Scrolls of Lore Forums  

Go Back   Scrolls of Lore Forums > Blizzard Discussion > StarCraft Discussion

Reply
 
Thread Tools Display Modes
  #1  
Old 11-12-2015, 01:11 AM
Last of the Thunderlords Last of the Thunderlords is offline

Sentinel Queen
Last of the Thunderlords's Avatar
Join Date: Apr 2014
Posts: 830
BattleTag: Loboan#2416

Post Do the words "Dawn of War" mean anything to you?

If they don't, they may interest you if you're a long-time Starcraft fan. I've been playing the Dawn of War series for a while and I f***ing love it. Basically, it's an RTS based in the world of Warhammer 40,000 (which I suspect most of you may only know about because of its intense similarities to Starcraft, even though it came first) - one which features alot of the playable factions from said universe. It has similar elements to Starcraft, like the Necrons having only one kind of building which builds units and grows larger to unlock more units (along with supplemental structures being built, some of which contain upgrades) and the Dark Eldar having structures which build themselves without needing a worker unit to stick to them 'til they're done.

However, there are three key differences besides the setting:
  1. Resources are gathered automatically as long as you capture one or two strategic points/have the relevant building. That means not needing a small army of worker units to gather resources.
  2. Worker units are not as much the crutch holding up the building as they are in Starcraft. In the last version of the first game, you're limited to 4 workers on average (3 is the least, 5 the most) and they don't take up supply, allowing you to focus on building your army and not having supply blocked up by workers.
  3. Most units are squads of infantry or heavy infantry who come in groups and can be built up using resources. That avoids the stick-a-fork-in-'em-once, they're-done state of units in Starcraft.

Even if you're not a big 40k fan, I'd still recommend 'em. Makes for a nice change from Starcraft - and the storylines and campaign modes are a lot of fun too - and proof that you can make a game with good gameplay and a great story at the same time.
__________________
I fight for the Greater Good.
Reply With Quote
  #2  
Old 11-12-2015, 01:51 AM
Crazyterran Crazyterran is offline

Eternal
Crazyterran's Avatar
Join Date: Jul 2011
Location: Vancouver, BC
Posts: 3,820
BattleTag: Crazyterran#1213

Default

To be fair, if you are a fan of 40k the stories in DoW are pretty bad too. And the voice acting is awful.

METAL BAWKSES!

A librarian/chapter master falling to the temptations of the chaos God.. Khorne.

A governor of a planet under the Blood Ravens control saying no to said chapter when they want their super weapon made.

The eldar, renowned for seeing the future, fail to see that the Blood Ravens win the war.
__________________
Quote:
Originally Posted by ARM3481 View Post
So many deluded people think their rotting Waifuchief cares for them and their faction, when every scrap of internalized narrative has made it clear for years that to Sylvanas, the entirety of the Horde - including her own people - is nothing more than a shitton of bodies to stack between herself and her final death.

And all it takes is a tactically calculated "for the Horde" rallying the troops to make them all think "OMG she really does care!"
Reply With Quote
Reply

Tags
dawn of war, good ideas are hard, imperial guard overrated

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 10:10 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2017, vBulletin Solutions, Inc.