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#51
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![]() Eternal Join Date: Aug 2012
Posts: 4,263
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![]() Ahh, thank you very much for the answer.
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#52
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![]() Master Worldbuilder Join Date: Sep 2012
Location: A Dying World
Posts: 18,136
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![]() What happened to all that "challenge accepted" attitude we saw on the first page?
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#53
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![]() Eternal Join Date: Oct 2011
Posts: 4,796
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![]() I only created one thing, the second one is an Ancient and i don't know if that is applicable. Still don't know about the third.
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#54
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![]() Ethermancer - Admin Join Date: Sep 2005
Location: DC, U.S.
Posts: 11,101
BattleTag: Cantus#1700
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![]() Damn it people, ask, don't bitch out. The only person I'm going to actively judge is SPK, and that's because he's already proven he has no idea what he's doing.
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#55
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![]() Eternal Join Date: Aug 2012
Posts: 4,263
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![]() What happened is Physics kicking my ass. I also got one submission in, with another in the works, so hey! It all works out.
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#56
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![]() Ethermancer - Admin Join Date: Sep 2005
Location: DC, U.S.
Posts: 11,101
BattleTag: Cantus#1700
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![]() Quote:
And remember folks, there's no penalty for translating your thoughts into text and images, only for treating them like they're passing novelties. You're birthing a brand new creature into the world's imagination, give your brain child its due. |
#57
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![]() Master Worldbuilder Join Date: Sep 2012
Location: A Dying World
Posts: 18,136
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![]() The suspense might kill me.
January 3rd? ![]()
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#58
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![]() Revenant - Moderator Join Date: Sep 2009
Posts: 9,278
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![]() I'll submit something before then.
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^Ignored again. Okay. It is cool. Quote:
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#59
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![]() Master Worldbuilder Join Date: Sep 2012
Location: A Dying World
Posts: 18,136
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![]() How about January 3rd on the outside, unless a quorum of entries is met prior?
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#60
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![]() Ethermancer - Admin Join Date: Sep 2005
Location: DC, U.S.
Posts: 11,101
BattleTag: Cantus#1700
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![]() We'll take a poll on it come Dec 1st. I'd rather roll Blizz style and get the best out of this community than just have people scrambling to get entries in they don't feel comfortable with. Plus the more people realize that they've actually got fantastic imaginations if they just let loose, the better.
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#61
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![]() Revenant - Moderator Join Date: Sep 2009
Posts: 9,278
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![]() I've got a few ideas, but they all seem too similar to an existing race (Warcraft or otherwise), or do not fit the setting (and sea pig was taken). I tried mashing them together, but that oddly came out as more ripoffs.
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^Ignored again. Okay. It is cool. Quote:
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#62
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![]() Eternal Join Date: Aug 2012
Posts: 4,263
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![]() I should hopefully have some stuff in earlier, with this weekend at the latest. And hopefully I can get my scanner to work so there won't be any more shitty phone photos.
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#63
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![]() Ethermancer - Admin Join Date: Sep 2005
Location: DC, U.S.
Posts: 11,101
BattleTag: Cantus#1700
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![]() Quote:
Here's my method for instance. Take a single environmental attribute, let's say individuals who are primarily arboreal. Now what traits are best suited to that? Multiple prehensile limbs...so let's use that. Now did they evolve from predator or prey animals? If so are they social or asocial? On and on, now here's the fun part, throw some curve balls in. What happens if the area is prone to environmental events (monsoons)? What about singular large events like a meteor strike? Evolve your creatures in the same way that things evolve on earth (or might evolve on another planet). Force it to deal with resource scarcity, random events, and genetic mutations. Give your creature a rhyme and reason for its shape and society, make it feel organic to the landscape it comes from. Now transpose that onto Warcraft, pick apart what elements work, fiddle with the details, and I guarantee you'll be left with something far stranger and more magnificent than just taking pure inspiration from what's already come before. |
#64
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![]() Revenant - Moderator Join Date: Sep 2009
Posts: 9,278
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![]() The hive-flukes are creatures resembling a cross between a beehive made of paper and a mass of tentacles. They are seemingly native to an island in the South Seas near Tel'Abim.
The hive-fluke spends its time swinging from tree to tree through the oddly complex cooperation of its many tentacles. It feeds by shoving food through the mouth located at the "bottom" of its hive. It is referred to as a "bottom" because the hive can operate at any orientation. Rarely, a hive will abandon its arboreal swinging and adopt a terrestrial lifestyle, using its tentacles to walk along the forest floor, though these are more exposed to predators. If every tentacle flaps in unison in the same direction, the hive-fluke can fly, partly aided by a gas produced from the fluke's elation at the prospect of flying. A hive-fluke spends a great deal of its time slapping any tentacles not in use together, making a sound like wet noodles, accompanied by a buzzing noise. They travel through the canopies in groups, but do not interact with each other much. A hive-fluke not a single creature, but rather is a hive containing a population of eusocial primitive vertebrates. An individual hive-fluke somewhat resembles an earthworm, but with leathery skin and more complex features. On one end is the "head" with an even number of eyes greater than four, a number of other sensory organs, and the possibility of one or more horns of various shapes. On the other end is the "foot" which features a mouth rimmed by a ring of teeth, and the bulk of the hive-fluke's muscle mass. The fluke's organs include many standard organ systems, including a primitive spine, but they are not any class of animal, or really classifiable. Calling them worms is an approximation. "Hive-fluke" can refer to the community or an individual member, but "hive" and "fluke" are technically specific components. The hive-flukes come in three castes/types: The queen hive-fluke (white) is a bloated tentacle resting in the center of the hive. Nearly mindless, the queen's only purpose is to birth young (in the form of eggs laid near her mouth) and receive food. It is the hive's only female. The worker hive-flukes (light orange) are tiny worms that build the hive itself from their various bodily secretions and any materials (frequently components of trees) passed to them through the hive's opening. They feed the queen, deliver her eggs to the various honeycomb chambers within the hive, and distribute food to each other and the arms. They manipulate things by moving like a cross between an inchworm and an octopus tentacle. They secrete things involuntarily based on pheromones and perceived need. The warrior hive-flukes (pale purple), also known as the "arms", are the primary denizens of the hive. When a warrior egg/larva matures, it orients itself so that the head breaks through the outer wall of the hive, giving the structure another limb. Any nearby eggs that would be crushed by the warrior's expansion are moved by the workers to another section of the hive. When the warrior is on the outside of the hive, it works together with all of its brothers to move, defend, and feed the hive. Warriors fight by bludgeoning and whipping things with their heads, which are slightly armored. They grab things and collect food/materials by wrapping their long bodies around things. Warriors are entirely dependent upon the workers to feed them and their immobile mouths, which the workers do from inside the hive. A warrior is mostly stuck in its position. Workers can move throughout the interior of the hive. Queens do not choose to move, but could if they were not bloated with young and tried to (which they don't). The warriors communicate with each other and build a consensus through a combination of touch, buzzing, pheromones, and sign language. The eldest brothers act as community leaders and elders, while the largest act as champions and primary limbs. A warrior is only dimly aware of the other side of the hive, as the hive and the warriors' sizes are proportional to each other, never letting them see over the edge, forcing messages to be passed on in chains. Individual flukes are smart enough. They can't talk or comprehend speech, but the larger ones can think at about the level of a small mammal, and have the ability to learn. At some point in its growth, an individual fluke may develop one or more prehensile horns (black) on its head. These horns are somewhat random in shape, and add functionality similar to hands to a fluke. Warrior flukes gain finger-like claws (typically one to three), while worker flukes gain pincer-like claws (typically two). These horns help determine the effectiveness of the fluke. Queens do not grow horns. Flukes that are more effective at their jobs (determined by pheromones and observation) are given more food by the workers. As workers can not feed themselves, food can not be easily stolen or horded. A warrior or worker that is fed more grows larger, allowing it to outperform its siblings even more. No fluke that is not dead will be denied food. The extra food is strictly a bonus. If a warrior's horns do not fit its current position (the horns may or may not cause it to specialize as a gripping or fighting appendage), or if the fluke's growth causes the hive to be too off-balance, then it can move with great difficulty to a new space on the hive for efficiency. A hive expands by adding material in between warriors, and also by adding bands in strips around the circumference of the hive, lining up with the orientation of the mouth. When flukes die, they are either recycled by the workers into food or just fall off of the hive. The queen is the only way for a hive to regenerate its numbers. The queen unifies the hive through her own pheromones, and her death signals not only the death of the hive through attrition, but the likely literal break up of the hive's structure, as the flukes go their separate ways, occasionally banding together if they personally remember each other. During mating season, the queen gives birth to several females. These females leave the hive and grow three smaller (blind) heads, making them look cross-shaped, with the mouth now on one "side" of them, instead of the mouth being on the end of their foot. These three new head-feet aid in locomotion. Any worker or warrior that has grown large enough will break away from the hive, become armored and more arm-like, and try to find a young queen that is not its sister. Both males and females at this time are very exposed, but can learn new tactics quickly. A male from a dissolved hive may also at this time find a female and make a new hive, if it is lucky enough. When a mate is found, genetic material is deposited in the queen, and the male defends its mate while the first batch of workers builds the foundations of the hive. The male will starve to death, being incapable of feeding itself, and the female's brain will atrophy. However, an amount of genetic memory is passed from both parents, aiding in the survival skills of the child flukes. The dead male is often used to armor and feed the new hive. Rarely, a wandering male may be able to feed itself, causing it to grow larger, become more armored, and turn jet black. These males may find a mate, kill random things, or seek out and cannibalize other hive-flukes. Why this happens is unknown. Very rarely, a pregnant queen will burrow into a the anus of a creature captured by the male, or merely happened upon while the creature is in a non-hostile state. If the host is not eaten and turned into a standard hive, the workers will take over the host's existing organ systems (through a mutagen they secrete, adapting individual workers as replacement parts, and ferrying material around for the host), cause warriors to emerge out of the host's pores, and will enslave the host's mind, turning the host into an avatar of the hive. This creates the rare great-fluke. The host that became the great-fluke will gain further fluke-like features and lead packs of hive-flukes, who normally only minimally associate with each other. They originated when the severed tentacle of an Old God had its way with a beehive that fell into an ooze from Un'goro Crater. They then flew to their current home after being hunted by many creatures who felt that they were unnatural and "wrong".
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^Ignored again. Okay. It is cool. Quote:
Last edited by Revenant; 11-11-2012 at 09:52 PM.. |
#65
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![]() Elune Join Date: Aug 2009
Location: Portugal
Posts: 15,557
BattleTag: Ashendant#2130
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![]() Yeah, I'll try... It's also good training for world building. Let me just do some exploring to try to find a nice place to pork all over the canon.
EDIT: Can I get feedback and redesign it a bit after I post it? Or when it's posted will I not be able to change it?
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![]() Last edited by Revenant; 11-08-2012 at 07:51 PM.. |
#66
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![]() Master Worldbuilder Join Date: Sep 2012
Location: A Dying World
Posts: 18,136
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![]() Do it, Ashendant. I can't imagine it will be so terrible that you'll have to change it.
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#67
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![]() Revenant - Moderator Join Date: Sep 2009
Posts: 9,278
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![]() Should I add a drawing to mine? If my description was not clear...
Edit: Drawing! ![]() Top row, from left to right: Basic hive, warrior head (horn and eye patterns vary on all flukes), and embedded warrior foot (interior). Middle row: Standard hive locomotion, worker head, and worker foot. Bottom row: Transporting a vital message from the elders of hive quadrant command to a cluster of gripping arms accompanied by the formal greeting "YEAH WE'RE BROZ!", and a potential mating pair.
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^Ignored again. Okay. It is cool. Quote:
Last edited by Revenant; 11-19-2012 at 11:43 AM.. |
#68
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![]() Ethermancer - Admin Join Date: Sep 2005
Location: DC, U.S.
Posts: 11,101
BattleTag: Cantus#1700
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![]() Up to you, but I personally recommend it. Even the crudest drawings help people understand the puzzle.
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#69
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![]() Master Worldbuilder Join Date: Sep 2012
Location: A Dying World
Posts: 18,136
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![]() @Ashendant, Mark_Romaneck, JungleLuke etc.
What are you waiting for? Do it! DO IT!
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#70
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![]() Elune Join Date: May 2012
Location: The Netherlands
Posts: 7,272
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![]() Quote:
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#71
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![]() Elune Join Date: Dec 2009
Location: Xerrath
Posts: 11,081
BattleTag: Malice#2774
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![]() If you laugh at my crappy drawing, I'll gut you like a slinky.
![]() ![]() The Fayeth are creatures born into being from the powerful dreams of druids, shamans, magi and others who are attuned to the ebbs and flows of the abstract realities surrounding Azeroth. They are said to manifest within the Emerald Dream whenever such a being or person is experiencing a particularly intense dream, whether the dream is induced by sleep (druids, magical beings) or through the use of powerful hallucinogenic drugs ( Warlocks, Old God cultists, Omacron). No two Fayeth look exactly alike, but common features include blue eyes in various shapes and forms. Their bodymass isn't actually covered in skin - in fact, they don't appear to have "flesh" in the sense that most other creatures do, rather, the surface of their bodies seem to simply reflect the ambient colours that are commonplace within the emerald dream, having the Fayeth often appear glowing or shimmering in colours of teal, pink and green. They also always seem to be "vibrating". In truth, the Fayeth are covered in insectoid wings that moves at such high velocities that the air around the Fayeth seems to be in a constant state of vibration. The wings aren't actually used to keep the Fayeth afloat; rather, they seem to weaponize the vibrations to attack hostile entities through the use of sonar weapons. Fayeth have rarely been witnessed outside of the Emerald Dream, but when they do appear, they seem to appear in the vicinity of faerie dragons, grell or other denizens of the Emerald Dream. Much like these denizens, the Fayeth appear almost corporeal when they appear on the physical plane of Azeroth, almost as if they aren't quite here. The origins of the Fayeth are unknown. Druids are curious as to their recent appearance within the Emerald Dream, as they haven't existed ( or at least never appeared ) before. Some druidic scholars theorise that there might be larger and more powerful Fayeth in the depths of the emerald dream, having been born of particularly powerful dreams (or the dreams of particularly powerful beings). Unlike many other creatures native to the dream, the Fayeth doesn't seem hostile to non-locals who visit, such as sleeping druids. In fact, they don't seem to be able to perceive other creatures within the dream lest they are attacked, at which point they'll use weaponized sound waves to defend themselves. They aren't known to feed on anything in particular, and will vanish into thin air if killed.
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#72
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![]() Master Worldbuilder Join Date: Sep 2012
Location: A Dying World
Posts: 18,136
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![]() Hahaha!
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#73
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![]() Elune Join Date: Dec 2009
Location: Xerrath
Posts: 11,081
BattleTag: Malice#2774
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#74
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![]() Master Worldbuilder Join Date: Sep 2012
Location: A Dying World
Posts: 18,136
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![]() My word, who is that handsome devil?
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#75
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![]() Elune Join Date: Dec 2009
Location: Xerrath
Posts: 11,081
BattleTag: Malice#2774
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