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Old 04-10-2012, 06:07 PM
Leviathon Leviathon is offline

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Default Azeroth Without DrawDistance


Last edited by Leviathon; 04-10-2012 at 06:10 PM..
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Old 04-10-2012, 06:12 PM
Sonneillon Sonneillon is offline

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Very neat... why does ICC show instance ICC?
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Old 04-10-2012, 06:21 PM
Leviathon Leviathon is offline

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Decided to mess with the program myself.



The program is WoW Machinima Tool and he's currently working on an update for MoP's Beta.
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Old 04-10-2012, 06:23 PM
HalfElfDragon HalfElfDragon is offline

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Old 04-10-2012, 06:23 PM
Sonneillon Sonneillon is offline

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God those zone boarders are hideous, Blizzard should have ALWAYS done subtle gradual blending.
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Old 04-10-2012, 06:26 PM
Lord Grimtale Lord Grimtale is offline

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It shines... so brightly.
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Old 04-10-2012, 06:26 PM
Leviathon Leviathon is offline

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Quote:
Originally Posted by Sonneillon View Post
God those zone boarders are hideous, Blizzard should have ALWAYS done subtle gradual blending.
Well obviously you'd never see them in this type of way.





Also isn't a very feasible way to really play although you could get away with a view distance of around 4000 with little lag but beyond that it really strains your processor.
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Old 04-10-2012, 06:30 PM
Leviathon Leviathon is offline

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Can also change the lighting and things like skyboxes.

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Old 04-10-2012, 06:34 PM
Erthad Erthad is offline

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Old 04-10-2012, 06:36 PM
Mutterscrawl Mutterscrawl is offline

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Damn that fire elemental is SO big.
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Old 04-10-2012, 06:44 PM
Lord Grimtale Lord Grimtale is offline

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Old 04-11-2012, 02:43 AM
Lon-ami Lon-ami is offline

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Originally Posted by Leviathon View Post
Interesting. Azeroth looks too small, lol.

It's good they managed to create something like this, MapViewer crashed when you forced it with great distances.
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Old 04-11-2012, 03:11 AM
Omacron Omacron is offline


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M-m-m-my Sharona!
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Old 04-11-2012, 03:23 AM
Cemotucu Cemotucu is online now

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Quote:
Originally Posted by Lon-ami View Post
Interesting. Azeroth looks too small, lol.
Totally agree. And things like Dalaran seem too big for their zones. Cities are stupidly big compred to the zones. :/

Oh and this showed that the best zone progression is the one in human lands: Duskwood, Elwynn and Westfall. Just... perfect.
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Old 04-11-2012, 03:34 AM
Omacron Omacron is offline


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Duskwood looks like it's covered in rotting broccoli.
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Old 04-11-2012, 04:02 AM
Arakiba Arakiba is online now

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Wow, Teldrassil really is just a stump. Its so amusing, seeing it that way.
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Old 04-11-2012, 08:11 AM
Mandrabel Mandrabel is offline

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Quote:
Originally Posted by Arakiba View Post
Wow, Teldrassil really is just a stump. Its so amusing, seeing it that way.
Yeah, you don't quite realize what "failed world tree" means until you see it like that.
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Old 04-11-2012, 08:38 AM
Magistrix Verdande Magistrix Verdande is offline

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Does this work in the TBC-zones? On un-flyable zones in general?

I'm very interested in what Quel'thalas might look like.
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Old 04-11-2012, 09:06 AM
Mandrabel Mandrabel is offline

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Quote:
Originally Posted by Magistrix Verdande View Post
Does this work in the TBC-zones? On un-flyable zones in general?

I'm very interested in what Quel'thalas might look like.
It was used in Hellfire and you can see QT and Azuremyst off beyond the Dark Portal. It looks really lazy.


EDIT: http://i.imgur.com/NCcukh.jpg
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Old 04-11-2012, 11:40 AM
spidey1980 spidey1980 is offline

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Those night shots make me long for an actual night in the game.
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  #21  
Old 04-13-2012, 10:13 AM
Ovid09 Ovid09 is offline

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I had really hoped that Cataclysm might give Blizzard an opportunity to fix the awful boundaries they use in-game (rectangular walls of mountain round 80% of the zones). The three reasons, to my mind, why they were there in the first place was:

1. We couldn't see much from the ground, it didn't matter.
2. To make sure low-levelled players didn't stray over an open boarder into some high-level zone (i.e. Tirisfal > EPL, the Bulwark made sure that, at the very least, you were aware you were crossing into some new area).
3. To save time, from a design perspective: you don't have to blend two distinctive zones together, or work to make them form a continuous landscape, you can just create each one as a stand alone piece and then fix them together.

Reasons 1 and 2 were, obviously, removed as issues in Cataclysm: we could fly, so the clumsy boarders are painfully obvious and the new level flow means, generally, there aren't nearly so many big, sudden jumps up in levels. Even, arguably, 3 shouldn't have been an issue anymore, after all, Blizzard didn't actually redesign that much of the environment of the zones (some, admittedly, were drastically changed, but if we're talking generally about big features: lakes, mountains, forests, and the like; these largely remained unchanged), so I had hoped they spend a little time making the landscape fit together a little more naturally (Northrend, as a general rule, did a much nicer job of it and Outland was a step in the right direction). But it seems this was one 'design philosophy' which wasn't brought into Cata.

Sorry for the mini-rant... It's just something which I've always thought has looked hideous and really damaged any attempt to view Azeroth as a geographically realistic setting.
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  #22  
Old 04-13-2012, 10:50 AM
Cantus Cantus is offline

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Quote:
Originally Posted by Ovid09 View Post
I had really hoped that Cataclysm might give Blizzard an opportunity to fix the awful boundaries they use in-game (rectangular walls of mountain round 80% of the zones). The three reasons, to my mind, why they were there in the first place was:

1. We couldn't see much from the ground, it didn't matter.
2. To make sure low-levelled players didn't stray over an open boarder into some high-level zone (i.e. Tirisfal > EPL, the Bulwark made sure that, at the very least, you were aware you were crossing into some new area).
3. To save time, from a design perspective: you don't have to blend two distinctive zones together, or work to make them form a continuous landscape, you can just create each one as a stand alone piece and then fix them together.

Reasons 1 and 2 were, obviously, removed as issues in Cataclysm: we could fly, so the clumsy boarders are painfully obvious and the new level flow means, generally, there aren't nearly so many big, sudden jumps up in levels. Even, arguably, 3 shouldn't have been an issue anymore, after all, Blizzard didn't actually redesign that much of the environment of the zones (some, admittedly, were drastically changed, but if we're talking generally about big features: lakes, mountains, forests, and the like; these largely remained unchanged), so I had hoped they spend a little time making the landscape fit together a little more naturally (Northrend, as a general rule, did a much nicer job of it and Outland was a step in the right direction). But it seems this was one 'design philosophy' which wasn't brought into Cata.

Sorry for the mini-rant... It's just something which I've always thought has looked hideous and really damaged any attempt to view Azeroth as a geographically realistic setting.
It is a hideous and damaged setting, and you're right that the designers shouldn't be taking the lazy way out. However, you have to remember that blending zones is much more difficult than you'd think. When you blend a zone as a designer, you have to make sure that it's distinctive enough across areas that not only are players given sense that it's a new zone, but also that it's not a monotonous stretch of forest or desert.

One thing we can do is help give designers feedback to work with that complete the two above missions. If you can help (through suggestions) increase the sense of player realism without reducing player use of the area, you'll help improve the game world for yourself and others.

Also, in terms of lore/canon, you can always say that the Cataclysm was only the start of Deathwing's plans, and that Azeroth is still in a state of geologic flux, giving more room to change the world even after the initial changes hit.
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  #23  
Old 04-13-2012, 11:00 AM
Leviathon Leviathon is offline

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They actually did improve the zone transitions quite a bit in Cata for the old world zones but they really should have removed many of the excessive mountains.
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  #24  
Old 04-13-2012, 11:27 AM
Mshadowz Mshadowz is offline

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They NEED to add this lighting as a switch in the interface, like "Real world night" or something, and make nighttime dark like that. Make it a switch so whiners don't whine, and you now have a whole new realistic and badass artistic set to your game. Stormwind gate with that nighting is breathtaking.
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