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  #1  
Old 10-24-2009, 08:33 AM
Dambala Dambala is offline

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Default Class Quest

Something I was thinking about on the train omw to school.

In Cataclysm, we are getting another Wintergrasp type zone. What if some of the daily quest that are given to whoever side wins the zone is some daily quest? For example;

Warlocks: Banish X elementals and enslave X elemental. Bring it back to Y.

Hunter: Slay down X beast, they are killing out pigs.

Druids: Help raise and nurture X plant mobs (plant mobs in Ysera's place in Northrend).

You get the idea.

What do you think? Comments?
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  #2  
Old 10-24-2009, 08:46 AM
Drz Drz is offline

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"If it isn't broken, why fix it" comes to my mind.

I'd say people want variety. Why make those class only when you can give it to everyone?
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  #3  
Old 10-24-2009, 08:47 AM
Dambala Dambala is offline

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Originally Posted by Drz View Post
"If it isn't broken, why fix it" comes to my mind.

I'd say people want variety. Why make those class only when you can give it to everyone?
Those were just mere examples and I couldn't come up with other class quest.

Blizzard doesn't seem to want to implement class quest that only a few can accomplish. These class quest could probably earn the person badges or something?
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  #4  
Old 10-24-2009, 08:49 AM
Drz Drz is offline

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Why make it class only when giving it to everyone would work much better?
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  #5  
Old 10-24-2009, 08:51 AM
Dambala Dambala is offline

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Originally Posted by Drz View Post
Why make it class only when giving it to everyone would work much better?
Well, it's war in Cataclysm isn't? I mean, who would be more capable to heal a soldier from his wounds than a Priest (Resto Druid/Shammie) instead of some raggedy bandages? Who would be better to quell the fury of the elements than a Shaman/Lock?

I get where you're coming from though.
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  #6  
Old 10-24-2009, 08:59 AM
Drz Drz is offline

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Originally Posted by Dambala View Post
Well, it's war in Cataclysm isn't? I mean, who would be more capable to heal a soldier from his wounds than a Priest (Resto Druid/Shammie) instead of some raggedy bandages?
What if the Priest/Paladin/Druid/Shaman is a DPS specced guy? ^^; See this is why there are quest items for this stuff. I mean i know what you're trying to do. Give cool quests to classes that might fit their class role but really. Do Warriors want quests where there forced to dps/tank and giving classes that can heal healing quests when there not specced for it? @_@
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  #7  
Old 10-24-2009, 02:26 PM
SicilianNecktie SicilianNecktie is offline

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Well, you wouldn't necessarily have to heal them, so much as collect reagents, and use the reagents.
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  #8  
Old 10-24-2009, 03:10 PM
Darkphoenix Darkphoenix is offline

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Quote:
Originally Posted by Dambala View Post
Something I was thinking about on the train omw to school.

In Cataclysm, we are getting another Wintergrasp type zone. What if some of the daily quest that are given to whoever side wins the zone is some daily quest? For example;

Warlocks: Banish X elementals and enslave X elemental. Bring it back to Y.

Hunter: Slay down X beast, they are killing out pigs.

Druids: Help raise and nurture X plant mobs (plant mobs in Ysera's place in Northrend).

You get the idea.

What do you think? Comments?
I actually don't mind the idea. Gives the lore a bit more depth and each class has it's specialty. Take for example Blood Knights. You might actually see them doing something as the Blood Knight order. The Horde would be utilizing their skill in regards to a certain problem. It is basically war. You use what ever you can to get the job done. Your not fixing something that ain't broke at all, your advancing it and making it better.

On the topic of Class quests, I so want them in cataclysm. An awesome way to have, at least a small avenue, of lore that get's away from the Horde or the Alliance as a whole or a particular race as a whole, and search through the lore of a particular class/order.
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  #9  
Old 10-24-2009, 06:58 PM
Volkrin Volkrin is offline

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I must say it would be nice to see a general resurgence of the class quest. Not only do they give a much needed bit of personality to each class, but they give an even more needed bit of skill. The class quests should exist, in my mind, for two purposes:
1) To explain the lore, history, and general philosophy behind each class. When you roll a Dwarven warrior you should have people telling you all about the military history of the Bronzebeard clan, have the legacy of the mountain king explained to you. Every single spec should be presented, from the well-practiced precision an arms warrior, to the manic violence of fury.
2) To teach you how the hell to play said class. Have a quest that requires a paladin to properly use all their hands and seals. Have a quest that forces a hunter to learn how to kite. Hell, have a quest that makes a warlock utilize every single curse in their arsenal. The rogue quests are good like this, they teach you how to sneak, how to pickpocket and the like.
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  #10  
Old 10-27-2009, 02:25 PM
Stormcaller Stormcaller is offline

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Quote:
Originally Posted by Volkrin View Post
from the well-practiced precision an arms warrior, to the manic violence of fury.
Sorry to pick out a small sentence for only something half-related but with Warrior being my favourite class I've always imagined the Arms to Fury tree having a sort of link to them.

Generally people with better gear go Fury, as you said Fury is about being a wild,crazy screaming bastard. But alot of the late arms talents reflect this too (I'm talking Blood Frenzy, Wrecking Ball, Endless Rage etc) so from a story perspective you could say the once calm and collected battlemaster becomes crazier and fiecer untill all sense or reason is lost to him.

Then again I'm probably way overthinking this.

Kind of on-topic: Class quests while fun were mainly to introduce new spells/abilities. That point has more or less been tossed out the window since you can buy everything now so I see no reason to bring back a system that is obsolete.

And there is not enough variety in the quests to have a different one for each class. (I see three classes that are going to end up with "kill shit" as their objective, Warriors, Dk's and Rogues)
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  #11  
Old 10-27-2009, 05:48 PM
Volkrin Volkrin is offline

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Quote:
Originally Posted by Stormcaller View Post
Sorry to pick out a small sentence for only something half-related but with Warrior being my favourite class I've always imagined the Arms to Fury tree having a sort of link to them.

Generally people with better gear go Fury, as you said Fury is about being a wild,crazy screaming bastard. But alot of the late arms talents reflect this too (I'm talking Blood Frenzy, Wrecking Ball, Endless Rage etc) so from a story perspective you could say the once calm and collected battlemaster becomes crazier and fiecer untill all sense or reason is lost to him.

Then again I'm probably way overthinking this.
Well, I'm mainly looking at things like the weapon specializations and the heavy association with ArPen, which gives the impression to me of a master fighter, biding their time and looking for the perfect moment to strike the fateful blow through a hole in their enemy's defenses.
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  #12  
Old 10-27-2009, 06:39 PM
ScytheRexx ScytheRexx is offline

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I always felt each class should have a quest that best utilized their abilities, similar to the early quests given to Rogues. I always felt those quests had the most interesting designs since they relied almost entirely on using abilities. Lockpicking, Pick Pocketing, certain creatures that would "oozify" when ambushed making them non-elite.

Even if they don't want to go that far, maybe spread out a few quests that best utilize certain "roles".

Like, let's say in Cataclysm at level 40, 60, or even 80, each race has a little area blocked off with some defenders. You go up and get the quest which says an army of "insert enemy here" is coming and if you help the defenders successfully, you get a blue or purple item based on the role you chose when asked.

So, let's say I want to be tanking, it spawns DPS and a few healer NPCs and sends trash at you. The DPS, using some scripting, will focus fire your target, and the healers will heal you and anyone else that takes damage. At certain points "elite" appear that require more time and energy to take down. You can probably get the picture with the other two roles. This would be a daily quest, only giving you the blue/purple item the first day and only gold all consecutive attempts, but giving you a bit of bonus gold if you attempt one of the different roles from the one you did the day before.
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  #13  
Old 10-28-2009, 05:56 AM
Ded Chikn Ded Chikn is offline

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Personal one man instances where you have to provide a class role for a quest. A training ground if you will. You arent in there for experience or grinding. It would be difficult, but not tear your hair out hard. Gear would be equalized upon going in. There would be NPCs to help you, but not do the quest for you.

Example: Warrrior perspective. Prot Warrior specifically accepting the quest from the stormwind trainers. You get ported into the instance in standard issue SW guard armor, you cannot out gear/ low gear this instance. You approach the Lieutenant who asks your role, as a warrior you get 2 options; tank or damage. Based on this answer you are given 3 NPCs to fill the other roles, similar to the furbolg in Grizzly hills for the Ursoc questline. You are then given an objective and have to use your class abilities to their fullest. The reward reflects your choice of roles, it wont be a best in slot item. It will be decent for the level of the quest though, and an racial based item. Like the SW crested shield, or the Night Elf Sentinel Glaive.

I almost want to suggest that this quest can be repeated and the reward gets upgraded the quicker you complete it or the more side objectives you complete in there.
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  #14  
Old 10-28-2009, 06:44 AM
Dambala Dambala is offline

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Quote:
Originally Posted by Ded Chikn View Post
Personal one man instances where you have to provide a class role for a quest. A training ground if you will. You arent in there for experience or grinding. It would be difficult, but not tear your hair out hard. Gear would be equalized upon going in. There would be NPCs to help you, but not do the quest for you.

Example: Warrrior perspective. Prot Warrior specifically accepting the quest from the stormwind trainers. You get ported into the instance in standard issue SW guard armor, you cannot out gear/ low gear this instance. You approach the Lieutenant who asks your role, as a warrior you get 2 options; tank or damage. Based on this answer you are given 3 NPCs to fill the other roles, similar to the furbolg in Grizzly hills for the Ursoc questline. You are then given an objective and have to use your class abilities to their fullest. The reward reflects your choice of roles, it wont be a best in slot item. It will be decent for the level of the quest though, and an racial based item. Like the SW crested shield, or the Night Elf Sentinel Glaive.

I almost want to suggest that this quest can be repeated and the reward gets upgraded the quicker you complete it or the more side objectives you complete in there.
That would make my day for Cataclysm.
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  #15  
Old 11-03-2009, 02:06 AM
jklm287 jklm287 is offline

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  #16  
Old 11-03-2009, 03:26 AM
Darkphoenix Darkphoenix is offline

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Surfering wireless internet by a TV mobile phone?
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Looking for stylish WIFI JAVA TV mobile phone?
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  #17  
Old 11-03-2009, 03:42 AM
Lob_SG Lob_SG is offline

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I know I am.



Am I ever! But where can I find one at a competitive price which fits my budget, whilst also providing me with the friendship and trust of a good old fashioned family orientated company?



Oh Joy!

Do you take cash, my first born or fuck off?
...lol /facepalm I love making fun of defenseless spammers. Do your thing bro.
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  #18  
Old 11-03-2009, 05:42 AM
Stormcrusher Stormcrusher is offline

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Personally I would love to see class quests to earn your level 85 skills.

Say for Hunters some crazy beast is terrorizing a town. You have to go tame it. Upon returning it to the quest NPC you are taught how to be able to have 2 pets on your at a time to switch between along with a new pet attack or buff.

As a shaman, you find out that massive earthquakes threaten to sink a nearby island. You go there and have to enter a cave and silence a massive earth elemental there. Upon beating him, he comes to his senses and grants you the ability to cast Earthquake.

Or for a Paladin you find out a Naaru tried to come to Azeroth but was kidnapped by twilight cultists. You have to enter the Twilight base and free the Naaru. Upon doing so you learn a healing over time aura like healing stream totem.
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Old 11-03-2009, 03:53 PM
Suzaku Suzaku is offline

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Well, Blizzard has said that they want to implement class-based quests again, because even though it means 10x the work, they're really beloved by players, and it can give them a way to teach players new class mechanics that will be vital to know later in the game.

Frankly, with the removal of training new ranks, and just having skills scale with player's levels, I think they're going to need more class quests, just to keep a link between players and the trainers in their capitals. Probably something more uniform, maybe learning your important abilities through simple quests every five levels (rather than from a menu), and every 10-15, more important abilities getting small quest lines that teach you how to use them and give nice rewards.

Perhaps include class-specific quests for instances at every 10-15 levels, with good rewards, prompting lower level players to group up for the lower level instances and learn how to play as a group.

Another nice option would be introducing a long, epic quest narrative for each of the classes, which begins at, say, level 10, and carries on all the way through level 85, with steps at every 10 levels or so. As an example, take all of the warlock class quests, and tie them into a single narrative with key figures and encounters along the way, culminating in a major ability at level 85. Basically just one Wrath-quality epic questline per class, stretched across 85 levels. As the questline progresses, you get acknowledged as more and more of a hero, and not just a generic "adventurer", but as a rogue or mage, etc., whose specific skills are regarded by important figures.

What warrior wouldn't love learning how to cleave from Saurfang himself? Who wouldn't want to be taught the fine arts of beast mastery by Rexxar?

Last edited by Suzaku : 11-03-2009 at 04:08 PM.
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  #20  
Old 11-03-2009, 04:24 PM
Lob_SG Lob_SG is offline

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What warrior wouldn't love learning how to cleave from Saurfang himself? Who wouldn't want to be taught the fine arts of beast mastery by Rexxar?
I totally agree nothing over the top and mary-sue to put your character in league with thrall and running the horde or anything...just some nice lore touches to give your character a bit of a personal touch, and hey it might even lead to more people getting into lore and investigating the back story of their game world, which is something I think we can all agree is a good thing. Ever been to the general forums?
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