Scrolls of Lore Forums  

Go Back   Scrolls of Lore Forums > WarCraft Discussion > World of WarCraft Discussion

Reply
 
Thread Tools Display Modes
  #1  
Old 03-21-2014, 04:09 AM
belorealah belorealah is offline

Arch-Druid
belorealah's Avatar
Join Date: May 2010
Location: England
Posts: 1,165
BattleTag: toffeeatoms#2825

Default Make your own Horde and Alliance!

Something fun!

If you could rearrange the world from the Start of Warcraft how would you have made the Alliance and Horde?

Which races in which side

Rules

You can only pick from the current playable races
All cities can be changed and all land borders can be changed.
Outland remains destroyed
The Cataclysm happens

Go!
__________________
Increasingly jaded and whiny with wow lore

Reply With Quote
  #2  
Old 03-21-2014, 06:17 AM
Drusus Drusus is offline

Elune
Drusus's Avatar
Join Date: Nov 2013
Location: Greymane's Offensive
Posts: 8,699

Default

Vanilla

Humans begin in Theramore. Becomes the 'Stormwind' for them.
Dwarves begin in an expanded Bael'modan, shared with Gnomes.

Night Elves are Neutral but Alliance-leaning narratively. Horde can still quest for them but their storyline focuses on trying to build bridges after they killed Cenarius. Much more focus on demons and fel-taint after the Third War than the Warsong/Silverwing stuff.

Southern Barrens is the 10-20 Alliance questing hub. Northern Barrens is the 10-20 Horde questing hub. Ratchet is moved a bit more north in order to make it a neutral hub to accommodate both factions.

Eastern Kingdoms becomes a mid to high level series of questing zones (though Kalimdor's still exist). Stormwind is essentially Stromgarde with Syndicate/Ogres/Forest Trolls replaced by Blackrocks. Tiristfal and Silverpine are locked off but Western/Eastern Plaguelands remain.

The Burning Crusade

Tiristfal Glades/Silverpine/Quel'thalas unlocked. Forsaken join the Alliance as their 'ugly', dark and edgy race. Blood Elves join the Horde as usual for sake of balancing the population problem Humans inevitably brought in Vanilla. Instead of the Outland plot focusing on the Draenei it discusses if the Forsaken can ever be redeemed in the eyes of the Light and all that shit. Blood Elves are the same.

Wrath of the Lich King

No change.

Cataclysm

Goblins become the first race to pick a faction just like Pandaren.

Worgen can also be played by either faction. Greater focus is given to the Northgate Rebellion plot. Crowley becomes faction leader of the Alliance-aligned and a still bitter, angry, Genn throws his lot in with the Horde since Crowley wanting Alliance dick for a decade has left his country in ruins. Gilneas itself is expanded (no Cataclysm destruction) and 10-20 focuses on the civil war after the two sides have had to band together against the curse.

Mists of Pandaria

No change.
__________________
Quote:
Originally Posted by Feltongue View Post
you're the edgemaster 9000 with the leet memes who's close second to Gurzog in shitposting.
Reply With Quote
  #3  
Old 03-21-2014, 07:13 AM
Vexander Vexander is offline

Eternal
Vexander's Avatar
Join Date: Jul 2011
Posts: 3,491

Default

The Horde

The Orcs of Kalimdor: Those brought to Kalimdor from the Eastern Kingdoms by Thrall, the Orcs of Kalimdor have long since lost any association to their clans from Draenor, and instead embrace the wisdom and strengths of several prominent clans, such as the spiritualism of the Frostwolves (Shamans), the Honor of the Warsong (Warriors), the Skill of the Shattered Hand (Rogues), and the intellect of the Stormreavers (Mages).

The Darkspear Trolls: Rescued by Thrall and his forces on the way to Kalimdor, the Darkspear Trolls demonstrate the first cultural change among their race in thousands of years, abandoning the practices of Dark Voodoo and cannibalism. These sacrifices of their culture act as inspiration for many young Orcs to avoid the vices and sins of the past.

The United Tauren Tribes: The Tauren of Kalimdor were united by Cairne Bloodhoof, to better protect their race from the many foes and threats of the continent. Their wisdom and peaceful nature, combined with their strength and skill in hunting, make them valued members of the Horde.

The Ogri'la Ogres: No race of the New Horde better represents rising from the darkness of the past than the Ogri'la Ogres. Enlightened and boasting greater intellect, the Ogri'la provide the Horde with strength and wisdom, teaching Orcs the way of arcane magic as they discover it through their own research and uncovering the ancient mysteries of Highborne ruins. The Ogri'la seek to spread their enlightenment to all Ogres, so that they may rise above their base and primal instincts and find inner and outer peace.

Steamwheedle Cartel: While Thrall's New Horde is well known for being composed of, 'Noble Savages,' and embracing wisdom over violence, its commerce and technology would be none existent if not for the Steamwheedle Cartel of Goblins. Providing quality service and trade routes for various resources, the Horde rarely finds itself in need.

The Alliance

Stormwind: Stormwind acts as the Capital of the Alliance since the fall of Lordaeron, remaining the last safe bastion of humanity on Azeroth. In its security and prosperity, it upholds many of the old virtues and teachings of the Light as taught by the Church of the Light, and Magic as guided by the laws and ways of Dalaran. It is the home for many leaders and nations in exile, including the Kirin Tor, Calia Menethil, Galen Trollbane, and even Aiden Perenolde.

Ironforge: Ironforge remains a steadfast stronghold of the Alliance, the home of is forges and factories, its industrial heart. The Dwarves of Ironforge remain stalwart in their service and loyalty to the Alliance, enjoying the relative peace their lands enjoy, and mirroring Stormwind in embracing the virtues and teachings they have known for many years.

Gnomeregan: The Gnomes of Gnomeregan reclaimed their city after an attempted coup and nearly losing it to the Troggs. While they continue to rebuild parts of their home, their minds are always bent towards making the next big invention or discovery!

The Scarlet Crusade: The Scarlet Crusade's roots were watered in blood and the Crusade itself grew in the shadow of a demon. Once freed of this corruption by the Blood Elves, however, they cast off the shackles of prejudice, embracing pragmatic morality. They justify using dark powers and cruel methods by stating that all forces can serve the will of the Light. Their ruthlessness has earned them victories against the Scourge, and their holdings are some of the only safe havens in continental Lordaeron.

The Blood Elves: The Blood Elves regained their homeland of Quel'Thalas, using the power of demons to make up for their diminished population. Millennia of magical culture, of being bathed in magic, of using magic every day, has left them immune to the corrupting nature of Fel, a power they wield to devastating effect and without mercy against their enemies. Despite complications in the past with Grand Marshal Garithos, their connection to the Alliance, to their long-time allies, is not so easily broken. Freeing the humans of the Scarlet Crusade from demonic influence, they instead manipulate them using their zeal for the Holy Light. Their efforts, while viewed as reckless by many, produce results, their lands flourishing once more.





[Edit]: Somehow forgot to add the Steamwheedle Cartel in with the Horde. Corrected it.

Last edited by Vexander; 03-21-2014 at 08:24 AM..
Reply With Quote
  #4  
Old 03-21-2014, 08:12 AM
belorealah belorealah is offline

Arch-Druid
belorealah's Avatar
Join Date: May 2010
Location: England
Posts: 1,165
BattleTag: toffeeatoms#2825

Default

Vanilla –happens mostly the same, however without molten core.

Alliance

Humans – Dwarves – Gnomes.

These guys band together and remain so, the heart of the alliance Stormwind remains the last Bastion of human, Ironforge is strong, stronger than the human forces and plays a huge political and military forefront. Gnomes reclaimed Gnome-land quickly, connecting it with both Ironforge and Stormwind. The alliance starts out strong, reinforced, and politically stable with a democratic assembly of kings and queens.

Main focus- Reinforcing and regaining the lost kingdoms and lands north of Stormwind, there is a front at the Thandol span and the wetlands are becoming a huge warzone. They are fighting the Forsaken, who are pissed, raising the dead, Sylvanias is using everything with her power to expand. The Alliance has reached out towards the night elves, which are neutral, playable, and can, chose a side at level 50.

The Alliance has at this time not heard from Quel’Thalas from the fall, they are worried, and a questing hub in EPL is the top level, knocking on the gates of Quel’Thalas.

Horde

Tauren – Orcs – Trolls

Horde starts off weak, trying to establish it. The main focus is reinforcing their cities and towns, rebuilding, expanding, and trying not to piss of the Nelves (Who despite the killing of Cenarus are on reasonably good terms with). However, due to low numbers, an established war and lacking resources the Horde really has an air of panic about it. They are losing, and they are losing bad...

Some nelves are happy to join the horde, enjoying the natural aspects of the Horde’s races and aiding them to recover. There seems to be a friendship brewing here, and they have allowed the orcs wood from Ashvale, and supplied them with food.

Completely unaware of the War happening with the Forsaken they are left alone for now.

Forsaken (Playable) – These guys have expanded quickly, Lordearon has become a tall, huge Ziggat, the forests around it dead, inhospitable for life. Any living thing receiving a debuff for disease. The Forsaken have necromancers from the start, can raise the dead, have blight and are using it.

They are stuck at the gray mane wall, and are held back at the gates of Quel’Thalas by a wall of magic. However their main focus is growing up within the north and destroying everything living and good, there are attacks on Dalaran, Stratholm. Both are standing, however fall. (Would be forsaken only raids in game – Dalaran escapes utter destruction by flying off)

The cult of shadow is also a main focus, huge towering cathedrals are being built, bathed in shadow and necromantic energy. The priesthood of the shadow are powerful shits and are trapping alliance and horde to experiment on.

They expand south, meeting the alliance at the Thandol span. Shit is going down.

Burning Crusade

Alliance is weakening from the fights with the forsaken, however have been reinforced by Kir’tras. Also, the new Blood Elves have been contacted and are now attacking the Forsaken from the north, the Blood Elves enter the alliance again, pissed, back from outland. And empowered by Demon and Naaru magics.

Meanwhile, the Exodar landed near Org, the Draenei meeting the orcs and helping them out, eventually, they join the Horde. This also improves an interested Night Elves who are remaining neutral and Xenophobic, however have heard the Legion have returned via nature (Somehow)

Dark portal opens, demons pouring out of it. The Horde answers, venturing through with the Draenei.

Outland is a much more terrible place, the Legion have alot of control, however there are a few settlements left, Shattarh being the main one protected by the Naaru.

With the Alliance now reinforced, by elves and more humans they venture through to find the horde is fighting for placement, land and resources. And they are succeeding. The belves help them sort their shit out and start doing the same.

BC works pretty much the same from this point, Sunwell is reignited, without the aid of Draenei, but with the aid of Naaru. This of course sends ripples of change through the elves.

Illidan is not destroyed, simply defeated and imprisoned, and Kael’thas is the same, the elves are now looking for cures to save their mad king.

Wrath of the Lich King

Forsaken are first to reach Northend, guided by Dark priests and wanting to destroy the Lich king for their curse and gift.

However they are still few to pose a threat, they then reach out to the horde, and alliance for help.

With the Lich king’s forces performing massive offenses on Horde and Alliance lands, (Killing tons and making the world unlivable) they agree.

Neutral Forsaken, The new but odd horde, and Alliance band together to take on the Lich king.... And it doesn’t go well, They are pushed back right up to the end of the expac, the Alliance only feeding the Scourge, the Horde not organised enough to be an issue. Both factions retreat, before going again. Ebons separate as currently. However are not a playable class, this turns the tide and they down the Lich King in the end. However both factions and forsaken have to retreat to replenish.

Cataclysm Happens


Ok, been at this too long and done no work. So laters! @
__________________
Increasingly jaded and whiny with wow lore

Reply With Quote
  #5  
Old 03-21-2014, 08:42 AM
Kellick Kellick is offline

Site Staff - Moderator
Join Date: Aug 2011
Posts: 12,052
BattleTag: Pyrolithic#1538

Default

Obligatory: I'll make my own Horde, with blackjack and hookers. In fact, forget the Horde.
Reply With Quote
  #6  
Old 03-21-2014, 09:41 AM
Frostwolf Frostwolf is offline

Elune
Frostwolf's Avatar
Join Date: Apr 2011
Posts: 7,442

Default

Alliance:

Humans, Dwarves, Gnomes, and High Elves.

Humans: Humanity is represented by Stormwind, Kul Tiras, and Theramore.

Stromgarde has fallen recently. After the Third War, Thoras Trollbane was assassinated by rogues from "the Syndicate" which is based out of the fallen kingdom of Alterac. Years of vicious warring between the Syndicate and Stromgarde have greatly reduced the power of both factions. Now they see what their years of fighting has brought them. The full might of the Forsaken marches on Stromgarde and Alterac. With no Alliance to back them up, they stand to lose it all.

Dalaran was completely annihilated by Archimonde in the Third War. Most of the surviving mages fled to Stormwind, which boasted the last great bastion of human wizards in its Mage Quarter.

Gilneas remains silent behind the Greymane Wall. Nobody is certain of what has become of the isolationist kingdom. The Forsaken have established a camp at the Wall's foot.

The survivors of the Scourge of Lordaeron fled west with Jaina Proudmoore, founding the city-state of Theramore in Dustwallow Marsh. After the Third War they established a tenuous peace with the Horde. The peace was temporarily broken when Admiral Daelin Proudmoore waged his war against the budding nations of the Horde. He was defeated and Theramore established peace, though strained, with the Horde once more.

With Admiral Proudmoore's death, the succession of Kul Tiras was thrown into chaos. When news of Lady Jaina's involvement in her father's death reached the merchant kingdom, the nobles unanimously held a vote to disinherit her. Unable to decide on a new monarch, Kul Tiras is currently ruled by a quarrelsome council of nobles and merchant-lords. Jaina's actions stressed relations between Kul Tiras and the Alliance. The once-stout member of the Alliance now finds itself debating the cost of membership. Tirassian forces still harass the orcs of Durotar, based out of Tiragarde Keep.

Untouched by the troubles of the Third War, Stormwind stands as the center of human power in Azeroth. Majestic, strong, and beautiful, the Church of the Holy Light, the Kirin Tor, and the Knights of the Silver Hand all base themselves out of Stormwind. Stormwind also boasts her very own Brotherhood of the Horse, an elite order of knights and warriors resurrected by King Varian shortly after his coronation. Stormwind faces danger on every side, however. The Defias, an organization of rogues dedicated to overthrowing the House of Nobles, bases themselves out of Westfall. In Duskwood, the natives find themselves beset by a troll invasion from Stranglethorn. Redridge is on the brink of collapse as Blackrock and Dark Iron bandits, warbands, and raiding parties wage war on both the natives and each other. All the while, a listless King Varian sits atop his throne doing nothing as the House of Nobles and his advisor Katrana Prestor wage a silent war for control of the kingdom, threatening to tear it apart.

Dwarves: The dwarves are a quarrelsome lot. A great civil war over control of Ironforge sent the different clans their own ways, resulting in several new kingdoms.

In the south, the Dark Iron dwarves fight against the Blackrock orcs over control of Blackrock Mountain and its surrounding lands. The war between the two forces is so great that it spills into neighboring lands such as Redridge Mountains and the Badlands. Emperor Dagran Thaurissan has earned the ire of King Magni of Ironforge, as the Emperor's wife is the King's daughter and only child. Believing her kidnapped, King Magni has launched an offensive into the heart of the Dark Iron Empire in hopes of rescuing Moira Bronzebeard.

The Bronzebeards of Ironforge are the dominant dwarven faction in the world. With secure borders, fertile farmlands, a powerful economy, and the greatest army in the Eastern Kingdoms, Ironforge stands as the heart of the Alliance. Small, local threats keep the Mountaineers and adventurer's busy, but the dwarven war machine advances, undaunted by anything. In the Wetlands, the Army of Ironforge has its hands tied with the local Dragonmaw orcs holed up in Grim Batol. In the Badlands, the Bronzebeard forces cut a swath through the Dark Iron and Blackrock warriors as they make their way to Searing Gorge and Blackrock Mountain beyond.

The Wildhammer Clan finds itself alone in a sea of enemies. Their capital, Aerie Peak, is threatened by the local trolls of the Hinterlands, the Scourge remnants to the north, and the Forsaken to the west and south. In the Wildhammer Highlands, the clan faces extermination at the hands of the murderous Dragonmaw Clan. With nowhere to turn and nothing to lose but their pride, the Wildhammer have requested their Bronzebeard cousins to provide aid. In response, Ironforge has begun a great liberation of the Wildhammer Highlands. Grim Batol finds itself under siege. In the Hinterlands, regiments of Mountaineers have arrived to help secure the Aerie's borders and deal with the local troll threat. Aerie Peak's existence is vital to the Alliance, as it remains the last great Alliance settlement in all of Lordaeron. Should Aerie Peak fall, the Alliance might never establish a presence in Lordaeron ever again.

(That's all for today. I'll follow up on Gnomes, High Elves, Night Elves, Forsaken, and the Horde, at later dates, when I have time and if the thread is still alive.)

Last edited by Frostwolf; 03-21-2014 at 09:44 AM..
Reply With Quote
  #7  
Old 03-21-2014, 10:14 AM
Crazyterran Crazyterran is offline

Eternal
Crazyterran's Avatar
Join Date: Jul 2011
Location: Vancouver, BC
Posts: 3,842
BattleTag: Crazyterran#1213

Default

Alliance:

Humans (Theramore + Stormwind are two choices for starting zones); Stromgarde added at a later date as the faction war heats up.

Dwarves: No changes.

Gnomes: Starting zone is Gnomregan, and, via phasing, the Gnomes eventually retake the capital.

Night Elves: Start off in Mount Hyjal, cleaning up the remains of the Demons that lurk there. They are the main source of Alliance conflict from the Horde, and Night Elven and Human ambassadors are often seen arguing over about the apparently lack of Human support for their Elven allies.

BC: High Elves - They get the pandaren treatment, except their starting zone starts in the past during the Third War. Eventually it moves up to the current time, where the nation of Silvermoon has fallen apart, and refugees can choose to assist the former Ranger General in the Undercity or rejoin their ancient allies in the Wildhammer Dwarves. Veressa is their racial leader, supported 'in secret' by the Kirin Tor.

Draenei are a broken race, and while we meet Velen and a few uncorrupt Draenei, they play a much smaller role in Burning Crusade.

WOTLK: No races added.

Cataclysm: Gilneas added. Can choose to start there as a Human, or as a Worgen, with differing starting experiences for the 10-15 range. The Worgen option would remain the same as now, where as the Human option would involve hunting Worgen down for the apothecary and testing the antidotes.

Silverpine Forest and Hillsbrad Foothills would be Gilnean questing zones, resulting in the same territorial gains as currently. (so, the Gilneans hold Gilneas.)

MoP: No changes - race wise.

Warlords: Draenei added for the Alliance. The Alliance goes back and finds a fast ally in the religious and staunch Draenei. They are shown in their height, getting the full attention they deserved out of BC.

HORDE:

Orcs: Starting Zone is Durotar. I think the way they showed Thrall's Orcs in Vanilla was pretty well done, so, not many changes.

Trolls: Starting Zones are the Echo Islands. A splinter group of Amani trolls becomes playable with the Burning Crusade, and Drakkari during Wrath of the Lich King.

Tauren: Same as before.

Forsaken: Start off in Lordaeron. Perhaps, at a later date, could relocate to Northrend, but, the Sylvanas/Alliance war has been one of the most interesting parts of WoW...

BC: Blood Elves. Same as the High Elves, but those elves who chose to refuse to join with the Alliance who 'betrayed' them by not assisting them in their time of need, and seek their future with Sylvanas and the promises of Kael'thas (who supports this section of Elves) in Outland.

WOTLK: No changes.

Cata: No changes - Goblins are still the race. Their starting zones was one of the more enjoyable, well done zones of Cataclysm.

MoP: No changes.

Warlords: Ogres are the Horde's playable race. The Ogres of Ogri'la exist, even in the older times of Draenor. These Ogres seek out the Frostwolves and the Horde from the future, and seek to liberate their people from the shackles of the Iron Horde and away from their path of barbarity and cruelty that Ogres are known for. (Ironically, one of the more 'civilized' playable races within the Horde.)
__________________
Quote:
Originally Posted by ARM3481 View Post
So many deluded people think their rotting Waifuchief cares for them and their faction, when every scrap of internalized narrative has made it clear for years that to Sylvanas, the entirety of the Horde - including her own people - is nothing more than a shitton of bodies to stack between herself and her final death.

And all it takes is a tactically calculated "for the Horde" rallying the troops to make them all think "OMG she really does care!"
Reply With Quote
  #8  
Old 03-21-2014, 10:25 AM
belorealah belorealah is offline

Arch-Druid
belorealah's Avatar
Join Date: May 2010
Location: England
Posts: 1,165
BattleTag: toffeeatoms#2825

Default

Sorry! Rules are you can only use the current playable races! So High Elves are out i'm afraid! )
__________________
Increasingly jaded and whiny with wow lore

Reply With Quote
  #9  
Old 03-21-2014, 10:27 AM
Crazyterran Crazyterran is offline

Eternal
Crazyterran's Avatar
Join Date: Jul 2011
Location: Vancouver, BC
Posts: 3,842
BattleTag: Crazyterran#1213

Default

Quote:
Originally Posted by belorealah View Post
Sorry! Rules are you can only use the current playable races! So High Elves are out i'm afraid! )
High Elves are blue eyed versions of Blood Elves. They are Burning Crusade's only Playable Race and, the only difference is faction name, much like the Tushui/Huojin.

And you didn't jump me or other people for using ogres, so quiet, elf hypocrite!
__________________
Quote:
Originally Posted by ARM3481 View Post
So many deluded people think their rotting Waifuchief cares for them and their faction, when every scrap of internalized narrative has made it clear for years that to Sylvanas, the entirety of the Horde - including her own people - is nothing more than a shitton of bodies to stack between herself and her final death.

And all it takes is a tactically calculated "for the Horde" rallying the troops to make them all think "OMG she really does care!"
Reply With Quote
  #10  
Old 03-21-2014, 10:31 AM
belorealah belorealah is offline

Arch-Druid
belorealah's Avatar
Join Date: May 2010
Location: England
Posts: 1,165
BattleTag: toffeeatoms#2825

Default

Quote:
Originally Posted by Crazyterran View Post
High Elves are blue eyed versions of Blood Elves. They are Burning Crusade's only Playable Race and, the only difference is faction name, much like the Tushui/Huojin.

And you didn't jump me or other people for using ogres, so quiet, elf hypocrite!
I didn't think of the Ogres! But yes, those are out two; For some odd reason I read them as orcs... Not sure how that happened.

And they are not simply blue eyed versions of Blood Elves, I disapprove of people saying that.
__________________
Increasingly jaded and whiny with wow lore

Reply With Quote
  #11  
Old 03-21-2014, 10:33 AM
Crazyterran Crazyterran is offline

Eternal
Crazyterran's Avatar
Join Date: Jul 2011
Location: Vancouver, BC
Posts: 3,842
BattleTag: Crazyterran#1213

Default

Quote:
Originally Posted by belorealah View Post
I didn't think of the Ogres! But yes, those are out two; For some odd reason I read them as orcs... Not sure how that happened.

And they are not simply blue eyed versions of Blood Elves, I disapprove of people saying that.
They are now! And they are in my setting!

And you are right, they are better versions of Blood Elves! The ones who didn't snort crack and stuck it out with their friends!
__________________
Quote:
Originally Posted by ARM3481 View Post
So many deluded people think their rotting Waifuchief cares for them and their faction, when every scrap of internalized narrative has made it clear for years that to Sylvanas, the entirety of the Horde - including her own people - is nothing more than a shitton of bodies to stack between herself and her final death.

And all it takes is a tactically calculated "for the Horde" rallying the troops to make them all think "OMG she really does care!"
Reply With Quote
  #12  
Old 03-21-2014, 10:36 AM
belorealah belorealah is offline

Arch-Druid
belorealah's Avatar
Join Date: May 2010
Location: England
Posts: 1,165
BattleTag: toffeeatoms#2825

Default

Quote:
Originally Posted by Crazyterran View Post
They are now! And they are in my setting!

And you are right, they are better versions of Blood Elves! The ones who didn't snort crack and stuck it out with their friends!
Yeah yeah! vent your frustration dear. *Pats*
__________________
Increasingly jaded and whiny with wow lore

Reply With Quote
  #13  
Old 03-21-2014, 11:23 AM
Vexander Vexander is offline

Eternal
Vexander's Avatar
Join Date: Jul 2011
Posts: 3,491

Default

Quote:
Originally Posted by belorealah View Post
I didn't think of the Ogres! But yes, those are out two; For some odd reason I read them as orcs... Not sure how that happened.

And they are not simply blue eyed versions of Blood Elves, I disapprove of people saying that.
Pfft, I can play an Ogre! There's some kind of transformation item somewhere that makes you look like an Ogre >.>
Reply With Quote
  #14  
Old 03-21-2014, 11:33 AM
Crazyterran Crazyterran is offline

Eternal
Crazyterran's Avatar
Join Date: Jul 2011
Location: Vancouver, BC
Posts: 3,842
BattleTag: Crazyterran#1213

Default

Quote:
Originally Posted by belorealah View Post
Yeah yeah! vent your frustration dear. *Pats*
Hey, you are the one that thinks that different eye color makes someone an entirely different species.
__________________
Quote:
Originally Posted by ARM3481 View Post
So many deluded people think their rotting Waifuchief cares for them and their faction, when every scrap of internalized narrative has made it clear for years that to Sylvanas, the entirety of the Horde - including her own people - is nothing more than a shitton of bodies to stack between herself and her final death.

And all it takes is a tactically calculated "for the Horde" rallying the troops to make them all think "OMG she really does care!"
Reply With Quote
  #15  
Old 03-21-2014, 11:39 AM
belorealah belorealah is offline

Arch-Druid
belorealah's Avatar
Join Date: May 2010
Location: England
Posts: 1,165
BattleTag: toffeeatoms#2825

Default

Quote:
Originally Posted by Crazyterran View Post
Hey, you are the one that thinks that different eye color makes someone an entirely different species.
*Gives up*

Go crazy dude!
__________________
Increasingly jaded and whiny with wow lore

Reply With Quote
  #16  
Old 03-21-2014, 12:53 PM
Mutterscrawl Mutterscrawl is offline

World Builder
Mutterscrawl's Avatar
Join Date: Apr 2010
Location: Texas, USA
Posts: 32,571

Runes

I just wanna say it's super lame that we're only able to use existing playable races.


Horde
Rend and Maim were stuck in Outland when the portal blew in WC2, Thrall doesn't exist and instead a young blackrock orc named Mathog rallies the weakened clans left on Azeroth, aside from the rogue burning blade. By seeking out Veterans such as Kilrogg Deadeye, Krol The Ogre and Grom Hellscream, Mathog is able to shatter the internment camps and lead the orcs into hiding in the wilderness where they gradually build up their strength.

Jaded by the abandonment of their demonic masters and the scheming of the Old Shadow Council Mathog recreates the Scythegore Arm as a group to keep the orcs shadowy casters in line, while also seeking out new magics to bolster the Horde.

Knowing the orcs lack the infrastructure to defeat the human and dwarven kingdoms, and unable to return to Draenor, Mathog pours through ancient maps and tomes pilfered from human, even, and dwarven settlements, seeking a defensible land for the orcs to settle in.

In an Elven Tome taken by the orcs during the Horde's attacks on the settlements in Quel'thalas Mathog finds mentions of Kalimdor, an ancient land to the west. At first, Mathog dismisses the idea of settling there due to its distance and the lack of information about it, but after his scouts report groups of undead ravaging the human countryside, he promptly orders a raid on the nearest human harbors, securing transport for the Horde via every ship that floats and sails south and then west to avoid the maelstrom, stopping at the Isle of Kezan to employ Goblin mercenaries, who eagerly desire the treasures of Kalimdor but require protection from its fierce natives.

The Orcs, Ogres and Goblins set off to Kalimdor...



Alliance
As for the Alliance, after the Horde's defeat in the second war things were pretty good, Alterac was cut in half, and divided between Stromgarde and Lordaeron, while Kul'tiras was given a hefty share of the kingdom's royal treasures as the Perenolde line was removed from power and its coffers drained to lessen the tax burden on the other members meant to support the Internment Camps and its few magical treasures such as the Crown of Will are given to Dalaran.

Gilneas and Quel'thalas leave the Alliance, due to seeing no point in remaining in the faction with the orc threat defeated and no good that could come from the internment camps where the orcs are not put down like the animals they should be, but are instead used for labor, gladiatorial games, and occasionally experiments.

The Undead Scourge proceed much the same as in the original timeline, though at Stratholme Arthas instead tries to quarantine the city. Tragically panicking citizens attempt to flee and the soldiers are forced to cut down the healthy alongside the plagued. Some still escape and much of the countryside is infested with the undead. Horrified and wracked with guilt over his failure, Arthas takes the royal guard to Northrend without permission while Uther is forced to stay behind and coordinate Lordaeron's defense, and Jaina works with the magi of Dalaran in a desperate attempt to devise a cure or some other way to stop the undead.

In Northrend Arthas works alongside the stranded explorer's League and Muradin, who had traveled to Northrend to study the Titan ruins but became surrounded by the scourge. He manages to defeat several Liches, greatly stymieing the Scourge's operations and buying precious time for Loradaeron, the Dreadlords Convene around The Lich King and berate him for his failures, threatening punishment from Kil'jaeden, but he assures them he has a plan which is certain to succeed with their aid.

A messenger appears ordering Arthas back to Lordaeron, an we see the same mercenary betrayal play out as Arthas refuses to risk leaving before the scourge are destroyed, unwilling to 'fail again'.

Afterwards, Jaina appears in Northrend and tells Arthas and Muradin that in Dalaran's archives she found tales of an ancient blade forged by early humans that has power over life and death. With it, Arthas might be able to simply assume control of the scourge and order them to destroy themselves.

Arthas, Muradin and Jaina fight their way to the blade, through entrenched scourge forces, but Muradin discovers the blade is cursed and urges Arthas to find another way... but Mal'ganis appears within the cavern and ambushes the trio with undead forces, killing Jaina in the process. Arthas takes up the blade in a rage and knocks Muradin away when the dwarf tries to stop him.

Arthas fights his way onto the battlefield in pursuit of Mal'ganis who repeatedly teleports deeper and deeper into his own base to evade Arthas. Arthas uses the blade's power not only to assume control of chunks of the scourge, but to raise his own forces before the Scourge can. Eventually he corners and slays Mal'ganis, but when he returns to the cavern to reunite with Muradin he finds the dwarf dead.

An apparition by the Lich King appears and reveals that Jaina was never in Northrend at all, it was merely one of the Liches in disguise, and tells Arthas that he killed Muradin to get at a cursed blade for nothing. Horrified, in his moment of shock Arthas is tormented by the Lich King's maddening whispers through the blade which he is unable to discard while the sword consumes his soul. Arthas collapes as an unholy glow from the blade envelops him, and when he rises, he raises Muradin and prepares for his return to Lordaeron as first among the Lich King's deathknights.

Arthas's return to capital city plays out much the same, aside from Jaina's presence, though when the scourge forces reveal themselves amid his returning army and Terenas is slain, she teleports a chunk of those present away from the ensuing horror.

Quel'thalas is invaded, Kel'thuzad is revived, and the Well of Shadows is used to empower the Scourge's forces and The northern half of the Eastern Kingdoms fall to chaos as its inhabitants flee, either west to Kul'tiras, or to Dalaran and south across the defensive line of Thoradin's Wall, which allows refugees through, unlike the Gilnean Wall. Tragically Stromgarde begins to rot from within as the plagued arrive and harsh measures are put in place in an attempt to maintain order.

The Demonic Host destroys Dalaran, Summons Archimonde, and then heads west across the sea, first via a mass of raised ships and then via smaller demonic gates, the advance guard is personally teleported by Archimonde.

And Then


Upon arrival in southern Kalimdor Mathog's Horde begins to settle, clashing with the native beast-races, and allying with the local sand trolls. Soon though, the arrival of human refugees disrupts the Horde's landing and the two factions initially lunge at each other's throats, however the gradual arrival of Undead and Demonic armies force the two groups to push further inland and put their hostilities on hold.

The Alliance Refugees, led by Jaina Proudmoore, eventually come into contact with the Night Elves which guard the World Tree and coordinate a defense of the Tree while Mathog's Horde harasses the Burning Legion and Scourge as they push north, eager to reclaim their destiny from the demonic manipulators.

Mannoroth is slain by the orcs and the Scourge secures the Legion's defeat by having Arthas get Illidan to kill Tichondrius, providing no check to Archimonde's arrogance as he's destroyed atop Hyjal by the Night Elves.

In the Aftermath the humans settle upon some islands off the coast to continue trading with the elves as they work to retake the Eastern Kingdoms and the Horde hunts demons in the barrens, building their new society as they turn their thoughts to the future.
__________________
Brought to you by Sanguine Enterprises.

My Worldbuilding:
http://bloodinkworlds.tumblr.com/
Reply With Quote
  #17  
Old 03-21-2014, 05:13 PM
Afaslizo Afaslizo is offline

Sentinel Queen
Afaslizo's Avatar
Join Date: Aug 2009
Location: Berlin
Posts: 947

Default

Horde:

Trolls, Tauren and Orcs in Kalimdor, Stonemaul Ogres in Eastern Kingdoms. Capital Cities are Ogrimmar, Echo Isles, Thunder Bluff and Alterac City. The Echo Isles are part of an island chain zone to accomendate them turning into a capital city. Azshara is already a 10-20 Horde zone and represents the part of Ashenvale conquered by the Horde.
In Eastern Kingdoms the Ogres have broken away still with the Crown of Will but relinked with the rest of the Clan in Dustwallow Marsh. Hillsbread is much more contested with the Horde trying to hold a harbor which connects to Alterac to ensure the link for reinforcements.

Alliance:

Gnomes, Dwarves and Humans in Eastern Kingdoms, Night Elves in Kalimdor.

Vanilla:

The Horde is much more focused on Eastern Kingdoms due to the Ogres exposure there and in direct conflict with the Forsaken. As the Alliance moves north they also come into contact with them. The events in Kalimdor evolve around the Silithids and cleaning up but the final enemy of vanilla is Sylvanas and killing her leads to the Blood Elves joining with the Horde as the Forsaken also tried to take over Quel'thalas.
Felwood and Moonglade remain closed off.

Wrath:

Wrath switches with BC. Arthas takes the chance given by the fall of the Forsaken to take over their remnants and unleash the might of the Scourge once more.
Under that threat the Moonglade Furbolgs join the Alliance. The harbors to reach Northrend are from Echo Isles and Silvermoon for the Horde and from Teldrassil and Stormwind respectively.
Rediscovered Elves and Furbolgs in Northrend help to ensure the victory against Arthas.

BC:
The surviving Elves from Northrend reveal the events of The Frozen Throne to a greater public while the Dark Portal comes to life again. The aftershocks of Arthas defeat (there is no new Lich King and the undead just falls apart as logic demands though cults remain hidden) leaves certain members to explore the power in controlled circumstances, giving rise to deathknights (starting at 68 in Icecrown to make it logical).
Illidan is not really insane this time and much better prepared fighting the Alliance and Horde from the first step of the Dark Portal until the Black Temple. Naaru are cut from all content, the Draenai are only Wretched though Arrakoa, Mok'Nathal, Mag'har and Etherals remain the same. Both factions ally some of the native races around them to defeat Illidan in the end.
The Horde helps the Blood Elves overcome the corruption and degeneration turning them into High Elves again which then join the Horde fully. They have to learn to live without the Sunwell (and stupid crap like reignation).

Cata:
While the factions are in Outland the old Gods strike. Deathwing is not their pawn this time but plotting against and alongside them, reapearing in the later half of the expansion to both set up the Old Gods and claim dominion of the planet himself. The Old Gods focus on manipulation and orchestring a new war between Alliance and Horde with Maiev becoming Leader of the Alliance to root out the Horde evil once and for all.
Thrall is killed off at the start of the expansion alongside Jaina, Cairne and Malfurion because they advocated peace. Vol'jin ascends to War Chief but becomes a maniac driven by vengeance. (No Garrosh and unreasonable personality jumps this time) Goblins renew their contracts with the Horde to profit in the war, the Alliance brings their Arrakoa allies back to Azeroth.

The Old Gods appear to win as the factions slaughter each other when Deathwing emerges mid expansion, shakes the world with his powers and reimprisons the Old Gods in Deepholme (where they infest the foundations of the world and break free with Deathwing's demise).

Mists:

The Old Gods erupt in Pandaria releasing the Sha and ending the fog but Alliance and Horde still only invade to claim the ressources. The Vale is corrupted in the beginning, there are no celestials and both factions must face the combined Old God's forces (Silithid, Nerubian, Mantid).
The Pandarians ally with the Alliance, the Yaungol with the Horde. Both peoples have a monk tradition which they introduce to their factions.
__________________
Quote:
Originally Posted by Whitrix View Post
Did they just say the BL is worse than the Old Gods?
Quote:
Originally Posted by Vaximillian View Post
If BL stands for Blizzard, then yeah.

Last edited by Afaslizo; 03-21-2014 at 05:16 PM..
Reply With Quote
  #18  
Old 03-21-2014, 07:06 PM
Taintedmage Taintedmage is offline

Eternal
Taintedmage's Avatar
Join Date: Jul 2011
Posts: 2,809

Default

Horde
Orcs-same area as before
Tauren-Same area as before
Trolls-Same area as before
Goblins-Kezan then head to crossroads

Note: The Forsaken are now a hostile force occupying Lordaeron, Lordaeron Capital will be the new Stratholme.

Alliance
Humans-same
Dwarves-Same
Gnomes-Same
High Elves-Same (and no, an eye colour change does not equal a completely different race)

Note: The Night Elves are a currently neutral force which requires aid clearing out demons from the forests.

Most of the rest of Vanilla goes the same as previously with minor alterations here and there.

Burning Crusade
Orcs go to find the Maghar and return/reclaim their home
HE go to find Kael'thas and his minions (he's a felblood now).

There are no Draenei nor new races/classes.

Wrath.
Pretty much same as before just minus all the Forsaken bullshit and the Ice trolls join the Horde (not as a new race however).

Cataclysm
New Race Alliance: Night Elves
With the invasion of Ashenvale by Garrosh the previously neutral Night Elves have decided to join the Alliance in a defensive pact against the Horde

The Night Elves bring with them the arts of Druidry.

New Race Horde: Worgen
The Worgen have been imprisoned for the last 8,000 years by the Night Elves due to the savage and uncontrollable power which was the Pack Form (Alternative variation, the Worgen are a Wolf like race which the Night Elves Imprisoned due to their savagery and constant attacks on them) Freed from imprisonment, the Worgen have allied with the Horde and have sworn vengeance against the Night Elves.

The Worgen bring with them the arts of Druidry.

---
Ehh I don't really feel like doing much else...
Reply With Quote
  #19  
Old 03-21-2014, 07:32 PM
PajamaSalad PajamaSalad is offline

Elune
PajamaSalad's Avatar
Join Date: Sep 2009
Location: Undisclosed location in the Universe.
Posts: 42,139

Default

I think we could have a cool story line where the forsaken are part of the Alliance. The faction imbalance would be pretty intense though if the Alliance got the forsaken and blood elves.
Reply With Quote
  #20  
Old 03-21-2014, 07:36 PM
Vexander Vexander is offline

Eternal
Vexander's Avatar
Join Date: Jul 2011
Posts: 3,491

Default

Quote:
Originally Posted by Pajamasalad View Post
I think we could have a cool story line where the forsaken are part of the Alliance. The faction imbalance would be pretty intense though if the Alliance got the forsaken and blood elves.
I can't see how the Alliance could accept the Forsaken given the Garithos events. It'd also make the name of the Forsaken somewhat... more worthless than it already is.
Reply With Quote
  #21  
Old 03-21-2014, 07:40 PM
ARM3481 ARM3481 is offline

Loremaster
ARM3481's Avatar
Join Date: Jan 2006
Posts: 9,573

Default

Quote:
Originally Posted by Vexander View Post
I can't see how the Alliance could accept the Forsaken given the Garithos events. It'd also make the name of the Forsaken somewhat... more worthless than it already is.
Nobody on Azeroth cares about what happened to Garithos.
Reply With Quote
  #22  
Old 03-21-2014, 07:49 PM
Vexander Vexander is offline

Eternal
Vexander's Avatar
Join Date: Jul 2011
Posts: 3,491

Default

Quote:
Originally Posted by ARM3481 View Post
Nobody on Azeroth cares about what happened to Garithos.
I think Blizzard regrets having made him sometimes. He was a two dimensional plot device more than a character. The issue is, he was the center of some major events that shaped the world long after and still has long-reaching effects into the present. In an effort to diminish his significance, its like everyone on Azeroth has forgotten he ever existed. That really hurts the stories and directions of races like the Blood Elves and Forsaken, two of the most popular races in the franchise.

I mean, he's become such an obscure character as far as people treat him in the story now that if Varian was on Trial for War Crimes, Garithos wouldn't even be mentioned (making a little humor here about how Garrosh is being blamed for the Dragonmaw in the Second War).

Last edited by Vexander; 03-21-2014 at 07:51 PM..
Reply With Quote
  #23  
Old 03-21-2014, 08:01 PM
Krakhed Krakhed is offline

Arch-Druid
Krakhed's Avatar
Join Date: Nov 2010
Posts: 2,313

Default

Hrm...

Orcs were good til Garrosh took over. I would change things so that Thrall never officially stepped down as Warchief, but still left a council behind to govern in his absence while he led the Horde effort to deal with the Cataclysm. Garrosh still has enough power as a council member to effect some changes, but not enough to do something truly stupid. Oh, and Aggra could have been introduced better. She never really did anything to prove what a great Shaman she was, and it would be better if she actually proved herself somehow instead of just being Thrall's wife.

Tauren are good, but Cairne should still be alive. That would also leave Magatha unexiled, but that's okay. Every race should have a moral balance. Those on the Magatha side of things see other races as despoiling Kalimdor. They could also use more mythology and the exploration thereof, with an archaeology option.

Trolls... The Echo Isles should be a proper zone with a proper city, and take a boat to reach. Sen'jin Village could be Sen'jin harbor and may be relocated to be more convenient. Troll ships from there travel back and forth between the Echo Isles and other locations. The Darkspear capital is populated by the Darkspear and other tribes the Horde has picked up on its way with promises of prosperity and whatever.

They actually look like a tribe on the rise, instead of some forgotten bunch of meh. Vol'jin tends to be the more forward thinking and diplomatic leader, but Zalazane is also featured as a more traditional Troll who ensures that the old ways are not forgotten. There are rumors about him, but in this timeline he isn't exactly planning to take over with mindcontrol. He does still practice magics and rituals that the rest of the Horde may frown upon.

Forsaken need a bit more cultural depth. Since I like the idea of the Cult of Forgotten Shadow, I would probably use it to balance out Sylvanas and add a rivaling influence to their society. While it doesn't stop them from taking joy in the pain of others, it does help them be sensible about it all and give some basic practical respect for life. In short, it helps stop them from going full evil. However, they have enough enemies that the practical approach to things doesn't necessarily come across as all too different.

Goblins... Goblins are fine. Except their leader. They don't fucking need a slaver leadering them. That's just dumb.

However, Blood Elves. Blood Elves should have had Kael'thas and retained much of their TFT flavor. So here goes. I do still want Blood Elves on the Horde, but I still want them to be the pragmatic battle-magi with an addiction. They don't feed primarily on Fel, because that would be dumb. Nor do they have some stupid, overemphasized vanity. They've spent years without such things, so they can do without a handmirror and stupid floating buildings.

Blood Elves in this setting still have Elvish architecture, but it's modified to be a little more practical. Fel Magic, if utilized, isn't typically fed upon. It's primary purpose would be to fuel certain bits of spell work and defenses, though its ambient effects could be tainting. They would have diplomatic ties with the Neutral Illidari and the Alliance Draenei, which would likely be of the Broken variety.

Kael'thas would have been sent back to Azeroth to recruit reinforcements against a Legion Assault on the Illidari, but would of course have not gotten anywhere in talks with the Alliance and instead worked through the Forsaken to get the Horde involved.

These Blood Elves may have evolved a sort of sharp, predatory look to them, and don't have any renewed Sunwell. Instead, they're trying to wean themselves of their dependency and have made Sunwell Isle a massive Rehab Facility/Monastery of sorts for the Wretched, who are rounded up and shipped there. Elves who feel they're having trouble controlling their urges also travel there to meditate and whatever.

Anyhow, they have ties with the Draenei, and often share research they have on Naaru, the Light, and Naaru technology in general. The Blood Elves researched this as a weapon against the Scourge.

The Draenei appreciate this research for a very different reason. They're Broken Draenei, and are looking for ways to restore their connection to the Light and repair their damaged technology. They were actually looking for Azeroth when they landed the Exodar, as they just wanted a new home that wasn't dying. Anyhow, they were allowed to retreat for reinforcements. Anyhow they ended up with the Alliance due to their distaste for Orcs and other such things.

Pure Draenei are rare, but may still exist. Primary leader would be Akama at the onset. He isn't pure or anything. Anyhow, the Draenei are super-assassins in their current state. They understand stealth and make excellent spies. They have close relations with the Blood Elves despite being on separate factions, sort of being a similar situation to Night Elves and Tauren. Anyhow, they already have a solid understanding of some ancient lore, even if they find it hard to implement nowadays. Their aesthetic is a mix of advanced salvaged Naaru and Draenei stuff, with some more make-do stuff patching it together and filling in the gaps.

Don't feel like doing other races ATM.

Last edited by Krakhed; 03-21-2014 at 08:04 PM..
Reply With Quote
  #24  
Old 03-24-2014, 09:08 PM
Al'Akir Al'Akir is offline

Chimaera
Al'Akir's Avatar
Join Date: Oct 2010
Posts: 256

Default

Quote:
Originally Posted by Vexander View Post
I can't see how the Alliance could accept the Forsaken given the Garithos events. It'd also make the name of the Forsaken somewhat... more worthless than it already is.
I'd say that the Garithos event would have been the shining star on the Forsaken's application to join the Alliance.

Don't forget that, as far as everyone other than the Forsaken know, Garithos and all his forces are traitors to the Alliance, they are brigands, rebels, murderers, and villainous enemies who abandoned their posts, defected, and aligned with the Scourge and their demonic Burning Legion masters.

From a totally objective standpoint, they still are traitors who knowingly and intentionally sabotaged the Alliance and endangered (if not outright ruined) any hope of the kingdom of Lordaeron ever being freed of dark/undead forces of any kind. Garithos, with the complicity of his men, intentionally sabotaged their own war effort at Dalaran, drafted battle plans which were intended to cause a collapse of their western front (the front held by the belves) ordered some of their best, brightest, and most able warriors into what was intended to be impossible and pointless suicide missions, rejected the crucial, battle-changing help of willing allies (the Naga) and when their efforts to sabotage a large, competent, fiercely obedient and loyal group of their army still failed...Garithos then attempted to murder his subordinates, the same subordinates who had just won a string of impossible battles and saved his army and the city of Dalaran from being overrun.

Garithos was not just a War Criminal, he's a conspirator in a vast and partially-successful murder plot, an attempted murderer, a saboteur of the Alliance's largest standing army, who intentionally weakened his own battle-lines (shoulda been given a firing squad by his own men for that one right away, as any real army would do to a treasonous general like Garithos at that moment) he destroyed relations with Quel'thalas, and all his attempts to murder the blood elves, a disastrous blow to his own army, caused even more harm to the Alliance because of all the humans who were killed unnecessarily in the process, plus *he also ensured there would be no friendly relations btwn Naga and humans (even Nelves could work with the Naga sometimes...imagine how much easier the battles in Outland, or Quel'danas, or Northrend would have been if the Alliance and Horde had Naga fighting by their side)

*completely hypothetical, but I say that this idea still stands as a valid argument, because Rule of Cool

The Alliance should have given Sylvannas a medal for killing Garithos, the greatest traitor to the Alliance since Perenolde, and then welcomed all their free-willed undead friends, family, neighbors back into their fold with open arms.

Now, that's just what they SHOULD have done, and also implies that they knew what happened to Garithos after he left Dalaran, and understood the condition of the Forsaken and that they were not (initially) their enemy. That's asking a lot of them. Doubtful that anyone bothered following up on what happened to Garithos after he turned his cloak and joined the enemy. Even the proto-Scarlets didn't seem to know anything about the Civil War, and they were right in the middle of it, much less what happened to Garithos himself.
Reply With Quote
  #25  
Old 03-25-2014, 09:04 AM
Tilgath Tilgath is offline

Eternal
Tilgath's Avatar
Join Date: Jul 2011
Posts: 2,616

Default

Quote:
Originally Posted by Al'Akir View Post
The Alliance should have given Sylvannas a medal for killing Garithos, the greatest traitor to the Alliance since Perenolde
*cougharthascough*

Quote:
Now, that's just what they SHOULD have done, and also implies that they knew what happened to Garithos after he left Dalaran, and understood the condition of the Forsaken and that they were not (initially) their enemy. That's asking a lot of them. Doubtful that anyone bothered following up on what happened to Garithos after he turned his cloak and joined the enemy. Even the proto-Scarlets didn't seem to know anything about the Civil War, and they were right in the middle of it, much less what happened to Garithos himself.
Not to mention the fact that the Forsaken worshipped Sylvanas for some reason (she didn't free them, all she did was organize them. for that she's almost a godhead to them) from the get go, and Sylvanas never had any intention of living in peace with humanity.
Reply With Quote
Reply

Tags
faction bias, fans of wank, fanwank

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 04:20 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.