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![]() Warden Join Date: Nov 2011
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![]() That implies he has no desire to look like a clown.
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![]() Eternal Join Date: Oct 2013
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![]() Well, he sounded bitchy. Anyway, this is why variety is great.
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![]() Elune Join Date: Nov 2012
Location: Florida
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BattleTag: Chillman#1339
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![]() End of the expansion. We've seen some good, some bad, and some savage. Question is how savage? On a scale of 1-10, how savage was Draenor, compared to the Mogu, Mantid, Trolls, Scourge, or even the MU Orcs from Rise of the Horde?
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![]() Arch-Druid Join Date: Nov 2012
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Gorgrond was meant to feel savage, but for some reason fell flat. 5/10 savagery there, and only because of the Breakers (the Primals didn't really feel savage, only alien). The rest of Draenor seemed pretty tamed for me, dotted with cities and towns.
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- Sorry for any typos; english's not my primary language. - A better signature coming soon(ish). Last edited by Deicide; 08-17-2015 at 05:39 PM.. |
![]() Elune Join Date: Nov 2012
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![]() Banished Join Date: Dec 2012
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![]() Orc faces are a big problem.
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![]() Elune Join Date: Jul 2013
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![]() Lord of the Assassin's League Join Date: Jun 2010
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![]() I feel it needed more #fantasy
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![]() Eternal Join Date: Jul 2011
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![]() So I wonder if the Warrior's Legion group will be that Fighter's Guild that they had back during Vanilla. I think a few Warrior quests took you out there to fight and get a weapon or something?
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![]() Lord of the Assassin's League Join Date: Jun 2010
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![]() It'd be nice if they actually finally gave us things they cut or under utilized 10 years ago.
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![]() Elune Join Date: Aug 2013
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![]() My guess it will be a spin on the Might of Kalimdor.
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![]() Loremaster Join Date: Jan 2006
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![]() While Fray Island was indeed used for the Vanilla-era warrior class quests, it always felt kind of weird and disjointed from the class. It wasn't some militant group of soldiers and berserkers akin to the player; it was a bunch of guys in a miniature fighting ring punching each other in the face.
WoW warriors bring a number of things to mind. Raging berserkers hacking enemies to pieces left-and-right. Stoic juggernauts wading into battle wrapped in steel and warding off the mightiest of blows. Professional soldiers trained to wield virtually any conceivable weapon with expertly honed precision. Fray Island's vibe was more like a "Fight Club"...and that just doesn't really sync with the warriors we play in WoW. It's frankly more thematically compatible with combat rogues, if anything. |
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You could just as well suggest that the inn in Redridge is somehow thematically suited to be the Warrior Order just because Keeshan was beating the crap out of shirtless guys in the basement. Which didn't really have anything to do with warriors in particular either. |
![]() Elune Join Date: Nov 2012
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![]() Neither do Dalaran sewers for rogues.
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![]() That depends; thematically speaking, rogues are supposed to be equal parts black ops agents, spies, and assassin/thief-type criminals. So 1/3 of their specs at least thematically ties into operating in the shadowy recesses of the underworld, away from prying eyes. Hence, the side passages of the Dalaran sewers, which are full of seedy fences plying their wares and n'er-do-wells plotting any number of legally questionable activities.
Warriors, on the other hand, don't have a spec that's thematically oriented around bare-knuckle fisticuffs and one-on-one brawling, which is what Fray Island was. It was really bizarre, to be honest; there's this island inhabited by a bunch of regular toughs passing the time with fistfights, then it's treated like some sort of rational class-based trial for the player to show up girt in steel and demolish them with military hardware. It was like if warlocks were sent to test their warlocking mettle against a hidden coven that spends its time painting pictures of demons. Last edited by ARM3481; 08-17-2015 at 09:36 PM.. |
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![]() Eternal Join Date: Feb 2010
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![]() I think warrior will go one of two ways. One that fights and competes for glory and there will be a lot of it to get with the Legion. Other way being that warrior heroes of all races desire to protect their friends and families at any cost and doing it together is the best bet.
I'm more concerned with priest class hall with all the different faiths there are from Loa, Elune, Sun, Light and Shadow. |
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![]() Arch-Druid Join Date: Mar 2015
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![]() Even if you appeal to Elune, aren't you indirectly using the Light?
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![]() Elune Join Date: Aug 2013
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![]() Well, I mean, she IS a Naaru, so yeah.
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![]() Lord of the Assassin's League Join Date: Jun 2010
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![]() Not that RPG lore is a thing and should be shunned at it's mention, but WoD established that technically Shadow also has a root origin in the Naruu. Not that Orcs can be priests despite inventing an entire spec.
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![]() Elune Join Date: Aug 2013
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But who is to say the Loa don't get their power from Naaru, as well? We have to go deeper. |
![]() Arch-Druid Join Date: Mar 2015
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![]() The void-phase naaru are called 'void gods' after all. I'd imagine they can emanate and empower others to wield the Shadow, like the naaru do with the Light.
But at any rate I wouldn't say the naaru are the origin of the Light; they're just extremely attuned to it/mediates it with the mortals. |
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