date: Apr 2007
Location: New York
Posts: 26,522
BattleTag: Omacron#1477
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Dustin has terrible, terrible taste in music.
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#3
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![]() Arch-Druid Join Date: Jul 2008
Posts: 1,171
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P Vs Z
http://www.youtube.com/watch?v=NUgXg...feature=relmfu T Vs Z http://www.youtube.com/watch?v=Z-tNF...feature=relmfu Some Heart of the Swarm Alpha matches, shown at Blizzard. The new units are really awesome. |
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#4
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![]() Elune Join Date: Jan 2011
Location: Stromgarde
Posts: 6,253
BattleTag: Erthad #1438
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Zerg looks scary. Charging Ultras and pulling Vipers is going to kill everything.
The matches are obviously staged. ![]() And why haven't the Warhounds gotten a cool model yet!? It's soooooo hideous. |
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#5
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![]() Elune Join Date: Jul 2007
Location: Spain
Posts: 11,570
BattleTag: Lonami#2916
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First, they say they won'y put lurker in-game because they don't like recycling (no matter the unit was cut off the campaign, so it only appears on custom maps).
Then, they recycle campaign's vulture's spider mine. I want my lurker, Blizzard.
__________________
![]() Metzen: They are one of the ancient races of Northrend that we haven't spoken of before... because we hadn't made them up before. (laughter) ~Main: Expansion theorycrafting, Expansions list, The Age of Nightmare, Empire of the Tides (coming soon)~ ~Fan ficton: Anachronos Journey: The Timeless Heir~ ~Geography of continents series: Old Kalimdor (original), Pandaria~ ~Locations as zones series: Azjol-Nerub, Barrow Deeps, Zul'Aman, Demon Hunter zone, Caverns of Time~ |
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#6
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![]() Join Date: Apr 2007
Location: New York
Posts: 26,522
BattleTag: Omacron#1477
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You never do stop complaining, do you?
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#7
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![]() Elune Join Date: Jul 2007
Location: Spain
Posts: 11,570
BattleTag: Lonami#2916
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While I sleep.
There, I just dream-complain. Now seriously, zerg need a long range anti-armor unit. Right now, it's either the infestor's fungal growth (which isn't long range, so long range units laugh at his 150 gas face) or spamming broodlings, zerglings or hydralisks and hope splash doesn't rape them. The Viper will help against big armored units like tanks and colossi, but common armored units like stalkers and marauders have no decent counter from zerg, aside from the already mentioned fg and massed light units. The lurker would fix this perfectly, while giving zerg their first unit that could attack actively while cloaked (they have none now, and the baneling attacks passively (no move + no range = passive)). But yeah, you won't understand any of this unless you play league usually (and in a decent level).
__________________
![]() Metzen: They are one of the ancient races of Northrend that we haven't spoken of before... because we hadn't made them up before. (laughter) ~Main: Expansion theorycrafting, Expansions list, The Age of Nightmare, Empire of the Tides (coming soon)~ ~Fan ficton: Anachronos Journey: The Timeless Heir~ ~Geography of continents series: Old Kalimdor (original), Pandaria~ ~Locations as zones series: Azjol-Nerub, Barrow Deeps, Zul'Aman, Demon Hunter zone, Caverns of Time~ |
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#8
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![]() Site Staff - Moderator Join Date: Sep 2006
Posts: 8,304
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The Swarm Host is the new Lurker.
And the Lurker was never an anti-armored unit (except briefly in the SC2 beta), and it has a splash attack. it wouldn't make a good anti-armored unit... and er... yeah, Hydralisks and Zerglings counter Stalkers and Marauders fine. Especially with Fungal Growth support which is long-range. (Well longer-range than the Stalkers and Marauders.) Besides that... uhh... the new mine ISN'T just the SC1 spider-mine. Quote:
I don't see why they'd need to stage them.
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My father was killed by a coward's poison and the wrath of Hellscream...! WHAT CHANCE HAVE YOU!!? Last edited by Aldrius : 06-15-2012 at 01:38 PM. |
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#9
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![]() Site Staff - Moderator Join Date: Sep 2006
Posts: 1,978
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The "spider-mine" will surely get a new model anyway. It doesn't have any team color as far as I can tell.
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I am handclaw and this is my favorite thread on Scrolls of Lore!... oh wait, nope... Just another bitching thread. |
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#10
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![]() Elune Join Date: Jan 2011
Location: Stromgarde
Posts: 6,253
BattleTag: Erthad #1438
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Because they were just showcasing the new units, the Terran player didn't even try to counter the Vipers, not a single Viking was made.
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#11
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![]() Site Staff - Moderator Join Date: Sep 2006
Posts: 1,978
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And yet, the warhound has been not seen.
__________________
I am handclaw and this is my favorite thread on Scrolls of Lore!... oh wait, nope... Just another bitching thread. |
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#12
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![]() Elune Join Date: Jan 2011
Location: Stromgarde
Posts: 6,253
BattleTag: Erthad #1438
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Because it has no use vs Zerg. They were trying to show what the units would be used for.
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#13
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![]() Site Staff - Moderator Join Date: Sep 2006
Posts: 1,978
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So why didn't they make one match where they could have been used?
Widow Mines, Warhounds and Combat Hellions are all viable against protoss afaik. ;PYou know, if it is staged, they can prepare stuff from beforehand. So they could have choosen two matchups where all units could have been shown.
__________________
I am handclaw and this is my favorite thread on Scrolls of Lore!... oh wait, nope... Just another bitching thread. |
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#14
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![]() Elune Join Date: Jan 2011
Location: Stromgarde
Posts: 6,253
BattleTag: Erthad #1438
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Quote:
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#15
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![]() Elune Join Date: Jul 2007
Location: Spain
Posts: 11,570
BattleTag: Lonami#2916
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Quote:
And that's not splash, it's line AOE, like the hellion's attack. Don't mix them. Your "fungal is good" gets screwed against tanks and colossi, that exterminate those units outranging the fungal growth. Marauders and Stalkers never go alone unless it's harass or a bronze match. The swarm host isn't the new lurker because it doesn't attack, it spawns melee units that have to run to the enemy. I would love to see how you attack a cliff with swarm hosts; oh, you can't. Also, I was saying the mine has the model from the vulture's spider mine of the WoL campaign, not that it shares the mechanic.
__________________
![]() Metzen: They are one of the ancient races of Northrend that we haven't spoken of before... because we hadn't made them up before. (laughter) ~Main: Expansion theorycrafting, Expansions list, The Age of Nightmare, Empire of the Tides (coming soon)~ ~Fan ficton: Anachronos Journey: The Timeless Heir~ ~Geography of continents series: Old Kalimdor (original), Pandaria~ ~Locations as zones series: Azjol-Nerub, Barrow Deeps, Zul'Aman, Demon Hunter zone, Caverns of Time~ |
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#16
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![]() Priestess of the Moon Join Date: Nov 2008
Posts: 503
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Wouldn't tanks blow up lurkers anyway? All that happens is that Terran players would have to save energy for scanner sweep rather than spam mulemulemulemulemule.
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#17
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![]() Elune Join Date: Jul 2007
Location: Spain
Posts: 11,570
BattleTag: Lonami#2916
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Quote:
And in any case, even if they killed each other easily, it would be better than current "always lose" situations.
__________________
![]() Metzen: They are one of the ancient races of Northrend that we haven't spoken of before... because we hadn't made them up before. (laughter) ~Main: Expansion theorycrafting, Expansions list, The Age of Nightmare, Empire of the Tides (coming soon)~ ~Fan ficton: Anachronos Journey: The Timeless Heir~ ~Geography of continents series: Old Kalimdor (original), Pandaria~ ~Locations as zones series: Azjol-Nerub, Barrow Deeps, Zul'Aman, Demon Hunter zone, Caverns of Time~ |
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#18
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![]() Elune Join Date: Jan 2011
Location: Stromgarde
Posts: 6,253
BattleTag: Erthad #1438
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Tanks don't need more counters. Vipers are great, Anything more will make tanks useless.
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#19
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![]() Site Staff - Moderator Join Date: Sep 2006
Posts: 8,304
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Quote:
I like the Lurker, but the Swarm Host is new, fills a lot of the same criteria and has a very Zerg-like mechanic. Quote:
Quote:
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It's very similar to a Lurker. It attacks while burrowed, it's got a strong ranged attack (the units the Swarm Host spawns are pretty strong), it's an armored artillery unit. Regardless... Lurkers woudln't be good against Tanks or Colossi. They're too cumbersome. The Viper is the best answer to those units. And then the Swarm Host is good against Marauders and Stalkers. Quote:
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I wouldn't confuse him being a bad player with the game being staged personally. But it could be staged, I just don't see why they'd need to do that.
__________________
My father was killed by a coward's poison and the wrath of Hellscream...! WHAT CHANCE HAVE YOU!!? |
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#20
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![]() Elune Join Date: Jan 2011
Location: Stromgarde
Posts: 6,253
BattleTag: Erthad #1438
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Vikings could snipe the Vipers and then the tanks could mop up the Hydras.
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#21
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![]() Site Staff - Moderator Join Date: Sep 2006
Posts: 8,304
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Quote:
I'm just saying, there are reasons not to do it other than 'the game was fixed.' Plus, tanks don't counter Hydras that well out in the open.
__________________
My father was killed by a coward's poison and the wrath of Hellscream...! WHAT CHANCE HAVE YOU!!? |
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#22
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![]() Elune Join Date: Jul 2007
Location: Spain
Posts: 11,570
BattleTag: Lonami#2916
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Tanks rape the shit out of any light or heavy unit, which covers pretty much any land unit. If you matched tanks vs hydralisks with the same money cost, hydras would get raped.
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To start with 90% of all base entrances are in a cliff level above normal ground. If that's not attacking between different cliff levels, I don't know what it is. And people avoid fighting in the open (unless they can a+move the shit out of their opponents), they always stand at bottlenecks or ramps. Quote:
Locusts have the same role as the zergling, only that they are short-ranged and expendable. They let you "suicide zerglings" without wasting any money on actual zerglings. Quote:
.Vikings outrange hydralisks, and you're supposed to stay away from them. Viking are needed against vipers and brood lords.
__________________
![]() Metzen: They are one of the ancient races of Northrend that we haven't spoken of before... because we hadn't made them up before. (laughter) ~Main: Expansion theorycrafting, Expansions list, The Age of Nightmare, Empire of the Tides (coming soon)~ ~Fan ficton: Anachronos Journey: The Timeless Heir~ ~Geography of continents series: Old Kalimdor (original), Pandaria~ ~Locations as zones series: Azjol-Nerub, Barrow Deeps, Zul'Aman, Demon Hunter zone, Caverns of Time~ |
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#23
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![]() Site Staff - Moderator Join Date: Sep 2006
Posts: 1,978
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By the way, I am not that content with the warhound so far. Like the tempest, I think it is quite bland mechanicwise...
I actually like the suggestion of someone from sclegacy to blend in the mechanics of the warhound into the tankmode of the siege tank. Giving the tankmode actually a real purpose, imo.
__________________
I am handclaw and this is my favorite thread on Scrolls of Lore!... oh wait, nope... Just another bitching thread. |
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#24
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![]() Elune Join Date: Jan 2011
Location: Stromgarde
Posts: 6,253
BattleTag: Erthad #1438
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Quote:
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#25
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![]() Elune Join Date: Jul 2007
Location: Spain
Posts: 11,570
BattleTag: Lonami#2916
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Quote:
The problem of tank mode is marauders, thor and other already take that role, unfortunately.
__________________
![]() Metzen: They are one of the ancient races of Northrend that we haven't spoken of before... because we hadn't made them up before. (laughter) ~Main: Expansion theorycrafting, Expansions list, The Age of Nightmare, Empire of the Tides (coming soon)~ ~Fan ficton: Anachronos Journey: The Timeless Heir~ ~Geography of continents series: Old Kalimdor (original), Pandaria~ ~Locations as zones series: Azjol-Nerub, Barrow Deeps, Zul'Aman, Demon Hunter zone, Caverns of Time~ |
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