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  #1  
Old 10-15-2007, 09:14 AM
ScytheRexx ScytheRexx is offline

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Default Favorite Changes in 2.3

It's very strange, because I am more excited about this next patch then I was for the last one, and I really liked the last one. Here are a few of the things I like the most.

Reduced Leveling Time - As someone with 8 alts, this is going to help a ton with finally letting me get some of them up into the near end game. All of them are around the level for Dustwallow too, so I will be able to take advantage of the 60 new quests.

Hunter Upgrades - Arcane Shot Dispell, Improved Traps, DEADZONE REMOVED! It sounds too good to be true. Dispell is going to be hell for non-ret Paladin, as a BM/Survival Hunter my traps are one of my main abilities so the extra damage from my RAP is going to be awesome, and I don't even need to mention why the Deadzone being removed is great, it was the Hunter's biggest weakness.

LW Upgrades - Can't wait to see the new glove enchantments, extra large quivers (money money money) and improved drums. Also glad they made all the drums more accessable, so far the only ones I have are Drums of War and I was hoping to fix that.

Guild Banks - Its going to be nice to have a good interface to see what the guilds has and thus what I can ask to possibly use. I wonder how many people are going to make fake guilds for all the extra space? I am thinking of making one for my alts just so they all could share a massive storage space for all the mats and such I send them.

More Dailies - Daily Quests were probably one of the better ideas to come out of Blizzard, its strange how different grinding can feel if you actually have a goal in front of you. I would never go down into the Nethermine if not for all the Netherwing Dailies and all the gold I can make from them, and also thankfully due to the Dailies I have a easy and plentiful skinning spot (Always a bunch of dead and looted flayers and ravagers down in the Nethermine, its like a Miner walking into a room full of nodes just for you.)

The only thing that would make this extremely awesome would be more farming spots for Motes of Air, why does everything good in LW have to take the hardest primal to farm? Hate it so much.
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  #2  
Old 10-15-2007, 10:17 AM
Timolas Timolas is offline


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Did you say no Deadzone?

...
Seriously?
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Old 10-15-2007, 10:17 AM
Lon-ami Lon-ami is offline

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Yeah, new fast leveling it's great.

But, what do they do, make enemies give more exp or make you need lower exp?

Anyway, anyone would be able to level up faster, and the damned 30-40 would be easier with the new dustwallow content!!

I love too the remaked items. I hated it when a critter form Outland gave better items that Kel'Thuzad.
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  #4  
Old 10-15-2007, 10:33 AM
ScytheRexx ScytheRexx is offline

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Quote:
Originally Posted by Timolas View Post
Did you say no Deadzone?

...
Seriously?
http://forums.worldofwarcraft.com/th...&pageNo=15#281

Quote:
We're planning to shrink the min range on ranged attacks to reduce or eliminate the "dead zone". The only point to the dead zone was to ensure the min range on ranged weapons was enough such that ranged weapon attacks wouldn't be used while also being melee'd (at least by mobs... players have a bit of slush built in).
Quote:
But, what do they do, make enemies give more exp or make you need lower exp?
They did a few changes.

15% Less XP required per level between 20-60. Increased XP from Quests, and Greatly increased XP from quests from 50-60. Extra XP from Instance Elites.

Its going to be a lot faster if you run instances or just do quests. A whole lot faster.

Last edited by ScytheRexx : 10-15-2007 at 10:36 AM.
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Old 10-15-2007, 10:53 AM
Warlock Warlock is offline

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Yeah, I am in the same boat as you. I have a lot of alts in the 30-40 range that I could not stand leveling. That level range is absolutely painful. So I can't wait.

And yes, finally some LWing buffs. That profession has been so ignored. I gotta say too, I'm glad I never went ahead and bought Drums of Speed pattern for the friggin' ~160g+ it was going for. I still think this profession needs a buttload of work, but at least this is a step in the right direction. And I know Blizzard knows too, because they specifically mentioned it in one of the WotLK interviews as something they want to improve.

Also looking forward to the Dailies. I have been looking for SOME information on what they are, but no one friggin' posts that. Only thing I've seen are the new cooking recipe food.

And, little things like this:
Quote:
Corpses that belong to someone in your party, but that you cannot loot will say in the corpse mouseover who has loot rights on that corpse. This will help skinners who want to know who to talk to in order to skin their corpse, as well as master looters when special loot drops on a normal monster. *Everyone will then see that there is a monster that the master looter has loot rights on.
AMEN! There are so many awesome little changes like that in this patch. I'm really excited.
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Old 10-15-2007, 11:03 AM
Kenzuki Kenzuki is offline

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I'm in the same boat as well.

level 34 mage
level 30 shaman
level 30 rogue
level 40 paladin
level 26 druid

This is a godsend to them
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Old 10-15-2007, 11:10 AM
Drirlake Drirlake is offline

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I hope the "Reducing the xp grind" is good as it sounds to be, for all we know they might reduce it just a little and we won't be able to notice the difference.
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Old 10-15-2007, 11:19 AM
Timolas Timolas is offline


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Waw, buffing hunters is an understatement.
I am very pleased.
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  #9  
Old 10-15-2007, 11:33 AM
handclaw handclaw is offline


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My favorite change?

That's my favorite change!
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  #10  
Old 10-15-2007, 11:51 AM
Drz Drz is offline

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Its nice buffs indeed to Hunters and Leveling, i also love the fact their bringing disarming back to this game, it makes so many noob-warriors getting raped by the better ones atleast.

I dislike the fact the good pvp cloaks require heroic badges cuz pvp gear shouldn't require any instancing at all. ;/
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  #11  
Old 10-15-2007, 01:42 PM
Yuber8900 Yuber8900 is offline

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Paladins getting buffs after getting it on the chin every patch since the second incarnation of the overpowered Paladin.
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  #12  
Old 10-15-2007, 01:54 PM
Omacron Omacron is online now


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While I appreciate the leveling boon, I only have on alt that'd benefit from it. I'm actually looking forward to ZA- my guild doesn't have the numbers for Gruul or Mag, and a new raid to break up the monotony of KARA KARA KARA HEROICS KARA KARA sounds nice.
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Old 10-15-2007, 02:44 PM
Drz Drz is offline

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Quote:
Originally Posted by Yuber8900 View Post
Paladins getting buffs after getting it on the chin every patch since the second incarnation of the overpowered Paladin.
If your talking about Retribution Paladin buffs, i wouldn't be overexcited, sure 100% non-dispellable seal is good, 8% more speed than any other class, but still Retri-pala is way too weak for serious arena in my opinion, simply due to vengeance being dispellable and mana being your main source of dps (yes its a source of dps for many classes, but a paladin can't just sit and drink if hes suppose to provide dps).

just my 2 cents. ;/

EDIT: Ofcourse if you just meant by Battleground/fun gametime-playing and not serious arena pvp, its very understandable why your happy about the retri buffs, their good.

Last edited by Drz : 10-15-2007 at 02:48 PM.
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  #14  
Old 10-15-2007, 05:04 PM
ScytheRexx ScytheRexx is offline

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Quote:
Originally Posted by Drz View Post
(yes its a source of dps for many classes, but a paladin can't just sit and drink if hes suppose to provide dps).
What? I don't get this comment.

Every class that uses mana can sit and drink when out of combat, and every class when in combat CAN'T sit and drink. Why can't a Paladin sit and drink when out of combat? I know my Paladin does all the time whether healing or DPSing, since the other casters are often doing it anyways.
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Old 10-16-2007, 02:08 AM
Drz Drz is offline

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Paladin needs to be in melee range to deal damage, if he lets the enemy run away he can go and drink/bandage, I just don't see any use of retribution paladins in arenas. ;/ Disarmable (like all classes next patch, but warriors can have 50% less duration on disarm), their main source of dps is mana which means you can manaburn it (yes this goes to all mana classes aswell), but the thing that really blows for paladins is that you can just dispel their vengeance. ;/

Sure Retri paladins work for duels, world pvp and battlegrounds but i highly doubt in arenas. ;/
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Old 10-16-2007, 06:27 AM
ScytheRexx ScytheRexx is offline

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Quote:
Originally Posted by Drz View Post
Paladin needs to be in melee range to deal damage, if he lets the enemy run away he can go and drink/bandage, I just don't see any use of retribution paladins in arenas.
Who cares if he is in melee? All mana classes can not drink when in combat, and even in PVP you personally have to stop attacking for over five seconds, and not get hit yourself, to even think of drinking, adding any drinking time, and any arena team that lets the mage go off to his little hovel and drink should just take advantage of that and kill the other team while they are one man short. (Or better yet attack the mage while he is alone trying to drink).

Also, the Paladin's main DPS is done through Seals and Judgements, which will be 100% undispellable next patch if you are smart in Ret and get Sanctified Seals, Vindication is being improved to reduce all stats by 15% which means that mage with a huge mana pool or that druid with a lot of health will lose a huge chunk of either stat, plus other debuffs. Don't even get me started on mana effciency, the only way a Paladin should be out of mana is if the entire other team had Priests using manaburns over and over. If you are worried about disarm at least the Paladin can still heal when disarmed, a warrior or rogue has it much worst because they lose the only thing they can do in the arena, DPS, so a smart Paladin disarmed or not will react to the situation better.

If the Paladin is a newb on the other hand and runs around like a chicken with its head cut off after disarmed, then he needs to learn how to play a hybrid.

Last edited by ScytheRexx : 10-16-2007 at 06:31 AM.
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  #17  
Old 10-16-2007, 06:28 AM
Kerrah Kerrah is offline

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Magi don't have mana burn.
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  #18  
Old 10-16-2007, 06:32 AM
ScytheRexx ScytheRexx is offline

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Quote:
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Magi don't have mana burn.
Thanks, I forgot who had it but finally remembered my Priest. Need to play my alts a lot more, been trying to gear up my hunter for Kara.
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Old 10-16-2007, 09:03 AM
Drz Drz is offline

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Quote:
Originally Posted by ScytheRexx View Post
Who cares if he is in melee? All mana classes can not drink when in combat, and even in PVP you personally have to stop attacking for over five seconds, and not get hit yourself, to even think of drinking, adding any drinking time, and any arena team that lets the mage go off to his little hovel and drink should just take advantage of that and kill the other team while they are one man short. (Or better yet attack the mage while he is alone trying to drink).

Also, the Paladin's main DPS is done through Seals and Judgements, which will be 100% undispellable next patch if you are smart in Ret and get Sanctified Seals, Vindication is being improved to reduce all stats by 15% which means that mage with a huge mana pool or that druid with a lot of health will lose a huge chunk of either stat, plus other debuffs. Don't even get me started on mana effciency, the only way a Paladin should be out of mana is if the entire other team had Priests using manaburns over and over. If you are worried about disarm at least the Paladin can still heal when disarmed, a warrior or rogue has it much worst because they lose the only thing they can do in the arena, DPS, so a smart Paladin disarmed or not will react to the situation better.

If the Paladin is a newb on the other hand and runs around like a chicken with its head cut off after disarmed, then he needs to learn how to play a hybrid.
I guess, but i still don't see what a retribution paladin can provide to arena, Seal and Judgement of Command do provide nice damage and 15% run speed (8% more than other classes with minor speed enchant) is decent, but i still don't see why would anyone want a Retribution paladin in an arena team. ;/
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Old 10-16-2007, 09:07 AM
Timolas Timolas is offline


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All I can say is that a lock being able to deplete half my life with the application of his DoTs alone is not amusing.
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Old 10-16-2007, 02:04 PM
ScytheRexx ScytheRexx is offline

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Don't I know it, I was once in Ogri'la standing around when before I could even move I was hit with a warlocks dots. I didn't want to deal with it so I flew away on my mount, only to get 100ft then dying in mid air, went from full life to nothing in just one round of affliction dots, no way to remove them on my hunter.

Needless to say I was pissed.

Warlocks should not be either you die, or you both die, when you fight them.
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Old 10-16-2007, 02:06 PM
Timolas Timolas is offline


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Well said.
Once I flew over Halaa and realised that a lock had stacked up his DoTs on me. I died that time too.
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  #23  
Old 10-16-2007, 04:01 PM
Nephalim Nephalim is offline

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Quote:
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no way to remove them on my hunter.
Purification potion.
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Old 10-17-2007, 08:02 AM
Timolas Timolas is offline


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Purification potion.
Don't think it's worth stacking up on them just for every encounter with a Warlock. Besides he can re-apply them in the time it takes you to fire off an Aimed Shot or do anything worthwhile.
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Old 10-17-2007, 09:16 AM
ScytheRexx ScytheRexx is offline

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Quote:
Originally Posted by Nephalim View Post
Purification potion.

That potion removes a curse, a disease, and a poison.

Corruption is Magic, so it can not be wiped by the potion.

Unstable Affliction is Magic, so it can not be wiped by the potion. (Nor would I want it to, as I would instead take an instant 1500 damage and silence)

Siphon Life is Magic, so it can not be wiped by the potion.

Immolate, just to add it for giggles, is Magic, so it can not be removed by the potion.

So what does that leave for the potion to remove? Curse of Agony, a spell that at highest rank costs less then 300 mana and is instant cast, no cooldown. If the Warlock is also Affliction he can just get the mana back in two seconds from his pet using Dark Ritual.

The potion on the other hand has a cooldown of two minutes, and stops my shot rotation for the duration of the "drink". By the time I actually start doing my white damage again, the pet will already have beat me for even more health and the warlock would already have the DOT on me again.

You picked a bad example for a hunter to wipe Warlock DOTs.
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