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#76
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![]() Join Date: Apr 2007
Location: New York
Posts: 26,721
BattleTag: Omacron#1477
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Let's be realistic: the only time they'd ever have to flag a zone is during an expansion's launch when people swarm the start zones (So in this case, Wandering Isle and Jade Forest), and maaaaybe the first few weeks after a patch in a zone that has a new daily hub. After a month it'll be a non issue.
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#77
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![]() Elune Join Date: Oct 2009
Posts: 12,710
BattleTag: Leviathonlx#1820
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#78
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![]() Join Date: Apr 2007
Location: New York
Posts: 26,721
BattleTag: Omacron#1477
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I was supporting the fact that it's great, some people are butthurt about it for some reason
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#79
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![]() Arch-Druid Join Date: Jul 2010
Location: Australia
Posts: 1,437
BattleTag: Lyvef1re#1109
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This is under Blizzards control though so I hardly see the issues potential in Wow. tl:dr: Idiots assuming the worst.
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#80
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![]() Loremaster Join Date: Jan 2006
Posts: 5,047
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I wonder if the ability to distribute players to instanced "copies" of zones could lead to an eventual end to the dual-entry-level zones they've utilized since WotLK. If they can use an instancing mechanism to temporarily split the localized players and thereby lessen overpopulation-based performance issues, they might theoretically go back to funneling everyone through a single starter zone again like we had back in Hellfire Peninsula instead of providing two same-level zones at the start to spread us out during the early expansion rush.
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#81
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![]() Arch-Druid Join Date: Jul 2010
Location: Australia
Posts: 1,437
BattleTag: Lyvef1re#1109
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If not then this could also alleviate issues like Toc being forced to be in Icecrowne because of Dalarans server strain.
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#82
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![]() Loremaster Join Date: Jan 2006
Posts: 5,047
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Well, they do specifically cite one of the functions being the alleviation of zone overpopulation problems. It isn't exactly made clear whether that's simply a reference to player numbers in new zones overwhelming mob and quest objective spawns, or if it also includes the performance issues that stem from so many people being in one zone at the same time.
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#83
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![]() The Digger Join Date: Aug 2009
Location: Here
Posts: 6,468
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There's more reason to keep the dual starter zones than just server load. They provide for variety when leveling alts too, which is really nice when you're going through a given range for the umpteenth time.
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#84
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![]() Eternal Join Date: Jun 2007
Location: Sweden!
Posts: 3,846
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but Jade Forest is already the only entry zone in MoP?
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#85
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![]() Elune Join Date: Oct 2009
Posts: 12,710
BattleTag: Leviathonlx#1820
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We get choices later in questing with Valley/Krasarang and Townlong/Dread Wastes. Every zone has tons of optional quests as well.
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#86
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Volkrin! YES! I loved that in Wrath I could do different zones than I did with the last toon I played through it with. Cata failed to include a second 84-85 zone, though.
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#87
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![]() The Digger Join Date: Aug 2009
Location: Here
Posts: 6,468
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Tell me about it. I can't stand going through Deepholm. Admittedly that's primarily because my lung imploded the night that zone was released on the alpha and I still can't do the Alliance airship quests without my chest aching, but whatever the reason choice would be nice.
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#88
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![]() Eternal Join Date: Feb 2010
Posts: 4,701
BattleTag: Rotal#2589
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Nope. It's called Uldum. If you do all zones before it you're 85 LONG before you even finish the Rammelkatzen-questline.
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#89
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![]() Elune Join Date: Jan 2012
Posts: 6,404
BattleTag: Millenia#1386
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Well, far as I understand, there's only one entry zone in Pandaria, no? Or, at least you're shunted to one zone, and have to trek your way to the other if you want an alternative path. right?
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#90
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You misunderstand. It has always taken three zones for me to get to 85. Cataclysm only includes five new leveling zones. Leveling with two characters, I'm going to have to repeat a zone.
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