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Old 04-17-2017, 07:20 PM
Krainz Krainz is offline

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Default What would racial campaigns look like?

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I personally really hope that Blizzard decides to do with races what they did this expansion with class storylines. So I wanted to present my (pretty unoriginal) idea of why that would be a good idea, and what it would look like.

For one, racial storylines are what Warcraft started with. Each race has always had a unique starting position, except for the orcs/trolls and dwarves/gnomes who got their own in Cataclysm. Each race had its own theme and ongoing story. Many of these stories began over twelve years ago and are still unresolved, with significant movement only on a lucky few.

The amount of effort involved with having unique race campaigns in the next expansion would not be substantially higher than the effort that's gone into the class campaigns in Legion. 12 vs 13, and the racial storylines don't require the attention to spec differences that the class ones demand.

So here's my list of the unresolved racial plot points that could be explored for each race, regardless of the expansion's main threat. Resolving these would also do a TON to move Warcraft's story along and help it feel like an actual living changing world.

Horde

• Orcs

The orcs have gotten a lot of love in Warcraft, but Warlords and Legion have left them in a confused state. They have no clear leader, and their military might has likely been devastated. Are the clans still united? What does being an orc mean post-Thrall & Garrosh?
Possible campaign focus: In order to confront the threat of the next expansion, you as an Orcish champion must help bring scattered clans and Hellscream loyalists back into the fold, find and support a new Orcish Warchief, and help restore the Horde's confidence in their old orc allies.

• Trolls

Even more than the orcs, the trolls no longer have a big-name leader. While their island is intact, their relationship with the rest of the Horde, with the other troll tribes of Azeroth, and with their own history and gods is still in question.

Possible scenario: The player troll champion must win the favor of the loa, help elevate a new troll chieftain, explore ancient troll ruins to recover artifacts and forgotten lore, and perhaps even reunite the scattered troll peoples, bring them into the horde, and help create a united front against the great enemy of the next expansion.

• Tauren

Baine Bloodhoof is in charge, but the tauren haven't gotten much lore love in a while. They don't appear to be facing any current crisis, but many details of their history and their current relationship with the Horde are still in doubt.

Possible scenario: The tauren champion visits each of the tauren's off-shoot races, recruiting them into a greater Assembly of Tribes. The Champion must also go on a series of vision quests, exploring ancient tauren myths within the spirit realm, and gaining the power of the ancestors. This could culminate in driving the enemy of the next expansion out of Mulgore, rescuing and expanding a besieged Thunder Bluff, adding new areas for each of the tauren subraces. Newly united, and knowing more of their history and gods than ever before, the United Tauren Tribes recommit to the Horde for the final showdown of the expansion.

• Blood Elves

They've gotten some attention, but we still have no idea where their story is headed. They're stuck in an alliance of convenience, but are still stretched thin trying to deal with scourge remnants and restore their home. Their relationship to the sunwell, and with the Forsaken still needs to be more deeply explored.

Possible scenario: The sin'dorei champion must return to Silvermoon as Quel'Thalas is threated either by the expansion enemy, or by Scourge remnants commanded by a mad lich/dreadlord/etc. Rallying to the side of Lor'themar, the player champion must at last restore the martial and magical might of Quel'Thelas, marshaling blood golems, blood knights, (blood?) farstriders, and the power of the sunwell itself to save the city. Then, with the help of the Nightfallen perhaps, the sin'dorei champion must restore the wretched, cleanse the remaining scourge taint from quel'thelas, and prepare their people for the final battle against the expansion's enemy.

• Forsaken

Leaders of the Horde, but perhaps in name only. The Forsaken must wrestle with their own identity in the world, decide what to do with the plague and their necromantic powers, and secure their large domain against those who would see them destroyed. There's a ton of options here, and it's really up to Blizzard's imagination how they want to see this go.

Possible scenario: The Forsaken champion might be employed to help raise a number of new allies from the dead, secure the borders of their realm, raise a dead fleet from the bottom of the sea, deal with Scourge remnants, or even go to the aid of each of the other Horde races to win their loyalty. Along the way they would have to face constant attacks and harassment from the worgen and remaining Gilneans, continuing the core of the new PvP feud.

• Goblins

Why is Trade Prince Gallywix still their leader? How is the Bilgewater Cartel faring with him at their head? Most importantly, what emerging markets can the goblins expand into and exploit?

Possible scenario: The goblin champion is hired by Gallywix. That whole slave ship thing was a terrible understanding, and who holds a grudge when there's money to be made? Not you! Cartel income took a hit when Garrosh lost power, and the other goblin cartels are making their move for a hostile takeover. Oh look, they've sent assassins to the pleasure palace, and you're in the way, watch out! Whew. Right, so here's the deal. You gotta get some dirt on Gazlowe and the rest of those greedy neutrals. Make some bribes, do some blackmail, steal some trade secrets, and finish off that Venture company that's always edging in on our turf. Take care of this nasty business and we can get an explosive new army ready to take on the expansion's great enemy! Sounds great right? Sure does. Maybe we'll even find out if there are any goblins left on Kezan, and fire that big gun in Bilgewater Harbor at something. Anything!! More explosions!

Alliance

• Humans

Humans have also gotten a lot of love, and like the orcs they are at a bit of a loss currently. Their people too has borne the brunt of recent conflict. King Anduin is young and untested. Several of the human kingdoms have been either totally destroyed, or not heard from in years.

Possible scenario: The human champion must help Anduin rebuild Stormwind's military, restore its flagging spirit, and honor its old alliances. The Champion must discover what has become of Kul Tiras, and help Danath Trollbane reclaim and rebuild the once great human capitol of Stromgarde. Along the way the Champion must find and rescue old heroes, provide help to old human areas like Darkshire, and Redridge, and help reunite all of humanity under King Anduin. With the fate of Kul'Tiras uncovered, and the proud nation of Stromgarde restored, humanity can once again lead the charge against the great evil of the expansion.

• Dwarves

The dwarves are in an interesting place. While supposedly united in the Council of Three Hammers, Aerie Peak and Shadowforge city certainly don't yet feel like they're part of the same nation. Restoring areas damaged by the Cataclysm, and bringing Aerie Peak and Shadowforge more firmly into the fold would be core to a dwarven campaign.

Possible scenario: The dwarven champion must save Moira in Shadowforge as Old God cultists swarm the city. At the head of force of dwarven honor guard, the player champion slowly retakes the city and frees captured dark irons before breaking into the Throne Room to join Moira in defeating a faceless one. At last Shadowforge city is freed and an uninstanced version becomes accessible to all players who want to hang out there. Next, with the Bronzebeards and Dark Irons united, the player champion must clear the roads from Khaz Modan to the Hinterlands, and fortify Aerie Peak against a Forsaken, troll, or other enemy attack. Finally, with a united and rebuilt Khaz Modan, the dwarves can turn their attention to the great enemy of the expansion.

• Gnomes

It's been 12 years. We all know what has to happen here. This might be the most work for the art-department and other developers, but Gnomeregan needs to be restored. Other dungeons have been removed from the game, or turned into raids. It is time.

Possible scenario: The gnome champion returns to Gnomeregan. King Mekatorque has been rebuilding the fallen city, but the troggs who caused its fall remain. A new weapon must be developed, a mechanized army built, and a series of dangerous expeditions into the lost laboratories and vaults beneath the city mounted before at last Gnomeregan can be retaken. A campaign of humor, excitement, malfunctions, tragedies and heroic triumphs await. And really awesome music. We'll all level gnomes to see the oldest unresolved storyline in WoW finally done justice.

• Worgen

Gilneas has languished since its introduction. Half of the worgen's storyline is gated behind leveling a Forsaken, and even then the current state of the bleak nation is left in limbo. This is the driver of the Horde and Alliance faction conflict, and the peninsula needs to go from an empty wasteland to an active war zone.

Possible scenario: Vengeance for Gilneas! The worgen champion lands on the Gilnean coast alongside Greymane and begins an epic campaign to recapture their lost land from the Forsaken. The champion must go behind enemy lines to sabatoge plague supplies, travel the world to find cleansing artifacts and new powerful allies, recruit rampaging armies of feral worgen, and generally act as an inglorious bastard as they engage in a full throated war for their ravaged homeland. At its conclusion, much of Gilneas has been reclaimed, a defensible line against the Forsaken established, and finally worgen shock-troops, flush with victory, can be spared to battle the expansion's great evil.

• Night Elves

Their sacred groves ravaged in Cataclysm, and with their leaders attention often drawn to distant lands, much of the night elves' lands have fallen into turmoil. This is a perfect opportunity for regrowth, and a needed follow-up to many of Cataclysm's storylines.

Possible scenario: The player champion is called to Feathermoon Stronghold by the only night elf we're not sick of, Shandris. There the Sentinel-General is leading a desperate effort to save the forgotten outposts, mythical creatures, and shadowy forests that are being despoiled. Naga invasions, saytr rituals, rampaging fire elementals, venture capitalists and more are all acting in a dark plot to drive the scattered night elves apart. Only the champion can call forth the mountain giants, chimera, and ancients themselves in a frantic effort to put out a hundred fires and safeguard the wild. Perhaps Tyrande and Malfurion even take a break from couples counseling to help save Ashenvale from a corrupted ancient and his army of twisted treants. With Feralas, Ashenvale, and Darkshore freed from chaos, the ancients awoken and united behind Shandris, and the desecrated forests being regrown, the night elves can turn their ancient might and feral nature against the expansion's great enemy.

• Dreanei

This will depend a lot on what happens in the rest of Legion. Possible story threads include healing Outlands, rescuing naaru, gathering champions for the Army of the Light, repairing the Exodar, building a new permanent settlement on Azeroth (please).

Possible scenario: The dreanei champion returns to the triumverate. The dreanei people are weary, and have suffered much. War has taken a tole. You are given the task of recruiting allies, gathering lost holy relics, and even rescuing a naaru from a distant world. With these things done, and the Exodar already restored, you help the dreanei build a new permanent home on Azeroth. The night elves gift you a portion of Felwood, and there a new crystal city is built. A refuge for the lost, a shining Light, a new beginning. As the city takes shape, a demonic host emerges from the dark trees, as you must lead a heroic battle, aided by the holy relics you recovered from Outlands. When the dust settles, the dreanei stand resolute, their new home defended, and their mark forever made on Azeroth. (This would not be a new capitol city necessarily, but would be a large settlement with Warlords style architecture, and would serve as a sort of racial hall.)

Neutral

• Pandaren

This is a chance to revisit Pandaria and see how it's done post Mists and Legion. We know the Pandaren once had an empire and an Emperor. Perhaps it is time for a new one that can protect all the peoples of Pandaria, guard against the mantid, and stand against the expansion's great evil.

Possible scenario: While the Pandaren champion has pledged service to the Horde/Alliance, Pandaria suffers. Its scattered people have endured horrible war, and Legion attacks since their discovery. Even now old god corruption, Legion armies, and mantid swarms terrorize the landscape. Taran Zhu and the remaining Shado'pan are in desperate need. The champion goes to the pandaren villages, uniting them under a single banner. The champion must then also win the support of the hozen and jin'yu, rescue the four Ancients and their temples, and even strike a truce with the new Mantid Empress. With Pandaria united, the Legion's rampaging demons are confronted and defeated. At piece, and united under a single ruler once more, a force of elite Pandaren can at last be spared to confront the expansion's great enemy.

Each race would also have a racial stronghold, like Legion's class halls. Some could be the old capital cities, but I prefer the idea of using new areas for each race.

Hordeside:

Orcs could get a new fortress in the barrens, a camp where all the clans you recruit are represented. Trolls a restored temple city. Tauren could get a new rise on a revamped and redesigned Thunder Bluff, perhaps even one constructed out of a massive totem. Goblins could get an island trading post off the coast. Forsaken could finally get a port of their own, perhaps even Kul'Tiras since they love murdering humans. Alternatively, the upper Capitol City could be expanded and made more interesting. Blood elves would get a new stronghold in the Ghostlands, or a restored western half of Silvermoon.

Allianceside:

Humans would get a restored Stromgarde, garrisoned by many of their greatest heroes. Dwarves have lots of options, but one of the coolest would probably be a restored and expanded Thandol Span, a great triumph of engineering, a crossroads, and a symbol of Khaz Modan's new unity. A bridge connecting the Bronzebeard and Wildhammer lands, once sabotaged by the dark irons, and now restored with their help. The gnomes would obviously get Gnomeregan. Finally. The night elves could put Feathermoon Stronghold to better use, with a fresh dreamway portal and more amenities. It already exists, its awesome, and is underutilized. Worgen would either get Gilneas City itself, or they could even capture and rebuild Shadowfang Keep, using it as a stronghold on their border and bulwark against the Forsaken.

Pandaren could get their turtle, but parked somewhere more interesting and with fresh construction and other Pandaria races onboard, with a jin'yu quarter, a friendly hozen camp, and even a mantid embassy. A floating war camp and imperial court. There are also plenty of great options elsewhere, including the Temple of the White Tiger, Temple of the Jade Serpent, the Shadow Pan Monastery or even a new united capitol built in a cleansed Vale of Eternal Blossoms.

TLDR: Every player race in WoW has spent years in decline. They have so little that meaningful story losses are now impossible. Every expansion blows up more towns, and leaves the races with less. We need racial campaigns that see each player race make gains, grow, occupy new areas, and build new things, all with our help. Then when those things are threatened we will really care.
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Old 04-18-2017, 03:25 AM
Kir the Wizard Kir the Wizard is offline

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>Forsaken leaders of the Horde
>Humans focusing on Stormwind
It's very Blizzard-like, I'll give you that.
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Old 04-18-2017, 03:29 AM
Hammerbrew Hammerbrew is offline

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I've skimmed his ideas and there's some good stuff there.

My main concern if they go with Racial Campaigns (and just for the record, I REALLY hope they do) is they turn them into yet more "THE COMMANDER/ARTIFACT WIELDER/WHATEVER IS A LIVING GOD, ALL HAIL! - yeah, no, we don't need even more of this cancer. Let's take it back to the WarCraft setting itself, not our own little Murder Hobo's circlejerk. I -want- to be just another Orc helping rebuild his people, under Saurfang, Eitrigg, Gorgonna, and a few new named NPCs, for example.

By all means they can make the questing/content as "LOL POWER FANTASY" as they like, but let's keep the narrative grounded, for the love of kek.

But yeah, I'll come back to this thread in a little while (once we've got some more posters involved) and add some more specific thoughts for each race.
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Old 04-18-2017, 03:35 AM
Kir the Wizard Kir the Wizard is offline

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I've skimmed his ideas and there's some good stuff there.

My main concern if they go with Racial Campaigns (and just for the record, I REALLY hope they do) is they turn them into yet more "THE COMMANDER/ARTIFACT WIELDER/WHATEVER IS A LIVING GOD, ALL HAIL! - yeah, no, we don't need even more of this cancer. Let's take it back to the WarCraft setting itself, not our own little Murder Hobo's circlejerk. I -want- to be just another Orc helping rebuild his people, under Saurfang, Eitrigg, Gorgonna, and a few new named NPCs, for example.

By all means they can make the questing/content as "LOL POWER FANTASY" as they like, but let's keep the narrative grounded, for the love of kek.

But yeah, I'll come back to this thread in a little while (once we've got some more posters involved) and add some more specific thoughts for each race.
It's kinda funny how some players got so used to this power fantasy storytelling style that when they found out about maaaaybe being wrong to kill off the Illidari there were yells of "WHAT HOW DARE THEY IMPLY I WAS WRONG!?"
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Old 04-18-2017, 04:08 AM
Aneurysm Aneurysm is offline

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If Blizzard were to design racial quest campaigns I'd like it if they used them to solidify the archetypal roles they hold in their respective factions, as well as to provide a clear picture of their distinctive cultures. An example of a short quest in that vein would be the burial of Cairne Bloodhoof; it gave us an insight into the Tauren culture and traditions, the importance of spirits and all that jazz. Another example are the Gnome/Troll campaigns to reclaim their capitals; in the case of the Trolls they explored the connections between the Darkspear Tribe and Bwonsamdi, the Loa of Death, something they later expanded more upon with the Vol'jin-novel.

So give us quests touching on the races' histories, how they got to where they are, and, maybe most importantly; where they can go from there. And I don't necessarily want brand new pieces of aesthetics added, nor stories and tidbits of lore that are pigeon holed into the over-arching storyline, but for the cultures of the Horde and Alliance to be represented with consistency and clarity. Make use of the rich racial lore established in Vanilla, build upon it, make it stronger. And try not to make it all about long-lost off-shoot cousin races.
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Old 04-18-2017, 04:06 PM
Patrick_C Patrick_C is offline

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If a Draenei campaign is ever done, I want it to focus on two things - Rescuing exiles who got stranded on other worlds, falling away from the main group at the Genedar, and a sort of Civil War (well, not really, just a low-key conflict) between those Draenei who want their society built around the Holy Light (what we have seen), and those who want to rescue their past as Eredar (A Mage-centered scholar race).
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Old 04-18-2017, 08:21 PM
Lord Grimtale Lord Grimtale is offline

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I like it. I like it a lot.

If they still won't budge on bringing back Gilneas though, then I'd just have the Worgen campaign involve building a new kingdom somewhere else. Either that or take over Duskwood.
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Old 04-18-2017, 09:39 PM
Ganishka Ganishka is offline

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Quote:
Originally Posted by Hammerbrew View Post
I've skimmed his ideas and there's some good stuff there.

My main concern if they go with Racial Campaigns (and just for the record, I REALLY hope they do) is they turn them into yet more "THE COMMANDER/ARTIFACT WIELDER/WHATEVER IS A LIVING GOD, ALL HAIL! - yeah, no, we don't need even more of this cancer. Let's take it back to the WarCraft setting itself, not our own little Murder Hobo's circlejerk. I -want- to be just another Orc helping rebuild his people, under Saurfang, Eitrigg, Gorgonna, and a few new named NPCs, for example.

By all means they can make the questing/content as "LOL POWER FANTASY" as they like, but let's keep the narrative grounded, for the love of kek.

But yeah, I'll come back to this thread in a little while (once we've got some more posters involved) and add some more specific thoughts for each race.
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Old 04-18-2017, 09:45 PM
ARM3481 ARM3481 is offline

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Originally Posted by Hammerbrew View Post
My main concern if they go with Racial Campaigns (and just for the record, I REALLY hope they do) is they turn them into yet more "THE COMMANDER/ARTIFACT WIELDER/WHATEVER IS A LIVING GOD, ALL HAIL! - yeah, no, we don't need even more of this cancer. Let's take it back to the WarCraft setting itself, not our own little Murder Hobo's circlejerk. I -want- to be just another Orc helping rebuild his people, under Saurfang, Eitrigg, Gorgonna, and a few new named NPCs, for example.
"Just another orc" fails and dies and that's why the player has quests to do in the first place.
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Old 04-18-2017, 09:49 PM
Ganishka Ganishka is offline

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"Just another orc" fails and dies and that's why the player has quests to do in the first place.
But, the player fails and dies all the damn time. They just respawn. Besides, we're never really acknowledged as genuine "characters" in-game. It should go back to being about characters like Thrall, Anduin, Jaina, and Baine, rather than this narcissistic "GREATEST HERO OF AZEROTH, COMMANDER OF THE ORDERS, AND GREATEST OF BADASSES!" crap, because the game just wasn't built with that in mind.
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Old 04-18-2017, 09:55 PM
Kellick Kellick is offline

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Ooh. This is a neat one.

I think Trolls have an easy out when it comes to giving them a racial campaign, or at least part of one. First Home.

Sure, sure. The Darkspear Islands are underwater, but it's not as though the loa are gone, right? If they're still in the business of testing young and/or up and coming Darkspear to bless them or bump them off, they've probably still got some way to do so. Technically, any thematically appropriate area in a hypothetical expansion (South Seas when?) could reasonably serve as an ersatz First Home. Barring that, just plop an extra island in the Echo Isles and give Troll players for their neat little spirit world trek and/or peyote trip.
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Old 04-18-2017, 09:58 PM
ARM3481 ARM3481 is offline

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But, the player fails and dies all the damn time. They just respawn. Besides, we're never really acknowledged as genuine "characters" in-game. It should go back to being about characters like Thrall, Anduin, Jaina, and Baine, rather than this narcissistic "GREATEST HERO OF AZEROTH, COMMANDER OF THE ORDERS, AND GREATEST OF BADASSES!" crap, because the game just wasn't built with that in mind.
WoW was never about them until WotLK. They stood around staring at the walls doing jack squat for the entirety of Vanilla and half of TBC. It was only when the players became powerful and important enough to get invited to the important lore events at their side that the "world protagonists" started actually doing things, because if the player's some lowly grunt on the front lines, he doesn't get to see what Jaina and Thrall and Malfurion and the rest are doing. "Just another orc" isn't privy to those things. "Just another orc" empties the latrines thirty times a day between standing guard until the day comes for him to be melted down into a random puddle of ooze at the Wrathgate and never see what happens next.

And don't wave around video game respawning like it's some sort of actual event that's routinely happening in the lore. Unless you're convinced raid bosses coming back every week when the lockout resets is somehow canon too?

Last edited by ARM3481; 04-18-2017 at 10:01 PM..
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Old 04-18-2017, 10:10 PM
Ganishka Ganishka is offline

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WoW was never about them until WotLK. They stood around staring at the walls doing jack squat for the entirety of Vanilla and half of TBC. It was only when the players became powerful and important enough to get invited to the important lore events at their side that the "world protagonists" started actually doing things, because if the player's some lowly grunt on the front lines, he doesn't get to see what Jaina and Thrall and Malfurion and the rest are doing. "Just another orc" isn't privy to those things. "Just another orc" empties the latrines thirty times a day between standing guard until the day comes for him to be melted down into a random puddle of ooze at the Wrathgate and never see what happens next.

And don't wave around video game respawning like it's some sort of actual event that's routinely happening in the lore. Unless you're convinced raid bosses coming back every week when the lockout resets is somehow canon too?
Jesus, I don't know what I said, but I'm sorry if it irked you.

I just don't feel that player characters are "characters". Hell, it always felt more like we were just tagalongs, albeit powerful ones. We don't have any defined character traits, no dialogue, no emotions save what we command the avatars to emote, and so on.
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Old 04-18-2017, 10:28 PM
HlaaluStyle HlaaluStyle is offline

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Jesus, I don't know what I said, but I'm sorry if it irked you.

I just don't feel that player characters are "characters". Hell, it always felt more like we were just tagalongs, albeit powerful ones. We don't have any defined character traits, no dialogue, no emotions save what we command the avatars to emote, and so on.
I completely agree with you, Ganishka.

Personally, I dislike the way Blizzard started imposing storylines on characters. It was much more fun making up your own story as you went. Few of the big lore characters interested me much, so hanging out with them wasn't much of an incentive.

Going back to the thread's subject, I can see racial campaigns being a good idea, but they run into the same problem I have with storytelling in MMOs. On the other hand, they would be a good way to show cultural details that normally get glossed over in the game.
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Old 04-18-2017, 10:50 PM
ARM3481 ARM3481 is offline

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Originally Posted by Ganishka View Post
Jesus, I don't know what I said, but I'm sorry if it irked you.

I just don't feel that player characters are "characters". Hell, it always felt more like we were just tagalongs, albeit powerful ones. We don't have any defined character traits, no dialogue, no emotions save what we command the avatars to emote, and so on.
Hmm, guess that came out harsher than I intended. Sorry 'bout that.

Still, my point remains. As a group, we're part of the plot. According to the very raid against him, Arthas was after us. According to the Tomb of Sargeras audiodrama, Gul'dan is afraid of us. At max level in WoW we are, in effect, "the Commander" like in StarCraft; not as powerful or important as numerous lore heroes, but powerful enough to be directly involved in the story at the tip-top instead of standing guard or chopping logs at the quest hubs while someone else kills Ragnaros or Yogg-Saron or Lei Shen.
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  #16  
Old 04-18-2017, 11:01 PM
Mutterscrawl Mutterscrawl is offline

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Hmm, guess that came out harsher than I intended. Sorry 'bout that.

Still, my point remains. As a group, we're part of the plot.

This was a bad decision and should not be encouraged in the future. Arthas wanting to turn the player characters into undead generals was stupid.

Gul'dan being afraid of the players specifically rather than generic heroes (players and big name npcs) or specific faction leaders is stupid.

Having every NPC, even former faction leaders, fellate the player characters for murdering 12 demons every afternoon is terrible.


It is harrowing that I agree with Hammer and Gani on this but I do.

The narrative was better when it was open ended and didn't paint you as the one true hero or "The Trade Prince Candidate" or "Greymane family butler" for goblin and worgen starting zones.



As for my actual thoughts for an Expansion with a focus on racial/faction races campaigns.

A Great Sea expansion focusing on N'zoth and the old gods would be ideal.

1. Staying on azeroth better lets us deal with the fallout from Legion and deal with issues close to home for the factions.

2. The Old Gods mess with people's heads, dealing with domestic issues and the notions of identity and purpose among not just the leaders of each race, but their general populace, and then developing ways to apply the resolutions from those conflicts against the Old Gods would make for nice questing flow.
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  #17  
Old 04-19-2017, 07:13 AM
ijffdrie ijffdrie is offline

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I'm really liking the idea of working to actually unite the tauren race into one big faction again. Having at least some kind of acknowledged contact between the branches of the tauren race has been seriously overdue, and you could make a fun and varied questline out of the various groups.
Tauren groups that left during Cataclysm would need to see actual signs of improvement within the overall horde, the yaungol would probably need equal shows of charity (to show them that the tauren lifestyle can provide more than sufficient food) and force (to show that the yaungol can't just take it for themselves), the taunka would probably need something with hunting and spiritual power, while the highmountain would need to see common legacy and history.

With the dwarves, I'm partial to having it be the reclamation and rebuilding of Grim Batol. Help escort Wildhammer and Dark Iron migrants, maybe get help from the earthen and frostborn to find a titan artifact that cleanses the last bits of curse from the region. Maybe even finally add the skardyn (they'd fit in well as mobs for any kind of old gods expansion) and have the player beat the ones in Grim Batol into joining the greater dwarven race.

Humans, worgen and forsaken could easily do their own cold war thing in Lordaeron, with plenty of independent humans, worgen and undead to be used as clandestine forces to try and get a foothold without starting a war in the middle of this week's world-ending threat. You could limit it to the last two and have the humans focus on restoring the ruined remnants of Kul Tiras (and maybe Stromgarde)

Gnomes, have an election already. Seriously. Have multiple candidates to show different sides of gnomish society.

Goblins, restoring Kezan or retaking the Lost Isles and its kaja'mite are obvious angles, but finally dealing with the fact that the goblin racial leader needs to die could also be interesting. Maybe you could show different sides to goblin society and give them a little depth. You could even finally give some solid background concepts for goblin priests and shamans.



What I absolutely do not want, and what I fear will happen, is to make the racial quests character-focused. Like, a questline where you help Anduin to live up to his dad. Or helping Sylvanas build up more of a meatshield. Or Thrall reconnect with the elements.

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WoW was never about them until WotLK. They stood around staring at the walls doing jack squat for the entirety of Vanilla and half of TBC. It was only when the players became powerful and important enough to get invited to the important lore events at their side that the "world protagonists" started actually doing things, because if the player's some lowly grunt on the front lines, he doesn't get to see what Jaina and Thrall and Malfurion and the rest are doing. "Just another orc" isn't privy to those things. "Just another orc" empties the latrines thirty times a day between standing guard until the day comes for him to be melted down into a random puddle of ooze at the Wrathgate and never see what happens next.
Eh. True in most cases, except that even in vanilla, the player was already pretty close with Thrall. Thrall used the player as a personal agent on secretive missions and can later formally declare his undying respect for the player, while the player can tell Thrall that the player's life is empty and meaningless without Thrall's guidance. Having him take the player along for important stuff would actually make perfect sense.

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And don't wave around video game respawning like it's some sort of actual event that's routinely happening in the lore.
There's a quest that acknowledges it happening in post-cata Azshara, and it's not a filler comedy quest either.

Yeah, I don't like it either.
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  #18  
Old 04-19-2017, 10:32 AM
Hammerbrew Hammerbrew is offline

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It is harrowing that I agree with Hammer and Gani on this but I do.
Eh, in fairness, you and I have usually (if not always, certainly most of the time) agreed when it comes to Non-Politics.

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Originally Posted by ijffdrie View Post
I'm really liking the idea of working to actually unite the tauren race into one big faction again. Having at least some kind of acknowledged contact between the branches of the tauren race has been seriously overdue, and you could make a fun and varied questline out of the various groups.
Tauren groups that left during Cataclysm would need to see actual signs of improvement within the overall horde, the yaungol would probably need equal shows of charity (to show them that the tauren lifestyle can provide more than sufficient food) and force (to show that the yaungol can't just take it for themselves), the taunka would probably need something with hunting and spiritual power, while the highmountain would need to see common legacy and history.

With the dwarves, I'm partial to having it be the reclamation and rebuilding of Grim Batol. Help escort Wildhammer and Dark Iron migrants, maybe get help from the earthen and frostborn to find a titan artifact that cleanses the last bits of curse from the region. Maybe even finally add the skardyn (they'd fit in well as mobs for any kind of old gods expansion) and have the player beat the ones in Grim Batol into joining the greater dwarven race.

Humans, worgen and forsaken could easily do their own cold war thing in Lordaeron, with plenty of independent humans, worgen and undead to be used as clandestine forces to try and get a foothold without starting a war in the middle of this week's world-ending threat. You could limit it to the last two and have the humans focus on restoring the ruined remnants of Kul Tiras (and maybe Stromgarde)

Gnomes, have an election already. Seriously. Have multiple candidates to show different sides of gnomish society.

Goblins, restoring Kezan or retaking the Lost Isles and its kaja'mite are obvious angles, but finally dealing with the fact that the goblin racial leader needs to die could also be interesting. Maybe you could show different sides to goblin society and give them a little depth. You could even finally give some solid background concepts for goblin priests and shamans.
There's a lot of good stuff here.

Absolutely 100000% agreed on Goblins and Gnomes especially; we need more of their societies shown, on screen, and with real investment in them.

It'd absolutely laughable that both races are literally Meme fodder and nothing else.

Yes, it's fine to have their FOCUS be on certain things (Engineering for both, Making Money for Goblins, Supporting the Dwarves/Alliance for Gnomes) but they can't be JUST about that. Which right now? They are. Utterly.

Quote:
What I absolutely do not want, and what I fear will happen, is to make the racial quests character-focused. Like, a questline where you help Anduin to live up to his dad. Or helping Sylvanas build up more of a meatshield. Or Thrall reconnect with the elements.
Yeah this is exactly what I was saying I do not want, well put though (srsly).
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  #19  
Old 04-19-2017, 10:37 AM
Omacron Omacron is offline


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What would a racial campaign look like?


Hmmm....


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