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#151
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![]() Elune Join Date: Jan 2012
Posts: 6,423
BattleTag: Millenia#1386
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1) You can't win. 2) You can't break even. 3) You can't leave the game. Quote:
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#152
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![]() Loremaster Join Date: May 2006
Posts: 6,444
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Again, why do you raid? If it is the challenge, why not turn off the debuff? Why is a few more guilds attempting it with the debuff a slight versus you and what you accomplished? Should I get mad that I got my T2 back in vanilla but now some paladin solo farms it? No, I don't, because after I beat the challenge I move on and don't care how others beat it. I got the Headless Horseman Mount before they added the daily queue system, I don't scream now that 100s more got the mount. Quote:
Again, this comes down to what I feel is the fundamental problem. It's not about challenge. If the game was about challenge you can make the game challenging outside of what Blizzard programs for you. You can fight a raid in blue gear. You can turn off the debuff in Demon Soul. Hell, you can even try attacking the fight with less people. The problem is "hardcore" players don't do that. They UTILIZE every advantage open to them and then cry that those advantages exist. Many of the first hardcore players are the first to find exploits to trivialize encounters if possible, even getting some world first runners banned in the past from cheapness. No, in the end it always comes down to the prestige. The idea that you did something few others could do, and I will never understand it. Whenever I see someone complain about how easy stuff is, I always imagine a guy climbing a tree to get his frisbee. He does it, feels all great about himself and flexes off to all the people in the park. The next day he returns to see another guy getting his frisbee out of the same tree with a cherrypicker (one of those lift machines), grumbling how easy the other guy had it since he didn't need to climb it. Later on he loses his frisbee again, has the option of climbing the tree again like before, but then uses the same cherrypicker that the other guy used. Why? Because it was easier to get what he wanted, and it was not "fair" that he worked harder for the goal yesterday. Maybe you are not like that, but then I have to ask... Do you use the debuff during hard modes?
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Last edited by ScytheRexx : 07-09-2012 at 11:48 AM. |
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#153
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![]() (╯°□°)╯︵ ┻━┻ Get Off My Lawn! Join Date: Feb 2009
Location: Get off my lawn!
Posts: 13,552
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The best strategy is to have all your guildies camp fishing holes and fish out of the holes that other contestants fish from, thus reducing the number of fish they can catch. And, God help you if you're on a pvp realm. The Northrend version is completely random. Which is annoying, but also at least a little more fair, if you don't happen to belong to a guild full of jackasses with nothing better to do on Sunday morning. |
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#154
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![]() Elune Join Date: Oct 2009
Posts: 12,710
BattleTag: Leviathonlx#1820
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But yea I dislike hard modes. It's basically the same thing again but with more HP and damage while in TBC I actually had to take a month to down a boss. Plus it felt so incredibly rewarding when we beat Kael'thas pre nerf and went into T6 becoming one of the top guilds. Course then the guild suffered from the GM/MT selling his account and the officers that took over not being good enough leaders which lead to the guild falling apart. But I also disliked how attunements basically meant that if you were a top guild you had to poach people from other top guilds or just hope you got apps that were already attuned since unless they were a friend or a class you really needed you turned them down. I at least was lucky enough that I just was able to go back to my old server and raid with my friends in another top guild doing Sunwell until I could no longer raid EST times. I think hard modes would be better if they all fully changed the fight and none were the lazy mode designer version of 'hey that boss has 20 million more hp and hits twice as hard and that's all'. Hard modes can feel rewarding as well as long as they are done right which Blizzard seems to have a hard time doing. You beat Spine expecting something similar to LK and end up fighting a hard mode that's basically the same exact fight with 1 new pointless mechanic which is boring as can be since the DW fight sucked so much and was 1 giant dropped opportunity for a actual epic fight. That and I thought the entire instances premise was stupid and didn't feel one bit like it was almost the end of the world between the terrible voiceacting and the lack of any good scripting (and I still think the whole Thrall thing was stupid). Last edited by Leviathon : 07-09-2012 at 11:59 AM. |
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#155
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![]() Site Staff - Moderator Join Date: Apr 2010
Posts: 7,098
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No, the objective of a competition is to find a winner. You shouldn't be trying for Salty if you don't have what it takes to fish in the big league (time, skill and luck).
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#156
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![]() Join Date: Apr 2007
Location: New York
Posts: 26,728
BattleTag: Omacron#1477
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Welcome to the Salty spittoon, how tough are ya?
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#157
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![]() Loremaster Join Date: May 2006
Posts: 6,444
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I would be Salty if I could win won of them, but I can never seem to get the damn shark! (I refuse to do the STV one on my PVP server)
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#158
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![]() (╯°□°)╯︵ ┻━┻ Get Off My Lawn! Join Date: Feb 2009
Location: Get off my lawn!
Posts: 13,552
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Like I said, the STV contest is about douchebaggery more than time, skill, and luck.
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#159
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![]() Arch-Druid Join Date: Jul 2010
Location: Australia
Posts: 1,437
BattleTag: Lyvef1re#1109
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My simple opinion on said guilds is that they are not hard modes target audience and thus should not be the ones being catered too. If they want to give it a shot then that's great! Maybe they will get the same victory rush I used to get killing tough shit. If not then Wow has plenty of other avenues to amuse yourself, even more-so in Mists. Quote:
This is a fake choice for the vast majority of raiders out there, nobody wants to do something the hard way when there's an easier alternate available. It would be like choosing to hike to work when you have a car.As for your T2/Headless Horseman mount question: I'll get to it a bit later. Quote:
Yes arena gear is earnt by flopping through the battlegrounds but thats besides the point. You aren't getting a 2200 rating unless you get in that arena and work for it. It does not become easier over time to get a 2200 rating. I would have no problem with the average player having access to hard-core dragonsoul gear when its irrelevant, he'd only use it for transmog anyway. Quote:
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I have it. I used to ride my warbear all the time throughout BC because my guild was the only one that could clear the timed run. Eventually some other guilds cracked it and the mount was everywhere. I stopped using mine as a result. I now use it again now since overtime it has once again become rare. Some people will agree with that but most won't and ultimately neither side is going to change. Its just how I feel. Quote:
In the end I believe we're just off different mindsets on this issue. Theres a reason these debates have lasted years on the official forums.
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#160
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![]() Arch-Druid Join Date: Jan 2009
Posts: 1,354
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The tactic on my realm was to bring along 10 mates with mammoths to sit in the pools other people tried to use.
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#161
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![]() Elune Join Date: Oct 2009
Posts: 12,710
BattleTag: Leviathonlx#1820
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#162
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![]() Arch-Druid Join Date: Jul 2008
Posts: 1,179
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Well, my tactic to win the Kalu'ak Fishing derby was to do it when everybody was playing Diablo III.
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#163
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![]() Elune Join Date: May 2012
Location: Texas, USA
Posts: 5,469
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^^ Game endings/storylines, if present, can render that comic null.
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The Curse of Monkey Island - Part III |
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#164
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![]() Elune Join Date: Oct 2009
Posts: 12,710
BattleTag: Leviathonlx#1820
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Story based MMO's sound neat but that has yet to really succeed that well usually since other areas of the game suffer in turn (TSW and ToR). Partly since the developers cannot make content as fast as it's consumed.
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#165
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![]() Join Date: Sep 2006
Posts: 2,012
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I remember how I almost won the STV one fair and square, but then I had problems with my computer lagging right when I teleported to Booty Bay, and so I missed it by mere seconds.... *grumbles*
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I am handclaw and this is my favorite thread on Scrolls of Lore!... oh wait, nope... Just another bitching thread. |
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#166
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![]() Loremaster Join Date: May 2006
Posts: 6,444
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[quote=Zeus;517389]I'd like a source for that Blizzard statement if you could find it. Would broaden my knowledge on the issue.
It would take some time, so I would have to do it later. It's hinted a bit in the bit post done recently about content consumption though, with heroics raids being considered "the end". Quote:
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Can you prove that with data?. For some reason it's relatively common to have this perception that, because something is easier than before, everyone is getting it, and it's not true. The cold reality is that there're many raiding guilds that won't even see Spine Heroic before Mists of Pandaria is released (the skill difference between those guilds and the Top 200 in the world is THAT big). Quote:
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I just dislike people arguing "challenge" when, based on the evidence from hardcore guilds, it's less about the challenge and more about the epeen and loot. I mean look at the best guilds, they fight for world first because it makes them famous, not because of the difficulty. Many big guilds have even been banned for attempting encounter breaking bugs, like the Lich King bomb exploit. I just can't take those that argue challenges seriously because most of them do anything they can to remove the challenge, utilize the crutches handed out to make the content easier, and then rage for hours about how boring everything is. In the end, whatever they decided to do with hard modes won't matter to me. I never plan to do hard modes because I don't give this game enough stock to turn it into a second job with schedules, clockwork rotations, and applications. That is not what makes the game fun to me, no matter what it is I kill.
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#167
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![]() Elune Join Date: Apr 2011
Location: Portland, Oregon
Posts: 8,060
BattleTag: CptCarrot #1688
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That is true, mount farming (TLPD and friends) will take a beating too.
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#168
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![]() Demon Hunter Join Date: Jan 2011
Posts: 439
BattleTag: ask#1111
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I got it on two toons, winning the STV tourney for both. Did it solo, too, nobody else helping out (well, for the second one I was 2 boxing for Crusader Aura). Only a mid-pop realm, but there were a fair number of participants both times.
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#169
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![]() Arch-Druid Join Date: Jul 2011
Posts: 1,012
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Normals shouldn't be balanced around LFR equipment, they should be tuned around the last tier's normal equipment, and likewise with heroic. As for heroic nerfs, nerfs you can turn on and off are fine by me though I think the achievement should count only for playing it at the hardest mode. Heroic raiding can have some fun experiences (the additional laughs in BWD being the big one) but the best hard mode was Ulduar where you could turn it on for individual bosses. The problem is only a very very small number of people actually succeeded in hardmode raiding before nerfs, and once they have done it, they've done it. Everyone else will work to a certain point whereupon they can not do any more and then they will simply quit. Quitting is the worst that can happen, so the dungeon is retuned to be a bit more forgiving. All that means is that maybe a select number of deaths can be tolerated and still allow the group to finish without wiping everyone. My question to you is, what does it matter to the world first type? The very few who actually would finish these dungeons if they were never nerfed? That other people can eventually finish them when nerfed doesn't matter because they had their moment of glory already. Nerfs will not stop the world's top guilds from blasting through everything and getting world first, just because they can gloat over it for six weeks instead of four months. The top guilds will not simply wait until the nerfs take effect, they will still go do their thing. All it means is that the people who are NOT in top guilds won't hit a wall and be unable to finish the dungeon until the next tier of content renders any challenge obsolete anyway. Quote:
Far, far more people would whine about never being able to kill the Lich King after spending an entire damn expansion waging a war against him on all fronts, simply because they aren't in a raid group or able to succeed in a raid environment (playing for hours several days a week, surviving challenging boss mechanics, group politics, etc.) If you've run out of room for alts, you're probably fine. Last edited by Jiwat : 07-11-2012 at 06:54 AM. |
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#170
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![]() Loremaster Join Date: May 2006
Posts: 6,444
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They should make a new Feat of Strength, one with a title reward and a mount, that can be achieved if you kill all bosses, without the buff, in a single lockout, without dying. Much like Immortal and Undying. To keep it exclusive the title will be removed when the raid is no longer current. All the other ones should remain the same. Give the hardcore their chance to have something for the prestige, the rest of the instance will be weakened so those "quasi-casuals" can beat it for the loot.
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#171
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![]() Arch-Druid Join Date: Jul 2011
Posts: 1,012
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I'm fine with giving people a feat of strength for a full raid clear at the hardest difficulty, but Blizzard shies away from limited time high skill rewards like titles and mounts after the Ahn'Qiraj mount.
They like all actual rewards (titles, mounts, etc) to be collectable even after they've been outgeared long enough to no longer be challenging. A feat of strength is fine because it comes with an Unlocked date added to it (meaning you can tell if it was gained when the content was new or not) and can be linked to in chat if anyone wants to show off. Restricted titles, mounts, etc are the kind of epeen "let me show you how good I am even though you never asked" thing big babies want but aren't going to get. |
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#172
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![]() Loremaster Join Date: May 2006
Posts: 6,444
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I like collecting mounts so I am fine not having a super-duper hard mode one, but I think a title is fair to give up since there is not really any achievement tied to how many titles you earn.
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#173
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![]() Elune Join Date: Apr 2011
Location: Portland, Oregon
Posts: 8,060
BattleTag: CptCarrot #1688
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Black and Plagued Protodrake too.
I like the reducing boss mounts to below 1% droprate when the next expansion hits, I hope they do it again with MoP. It keeps the mount rare if you got it before its drop rate was nerfed, but there is still hope for those who are persistent enough mount farmers. Quote:
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Last edited by Porimlys : 07-11-2012 at 10:37 PM. |
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#174
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![]() Warden Join Date: Oct 2011
Posts: 768
BattleTag: Montoya#1769
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Idea:
Using Cataclysm as a model, you can only do Dragon Soul after completing Firelands on one toon. Once and only once you complete Firelands, your main AND alts get access to End Time/Well of Eternity/Hour of Twilight. So Firelands unlocks both Dragon Soul and the 378 gear availability for your alts. I think that'd still be completing the journey, but letting your alts get in on the action as well.
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"to be disappointed in self is to have trusted in self" |
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#175
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![]() Arch-Druid Join Date: Jul 2010
Location: Australia
Posts: 1,437
BattleTag: Lyvef1re#1109
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As for your second point I quoted, agreed. The rest I've already been through with Scythe. I'm just going to agree to disagree on this. Quote:
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