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#1
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![]() Elune Join Date: Mar 2008
Posts: 7,586
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![]() Seems it was announced just a little while ago. Due to the time right now, I imagine it was in South Korea.
Official Site. Features include: -Remastered Graphics -Revised Dialogue and Audio -Blizzard Friends and Matchmaking -Classic StarCraft Gameplay And yes, apparently its all like it was back then, stacking and all. Additionally, original Starcraft and Brood War are now free to play, though you'll have to pay for the HD upgrade if you want it. |
#2
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![]() Chimaera Join Date: Aug 2015
Posts: 292
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![]() Ah, yes. The game I've wasted so much time on playing LANs as a teen.
Might check it out. |
#3
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![]() Eternal Join Date: Apr 2015
Posts: 4,991
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![]() All I'd want from a remastered version of Warcraft II. Well, that, and a better editor.
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#4
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![]() Chimaera Join Date: Aug 2015
Posts: 292
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![]() Quote:
Best thing they could add to the editor is materials import, most importantly sprites. |
#5
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![]() Join Date: Sep 2006
Posts: 3,338
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![]() Another interesting detail: Classic and HD will work with each other, including matches and replays.
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![]() ![]() ![]() I am handclaw and this is my favorite thread on Scrolls of Lore!... oh wait, nope... Just another bitching thread. |
#6
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![]() Lord of the Assassin's League Join Date: Jun 2010
Location: Canadaland
Posts: 9,990
BattleTag: Sonneillon #1112
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![]() I really can't help but wonder how much they can really charge for this super minor HD upgrade (that looks put together by an intern). Funny enough most people I think would have been happy if they just released it in the SC2 engine which is to say, a number of projects by fans they shut down. This just looks like slightly fewer pixels in a 20 yearold game, can you really honestly charge for that?
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“Listen to the Chair Leg of Truth! It does not lie!” |
#7
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![]() Join Date: Sep 2006
Posts: 3,338
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![]() Quote:
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![]() ![]() ![]() I am handclaw and this is my favorite thread on Scrolls of Lore!... oh wait, nope... Just another bitching thread. |
#8
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![]() Owl Scout Join Date: Apr 2015
Posts: 14
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![]() I think they had to recreate all the sprites from scratch, as it will be in 4k resolution. Also they recreated all the sounds and added new features, the site also state "Stylized Briefings:Race-themed comic book interludes tell the original story with a fresh coat of paint." I don't mind paying for this, even more if it means they may remake Warcraft 2 too.
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#9
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![]() Master Worldbuilder Join Date: Sep 2012
Location: A Dying World
Posts: 18,136
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![]() Blizzard! EVerything is forgiven!
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#10
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![]() World Builder Join Date: Apr 2010
Location: Texas, USA
Posts: 32,562
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![]() I dunno about everything, this is like... 30-45% forgiveness at best imo.
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Brought to you by Sanguine Enterprises. My Worldbuilding: http://bloodinkworlds.tumblr.com/ |
#11
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![]() Keeper of Lore Join Date: Aug 2005
Posts: 6,497
BattleTag: Warlock#1498
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![]() Now do WarCraft 2
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#12
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![]() Join Date: Sep 2006
Posts: 3,338
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![]() Hmm, I can only imagine them remastering Diablo 2 and maaaaybe Warcraft 3.
While I wouldn't mind a remaster of WC2, blizzard did give the impression to not being interested in that or WC1. :/
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![]() ![]() ![]() I am handclaw and this is my favorite thread on Scrolls of Lore!... oh wait, nope... Just another bitching thread. |
#13
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![]() Eternal Join Date: Jul 2012
Posts: 4,592
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![]() So apparently Dragoon pathfinding will still be as dumb as it was, because it would upset the meta. And control groups would have a max of 12 as well.
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#14
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![]() Banished Join Date: Sep 2011
Posts: 13,294
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![]() looking forward to original Infested Kerrigan sprite in HD.
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#15
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![]() Join Date: Apr 2007
Location: New York
Posts: 34,378
BattleTag: Omacron#1477
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#16
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![]() Ethermancer - Admin Join Date: Sep 2005
Location: MD, U.S.
Posts: 11,125
BattleTag: Cantus#1700
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![]() I think about the only way we'll see this is if people do a campaign with Staredit and custom reskins.
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#17
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![]() Arch-Druid Join Date: Aug 2009
Posts: 1,390
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![]() If they had added additional features (things like being able to upgrade your tech, or speaking to characters between missions) I'd like it. That is one thing that I unambiguously enjoyed in both Heart and Wings (I'm finally getting around to playing Legacy in April). It broadened the world and fleshed out the characters being able to talk to them between missions and getting to know them. In the original campaign you kinda have to look in the manual for backstory and a lot of development occurs offscreen. Imagine if in the first game Raynor and Kerrigan converse on the Hyperion and become friendlier with each other.
I won't go into a debate about story but in presentation? SC2 ABSOFUCKINGLUTELY blows SC1 out of the water. |
#18
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![]() Master Worldbuilder Join Date: Sep 2012
Location: A Dying World
Posts: 18,136
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![]() Quote:
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#19
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![]() Elune Join Date: Jul 2007
Location: Spain
Posts: 12,559
BattleTag: Lonami#2916
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![]() Quote:
They already have SC2, and they should be interested on promoting it, not SC1. Remaking SC1 in SC2 through an official mod (there's fan mods already) would have been a better idea, trying to bring back nostalgia players that left because they didn't like SC2's setup. Speaking of leaving players, the reasons were Blizzard killing the eSports scene, and then just better eSports games rising in the spot they left. Overall, this is a stupid idea. A waste of resources that doesn't really lead anywhere at all. Yeah, it's nice to have, I guess, but that's not my point. My point is, why? What do they get for this? Why not try alternate approaches with more benefits? Since HD won't be free, they aren't doing this just for the sake of art and respect towards the fans, if that was your excuse. What puzzles me the most is that they seem to have given up on SC2. They built a really good engine with a really good editor (albeit too complicated and not very user-friendly) and they aren't using it for anything at all (HotS might use it or not, but it's a separate title so wasted opportunity). The SC2 arcade could be a game on its own with just a bit of love, for fuck's sake.
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![]() Metzen: They are one of the ancient races of Northrend that we haven't spoken of before... because we hadn't made them up before. (laughter) ~Main: Expansion theorycrafting, Expansions list, The Age of Nightmare, Empire of the Tides (coming soon)~ ~Fan ficton: Anachronos Journey: The Timeless Heir~ ~Geography of continents series: Old Kalimdor (original), Pandaria~ ~Locations as zones series: Azjol-Nerub, Barrow Deeps, Zul'Aman, Demon Hunter zone, Caverns of Time~ |
#20
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![]() Keeper of the Grove Join Date: Sep 2009
Posts: 603
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![]() It doesn't take a huge team to get this done. It's efficient and easy to monetize. It's also exactly what fans want out of a 1:1 remake, not some asset conversion into 3D with new physics and altered gameplay. Look at the Diablo 3 Old Tristram event to see what I mean by that.
This is likely handled by a small crew with most of the art assets outsourced to cheaper companies in India or China. It's not a huge blow to existing resources, nor does it conflict with anything going on with SC2. They are doing this because they can, and it's exactly what fans want. Alternate approaches with more benefits would involve more resources poured into things that fans don't want changed anyways. As long as this new game can support all the old maps and features of classic SC, I think many fans will be pleased with a simply facelift. That is, as long as it's decently priced. |
#21
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![]() Arch-Druid Join Date: Jul 2008
Posts: 2,168
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![]() I actually found a comment by Total Biscuit, what he believes is the real reason for the remaster.
Quote:
http://kotaku.com/starcraft-brood-wa...016-1755023194 Last edited by Vineyard; 03-30-2017 at 03:49 PM.. |
#22
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![]() Elune Join Date: Jul 2007
Location: Spain
Posts: 12,559
BattleTag: Lonami#2916
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![]() Quote:
Still, it's damn sad. Koreans don't love SC1 because of the graphics, they love it because the balance and the gameplay. Blizzard has neglected SC2 balance forever (back in the day tournaments refused to use official maps, and used a few tricks and custom changes because they didn't like balance, like the infamous burrowed neutral supply depot next to ramps and such), everyone was telling them they were going to fuck up, and didn't bother fixing many of the problems until years after release, when no one was playing anymore. They could just remake SC1 gameplay and balance in SC2, and it would be fine. It would make people interested in SC2 as well, and open the way for monetization through skins and such, which SC1 can't be adapted for. What I see here is that Blizzard doesn't even understand why people doesn't like SC2 to begin with. And even then, SC has no potential as a franchise anymore, not without changes so heavy the new title would be SC only in name. The story from SC1 was pretty basic, and they didn't expand shit with SC2, instead cutting down storylines and plots from the first game, in rather unsatisfactory ways to make things even worse. New races and cultures (even if not playable) were necessary for the growth of the franchise, and they didn't happen. SC2 has always been a clusterfuck of how to do things wrong from dozens of angles, and they haven't learned anything from it. If something, this move to refresh interest in SC1 will only help to kill SC2 further.
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![]() Metzen: They are one of the ancient races of Northrend that we haven't spoken of before... because we hadn't made them up before. (laughter) ~Main: Expansion theorycrafting, Expansions list, The Age of Nightmare, Empire of the Tides (coming soon)~ ~Fan ficton: Anachronos Journey: The Timeless Heir~ ~Geography of continents series: Old Kalimdor (original), Pandaria~ ~Locations as zones series: Azjol-Nerub, Barrow Deeps, Zul'Aman, Demon Hunter zone, Caverns of Time~ Last edited by Lon-ami; 03-31-2017 at 12:23 PM.. |
#23
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![]() Site Staff - Moderator Join Date: Sep 2006
Posts: 10,027
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![]() Quote:
SC2 in large part (for the NA audience) was kind of a failure in tone. The music was really different, characterization had more emphasis, and yes there were issues with the gameplay. (Too clean, too smooth, too much deathball.) I don't even think it's really an issue with the UI improvements -- i.e. Worker Rallies, multi-building selection, macro play. That's impressive, but it's not as exciting. Like SC2 is just not as well designed on every level as SC1 was. The technology they used to make it is better, their capabilities are better, but the heart and soul of the game is weaker. And I really, really don't think it's the lack of new races that hurt it.
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"The Demons did their job well. You creatures are as reckless and bloodthirsty as they ever were." |
#24
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![]() Arch-Druid Join Date: Aug 2009
Posts: 1,390
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![]() Okay I'm sorry but that's nostalgia talking. BW and SC1 often had "build up army, send it to enemy base, blow the fuck out of them." in missions. SC2 missions had more variety to them. Single player missions in SC2 were more varied and were not only well constructed but technically superior. And though it had rough patches the increased emphasis on characterization was NOT a flaw, but rather a strength. Blizzard ALWAYS wanted to convey an epic space opera storyline so saying "they just didn't care" is a load of crap. Whether you agree with their direction they certainly gave it their all and took it the way they wanted.
BW and SC1 were limited by the tech of their era, so they couldn't characterize as much. They also couldn't have as much variety in their message or flesh things out (you had to rely on the manual if you wanted to know the backstory). Case in point: if you made SC1 now you could have Kerrigan and Raynor interact, with Raynor actually learning about her past and getting closer (whether in love or just as a comrade). As a result Mengsk's betrayal hits a lot harder. The Cutscene of New Gettysburg hits far harder than the original one because you see Kerrigan realize she's been betrayed and abandoned, hear the panic in Raynor's voice, and see the tragedy unfold.) Presentation wise SC2 VASTLY surpassed BW (I won't discuss story merits). Let's put it this way. When you're on Aiur and encountering the Overmind's corpse it looks like an ancient blasted entity. The atmosphere is creepy as hell and you can see this as some ancient entity that's dead. In SC1...it was a single unit building. |
#25
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![]() Arch-Druid Join Date: Jul 2008
Posts: 2,168
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![]() http://www.teamliquid.net/blogs/4295...raft-2-pathing
This Team Liquid article, which was also featured in the Kotaku article, emphasizes in a lot more details about the differences between BW and SC2. It mostly featured on how the limited tech of BW created a completly different gameplay than featured in SC2, which seamingly alienated BW "veterans". SC2 plays much more faster than BW and is in many ways much more unforgiving to mistakes. Also apparently, BW has a "hard to master" feeling, that greatly appeals to this playerbase. (Since, yeah, it took them years to master the game and they couldn't really use their experience in SC2.) And the casting addon issue sadly is true. It's quite easy to predict the outcome of a game in SC2, when you see how one of the players has fallen back in terms of ressources, minutes in advance. |
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blizzard, starcraft |
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