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  #26  
Old 05-29-2013, 05:17 AM
Insane Guy of Doom Insane Guy of Doom is offline

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Blizzard has denied the "2016 at the earliest" release date; instead saying "Note that we haven't announced any dates for the MMO."
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  #27  
Old 05-29-2013, 05:53 AM
HoodedMan HoodedMan is offline

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How did we first find out about Titan anywas? When I started getting more into WoW stuff, that was the time I started seeing that.
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  #28  
Old 05-29-2013, 06:45 AM
C9H20 C9H20 is offline

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Originally Posted by MisterCrow View Post
This is a perspective I don't understand. "I don't know what the fuck it's supposed to be, but I'm going to assume it's going to suck. And despite Blizzard demonstrating that they'll nix a game development project even after protracted development and even PR (cf. Starcraft Ghost, Warcraft Adventures) I'll still find it surprising when Blizzard decides to do exactly that."

I don't think people had any reason to be super-excited about Titan given how tight-lipped Blizzard was being about it, but the assumption that it was shit from the start confuses me. If Blizzard was so incapable of making good games, why would D3/SC2/WoW continue to perform so well in the modern marketplace? It can't just be nostalgia alone.

I guess the mindset of "everything is shit until it is demonstrated to be not shit" doesn't compute for me. I know I'm something of an optimist at heart, but that perspective just feels so unabashedly nihilistic that I don't know how anyone who espouses it can enjoy waking up in the morning.
Blizzard once had that rep, of being a perfectionist studio (to the point of dropping games that were perceived as lacking) but overtime they have lost that image and with their moneygrubbing policies, along with the aforementioned drop in quality, people lost faith in Blizzard.
As Ferlion said once people bought Blizzard things blindly because they were that good (I recall a local gaming mag praised TFT for being more of a new game then most actual standalone new games), but now people are vary of this blatant commercialism and they are rightly skeptical.
Blizzard is not the same as they once were and to claim such is to be willfully blind.


Now I personally am saddened by this immense delay, my guess is that Blizzard has realized that their out of date cartoony/artistic graphics won't cut it in the modern market and so that is why the game was gutted and is being retooled.
I never much cared for shiny graphics (most companies just try too hard and fuck it up anyway) so I am doubly saddened by this delay.
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  #29  
Old 05-29-2013, 06:56 AM
MisterCrow MisterCrow is offline

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Originally Posted by Insane Guy of Doom View Post
Blizzard has denied the "2016 at the earliest" release date; instead saying "Note that we haven't announced any dates for the MMO."
More importantly, they've confirmed the major points of the original statement: that resources are getting allocated to other teams, and that the core team is going back to the drawing board.

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Originally Posted by C9H20 View Post
Blizzard once had that rep, of being a perfectionist studio (to the point of dropping games that were perceived as lacking) but overtime they have lost that image and with their moneygrubbing policies, along with the aforementioned drop in quality, people lost faith in Blizzard.
As Ferlion said once people bought Blizzard things blindly because they were that good (I recall a local gaming mag praised TFT for being more of a new game then most actual standalone new games), but now people are vary of this blatant commercialism and they are rightly skeptical.
Blizzard is not the same as they once were and to claim such is to be willfully blind.
It would be fruitless to continue attempting to defend Blizzard in this argument.

My last word on that is that I don't think that position (that Blizzard has fallen from grace as a developer since the Activision merger and/or since D3/SC2 had a couple highly publicized flubs) is broadly held by the gaming community at large. Perhaps it's more common now than it was a few years ago, but that's just because more people are speaking more loudly than they ever have before.
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Last edited by MisterCrow; 05-29-2013 at 07:03 AM..
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  #30  
Old 05-29-2013, 06:57 AM
SmokeBlader SmokeBlader is offline

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I wish for another video game crash. Perhaps after that we will get quality games once more.
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  #31  
Old 05-29-2013, 07:07 AM
Gortrash Gortrash is offline

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So does that mean we're not getting a Titan teaser this BlizzCon?

The more and more they keep not telling us anything about the project, the more I loose interest.
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  #32  
Old 05-29-2013, 07:38 AM
Nazja Nazja is offline

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Never had any interest in Titan, mostly because I can't be interested in something I don' know anything about. It's still sad that I won't even get a chance to have any interest in it, now.

Oh well, if they are going to start over, that just means that it wasn't good enough, so I should probably be grateful for not knowing anything about this game.
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  #33  
Old 05-29-2013, 07:41 AM
Korath Korath is offline

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Originally Posted by C9H20 View Post
Blizzard once had that rep, of being a perfectionist studio (to the point of dropping games that were perceived as lacking) but overtime they have lost that image and with their moneygrubbing policies, along with the aforementioned drop in quality, people lost faith in Blizzard.
As Ferlion said once people bought Blizzard things blindly because they were that good (I recall a local gaming mag praised TFT for being more of a new game then most actual standalone new games), but now people are vary of this blatant commercialism and they are rightly skeptical.
Blizzard is not the same as they once were and to claim such is to be willfully blind.


Now I personally am saddened by this immense delay, my guess is that Blizzard has realized that their out of date cartoony/artistic graphics won't cut it in the modern market and so that is why the game was gutted and is being retooled.
I never much cared for shiny graphics (most companies just try too hard and fuck it up anyway) so I am doubly saddened by this delay.
If it was only Blizzard... most of the bigs creators of RPG had lost a lot of credibility among their fanbase (Squarenix, even Bioware with DAII et MEIII), plus the sitty ton of DLC that are now used to fuck the players...

And about the cartoonish graphics, I'm more and more interested in Wildstar and the style is also cartoon. So I don't think that it would be a problem.

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I wish for another video game crash. Perhaps after that we will get quality games once more.
It won't happen anymore, not as long as Fifa and other CoD will be sell so mcuh every year.

Last edited by Korath; 05-29-2013 at 07:43 AM..
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  #34  
Old 05-29-2013, 09:23 AM
Darkwind Darkwind is offline

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This is actually good news, in my opinion. We knew nothing about Project Titan, WoW has been suffering since Cataclysm and needs more labor to get out quality content quicker, Diablo 3 needs a polished, content rich expansion in order to curve bad PR about the game, and BAS development needs to move along in order to keep people's interest.

My guess is that Titan was too similar to WoW in certain aspects, and considering the failing popularity of WoW, management considered continuing development without an overhaul too much of a risk to continue to pursue. The chance to bolster the value of short term assets, considering the recent troubled reputation of Blizzard's development, probably helped solidify that decision.
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  #35  
Old 05-29-2013, 12:54 PM
Ku'ja Ku'ja is offline

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Originally Posted by Darkwind View Post
This is actually good news, in my opinion. We knew nothing about Project Titan, WoW has been suffering since Cataclysm and needs more labor to get out quality content quicker, Diablo 3 needs a polished, content rich expansion in order to curve bad PR about the game, and BAS development needs to move along in order to keep people's interest.

My guess is that Titan was too similar to WoW in certain aspects, and considering the failing popularity of WoW, management considered continuing development without an overhaul too much of a risk to continue to pursue. The chance to bolster the value of short term assets, considering the recent troubled reputation of Blizzard's development, probably helped solidify that decision.
I honestly think that Titan simply was not made for the Upcoming Gen Consoles myself since it mainly states they needed to improve the tech behind the MMO along with large design changes. I doubt they hit the reset button because they thought it was too similar to WoW when it was meant to be a FPS MMO game.. I have a feeling Blizzard want to be the first MMO that is entirely cross platform without barriers so Xbox One/Ps4 and PC players can all play together (which i am sure is capable with all of the new tech the new consoles can handle).
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  #36  
Old 05-29-2013, 02:10 PM
Ruinshin Ruinshin is offline

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Originally Posted by Ku'ja View Post
I honestly think that Titan simply was not made for the Upcoming Gen Consoles myself since it mainly states they needed to improve the tech behind the MMO along with large design changes. I doubt they hit the reset button because they thought it was too similar to WoW when it was meant to be a FPS MMO game.. I have a feeling Blizzard want to be the first MMO that is entirely cross platform without barriers so Xbox One/Ps4 and PC players can all play together (which i am sure is capable with all of the new tech the new consoles can handle).
It can also be that with the influx of FPS MMO's, Blizzard wasn't just content with what they had anymore.
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  #37  
Old 05-29-2013, 02:36 PM
Odok Odok is offline

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Their original idea probably didn't pan out as they'd hoped, so they scrapped it and went back to the drawing board. I dunno why everyone is dredging out all these conspiracy theories. The game wasn't even in Alpha yet.

Also, I thought SC2 was fine. Diablo 3 was the only recent release that fell flat on its ass for me, but whatever. It's not like I was in love with the IP anyways, and some people really liked it. Sure, nothing has been jaw-dropping lately, but there hasn't been any game that's wow'ed me in recent years. Not like it was back when I was a bright-eyed impressionable teenager taking his first tepid steps into a brand new industry and form of media. Go figure.
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  #38  
Old 05-29-2013, 03:13 PM
Darkwind Darkwind is offline

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Originally Posted by Ku'ja View Post
I honestly think that Titan simply was not made for the Upcoming Gen Consoles myself since it mainly states they needed to improve the tech behind the MMO along with large design changes. I doubt they hit the reset button because they thought it was too similar to WoW when it was meant to be a FPS MMO game.. I have a feeling Blizzard want to be the first MMO that is entirely cross platform without barriers so Xbox One/Ps4 and PC players can all play together (which i am sure is capable with all of the new tech the new consoles can handle).
Considering that Titan development started in 2007, that was a given. As for it being an MMOFPS, wasn't that just a rumor? I don't think we ever had any official word on what it was other than an MMO. The fact that Blizzard is going back to the drawing board with technological improvements being cited as a reason, though, certainly seems to support the idea that the current iteration of the game was just too graphically inferior to upcoming competitors' products. This is especially true if it was, indeed, an MMOFPS as it would have to compete with a similar product under the same corporate umbrella: Destiny from Bungie.
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  #39  
Old 05-29-2013, 08:20 PM
Mshadowz Mshadowz is offline

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Quote:
Originally Posted by Insane Guy of Doom View Post
Blizzard has denied the "2016 at the earliest" release date; instead saying "Note that we haven't announced any dates for the MMO."
2016 will be the end of the world. Spread the word, Blizzard confirmed it.
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  #40  
Old 05-30-2013, 06:42 AM
Lowtide Lowtide is offline

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Can it be because of the recent sub losses?
Remember when they released D3? Remember the Annual Pass? There are your sub losses
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  #41  
Old 05-30-2013, 06:47 AM
Nazja Nazja is offline

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Remember when they released D3? Remember the Annual Pass? There are your sub losses
Wasn't that the reason for the sub losses before the recent sub losses? The Annual Pass should have ended long before these losses.
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  #42  
Old 05-30-2013, 06:57 AM
Garotar Garotar is offline

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Remember when they released D3? Remember the Annual Pass? There are your sub losses
Those should be long over by now.
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  #43  
Old 05-30-2013, 09:54 AM
Omacron Omacron is offline


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I hate speculating on Titan so I've gotta give the boilerplate of "I was only on CDev, working only on the established 3 IPs and knew nothing about Titan", but I'm wondering if the announcement of the two new gaming consoles may have something to do with this. Now obviously the specs of the PS4 at the very least weren't new to Blizzard considering Metzen was at the PS4 unveiling with Diablo running on that system, but I wouldn't be surprised if part of Titan's refocusing might to put it on the newer gen consoles (where, if they were even considering a console launch before, it was being designed for the PS3 and 360).



Another thing to consider is, IF Titan's going to be an MMOFPS on consoles, that may cause it compete with Bungie's Destiny which is also owned by Activision, so maybe the big bosses told them to rejigger it so they don't mess with eachother.
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  #44  
Old 05-30-2013, 04:17 PM
Lowtide Lowtide is offline

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May/June, right? Lots of people fell for it because of D3. I, for one, got out in May (I know there were ways to get out earlier but fuck me if I care).
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  #45  
Old 05-30-2013, 10:57 PM
MisterCrow MisterCrow is offline

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Wasn't that the reason for the sub losses before the recent sub losses? The Annual Pass should have ended long before these losses.
Let's do some math.

First, the Annual Pass became available in October 2011, and continued to be available until the end of April 2012. Annual Passholders who activated a copy of D3:CE got a bonus four months added to their time.

So, sub losses from non-CE purchasers who signed up before the end of 2011 who didn't re-up after the pass expired would have been evident in Q4 2012 which would have been reported February 2013.

Sub losses from CE purchasers who signed up in the same period wouldn't have been evident until Q2 2013, which is what we're currently in, with their losses not getting reported until July.

Sub losses from non-CE purchasers who signed up in April 2012 won't be evident until the next shareholder meeting in July. Sub losses from CE purchasers from the same period won't actually be completely accounted for until the end of Q3 this year, and won't get reported until November.

The problem with asserting that the losses are due in any substantial part to Annual Pass expirations are manifold:
  1. Arguably, most of the people who bought the Annual Pass were people who were planning to buy D3 and continue playing WoW anyway. The generally positive reception of MoP casts doubt on the idea that a majority of Annual Passholders would choose to end their subscriptions.
  2. As of the earnings call in Feb 2012, 1 million people had signed up for the Annual Pass. The offer would only remain available until the end of April, so even assuming the same percentage of players bought it after that earnings call, that makes the number no more than 1.5 million people (though there's no hard data on the total number after the 1m report).

Given the total number of losses from the two reported quarters so far that would have been effected by Annual Pass expirations (400k in Q4 2012 and 1.3m in Q1 2013), one would have to assert that a vast majority of early-adopting Annual Passholders (who generally would be counted as Blizzard's most ardent and devoted customers) terminated their subscriptions.

For me, that stretches credulity.

Further, the fact that Blizzard has lost more than 2 million players since the Annual Pass was announced means that the Annual Pass can't be the only factor to blame, since only 1 million were confirmed to have signed up for it

However, what this demonstrates is that the Annual Pass will continue to be a factor (though likely a vastly diminishing one) for the rest of this year.
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  #46  
Old 05-31-2013, 08:44 AM
Vexander Vexander is offline

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Honestly I'm personally glad Titan got hit with the reset button. I... really do not like FPS games. I think the only one I ever liked was King's Field 2 for the Playstation back in the day, but that was far more of a dungeon crawler than a FPS to me. Granted Doom 2 back in the days of DOS was also fun, but once I hit Warcraft and Diablo I just lost all interest in FPS.

As for Blizzard's falling quality, I think a part of the problem isn't that the quality is bad, but that Blizzard seems to be second guessing itself more and more. Take Diablo 3. Considering the final product, I don't believe it took a decade to make that game. Maybe three years, tops. I can't even imagine how many resets it must have gotten hit with or something. The game released with surprisingly less content than I'd hoped. Its -much- more linear than Diablo 1 or 2 ever was, which isn't outright bad, but it eliminates a lot of the fun of exploration. I could spend a good day exploring all of Act 2 back in Diablo 2. Now I can spend a few hours doing it in Diablo 3. I think their attempt to change some of the core features that players were used to and liked was a bad move too. Change for change's sake is never the way to go. Like how they tried to make Legendary items weaker than some Rares. They had a ton of new tools to tell the story as well, but the story itself was... weak. It didn't really connect at all with the previous games from that perspective. Adria doesn't look like Adria, Tyrael just seems so much more different than we once knew him, and Cain's death was kind of a waste of a good character, and much less than he deserved. Then there's the fact that content got cut just to release it. Charms, the Enchantress, etc...

Still, at the end of the day, Diablo 2 won't be remembered because of its first game, but because of its expansion and all it added. That's why I want to see what Diablo 3 can bring us with an expansion or two under its belt before I really judge it.
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  #47  
Old 05-31-2013, 12:22 PM
HalfElfDragon HalfElfDragon is offline

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Blizzard has reset most of their games mid-development, haven't they?
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  #48  
Old 05-31-2013, 06:02 PM
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Project Titan meet your new family Starcraft: Ghost.
Considering the hype around Titan, I would not surprised if Titan became another vaporware franchise.
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  #49  
Old 05-31-2013, 07:22 PM
Ku'ja Ku'ja is offline

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Considering the hype around Titan, I would not surprised if Titan became another vaporware franchise.
I doubt it since Titan is not the MMO's real name so even if it completely changes i expect they will carry on calling it Titan till it is shown to us all .
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  #50  
Old 05-31-2013, 07:25 PM
SmokeBlader SmokeBlader is offline

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Titan is set in a futuristic Azeroth where the Army of Light, Imperium of mankind, Dark Kaldorei, Green Boyz battle the Burning Legion. The fate of the universe depends on these brave factions!

I bet this sounds better than the actual plot of Titan.
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