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Old 08-29-2017, 12:41 AM
Marthen Marthen is offline

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Join Date: Apr 2015
Posts: 4,975

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Retrospectively, Warcraft III suffered from two particular things;

1) The lore of many things had been altered to accommodate for World of Warcraft, as these two games were developed in tandem, and certain design decisions made for World of Warcraft had an immediate effect on Warcraft III (the forest trolls turned from the allies of the Horde into creeps, so they could be used as enemies in World of Warcraft to make Lordaeron less monotonous, Stratholme moved away from Darrowmere because of the scale, etc).

2) As almost every single Blizzard game, Warcraft III had suffered many, many cuts during its development, some rather counterproductive retrospectively. The key difference between it and say Warlords of Draenor is only that even after all those cuts, it remained relatively compact.
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