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Old 11-20-2012, 10:19 PM
Revenant Revenant is offline

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Here is a fun brainstorming idea that the time skip thread reminded me of. Suppose some key event of event in the Warcraft timeline was changed, causing future events to be backwards. Basically, create a mirror universe that diverged from the canon one at some point.

I'll start. I got this idea from reading Rise of the Horde when it first came out and by reading the Warcraft universe physics page on WoWWiki.

The divergence starts when a young Orgrim and Durotan were rescued, brought to Telmor, and met Velen. The twist here is that Velen is not an arrogant ass. Instead of what happened, an alliance starts to form when the draenei open up to the orcs, and start more active cultural exchange in peace. Instead of Velen being an ass and spitting on the orc's religion years later, he finds a tactful middle ground when he tells Durotan about Oshu'gun and K'ure. The orcs advance culturally into more stable nation-states.

When Talgath shows up and stuff goes down, the draenei tell the orcs about the Legion and team up (and have cookies) to resist and stop the Legion from taking over. The orcs are now useless as a draenei-killing tool. However Gul'dan and Medivh are still evil. The human nations were on the verge of civil war and all too eager for something to fight, and the Legion was always eager to annex a foothold on the world that killed their leader. So, Medivh decided to use the humans as fodder.

He manipulated them into a bloody campaign that conquered the Eastern Kingdoms, and reduced much of it to a barren wasteland. Seeking greener pastures, the humans desperately seek some way to survive, and new things to fight. So, Medivh and Gul'dan make the Dark Portal. The demons have corrupted the human nations and kingdoms of Azeroth into a bloodthirsty horde and now send THEM to kill the draenei.

From the Dark Portal in the mushroom swamps of Hellfire Peninsula, vile pink-skinned barbarians ventured forth. After seeing the bounty of this new land and bringing slain grok back, they began their war. Gross deformities, a cruel reflection of the orcish form, they assaulted the first orcs they found and started a brutal war, which the Shattered Hand clan lost.

The greatest loss to the orcs of Hellfire came when Chief Kargath Bladefist, their benevolent and just ruler, was killed as Hellfire Citadel fell under the siege and was overthrown by the human hordes. Only the valiant leadership of Watchkeeper Gargolmar, grunt errant in the Brotherhood of the Blade and a hero in the war, allowed the survivors of Hellfire to escape from their decimated homeland with their lives.

With the arrival of the Shattered Hand refugees upon the shores of Shadowmoon, Elder Shaman Ner'zhul formed a council of delegates from each of the ten clans under his guidance. Recounting terrible tales of destruction and carnage wrought by the human invaders in Hellfire, Watchkeeper Gargolmar convinced the chiefs of Draenor to unite themselves against this great threat. Despite much quarreling and debate, the chieftains acquiesced to Gargolmar and Ner'zhul, and agreed to unite their armies under the general command of Gargolma- (no, that is stupid) Blackhand himself. As the shores of Draenor had already been savaged by small bands of human marauders, Blackhand found a strong ally in his longtime friend Admiral Kilrogg Deadeye of the seaside clan-hold of Zeth'kur. Grom Hellscream, lord of the Warsong clan, was also quick to offer his support to this newly forged Alliance, sensing that the time for glorious battle was at hand. These warriors were not the only ones to get ready for battle...

As the ancient songs of old demand that the whole armor of balance be worn in the war against evil, Drek'Thar - shaman of the now destroyed Throne of the Elements - convinced the shamanistic elders of Draenor to gird their initiates and followers alike with weapons of war. As the spirits took up elements of fury to defend the land, so must the spiritual men of... also the land be prepared to combat the dark tide that was quickly approaching from the east.

From the ancient temple halls of Terokkar came the stoic draenei of Shattrath, reporting that the humans had already begun to assault their forest kingdom. The draenei offered their support in arms and ingenious technologies to the Alliance, who in turn assured them that the humans would be driven back at all costs.

The reclusive arakkoa of Skettis ventured forth from the shadowy forests of (also) Terokkar to offer their services to the Alliance. Their magiks, so closely tied to the forces of the shadow, had shown evidence that the humans had been defiling the very lands of Draenor as part of their sinister plans. The ill-bred prejudice that had existed for eons amongst the three races was put aside, and a bond was formed between these ancient neighbors. This bond would become a force known across the whole of Draenor as the Alliance.

Thus, united in arms against a common foe, the Alliance stands upon the shores of destiny and awaits the coming of the Tides of Darkness (but these waters were green, and the humans were NOT green).

Anyone have any other scenarios?
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Last edited by Revenant; 11-22-2012 at 10:43 AM..
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Old 11-20-2012, 10:34 PM
Millenia Millenia is offline

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Nice read.

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Anyone have any other scenarios?
This!
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Because if a storyteller is doing his job, he makes you care. And if that storyteller then says "I dunno, then they stopped fighting, I guess," without any explanation or clarification, his audience has every right to be pissed off. Because they were given reason to stay interested, reason to keep up with his tale, only to be shut down just as things were getting good. A waste of time, a waste of emotional tension, a waste, if you fail to grasp the significance of narrative, of money.
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Old 11-20-2012, 10:40 PM
HlaaluStyle HlaaluStyle is offline

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Cool, that was a fun read.
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Old 11-20-2012, 10:50 PM
Revenant Revenant is offline

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The mirror Alliance consists of orcs (humans), draenei (dwarves), arakkoa (high elves), and sporelings (gnomes).

The mirror Horde consists of humans (orcs), dwarves (ogres), ogres (trolls), and ethereals (goblins).
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Old 11-20-2012, 11:30 PM
Mutterscrawl Mutterscrawl is offline

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Runes

After liberating the Horde and traveling west to Kalimdor, the young Warchief Thrall encounters a race similar to humans... but with the lower bodies of horses! These centaur are led by a cunning warrior by the name of Temujin that has become fast friends with the outlanders that have washed upon their shore, and tells them much of how Kalimdor is divided by war and strife.

Thrall is displeased to hear of the violence at first, but Temujin convinces him that the destiny of the Orcs is to bring peace and unity to the land through conquest.

With the aid of Temujin's Centaur army, that had been riding to the north to settle in the fertile lands of Mulgore the Orcs begin to unite the barrens under the banner of their combined Hordes.

Grom Hellscream completes the first stage of their bloody campaign by defeating Cairne Bloodhoof, chieftain of one of the strongest tauren tribes, and mortal enemies of the centaur. Yet, Thrall intervenes and refuses to allow the tauren to be slaughtered, instead Cairne is offered a place of power alongside himself and Temujin. Reluctantly, the aging chieftain accepts, after Temujin, who realizes the legitimacy the Horde of Kalimdor shall hold with the tauren with such a venerated chieftain among its leaders, makes veiled threats against the life of his son Baine.

As time passes, humans make landfall on the shores of Kalimdor and are encountered by the fledgling Horde. Though tempers flare, Temujin is curious about these new Outlanders and approaches their leadership alongside Thrall, while the seemingly bloodcrazed Grom Hellscream and his warsong clan are held in check by the Bloodhoof tauren.

The news of the encroaching demonic host from across the sea brings considerable alarm to most, but Temujin sees only opportunity. He tells Thrall that the approaching threat of Archimonde and the legion will be just the leverage needed to gain an audience with the powerful Night Elven nation to the North, and thus their aid in repelling the demons, and thus, the tenuous alliance heads north.

While examining a few of the centaurs relics from Terramok carried by Temujins shaman, a few of the dwarves among Jaina's refugees believe that a great power looms to the south, perhaps great enough to push back the legion. Though Jaina is wary, the armies of the Horde and Alliance refugees split. While the some of the Horde's forces seek out this mysterious "Etymidian" alongside the human expedition, others journey to the North to seek the counsel of Cenarius, the Forestlord and grandfather of the Centaur people.
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Old 11-22-2012, 05:43 AM
neoshadow neoshadow is offline

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From the ancient temple halls of Terokkar came the stoic draenei of Shattrath, reporting that the humans had already begun to assault their forest kingdom. The draenei offered their support in arms and ingenious technologies to the Alliance, who in turn assured them that the humans would be driven back at all costs.
Think you MADE NO ERRORS WHATSOEVER a bit there.
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Old 11-22-2012, 07:01 AM
Slywyn Slywyn is offline

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(Don't tell me you didn't know this was coming)

Until the day Ashenvale was invaded, the Night Elves had been a rumor in the mist, known only to those trusted with ancient knowledge kept for thousands of years, gleaned from ancient ancestors who spoke of the long-eared subjugators and their tree-like allies.

The day that Ashenvale was invaded, the Night Elves were unleashed upon Azeroth. The first to taste their wrath were the Orcs. Tools of the Burning Legion, soon to be fully corrupted by demon's blood, the Night Elves fell upon them out of nowhere, out of darkness and shaded tree boughs, after watching the Orcs and letting them gain enough ground to be complacent, as well as provide the perfect terrain for ambushes and guerilla tactics. The first strike split the Orcish Horde in half, half remaining within the Barrens, the other half quickly becoming lost in the woodlands.

Cut off in unfamiliar territory, the last sight for many an Orcish warrior was an arrow sprouting from his throat, delivered from on high by an enemy they'd never even seen. When they attempted to burn the trees to drive out their attackers into on-foot fighting, the forest itself came alive against them, driven by magic they'd never before seen, set upon by the forest creatures themselves.

Thrall and Grom both fell within those shaded boughs, neither heard from again. Split off and denied their greatest warriors and leaders, the Orcs were quickly entrapped by the pursuing Humans, and fled into the trees in an attempt to escape them. Many Humans followed, only to suddenly sprout arrow shafts from weaknesses in their armor, to fall in greater numbers than many Human commanders had ever seen.

Then suddenly one day, the mysterious attackers seemed to vanish. For several weeks the Humans and the remnants of the Orcs wandered the forests unmolested, though strange things befell them in that time. Infernals rained down upon their forces, burning the woodland and decimating what remained of the attacking Humans and the Orcs, now fully wiped from Azeroth. Rumors abounded of strange lights and sounds coming from the top of a distant mountain, though in time those too fell silent.

When they did, so did the demons attacking what was left of the Humans. Within a night, they too were removed from the forests.

The Humans left in their expeditionary encampment in the Barrens sounded a full retreat, removing themselves far away to the growing settlement of Theramore, established by the mage Jaina, who told them horror stories of an invading force of undead, and news that Lordaeron had fallen.

Trapped on a foreign continent and cut off from home, the remnants of Humanity set up shop in their new capital of Theramore, where they attempted to gather their strength.

New foes showed themselves in the form of the hulking Tauren, seen examining Theramore in the distance, a strange, lanky, elf-looking creature at the bovine's side. To the north, a small set of islands was discovered to house Trolls, but in their weakened state the Humans decided to let them be.

Several weeks passed, several ships finally making their way to Theramore, rescuers sent from the Kingdom of Stormwind, as well as delegates from the newly-formed Alliance, Dwarves, Gnomes, and Goblins, to give news that the entirety of northern Eastern Kingdoms had fallen, and that the Greymane wall had been breached, but the Dwarves had detonated the Thandol span to stall the undead hordes.

Leaving most of their forces to hold and defend the settlement of Theramore, they could only watch as smoke began to rise from the small islands in the North, and few Troll survivors managed to tell of Tauren and Night Elven invaders driving out the Trolls with the help of massive walking trees, dryads, and elves and Tauren in the shape of animals.

After executing the Trolls, the Humans of Theramore dug in, awaiting the now-certain attack by the Night Elves and their Tauren allies.


When Vanilla WoW launches, it would be with three factions: The Night Elves and Tauren in the place of the Horde with Treants, Ancients, Demigods, Mountain Giants and Hippogrpyhs in their arsenal, The Humans, Dwarves, Goblins, and Gnomes as the Alliance, and a third faction in the Forsaken and Blood Elves, allied together as their ties with the Banshee Queen Sylvanas gave the Blood Elves an opportunity for an alliance of their own with the Undead, sensing allies in the newly-freed Forsaken.
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Old 11-22-2012, 01:27 PM
HalfElfDragon HalfElfDragon is offline

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Old 11-25-2012, 08:44 PM
Anansi Anansi is offline

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Tyrande chose Illidan.

At Tyrande's behest, when Azshara went off the deep end Illidan rallied the Highborne in resistance to the crazy broad's designs to destroy the world. He and a number of powerful magi orchestrated a magnificent coup, at the end of which Azshara's head was on a spike outside the gates of Zin-Azshari, which was renamed Zin-Illidari in reverence of the new Kaldorei Prime Minister Stormrage. He was assisted by a subordinate level of government called the High Chancel which consisted at the time of Lord Xavius, Lady Shadowsong, Lord Sunstrider and Lady Windrunner. It was determined that the High Chancel would be always be composed of at least two members of both the priestly and magic ruling castes.

Alerted to the threat of Sargeras and his Burning Legion by the ravings of the mad Queen Azshara, Illidan and company had time to prepare for the Dark Titan's invasion. They disabled the incomplete portal within the Well of Eternity and forced Archimonde's and Kil'Jaeden's armies to use the smaller, less strategically sound portals erected early in Azshara's schemes. The invasion was short and bloody, with Sargeras' lieutenants recognizing the futility of their campaign shortly after the first wave was butchered by Kaldorei Mage-Lords. The portals were sealed and the demons retreated, for the time being.

Meanwhile, Prime Minister Stormrage was troubled by a more personal problem. His hick of a brother, Furion, resented the use of arcane magic and demanded that there be instated on the High Chancel two seats for members of the somewhat backward Druidic orders popular in the rural areas of the Empire. Illidan refused, but out of respect for his brother offered him a position on the Chancel as a personal favor. Furion accepted, and moved into Zin-Illidari, where he began to hatch a cunning plan.

Furion was what you'd call a radical. He believed the urban sprawl of the Glorious and Indefatigable Empire of the Kaldorei was offensive to the nature-spirits he served. In the name of a horned god of the woods, Cenarius, he set in motion a plan to topple Illidan's throne and dissolve elven society into a disconnected cloud of backwards, impotent townships.

Fortunately, Tyrande caught wind of the crazed druid's plans before he could execute them, and she brought word to the High Chancel immediately. Lawkeepers all around the capitol were granted emergency powers and sent to track down and incarcerate Furion's conspirators, but too late. The so-called Archdruid had already met with his brother in his private chambers at the Palace. Cordial as ever, Illidan had welcomed his brother inside and dismissed his personal guard. When runners from the Chancel arrived, he was already dead and Furion was gone.

With the city in chaos, Furion tried to rally the common people around his deluded world-view. A brilliant speaker, he soon had a sizable movement at his back, devoted to the idea of replacing the ostensibly corrupt Magocracy with what would truthfully have been an equally corrupt Druidocracy. The clash between the bloodthirsty rabble and the angry armed forces lasted for many years and claimed many lives, including those of Lady Maiev Shadowsong's brother, Jarod. It is at that point, many believe, that Maiev first began to lose her mind. She flew into a rage, ceding her seat on the High Chancel and enlisting with the Wardens, an elite force of lawkeepers charged with emergency powers and the responsibility of rooting out Furionís insurrection. She led her squad to many striking victories, and is commonly believed to be the driving force behind Furionís downfall.

She tracked the Archdruid to a ritualistically grown command center/tree hybrid known as an Ancient in a park on the edge of the city, where she famously refused the surrender of the druids inside and burned the entire park to the ground. An inquiry into her actions after the fact found her guilty of excessive force, but due to her previous service to the state she was not imprisoned, but simply stripped of her title and duties as a member of the High Chancel and Chief of the Wardens.

Over the course of the Insurrection, Furion managed to destabilize the Well of Eternity, causing immense damage to the city of Zin-Illidari, which thankfully was evacuated in time, and veritably shattering the supercontinent of Kalimdor and robbing the Kaldorei of immortality. It is at this point, many believe, that the dragon Neltharion first began to lose his mind.

Furion died in Maievís raid, and over the next year the rest of his cult was cleaned up. Lord Xavius organized the construction of a grand memorial in the center of Zin-Illidari, where there was built a new well in the Monument to Eternity with one of a number of auxiliary vials Illidan had ceremoniously consecrated after the Legionís failed invasion. When everything was settled, the High Chancel convened to determine what was to be done with the remnants of the Druidic Order, not all of which had been involved in Furionís insurrection. Ultimately, it was decided that the surviving druids would be spared, but exiled to the distant eastern continent, which had been separated from Zin-Illidari when the Well of Eternity exploded. So it was that the druidic faction, under the leadership of Archdruid Fandral Staghelm, travelled east and settled in the untamed forests of the east. There, they set up a halfhazard system of government built primarily around a metaphysical construct called the Emerald Dream, a hallucinatory escape from reality provided by the machinations of the sinister dragon Ysera. The civilization of Darnassus could hardly be called such, in truth, as their tiny communities were almost entirely disconnected, and only unified in their servience to Archdruid Staghelm. A caste system emerged, despite the druidís professed animosity toward such institutions, wherein Druids tended good relations with the nature spirits they worshiped and so-called Sentinels were tasked with defending their frail communities from the encroachment of native troll populations.

At first, this wasnít a problem, as the trolls were nearly as disorganized as the exiled elves (who had taken to calling themselves Wood Elves). In time, however, and due to mounting pressures from the human empire to the south, the trolls got their act together and formed the Amani Empire, which proved much more difficult to deal with.

The elves suffered heavy losses and were nearly wiped out before Archdruid Valstann Staghelm submitted to the famous Briarthorn Pact, some five thousand years after the Druidic Insurrection, wherein the Wood Elves signed over their freedom to the nascent Amani Empire. This accord not only dissolved whatever semblance of a Darnassian state remained, but also severed the Wood Elven ties to Yseraís Emerald Dream, rendering the elves mortal. They were kept as a slave race for hundreds of years, but as human influence (which will be discussed in greater detail later) rubbed off on the Amani, the Wood Elves began to vie for emancipation. They gained this around the eighty-seventh century ADI, and were granted something approximating full citizenship in the empire three hundred years later.

Meanwhile, in Kalimdor, the Kaldorei Empire enjoyed many years of economic, cultural and intellectual growth. Maiev Shadowsong, now an eccentric recluse living alone on her familyís estate in the political district of Zin-Illidari, brooded over all the wrong done to her over the course of the Insurrection. It is now known that during this time, Neltharion began visiting her in secret to help her make plans to punish all those whom she perceived had wronged her. Neltharionís poisonous whispers drove her yet madder, and eventually she perceived not only all druids, but all the Wardens and Chancellors and their political allies who had robbed her of her status. Two hundred years ADI, she retired to the countryside of Mount Hyjal, where she built an elaborate fortress and began plotting her nefarious revenge.

Likewise, it is now known that Neltharion was conducting similar meetings with his sister Alexstrasza and brother Malygos. He convinced them both that by continuing to use the Monument of Eternity, the Kaldorei posed a threat to the survival of Azeroth, as such a beacon of power would surely draw the Legion back again. His silver tongue soon had both the red and blue flights at his back.

The Empire, meanwhile, was currently headed by Lords Xavius and Sunstrider in the House of Magi and Ladies Windrunner and Theron in the House of Elune. Tyrandeís and Illidanís child, Quelnorian, was being groomed for the office of Prime Minister, and talks were underway to introduce a third House, that of Arms, to better recognize the martial element of the Empire. Commander Shandris Feathermoon of the Armed Forces and Chief Naisha Silverleaf of the Wardens were receiving overtures from the existing lords to be the first representatives of that house. The city was still heavily damaged by the old Well of Eternity, but restoration was underway. The Empire knew peace, and Maievís next move caught it completely off-guard.

In the fifth century ADI, Maiev, with an army of black, red and blue dragons, invaded the satellite cities of EldreíThalas and AmethíAran. Many died in the initial attacks, but Kaldorei was strong enough to repel the draconic usurpation before they reached Zin-Illidari. After seven years of hard fighting, the Dragonflights were defeated, and the so-called ďAspectsĒ Neltharion, Alexstrasza and Malygos were tried before the High Chancel. All three were condemned to die, but Maievís trickery allowed Neltharion to escape. His current whereabouts and machinations are unknown.

After a long hunt, Chief Silverleaf caught Maiev and dragged her before the Chancel. She was to be executed with the dragons, but the Chief intervened, citing the strength of her service in the past. It has never been proven that there was any romantic involvement between the two, but rumors persist. Naishaís testimony was so moving that the Chancel lowered the sentence from death to an eternity of imprisonment. Maiev was taken from the city and locked in a deep underground vault, where she would be tended for many long centuries by the increasingly cruel hands of Dragonwar veterans called Dragon Hunters.

After the Dragonwar, things on Kalimdor were pretty calm for a while. Contact was made with the Tauren, and the obviously inferior race was put to work as a peasant caste in the fields of Mulgore, growing the grain so many aristocrats in the city had acquired a taste for. It was a long time before the War of the Scarab, wherein the Kaldorei Empire was forced to table its ancient grudge against the dragons and work with the bronze Flight, under the enigmatic Nozdormu, to defeat the implacable Qiraji. Lord DathíRemar Sunstrider fell to the swarm, but the line was held and the gates of AhníQiraj sealed by the victorious forces. Friction between the dragons and the elves, however, ultimately led to the War of Shattered Sand, wherein an attack on Nozdormuís bastion within the Caverns of Time was met with a bloody and ruthless retaliatory strike against elven settlements all across the continent by time-travelling dragons. Point taken, the elves withdrew and extended an official apology.

Now, about four thousand ADI, humans started cropping up on the eastern continent. To begin with, they were confused, savage things, not at all dissimilar to the trolls with which they shared their land. In time, however, the kingdom of Arathor rose and fell and the various states assumed a civilized manner in their dealings with each other and other races.

The trolls, meanwhile, were busy building a glorious empire to the north, mortared with the blood of elven slaves and human captives. With the added support of the Briarthorn Pact, they were an even match for the rising humans, and the two races fought each other to a draw.

So it was that the dawn of the fifth millennium ADI saw the eastern kingdoms arrayed thusly: In the north sprawled the glorious Amani Empire of the trolls and their elven slaves. Just to the south was the city-state of Dalaran, a human institution which nonetheless had been known to tolerate some of the better-mannered trolls. Neighboring Dalaran were the great kingdoms of Alterac, who was (in)famous among the eastern kingdoms for maintaining friendly relations with the Amani Empire, and Gilneas, a small but strong nation with notably isolationist policies. Stromgarde, however, built from the heart of old Arathi, hated the Trolls and was known to fund several pro-humanity terrorist organizations. The snowy mountains and marshy fens to the south remained more or less a no-manís-land until the arrival of the dwarves. Stormwind, a kingdom founded by explorers and pioneers at the height of the Arathi Empire, occupied much of the land previously held by the now dissolved Gurubashi Empire, and controlled most international trade, due to its many port cities and vast resources.

Cultural interaction gradually led to a more civilized Amani Empire and more ritualistic human kingdoms. Alterac and Dalaran, in particular, adopted major parts of troll religion and cultural practices, while the human principles of freedom and meritocracy stabilized the dark culture of blood sacrifice and treachery fostered among the early Amani. Around the fifty-seventh century ADI, however, Stromgarde decided enough was enough and invaded the northern Troll Lands. They were thoroughly defeated by the allied ZulíAman, Alterac and Dalaran, and most of their land was given to the victorious kingdoms.

When the dwarves arrived, they were met with suspicion and hostility on the part of the existing human and troll nations, but over the centuries they earned a grudging acceptance. At some point, the three major clans were turned against each other by the bloody War of Three Hammers, but nobody really bothered to notice.

Some ten thousand years after the Druidic Insurrection, a powerful mage named Rhonin was corrupted by a secret agent of Sargeras and tricked into opening a dark portal into another world, from which spilled a shitload of orcs. The orcs quickly overran the southern kingdom of Stormwind, but once the northern human, dwarven and trollish kingdoms figured out what was going on, they easily defeated the invaders. All the major orc settlements on Azeroth were exterminated, an expedition led by the fearless Chieftain ZulíJin and the heroic Commander Anduin Lothar chased the greenskins back to their homeworld, and Rhonin was hunted down and killed.

In the peace that followed, the allied leaders grew complacent, and they were unprepared for the Amani Plague, a dreadful magical disease that killed trolls and brought them back to life as undead monsters. Zulíjinís protťgť, the charismatic Volíjin, was sent to investigate the plagueís roots. His search led him to Northrend itself, where he found a cursed axe which he mistakenly believed was the key to saving his people. Instead, it stole his soul and turned him into the fearsome Lich Chieftain. As a Death Hunter, he purged the Amani Empire, killed Zulíjin and plunged the entire eastern continent into chaos.

But there was yet hope for Azeroth, for a mysterious, red-headed prophet had appeared to the human Jaina Proudmoore and the troll chieftain Zulírogg, urging them to lead as many of their peoples as possible across the sea to the west. They did so, and were met by the splendor and glory of the Kaldorei Empire, which listened to their accounts of human and trollish history, as well as the warning about the plague, and immediately recognized the hand of the Legion in it all.

By this time, Zin-Illidari was ruled by Lord Xavius, Lord Anasterian Sunstrider, Lady Tyrande Whisperwind, Lady Shandris Feathermoon, Lady Naisha Silverleaf, Lord Lor'Themar Theron and Prime Minister Quelnorian Stormrage. Maiev Shadowsong had been all but forgotten. The Kaldorei Empire extended across all of Kalimdor, which was by now heavily urbanized. It was determined that if the Legion had designs on the Monument to Eternity, as it seemed it must, a heavy defense must be made ready. So Jaina, Zulírogg, Naisha and Xavius went on an adventure to rally the defenders of Kalimdor, over the course of which Naisha released Maiev, the dragons got all pissy and ancient secrets of druidic magic were uncovered and employed.

When the Burning Legion arrived, they laid siege to the city of Zin-Illidari, but thanks to the union of troll and human refugees with the ancient power of Kaldorei, the Legion was turned back, and with the heroic sacrifice of the Prophet, who turned out to be Rhonin all along, Archimonde was slain.

Maybe Iíll rewrite Frozen Throne in a bit.
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Old 11-28-2012, 05:10 PM
BaronGrackle BaronGrackle is offline

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Some good reads, with reversed circumstances and Mongol-centaur allies. And with Revenant's scenario, I find myself wondering if Gilneas and Quel'thalas will conspire to betray their allies at a critical moment for the sake of gaining more power. And of course, the chaotic Stromgardians---who in this universe could become so demonically crazed as to attack anyone, enemy or ally alike.

Some of my scenario ideas have been heard before:


1) Azeroth-Stormwind triumphs in the First War with few casualties, driving the Horde back to the Dark Portal while forging itself into a military and magical superpower that, frankly, frightens most of the other human kingdoms. The Defender of the Crown is made regent until Varian comes of age. Rend Blackhand, with his loyal servant Orgrim Doomhammer, crosses the portal to request aid from the orc clans that remained on Draenor. Meanwhile, in an Azeroth-Stormwind dungeon, Gul'dan awakes from his coma. The humans will torture him, to discover exactly where the orcs came from. And he will release any information he can to save himself, survive, and perhaps one day continue seeking the Tomb.

2) The Horde triumphs in the Second War, leaving Gilneas and Kul Tiras as the only functioning Alliance kingdoms (apart from the puppeted Alterac). Doomhammer rewards commander Saurfang with his own clan, and he divides the newly-conquered lands amongst the orcs and their allies. Silvermoon and Ironforge remain under siege. Medivh appears to Genn Greymane and Daelin Proudmoore to convince them to flee west, to Kalimdor. Doomhammer encounters Drek'Thar in the Alterac Mountains, who confronts the warchief on some of the questionable decisions he has made. What will become of the Horde, when it has nothing left to conquer? But the greatest surprise to Doomhammer comes with the destruction of Durnholde Keep, and the discovery that one of his prisoners is the son of his former best friend.

3) Griselda runs away with Cho'gall, instead of Turok. Chaos and hilarity as a flitting romance turns into geopolitical shifting.

4) During the Second War, when Doomhammer learns that Gul'dan has betrayed him, he decides to dedicate one more day to the siege of Lordaeron. In that day, Lordaeron falls and Terenas is killed. At the same time, Gul'dan brings a large force into the Tomb of Sargeras and recovers the Eye he was seeking.

5) You know the parallel universe, in which Blackmoore kills everyone important and becomes king of Lordaeron? Imagine if in that universe, everyone realizes their world will disappear whenever Thrall clicks his heels together and decides that there is no place like home. It ends with Ner'zhul cooperating with Khadgar and other powerful magic users, attempting to form a multitude of portals to new worlds. Perhaps, one of these portals will lead them to the real world, the one that won't be mysteriously destroyed in an instant...

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Old 11-28-2012, 08:46 PM
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And with Revenant's scenario, I find myself wondering if Gilneas and Quel'thalas will conspire to betray their allies at a critical moment for the sake of gaining more power. And of course, the chaotic Stromgardians---who in this universe could become so demonically crazed as to attack anyone, enemy or ally alike.
In my version, the high elves were slaughtered like the draenei were, and the gnomes were deemed redundant and eaten by the chaos dwarves (who are made up of all three clans). Stromgarde can be the Burning Blade, but I'm not sure who the Stormreaver/Twilight's Hammer traitors would be.
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Old 11-28-2012, 08:55 PM
BaronGrackle BaronGrackle is offline

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In my version, the high elves were slaughtered like the draenei were, and the gnomes were deemed redundant and eaten by the chaos dwarves (who are made up of all three clans). Stromgarde can be the Burning Blade, but I'm not sure who the Stormreaver/Twilight's Hammer traitors would be.
Stormreaver = ulterior motives, so I stick by Gilneas.

Either that or Dalaran, with this universe's version of "The Six" trying to seek an evil artifact on the orcish homeworld.
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Old 11-28-2012, 09:03 PM
Revenant Revenant is offline

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Because my divergence happened in the Rise of the Horde era, Kalimdor and the War of the Ancients are still where they are at, and thus hard to fit into a WarCraft II-like scenario. If the Eastern Kingdoms becomes like Draenor, then the demons already have their beachhead, and the Scourge would not be needed (leaving a gap there). Also, the Tomb of Sargeras would be a lot easier for Gul'dan to get to. So, either move what the traitors are seeking to Draenor like you said, or the orcs have to blockade the Eastern Kingdoms from the rest of Azeroth, which just seems strange. Maybe with the Eastern Kingdoms blighted, the Legion could go to Kalimdor more easily and destroy Azeroth, making it into Outland.
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Old 11-28-2012, 09:15 PM
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During the Second War, when Doomhammer learns that Gul'dan has betrayed him, he decides to dedicate one more day to the siege of Lordaeron.
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Old 11-29-2012, 10:50 AM
Al'Akir Al'Akir is offline

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All great ideas here. Some of these almost make me want to steal them and turn them into fan-fics

Firstly: Revenant, where in your scenario are the Dark Portal(s) located? The far corner of the Black Morass seems an unlikely and undesirable location if the invasion is going the opposite direction. You obviously chose Hellfire for the Draenor end, which works but I wonder if Gul'dan would have placed his end somewhere more remote and inconspicuous, like the depths of Zangarmarsh, Blade's Edge somewhere, or maybe at the far ends of the fields of Faralon? Someplace inherently lifelike would be a good contrast to Medivh's original placement in the swamplands (which mutated into the Blasted Lands)
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Old 11-29-2012, 06:35 PM
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All great ideas here. Some of these almost make me want to steal them and turn them into fan-fics

Firstly: Revenant, where in your scenario are the Dark Portal(s) located? The far corner of the Black Morass seems an unlikely and undesirable location if the invasion is going the opposite direction. You obviously chose Hellfire for the Draenor end, which works but I wonder if Gul'dan would have placed his end somewhere more remote and inconspicuous, like the depths of Zangarmarsh, Blade's Edge somewhere, or maybe at the far ends of the fields of Faralon? Someplace inherently lifelike would be a good contrast to Medivh's original placement in the swamplands (which mutated into the Blasted Lands)
The idea was to have them be in the same places, but have the invasion go to Draenor rather than from it. Hellfire Citadel would become a cross between Stormreaver occupied Stormwind and Blackrock Spire, and Shadowmoon/Karabor would be Lordaeron. If I had to change the Dark Portal locations, I'd put Azeroth's somewhere on the continent of Lordaeron (so the humans do not have to march to Stormwind to get to Draenor, though only distance is stopping them), and put Draenor's somewhere near the unseen Blackrock section of Nagrand, because they and Blackhand should parallel Stormwind and Lothar. Doomhammer comes later as the Turalyon. Then again, I don't want them too different.

I really didn't want to take over my own thread, but here is some world building:

Blackrock clan - Parallels Stormwind/Azeroth; fairly self explanatory, if their motive can be decided on.

Bleeding Hollow clan - Parallels Kul Tiras; with Auchindoun still in Draenei hands, they get Zeth'kur and all the ships BaronGrackle could want.

Dragonmaw clan - Parallels the Wildhammer clan; they get their holdings in Shadowmoon and they ride... something.

Burning Blade clan - Parallels Dalaran; free from demonic influence, they instead become a group of samurai mage-shaman.

Shadowmoon clan - Parallels Lordaeron; while the Draenei parallel Ironforge, they can hang out in Karabor and have their fortress in it still.

Warsong clan - Parallels Stromgarde; good at brawling and fighting.

Shattered Hand clan - Maybe Stormwind, if not, then Gilneas; a powerful clan, they seek to industrialize using the magma pits under their home citadel.

Laughing Skull clan - Alterac; Mogor still sides with the humans for some reason.

The Stormreaver, Twilight's Hammer, and Black Tooth Grin clans do not exist. Gul'dan is off being evil, but has as much authority as Medivh did in the First War (except Gul'dan survives). I can not think of anything to do with the Thunderlord and Bonechewer clans, but they are around, acting like the lesser human towns.
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Old 11-30-2012, 12:24 AM
BaronGrackle BaronGrackle is offline

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The Stormreaver, Twilight's Hammer, and Black Tooth Grin clans do not exist.
I understood that the Twilight's Hammer Clan had a history that went long before the Rise of the Horde era. Not so?
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Old 11-30-2012, 12:41 AM
HalfElfDragon HalfElfDragon is offline

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I understood that the Twilight's Hammer Clan had a history that went long before the Rise of the Horde era. Not so?
Not exactly. Cho'gall was made leader of a clan after the previous chief disobeyed the Shadow Council. At that point it was renamed Twilight's Hammer. But the nihilism was there before that, I believe, though not as obsessive.
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Old 11-30-2012, 03:30 PM
BaronGrackle BaronGrackle is offline

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Not exactly. Cho'gall was made leader of a clan after the previous chief disobeyed the Shadow Council. At that point it was renamed Twilight's Hammer. But the nihilism was there before that, I believe, though not as obsessive.
Renamed? Do we know what the former clan name was?

Was this something revealed in the comics?
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Old 11-30-2012, 04:01 PM
HalfElfDragon HalfElfDragon is offline

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Renamed? Do we know what the former clan name was?

Was this something revealed in the comics?
No.

I believe it was said in Tides of Darkness.
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Old 11-30-2012, 05:26 PM
BaronGrackle BaronGrackle is offline

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No.

I believe it was said in Tides of Darkness.
After looking through, this is all I could find on it. It doesn't say much about when the clan was founded.

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Cho'gall led the Twilight's Hammer clan--they were obsessed with the end of the world but were fearsome fighters.
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Plus Cho'gall had gained control of the Twilight's Hammer clan, and showed the same fanaticism as the orcs who followed him. That made the two-headed ogre very dangerous.
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The massive two-headed ogre was as fanatic as the rest of his clan, and firmly believed in ushering in the end of the world, preferably with violence and bloodshed. All of the Twilight's Hammer orcs held the same belief, and would happily fight anyone or anything if doing so would bring the world closer to its ultimate demise. It did not hurt that the demon blood most of them had imbibed back on Draenor had increase their natural bloodlust a hundredfold.
Twilight's Hammer and Black Tooth Grin are weird ones, neither of them mentioned in Rise of the Horde but both described in later events as if they'd been around before the Portal opened. I'm sort of assuming that they were both formed during the ending days of Rise of the Horde (which would exclude them from this mirror dimension), but that's more speculation than canon.
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Old 11-30-2012, 09:46 PM
Revenant Revenant is offline

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No.

I believe it was said in Tides of Darkness.
Dark Factions, page 162. I'm sorry, no canon lore there.
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  #23  
Old 11-30-2012, 10:14 PM
Millenia Millenia is offline

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For some reason I thought about Revenant's alternate universe here during work... and came up with Uther the Fightbringer.

I don't know why or how it's supposed to go! It just sounds awesome to me.
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Old 11-30-2012, 11:13 PM
BaronGrackle BaronGrackle is offline

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For some reason I thought about Revenant's alternate universe here during work... and came up with Uther the Fightbringer.

I don't know why or how it's supposed to go! It just sounds awesome to me.
No, Uther the Fightbringer lives in a dimension of Azerothworld that has remained at peace for generations, with no authentic war or bloodshed being seen in countless years. Out of boredom, Uther and his fellow knights founded an underground Brawler's Guild.

Its popularity grows astoundingly, and more and more spectators seem to come every week to view the fights, to place bets, and to cheer. Because, sure, everyone loves world peace. But they also love to see a good fistfight.
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Old 11-30-2012, 11:43 PM
Millenia Millenia is offline

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Awesome.

Now would Uther the Blightbringer work for mirror Warcraft?
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Because if a storyteller is doing his job, he makes you care. And if that storyteller then says "I dunno, then they stopped fighting, I guess," without any explanation or clarification, his audience has every right to be pissed off. Because they were given reason to stay interested, reason to keep up with his tale, only to be shut down just as things were getting good. A waste of time, a waste of emotional tension, a waste, if you fail to grasp the significance of narrative, of money.
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