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Old 01-18-2009, 10:20 AM
Ashenmoon Ashenmoon is offline

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Battle at Star Vana:
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Old 01-18-2009, 10:20 AM
Ashenmoon Ashenmoon is offline

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Beep. Here there be rumours and updates and... other stuff.
Turn: 31... b. 31b. Yes. Turn 31b.
~94 days after start, nightfall.

The Battle of Star Vana
For a few more "mini-turns", representing but a few hours at a time compared to the usual 3-4 days, we'll be dealing with the Battle of Star Vana, depicted in the smaller map above. There's not much more to it than ordering your troops around, if you have them - if the battle drags on, there might be an update made to the Big Map eventually, depicting the state of the world, but when this battle ends, so does the game.

No news are written for these maps at the time. But some anecdotes are included in the thread when I post to say "update!".





Funds: (approximate resources everyone's got) (not that it much matters any more)
I don't care. Just order away and if it makes sense to me that you ought to be able to, well, carry out that order, it'll be carried out.


News (and rumours)
"The penultimate update! Come the next turn all that will be resolved will be so."

"The seas boil, the earth quakes, the forests of burn; plainlands become mountain ranges, highlands turn into oceans. Amidst the chaos of a world coming crashing down, a last battle is commenced."

"The Thornbyan army retook Wintry in a bloody battle, scattering the Waldsteinian army - but Lord Fore, it is said, was badly wounded in the battle. The Lord of Thornbyopolis now stands alone, clad in the armour of the ancients, in the armour worn by the hero legend has it once, long ago, defeated the Four Gods when they last walked the earth - but the cape, the cape is missing!"

"General Steiner is marching south, crossing the river at Steam. He is not a day's march from Star Vana!"

"Commodare Tumen leads a fraction of the men he left Keep Zula; the rest died in crossing the rising mountains. Now they have reached the shores of the sea after a hellish march through night and day to escape the reshaping of the earth - and before them, on the sea, they see the Xarian armada sailing north!"

"Tsun-ami's fleet has stopped at Bastu, which was taken with ease from a small Cultist garrison. The Queen-Admiral demands the immediate disbanding of the Four Gods' armies, pointing out the hopelessness of its situation - completely cut off from its homeland, in hostile territory, all but surrounded. The Queen-Admiral also extends the message to all left in the land that this war is folly, and that soon enough, Xarian reinforcements will arrive and make all the deaths caused by this war mean nothing. As a side note, she definitely has some sort of sea creature in tow with her fleet."

"General Bradford is holding back, it seems. No definite engagement from his side yet, though there's been some skirmishing with the God's Horde. Perhaps he wait for Steiner's men?"


"To the big business, then. Star Vana is under attack. Well and duly. There's been no sign of divine intervention so far. A great tent of black cloth has been raised on the plain in the middle of the God's Horde, and it is said that the god dwells there - some say in a catatonic state! Still, the peasant rabble is busy, building rafts and barges at the shore of the channel seperating Star Vana from the mainland; the work, of course, is hampered by a plentitude of siege engines firing away from the city and the ships patrolling the waters - a few of these have been set to fire, by all accounts through the application of quite ordinary means; flaming arrows and the like. Some start to wonder if the threats of magical attacks issued every so often by the Four Gods' emissaries are empty ones!"







"General Bradford! General Bradford has returned - or, in fact, he seems to have been around for all this time. It is quite a measure of a general to have succeeded in hiding what rumour has it is ten thousand men, at the least, for near two months, but days away from the capital! How the blazes he got there, how the blazes they've managed to find food without raising the alarm, well, those are all good questions not yet answered. Of course, the alarm obviously was raised, though in a small voice, for the question already answered is this: the Lord-Admiral, having - obviously - learned of his location, seems to have recruited the General to his side! His march towards Star Vana is preceded by the proclamation of his alliance to the xarians in union with the old, royalist forces!"

"Star Vana is in uproar - Prince Tariot, fourth prince of Von Dunja and the last defender of the same city against the Cult of the Four Gods, has staged a coup against the nobles in the city! Perfectly executed, the transferral of power in the capital was instant - the few heads that rolled did so within a matter of minutes of eachother. Tariot thereafter proclaimed himself Defender of Star Vana, and that His city - the bloodlines of the reigning families in Star Vana and Von Dunja ever were rather closely mingled, so it's not a too far stretch - would fight the Cult to the last man! But hours ago, the bridges were opened to allow the full-blood Xarian armies outside into the city - not a second too soon, as the God's Horde can be seen from the walls of the city!"

"The Waldsteinian army has broken free and is united at Wintry! The tale of how the Lord escaped the captivity of his xarian hostess is a strange one, but involved the same xarian and her army well underway embarking onto their fleet when the uncaptured Waldsteinians struck. The battle which followed wasn't much of the sort; the xarians skirmished a little, but seemed content to let the Lord of the Keep be released without too much bloodshed on their own side - of course, in the dark and confusion, not much can be said for certain as to anyone's intentions. This all occurred during the night just past, and last word had it the xarian fleet had not yet fully departed."

"Speaking of Tariot and the Princes at Court - Star Thondr finally had enough of it, and rose against the oppression of the Four Gods!"

"In other news, the Plague is finally seeping into the Midlands. So far, Captain Stroll is the only notable death, but the disease is finding its way into the ranks of the armies marching around."

"Cut Valley is burning. Half of it, at least - the other side is drowning! Keep Zula still stands, but near every other town and village is on fire - alas, for Commodare Tumen, to witness the end of his young empire in such a conflagration!"





"The city - of Thornbyopolis - has been reclaimed - for Thornby! This city nana, once a place of beauty; et cetera. Now it's in bleedy ruins, anyhow, quite keeping in style with the fashion of the world. The battle of the city was basically decided by Lord Fore, who, gimped out bastard as he is, managed to take the city against a force only marginally smaller than his own. There are few enough generals of his capacity left in the world - some said Redwind was his match, though not likely we're gonna find that out, are we? But it was bloody enough; just little more than a thousand Soulforgers escaped north, having basically halved Fore's army before they went. The Golden Knights fared particularly ill, and were all but wiped out in a clash with the giants outside the southern gates in the beginning of the battle. A score or so remain still standing on that short-lived reincarnation of the band of legends they're named after."

"So, the seas are spreading, anyhow. Fort Andersong now enjoys a waterfront view, though the Shenaolians hardly appreciate theirs as they are scrambling for the higher ground which, oddly, is now found in the middle of the valley - them bottomless clefts and in-rushing seas reshape the landscape rather fundamentally."

"Oh, and the east is on Fire. Really. Well, not all of it, but near enough. For miles and miles around Fort Redwind, a scorched landscape is spreading out. In a hellish episode, the fires reached Old Pasus and the tens of thousands crowding towards the harbour; several ships caught fire, and those who was already onboard lifted anchor and sailed away, quite simply, to find a better land. Off they go! Of the army, Commodare Tumen's the highest ranking officer in all the zulian Empire who didn't find himself a boat in time. He scrounged together what men that didn't make it on to the ships and now have maybe one-two thousand men stationed in the Keep, staring east at the smoke on the horizon, creeping ever closer."

"Yes, Lord Fore probably is one of the last great generals of his age - Parisot is dead. The road the Army of the Cult of the Four Gods have followed has been paved with traps and explosives, vile contraptions sprung from Ximenezak, no doubt. Bastu is where the general met his end; luckily for the Cult, the bridge at the city still remains, and the Prophet pushes his people ever forward. Now not tow days behind them follows the God's Horde. It is a black hole, of sorts; oh, it is certain enough that it is moving forward, but not a word is heard from its core - no man have met the Living God and left his presence to tell the tale. No, it would seem they all just... stick around, in an ever-growing cluster."

"Something fishy is definitely going on in the north-east. Ulmat Thondr is currently enduring the last of the Xarian storm, but much thankful for it, as it would seem someone is intent on incinerating the city and its surroundings. Several cities in Oinkland have been attacked by would-be arsonists; Pavltora is well on its way to cinders. The God's Heat isn't helping matters, of course. Also fishy is what's going on in the northern Borderlands - the land is somehow... well, going wrong. As if some blight is cast upon it, some disease of some strange sort."

"Men rarely understand women, and what Tsun-ami is up to is anyone's best guess. She has issued no declaration save neutrality towards her co-Xarians, and have moved all her forces to Wintry, bringing with her Lord Waldstein and his entire army, still captive and seemingly staying that way."




"Weather still acting up, and in the latest news, it's said that all of the North - that is, the country north of the Commonwealth - has turned into one big sea, the shores of which now lie but miles from Southpass. Most of the world is acting up in one way or another; the Dry Plains are on fire, Shenaola's well on way on becoming underwater; the East is on fire - though the north's getting washed by the remnants of the Xarian storm, much to the appreciation of the inhabitants of Star Thondr - and so forth, and so forth."

"Tsun-ami did the comeback we all knew was in waiting - it seems she and Lord Fore have bunked out in Alixat for near a week. Their cordial relations, a de facto alliance at least between the two of them, turned Lord Waldstein's aspiring ambitions into misery as his disembarking army found themselves beset by their combined force; and a Xarian fleet took the opportunity to beset the transport-ships of Waldstein's. The battle, though pitched, was hardly a fair one - surrounded, outnumbered, Lord Waldstein surrendered while there still remained some men alive of his army. A thousand or so still live - as Tsun-ami's hostages. Lord Waldstein, too, is captive in her care."

"Lord Fore afterwards took what boats he could scrounge up and is now approaching Thornbyopolis. Inside, it is said that the main body of the Soulforger army - slowed down my several days of cat-and-mouse-playing with Stroll (who, once the soulforgers gave up and marched south, promptly dropped dead by the plague) together with about a score of giants. Yormund, it appears, was killed in storming the city; after looting to their heart's content, most of the giants left to investigate what the heck's happened to their homeland. While Stroll's unit is beset by the plague, south of the city the Supreme Commander and his small band of men await the coming of Lord Fore, and, many say with confidence, to reclaim his city!"


"The whole Cult of the Four Gods are marching on the Steadfast-Midton road. Blocking traffic for sure, and hunting a Lord-Admiral-loyal force which did not have the time to get on the ships evacuating Fleet. Of course, Midton was claimed by newly arrived Xarian forces a while ago. So that end of the road'll get messy."





"Yes, the world is definitely in upheaval. The south coast of Southland is breaking into pieces; a great mountain-ridge is rising from the ocean floor, Haven and a Xarian fleet disappeared into a sudden sea; Greyport now stands, miraculously undamaged, on an island/peninsula in what appears to be becoming an archipelago. The rivers and, in areas, the entire ocean, keeps flooding; Shake is half underwater, and the river south has swallowed up all settlements next to it. The mountainranges surrounding Shenaola Valley have soared, yet at the northern end of the valley, a chasm into the very belly of the earth has opened; half of Fort Shenaola remains, now overlooking a sheer drop with no bottom to be seen. No-man's Dyke have found, to its surprise, an ocean but a few days to the west; a giant rift opened up and a huge wave spilled out and washed away Westwatch - and, seeing as water is still spilling out, we've likely not seen the end of that wave yet. We've definitely seen the end of Mr d'Avion, though... anyhow. The Dry Plains are on fire; in fact, a little bit of everything all over the land where the last of the storm which brought Tsun-ami isn't still raging, has spontaneously combusted. Not to mention the North doing some pretty badass landscaping; mountains are popping upp all over. Southern Midland, or the coast which was created after Ximenezak's flashy exit, is still being flooded, though the steam has finally laid off. Cut Valley's being flooded by the river; the forests of the northern Wulfang Hills are all on fire; Lake Country is becoming just one big Lake."

"The Legion of the Four Gods found Gettys at fire, and the attempts to extinguish the flames were stopped by explosive traps laid out by the hastily retreating Lord-Admiral-loyal troops. Speaking of on fire, so is Star Thondr. Also, the Legion of The God is on the march! His followers swarm the land around like... grasshoppers. Much swarming being done; a whole lot of swooning, too, as the heat and poor conditions get to the people."

"The Xarian army in Cut Valley managed to repulse a zulian attack; however, the zulians retreated to Arbor and have since then in turn repulsed a xarian attack."

"Midland's in plenty of confusion, anyhow. The newly arrived xarians are making claims on everything they find; the nobles in Star Vana stubbonly refuse their once-ally Lord-Admiral access to the city; the plague is stirring up quite nicely what with the thousands of refugees running around. All in all, the End is Near. Clearly."

"Thornbyopolis is taken! The Great Citadel has fallen, for the first time in history! Clearly, say the same people who said clearly before, this is yet another sign of the Ending drawing near! Story goes, giants now maraud the city streets; long have that foul race longed to pillage this oh-so-grand price. The Supreme Commander flees the city with hardly two hundred men left to him - in an attempt to break through, the majority of the garrison, under Captain Gil, whose task it was to follow after the elites had opened the way, fell to the giants' clubs."

"In other bad news for the Supreme Commander, the Waldsteinian soulforger-army took Somerset after a pitched battle, and disease is spreading through Spear. Further, a Waldsteinian army under Lord Waldstein himself is disembarking just south of Alixat!"







"Rimtori, First of the Priest-Magi, was struck by a crossbow-bolt at the very apex of the Summoning. With her dying breath, she completed the ritual; what has happened in the intervening six hours can only be explained as yet another unfolding of Hell on earth. Scorching heat has spread out from Fort Redwind; the woods are on fire for miles around; horses and other animals have been driven mad with the heat; fields of corn have spontaneously erupted into flames. But inside the city, well, sure enough, Mnesthes himself has appeared, and fifty thousand devoted fanatics are chucked in there with him."

"So, Ximenezak finally blew up and took with it half southeastern Midland. This event occurring simultaneously as the Queen-Admiral's fleet was sailing by on the river naturally caused some problems for the Great Coming of Xaria. The remains of the Grand Armana has washed up on the new shorelines created after the blast; a pitiable, sundered army remains of a host fit to conquer the world. Whether or not the Queen-Admiral herself is still alive is not known. Whether by the Heat of Mnesthes, or by Ximenezak's own devilry, the seas have been nigh boiling, and great clouds of mist have risen."

"General Redwind did not survive the blast. Too bad. Near half his army was swallowed up in the blast's first... reshaping of the Ludditian shoreline. The water's still rising here and there, and the ground is moving - earthquakes and more are rumbling under the surface of the world."

"The refugees crowding Midland have now grown to such immense numbers that, well, trying to dot them out on a map would be a waste of time. What's known for sure as for their location is that at least twenty, maybe more, thousand refugees crowded the fording at Skiphorion when the blast's first wave came. The ford, and most of the town located at it, is washed away. A tragedy, indeed. Even so, refugees who made it over the river in time are spilling into Southland. To the north, the river and border to the Commonwealth is shut, though there's plenty enough daring the swim at unguarded crossings. Not too many have made it to the other side so far."

"Thornbyopolis is under attack! Somehow, impossibly, the garrison still holds - they say that but a thousand men are in there together with the Supreme Commander, and yet they hold against near two hundred giants! True, the city is well fortified, but the battling where the giants have broken through the walls - as they are wont to do without too much trouble - must be brutal, frantic, to hold them off. Some say that there is a new force unveiled inside the city, an elite guard of Thornby's, that contribute greatly to fending each attack off. However, the outer defences were abandoned a day ago; the Supreme Commander now fights to maintain control over the island-keep standing in the centre of the city where the river flows."

"In Cut Valley, the Lord-Admiral's armies have been driven against the river; a great many zulians have taken up arms, and delaying the xarians, gave Mingan's cavalry time to catch up with the xarians heading north, to Threemeet, it is believed. This battle south of Threemeet came to a standstill as the Heat spread; Mingan's horse is all but gone, but more zulian forces have arrived from the south, retaking Arbor on the way. Most men with any sense lie low in the shade and pray the weather of the world will take reason. Threemeet have repulsed an attempt at storming the city from the north by a xarian army; once again, there are rumours of a thunder-weapon of some sort used by the Waldsteinians manning the walls."

"Anyhow, what with the xarian army surrounded in Cut Valley, the other army not being able to break into the valley from the north, things have further deteriorated for the Lord-Admiral Lon-ami. The Nobles at Star Vana have once again broken their allegiance to him, and everywhere across Midland, forces allied to the xarians have simply laid down arms and joined the masses fleeing Midland."

"They say the Dancing Joker was killed when he led his band of guerrilla prisoners through Hardy on their way to the Commonwealth's own territories. Whether the Cult of the Four Gods or Ulmat Thondr had anything to do with it is unknown; what is known, is that the entire, vast legion led by the Prophet, the General and the Twins, and so forth, are marching down the road towards Gettys."







"The End is near! In every corner of every street in every city, criers shout the same thing: the end is near!"


"Tsun-ami, Queen-Admiral of the Xarian Empire, has issued a declaration with swift messenger-ships sent to every harbour of the whole southern coast. In short, she explains that she has assessed the situation in Ludditia, and the actions of the Forerunners under Lord-Admiral Lon-ami, and having surveyed the many errors committed since the first wave of the Return, she will now personally take command of the Forerunners - an army which, in any case, is but a fraction of the size which now comes. Lord-Admiral Lon-ami brought with him a mere scouting force of the grand and vast Xarian Empire to herald the coming of the Empire; the Queen-Admiral, second only to the Emperor himself, brings with her a full Xarian armada to decisively conquer this small corner of the world for the Empire's benefit."

"Thus, she declares that all of Ludditia is to once again become subject of Xaria, and that the wrongs committed by the Forerunners will be harshly amended; among those the murder of the old king, carried out by agents of the Lord-Admiral, and the same's subsequent failure to contain and control the situation, and foremost, for the same's not just failure, but willful instigating of a Summoning of a Demon of Hell; all acts reprehensible by the standards of Xaria. The Lord-Admiral is to be arrested and judged swiftly, and, again, harshly, for his near-intentional quest for destruction of the lands of the Empire."

"At last, on the situation in the Province of Ludditia, the Queen-Admiral has made clear that she, having intently studied what histories of Ludditia were known in Xaria, means to make peace with the Oinklanders, as was concluded once long ago between Xaria and the Oinklanders, and that their cult is but an ill-advised delusion. Hence, she sees no reason why not peace can be restored to the country, and that though not supported, and indeed discouraged, the Cult of the Four Gods will nonetheless be accepted in the open and liberal Xarian society soon to be implemented in the Province of Ludditia. On the many other evils plaguing the land, the Queen-Admiral encourage every lord to do their best to calm the populace, to contain the disease rumoured in the west, and to wait out the strange phenomena around the city of Ximenezak."



"Half the homesteads in all of Midland and nigh as many in Cut Valley have been abandoned - the countryside is aswarm with refugees! Storms and confusion reign - a clear picture of the events is becoming ever more difficult to discern..."

"Chieftain Yormund, jovially returning to Waldsteinian service, now controls part of Poor, while the other half is held by Shenaolian forces."

"This strange plague is, by all accounts, spreading through the west!"

"They say that the Lord Xie, responsible for the Demon-Summoning and Darkness of Ximenezak, is disappeared - some say dead!"

"Arbor is now controlled by xarians, loyal to the Lord-Admiral. How they, and all their brethren Forerunners, will respond to the Queen-Admiral's demand of loyalty is not yet known. The zulian army stationed there was overwhelmed, but retreated to the south orderly."





"Storms rage across the surface of Ludditia. The Darkness over Ximenezak is swelling, ever more rapidly - it is said that the only living thing still near the city is Redwind's host, but what they are doing there, none can tell. Meanwhile, a storm more of this world, yet of surprising ferocity, springs from the sea, and is engulfing the South in a cloak of rain. And in the midst of the gale, it is said a fleet larger than any other ever seen in all of Ludditia is riding the waves, surrounded by creatures thought only to exist in myth; drakes, and other, stranger creatures!"

"In Fort Redwind, the Waldsteinian Commander, Grayson, has been murdered! Screaming fanatics have taken over the city, while the Priest-Magi continue their relentless summoning - it is clear that some forces are working against them, for several thousand of the prisoner-sacrifices - not yet either soulforged nor sacrificed afterwards for their blood-force - were released, and fought for their escape; but they were soon overwhelmed by the peasant-zealots. Rimtori's work continues, undisturbed."

"Steadfast was stormed by a xarian army supported by Midlandish allies - for the latter, the casualties were enormous! The zulian garrison inside the Keep fought a long and bitter battle, but finally retreated orderly through the northern gate."

"Supreme Commander Thornby is being carried on a litter out of Poor, accompanied by large portions of the city's population - for outside its walls, and, indeed, soon thereafter inside them, too, a gigantic battle is being fought! Literally. Giants pounding up giants; Chieftain Yormund, impressed by the tiny human's prowess, promptly declared for him instead, together with most of his own band; the zulian-bought giants under Chieftain Glonk, cherishing, as all giants, a good sport, decided to oppose Yormund and what came after that was, and is still, one big wrestling-match through the ever-more ruined streets of Poor. Playtime is coming to a halt, however, as the army of Shenaolia is just appearing on the southern road of the city..."

"A plague! A plague, of some sort, is said to rip the western lands! Just what was needed to perfect the idyll of Ludditia, what with certain famine going to strike come the winter, due to the immense numbers of refugees crowding all of Midland, escaping Ximenezak's Shadow. And while on that topic, it would seem the roads in Cut Valley are busy, too - a great exodus from the main cities, heading towards the Keep."

Last edited by Ashenmoon; 03-08-2009 at 04:27 PM..
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Old 01-19-2009, 05:12 AM
Ashenmoon Ashenmoon is offline

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##############OLD NEWS:

"A dark wind sweeps over the world. There is not a man in all of southern Midlands who does not feel it - the Cloud of Ximenezak is spreading. None have dared venture within sight of the city for days, now, but it is said strange lights have been seen on the horizon..."

"Rimtori, First of the Priest-Magi, the Godsummoner, has commenced preparing for the Ritual of Summoning. A gigantic undertaking, it will no doubt take many days before the Ritual can be begun. As it seems, the allies have been fooled - from Cut Valley, not a single prison-train has been seen! The world, when not carrying worried looks towards Ximenezak, stare to this once-ordinary city in the East, and fret over what will come from this strangeness, and those of the Zulian dominion especially wonder what is in store for them..."

"Lord Thornby, now styling himself as Supreme Commander, has been wounded! Attempting a single battle with Chieftain Yormund outside Poor, the lord's blade was snagged in his cloak, and he was struck by a mighty blow. He bought Poor a respite - the giants, impressed by the human's prowess in battle until his unfortunate accident, have retired, for now. The Supreme Commander will likely survive - but many now doubt the veracity of his claim to possessing the true Wargear of Thornby of legend! Surely, that the cloak itself was his downfall must be a sign, a portentous omen!"

"General Redwind crushed a Thornbyan force of irregulars led by Commander Darren - who escaped - near the coast. On the sea, the Xarian fleet, much reduced, pursue the Waldsteinian one, which was used by Zulian troops to pull back over the bay to Cut Valley."

"Spring has been sacked, pillaged, looted, devastated by General Parisot's elites! Surely, the supplies of an entire town will be able to sustain the cut-off forces of the Prophet, who maintain the siege of Fort Andersong, under constant pressure from within. In the Borderlands, the Dancing Joker run circles around the peasant-bands risen to claim the reward on his life - across the river, more rebels allied to the Commonwealth have been beaten by Four God fanatics."


"Once again, fishermen return with strange tales from the sea - they say a great fleet has been spotted, riding in a rainstorm surrounded by drakes of the sea, heading due north! Surely, this time it can't be true? Can it? Really?
Oh, heck."



"The Darkness has thickened, and evil roars from the abandoned ruins of Ximenezak! Commadare Noyan flees with his men; though no physical enemy oppose them, they abandoned the city in terror during the last night and have not stopped running until the walls of Skissus were in sight! The Nether Realm is being manifested on earth!"

"The North is risen! Thirty Summoners, said to ride horses of black fire summoned by the Four Gods themselves to speed them on their way, travel through each hour of the day, and come night, thousands flock to their camp in prayer! Tousands, tens of thousands follow in their wake, and across all of Oinkland and the East, pilgrims in numbers beyond reckoning travel towards Fort Redwind, where already a camp larger than the city itself is erected to house the coming zealots. Devotees of the Cult of the Four Gods crowd every stretch of the roads between Ulmat and Star Thondr, and even now through the Borderlands and Fort Redwind is being filled! Prison-trains arrive to the Fort each day, and soulforged creatures, listless, without wills of their own, crowd the back-alleys of the once ordered and tidy settlement. Though it is the leader of the Waldsteinian garrison who is in charge, his power over his own city is muted before the force of ten thousand pilgrims, whose numbers multiply with each passing day! Mnesthes is called! Mnesthes is coming! Mnesthes ftang!"

"Steiner's army has fallen back, over the river and into Fort Andersong itself but hours ago, and now General Parisot and the Prophet Meryl's forces assemble on the plain before the city-walls protected by the Northflood. Already, a ritual is being performed by the ten priest-magi following the army, but its audience is a tired, exhausted one. Inside the walls Steiner's men have been joined by fresh reinforcements inside the city, but the stress of keeping up the constant skirmishing with the Four Gods' army has taken its toll on the armoured cavalry elite of Andersong's forces. Meanwhile, Parisot's men have taken the brunt of the fighting, and for him it is his main body of men, his regular soldiers, that have been whittled down to but a few hundred remaining. Meryl's zealots march inside a horde of peasant-fanatics which has only grown larger, shielded by Parisot's efforts - but they are poorly supplied and no danger to Fort Andersong's stout walls. In fact, the whole army of the Four Gods is poorly supplied - the route to Ulmat Thondr has been cut off by the Dancing Joker, who somehow has managed to lead his band of escaped prisoners across the river and now creates a mayhem for the army's supply trains!"

"To the south of the main scene, the Twin Princes lead their larger force in pursuit of d'Avion's lighter, more agile force, and Mordred has been repulsed from Fleet with his peasant-army by a trained force carrying the old Royalist banners."

"Midland is shaken! The news carried by the Prince has not resulted in newfound religiousness in the people, but even so, thousands gather together in great conglomerations - without aim or purpose save that of fretful worrying of the evils in the East and in the South!"

"The Xarians claim they have found evidence of a Zulian agent being responsible for the assassination of Lord-Marshal Crawl! A host was sent across the river at Bastu and drove away the zulians at Damyra following the announcement! And it would seem the royalist forces opposing the Xarian de facto regime have dispersed."

"South of Ximenezak, General Redwind drove a Thornbyan force, attacking the remnants of Tumen's force, away and is currently in pursuit; a thousand soulforgers are said to have disembarked outside Skissus, and the fleet which brought them was to the very last row-boat ordered into the fray - the sea is awash with wreckages; of Fiayegas' armada, but tinders remain, and though reinforcements have arrived to the allied benefits, it is the Xarian fleet which retains most of its structure - now the battle is a confused, mingled thing spread over a large portion of open sea; it is more a long series of running skirmishes than the pitched battle it was a few days ago."

"Alixat valley and the nearby woodland is near flooded! The dams constructed by the Zulian and Waldsteinian forces have been turned against them by some clever feat of clandestine engineering!"



"The last trace of the Imperial Zone has been scourged from Ximenezak - it has become a ghost city, yet they say there are things still inside, that the shadows themselves have taken life! The darkness has spread, and some even claim to have felt the earth rumble many miles away! Once General Redwind led his men to the aid of Commodare Noyan, the Thornbyan troops retreated: now the allied forces are assembled outside the city - though nothing tangible, none wish to linger inside Ximenezak's walls. For the past few hours, there has been no visible, or otherwise perceivable, change to whatever is happening to the city - perhaps it will escalate no further..."

"To the south, admiral Kuzan Aokiji and Commodore Fiayegas are trapped! Thornbyan fireships have struck from the west, and in the narrow channel, the fires are spreading - but the open sea to the east is blocked by a Xarian fleet! On the land, Commadare Tumen has led a small band of soldiers, but a few hundred, towards Skissus, fleeing from a much larger Thornbyan army led by the now infamous Turncoat Lieutenant, Stroll."

"General Steiner is leading his troops in a running battle against the vastly superior armies of Parisot and Meryl - already, they have reached, and overrun, New Lows! But the price they pay is dear - but for ten priest-magis summoning strange energies against them, Steiner's armoured cavalry would rule the field. As it is, hundreds of the less trained Four Gods fanatics have fallen to sudden raids. To the south, d'Avion's reinforcements have been driven south of the river by the Twin Princes, thus cutting them off from the action between the main armies."

"Shenaola is once again firmly in the hands of Baron Garth. Indeed, the folk of Shenaola has once again risen against this new threat - it would seem that independence is, and has always been, a thing held most dear in the hearts of every Shenaolian. Perhaps they are willing to accept aid to achieve this end, but one should not think to have bought their hearts by such measures! Nay, rather an honest neighbour - an opponent once, yes, but having clearly surrendered the ambitions to conquer and now treating the Shenaolian folk as an equal, not an underdog! Yes, rather such an ally, than an insidious schemer from the east who once helped us in secret towards our independence, and now turn against us for wishing to maintain it! So speak the men in every village and hamlet across the Valley."

"The Xarian armies struggle to maintain control over Midland - though few oppose them openly, it is clear to see that no voluntary aid will be forthcoming from the people. The east is still outside their influence, but soon, it is believed, these Xarians returned - for so it, undoubtedly, seems they are - will have re-established a nation led by themselves this side of the ocean! Already, some wonder if they but herald the coming of even more armies from the south, and when, perchance, such sails will be seen on the horizon..."

"They say the Sword of Thornby has been reclaimed from the vaults of Star Vana to its reightful owner! Long have the descendants of the Thornbyan line coveted this ancient treasure of legend, and it would seem that the Xarians have acquiesced to this one's claims! Now it is said that he carries with him the Greathelm, the Chestpiece and the Sword of Thornby! The legend says that there are pauldrens, gauntlets, greaves, boots and a cape to go with these ancient treasures - yet nigh every noble household claim their heirloom to be the real thing. Now the Lord-Commander has called for his artifacts to be returned to him - the reward is considerable, and so will, no doubt, the pretenders be!"

"Prince Tariot, with not a man to accompany him, has ridden into the gates of Star Vana. Alone, worn, tired, with a distinctly haggard appearance, he was nonetheless known to the City Council. His message was dire: the Four Gods are coming! The Xarian grip of the city is stretched to its limits as panic is slowly seeping into the streets..."



"The name of Ximenezak and all things associated with it will be a curse for generations to come! Demons and monstrous mechanisms roam the streets, though now counting in mere scores in isolated pockets, pushed back by Zulian men in the western parts and Waldsteinian forces in the harbour district east - their losses count in thousands! Traps line every sidewalk of the city; buildings collapse onto the street, barrels of explosives turn every intersection into a crater - for every trap disarmed, another two are discovered. Among the men and women pushing into the city, there is no doubt that there is more opposed to them than the slavering demons in the streets. Strange magics swirl through the city, and ominous chanting* can be heard - now a darkness is upon the city and the surroundings. A sense of foreboding lies thick on the city - the summoning must be stopped, but even as it draws nearer, Thornbyan troops have attacked the western, Zulian, forces!"

"General Steiner wreaks havoc with his armoured cavalry on the fields west of Hardy - but his reinforcements to the south have been ambushed by the Twin Princes! The Commonwealth faces a dire situation indeed."

"Giants mess up the lives of the Shenaolians. Poor things. Tawer's Ferry's been taken, though some say a full dozen of the fell beasts have been... felled."

*Probably in latin.



"Ximenezak is currently under attack by Zulian and Waldsteinian forces. Parts of the walls are taken, and the Imperial Zone is buckling - yet there is strange talk of a monstrous machine tearing through ranks of soldiery going rampage inside the city! Inside, it would seem a summoning has been begun!"
"To the west of Ximenezak, the Thornbyan army is in pursuit of a zulian force, leading them farther away from the city."
"Royalist forces, outcast in their own heartland, have taken Wintry!"
"Giants have attacked in the northern reaches of Shenaola Valley!"
"The Alixat woodway, running by the river, has been flooded by several dams - marching through the area is sure to be difficult."
"Fleet has been seized by the Thondrian veteran-soldier Mordred, who but days earlier brushed aside a band of escaped prisoner-slaves, recapturing some but focusing on his objective across the river."
"Lov was plundered by another such band of released prisoner-slaves; though sentiments towards their own religion have cooled off of late, several thousand oinkish peasants have risen in response to this threat in their own lands."


"Lord-Marshal Crawl is dead! And all evidence points at his new-found allies! This is madness! This is Star Vana! The royalist forces are in confusion; some mean that the only course of action acceptable is to drive the newcomers from these lands, while others say that their coming have only been to the benefit of the land. The main body of the outlander army is now encamped outside Bastu."

"Haven has joined the Shenaolian federation, which now answers to Baron Garth, a newcomer to the scene having usurped the power of old Lord Shivers. This new young leader seems intent on a more active role in the world's politics than the old regime, and already his troops march east. Yet from the mountains come rumours that a band of giants has been contracted by the Waldsteinian faction. If so, that is a potent threat indeed!"

"Hardy has fallen to the Four Gods, opposed only by a regiment of bikers, which inflicted severe casualties to the Twin Princes' forces as those attempted to move around the city on the fields to the south - although the bikers were driven back, the Princes' flank was bloodied. All the Commonwealth is travelling east - and before them go the rumour of the Dancing Joker unleashed! Long thought to be dead, the reputed agent's name has resurfaced together with the release and rising of several thousand of the Four Gods' prisoners in the Oink area."

"Lieutenant Stroll and Thornby's Second Army fell in the back of Commodare Tumen's Zulian forces as they besieged Ximenezak - the zulians were driven south, where Skissus has been taken by Noyan, joined by several thousand Skissian survivors."

"Further south, the Bay has seen a long series of naval battles. A xarian fleet joined the Imperial Zone's battered ships and have held the joined Waldsteinian and Zulian armadas at bay - but have slowly been pushed back. It looks like the seas soon will be safe for the Eastern forces to peruse at will."

"Greyport, learning that its benefactor from the east had ordered its troops north and away, soon abandoned any thought of resistance and has surrendered to the Thornbyan empire."

"Dullngray has been taken by the fruitiqans, and there are even rumours saying that humans have, somehow, been horribly mutated into twisted creatures akin to the unnatural monsters allied to the northwestern confederation of No-man's Dyke and Gurtville. If this affliction will spread, who knows what will happen?"






"Lord Shivers, of Shake, Highlord of Shenaola, Protector of the Valley and so forth, has sent a missive to every corner of the land! The lord has always been known as something of a... jittery type, yet some of the things he claim seem quite preposterous. Nevertheless, the missive states that the mysterious fleet which sailed up the river to Star Vana but days ago are, in fact, but the forerunners of a much greater force intent to claim all of Ludditia! He mean to say that these are the Xarians returned, yet after so many years having passed, they chose to attempt to ally themselves with the most unfortunate of folk on this earth; the Shenaolians. Even now, centuries after the last Xarian ship was seen on the southern horizon, memory in Shenaola of their long and bitter struggle against the Xarian empire lives in mother's tales and folklore better suited to peasants than to lords! Yet Shivers, and indeed, all of Shenaola, has declared their intention of dismantling this so-called Xarian threat before it can grow too powerful, and call for allies from all across the land! Already it would seem that the long-running dislike of their Thornbyan neighbours has been put aside in face of a much older grudge - there is talk of an alliance struck between the two factions!"
"Also in the same missive, Lord Shivers continue with a harangue aimed towards the many evils which have befallen the land ever since the King's death, particularly on the resurgence of the Four Gods, the fruitiqans employed by the northwest and the massacring Imperial Zone."
"On the topic of the old King's death, however, it seems that whatever force is now in charge of Star Vana and the royalist forces, is investigating his death. Some claim he was murdered, though most believe he simply passed on peacefully."
"Back on the topic of Thornby, Dribble Delving has been retaken by the Lord-Commander and his vastly superior force. It seemed a trap of some kind had been devised to greet him, yet when Waldsteinian-loyal troops struck, little was heard of the strange thunder-weapon - some buildings were blasted in the beginning of the battle, but too few by far for any real damage to be done, but there have been no reports of actual killings from afar by the rods carried around by the Waldsteiners."

"While the Commonwealth regroups, rumours from the east have taken a dire turn - it is said that the entirety of the army of the Four Gods are assembled but a short march away from Hardy, outside Soori Donn!"
"Cut Bay is aswarm with transport ships of all types and sizes ferrying two great hosts upon the sea - it is said that General Redwind has sailed down the river, following the Zulian host before him, which even now is disembarking on the coast south of Ximenezak! Confusion reigns in the territory controlled by the Imperial Zone, and the countryside is in unrest."
"The Capital and the royalist forces remain immobile, and maintain their stranglehold on the rivers - a Zulian host has been denied passage through Bath. No battle has been joined... yet. Tensions run high on both sides!"




"The lands of the Four Gods are awash with marching armies! Yet rumours are wild as to where - some say east, some say south - some say both, and that the army has been split!"

"The forces of the Commonwealth of Andersong are attempting to take Sauna, yet the defences still hold. However, the cool professionalism has assured that Steiner's losses are light, while the royalist forces are decimated. Against the Commonwealth also fights a fleet of these strange ships from the south seas - though not closely engaged, it is clear that some alliance must have been struck between Crawl and whoever is in charge of these strangers!"

"A massacre has taken place at Skissus! Thousands flee the city while those remaining there are slaughtered by Imperial forces! Already some have banded together to face this threat. Meanwhile, the bay to the south has seen battle - Ximenezak's fleet were driven away by Waldstein's warships; it is said that some some soldiers of the Imperial Zone disembarked near Alixat, but were driven away by the garrison at the town."

"Across the bay, the Cut Valley watches as soldiers of all kinds march south along the river - it is even said that some forces of Waldstein have followed the route south, while most claim it has hardly moved in the past few days from its position near Threemeet. In the forests to the south, tales abound of the Stone Eagles of Waldstein, rooting out the decades-old bandit-dens which have infested the wilds."

"Dribble Delving has been taken by Waldsteinian forces! Survivors from the battle tell a strange tale of a terrible weapon in the hands of the soldiers from across the bay, striking down men from afar with the sound of thunder! The Lord-Commander and his army is but a day's march from the town."



"The battle outside the fields of Von Dunja is over! Though the forces of Manri were but hours from victory, the attack in their rear by a legion of well-armed, well-trained Ulmat Thondrians combined with the then-reorganized zealots of Meryl and Twin Princes, pushed Manri's men towards the city walls where Parisot's men stood fast. Soon enough, they surrendered, and were to a man sent away, together with all the camp followers, to the north. As news of the outcome reached the rest of Oinkland, all cities left worth of note surrendered to the dominion of the Four Gods!"

"In the north, support grows for the Commonwealth - Southpass now flies the Commonwealth flag! To the south, however, the river keep at Sauna stands resolute."

"Little has escaped as to the events in and around the capital - but it is said that the royalist forces have reorganized and moved away from the capital, as if this new strange army has been accepted as not being a threat. To the east, the religion of the Four Gods have swept over the town of Windstedt, soon thereafter reached by Zulian forces - who fell back to Steadfast without engaging. To Steadfast now also marches the great host of General Redwind from the newly renamed Fort."

"Lord-Commander Thornby and his men have been allowed to leave Shenaola Valley unharmed - in fact, observers say that it was with marked congeniality that Lord Shivers of Shake rode along with the Thornbyan heir several miles, to discuss some strange matter of import. Truly, it seems the newly formed independent Shenaolan nation has nigh turned heel on its politics toward its eastern neighbour."




"In the dead of night, Parisot's elite men stormed the city gates of Von Dunja - and met with hardly any opposition whatsoever! But as his legions ranged into the city, chaos, frenzied mobs and fires met them with each step taken! A confused story has surfaced of the three Princes locked within the city fighting a bitter struggle with eachothers, then Four God fanatics. After a day of fruitless street-fighting, Parisot abandoned any attempt to impose order on the city and first deal with his main objective - the fires. In a gigantic effort, involving most of his own troops, volunteer citizens and peasant-fanatics arriving from the countryside, a dam was constructed and the river diverted, partially, into the city. As the streets filled with water, the second day after the gates were taken ended."
"The morning after was met with dismay by the Prophet Meryl - the southern portion of the plains outside Von Dunja had been turned into a waterlogged swamp overnight, and the vaunted zealots of his legions were thrown into disarray. It was then word reached them of a second army of Prince Manri, coming from the north! Before there was time to react, the peasant-army of the Twin Princes were engaged - first from the north, then, as Manri's main force attacked, also from the east! The main body of the peasants were driven south - into the soaked remains of the zealot camp, mixing with the same and driving all towards the river. The Princes' best-trained troops, however, were seperated from the others and driven northeast. The combined forces of Prince Manri continued to push the panicked peasant-army into the path of the zealots - thousands lie dead on the fields, and hundreds have drowned in the river. Night fell on the third day, with all the commanders of the Four Gods seperated - Parisot inside the city, struggling against the resurging remains of Prince Triot's - the only Prince left alive in Von Dunja - forces; the Twin Princes in the forests to the north, and the Prophet lost in a confused mass of humanity near the river. The huge numbers of the army had been turned against itself."
"Yet as dawn approaches, word comes from the west - two thousand trained soldiers have crossed the river at Lov and have marched through the night to appear on the field of battle!"

"Also, now on the topic of Ulmat Thondr: the rudimentary locales of an academy have been raised in the city. Schoolars arrive from all across the land, unperturbed by the war!"

"The Commonwealth of Andersong expands by the hour! Steam was stormed, Greenwood opened its gates before the army sent against it had even arrived, and Swift, too, have declared for the Commonwealth!"

"Meanwhile, confusion rules in the ranks of the royalist forces arrayed before the sudden army appearing in their midst, who have begun to dig in around the Capital. Orders, at the moment, are not to attack - messengers swarm the roads, and it is believed negotiations are taking place inside Star Vana - but outside the city, none know where the blazes this army even came from!"

"Lord Shivers of Shenaola Valley and the Lord-Commander Thornby have begun negotiations - what might spring from these two old neighbours is uncertain - most believe that the Lord-Commander simply seeks safe passage out of the Valley, and in return, to recognize the sovereignty and independence of Shenaola Valley!"

"Steadfast has fallen after two days of bloody fighting - some say fully a third of the Zulian troops engaged fell to the defenders, yet other dismiss it as a gross exaggeration. Either way, the Empire now controls one of the most important chokeholds in the East! Of the surviving defenders, some say that they have all been executed; defiant the last - other claim they have been whisked away in a long caravan to the south, along with all the criminals in the prison and other such filth..."



"An army of numbers beyond reckoning is disembarking from the great ships from the sea! Thousands, tens of thousands have already sailed up the river and assembled on the shore south of Star Vana! The capital is not besieged - yet! Inside, two thousand of the King's Guards along with the Lord-Marshal stare across the lake at the mass of humanity gathered before them!"
"Thus, the great host of the royalists has turned its attention away from the south, abandoning the siege of Wintry. Indeed, all of Midland is now mustered - but what is this new actor on the stage? A threat, no doubt! Yet already some have mused on the handiness of such a large and prepared force of men could be in the hands of any of the many generals who vie for control in the land..."

"The only other force to match this sudden appearance, in numbers, at least, is found in the north - ten thousand peasants are assembled under the Twin Princes, while General Parisot holds at least three thousand trained veterans, and the Prophet himself leads a legion of zealots! And while ever more peasants join the ranks of the Four Gods, more are swept away in the night to unknown ends - whole villages are emptied! Already, cries for vengeance can be heard throughout Oinkland - but to the south, the religion of the Four Gods have managed to pass around Steadfast and have reached the southlands! A bit closer at hand, but south of the great army assembled, Von Dunja burns! There is no doubt that a great fire is ravaging the city - one which started more than a week ago!"

"Steadfast remains the last royalist stronghold in the east - Fort Bradford has surrendered! As the army of General Redwind prepared to assault, the city gates were opened to reveal - nothing! General Bradford and his troops have disappeared - citizens claim they left before the siege even began, leaving only a token garrison to maintain appearances on the walls! Some ask if they have gone to join Steadfast, which has refused, and returned, all attempts of the Zulian Empire to negotiate their surrender, but that city is now closed - besieged by Commodare Noyan and his troops!"

"All of the lands of Thornby have risen in response of the threats facing this newfound kingdom! Lord Ting, a most capable man indeed, is mustering all forces at hand, emptying the very garrison of Thornbyopolis itself - all prayers now go to the Lord-Commander and his army to hold out in Regal Front until aid can arrive! In the south, unexpected help was given by bands of independent-minded warriors and bandits, who repulsed the Waldstein-loyal Greyport-men! These are hardy men, used to the wilds and freedom - and any attempt by any power to lay claims to their lands are considered with ridicule, as are the soft townspeople of Greyport! Some fear, however, that they will turn north and sack Dribble Delving while they're at it..."

"Westwatch has surrendered to the Commonwealth of Andersong! And with fresh biker-regiments assembling in the Fort, a mighty power can now turn its eyes to the south, and the many things happening around the capital!"



"The townships No-man's Dyke and Gurtville have made common cause and declared their allegiance, to stand together and fend off the evils which have gripped the rest of the realm."
"It is clear to see - a huge fleet is sailing through Cut Bay north! Some say it comes from Waldstein, or the lands south of Shenaola Valley, still others claim it to be not ships, but sea demons risen from the sea to drench all the land!"

"Ill news tower over the fledgling empire of Thornby, higher and higher! The people of Shake rose up against the small garrison, and opened the gates to more of their kin, as other harried the retreating army of the Lord-Commander and Lord Fore every step of the way. News reached them just at they reached Regal Front, where they have now made camp - among their troops, there are regiments who refuse to leave this safe place to attempt to retake Shake - especially as it seems all of Shenaola has now risen to arms! Indeed, it would seem Flee is the only town holding back - an omen?"
"Meanwhile, the army now led by Captain Gil and the turncoat Lieutenant Stroll has been caught in Wintry - the Lord-Marshal is sending all his forces in Midland, and beyond, to strike at the Thornbyan empire! Some say he will even lead forth the King's Legions from Star Vana and go to battle himself! If so, a most capable general will be set against the junior officers at Wintry."
"And lastly, Greyport has cast down its guise as loyal to Lord Thornby - the forces which met the men from Dribble Delving declared themselves as men of Waldstein Keep! A short, but bloody, for the Dribblers, battle ensued, and now the remnants of that force flees north!"

"Westwatch is under siege! The Commonwealth can draw breath once again as soon as this threat in its side is removed -and with the Lord-Marshal drawing away his forces from the crossings, some foresee that Midland itself soon will see Commonwealth troops marching across it. Indeed, already another pretender approaches from the east; the defenders at Dalmyra were easily shunted aside by forces from Keep Zula!"

"The fields just outside Von Dunja are aswarm with soldiers, warriors, mercenaries, preachers, fanatics, peasants, you name it - huge numbers have answered the Prophet's call to arms and are journeying to what is plain to see soon will be a field of battle. The army led by Prince Manri seems small in comparison, but already reports have revealed it to be larger than it first was expected - indeed, some even claim the Prince has allies in the north leading a second army, and that all the woods of Oinkland are aswarm with his men! Manri, the second son of the late king, is a man of some repute - if not the greatest commander, then surely a man others find themselves willingly follow!"
"Also, it would seem a fire ravages Von Dunja. Indeed, smoke has risen from over the tall walls for several days, now. What is happening in Von Dunja?"


"Sailors and fishermen talk of a strange sighting far in the south seas - a great fleet lying at the horizon bearing an unfamiliar banner! Who and where these ships came from, none can answer. Old men's tales, some say, but the number of sightings are growing..."

"The siege of Von Dunja carries on with no sign of change - the capital is well provisioned and can last many weeks more, and even though it is their former masters who now lead the siege, no sign has been seen that the population of the city is near giving up. And now rumours come from the south that an army led by the youngest Prince, Manri, has dispersed a force loyal to the Prophet and laid siege to Dumra! And still no word has escaped as to the fate of the third captured Prince - most believe him to be long dead."
"The joint army of royalist forces and men from Westwatch attempted to cross the river and attack Nook - but were repulsed. To the south, Brook, although maintaining neutrality, has allowed Commonwealth forces to quarter just outside the town."
"The forces of Thornby seem unstoppable! While one army has relieved their comrades in Wintry, and thus throwing back the main body of Lord-Marshal Crawl's army, another, under Lord Fore and the Lord-Commander himself, took the fords at Regal Front and then the town itself, marching on to defeat the forces besieging Stunt. Few of either town's defenders have survived, and now the Lord-Commander faces an imminent threat as fresh Shenaolan forces arrive to shut close the path back to their empire - should Shake be retaken, and it was but lightly garrisoned by the quickly passing Thornbyans, the way out of the Valley will be shut..."
"The northwestern provinces maintain a neutral position, and have declined a political feeler from Thornbyopolis.
"Fort Bradford is under siege! None can tell what happens inside the city walls, though some speculate the city will soon surrender to the great host arranged before it - still others claim that the General no doubt had made preparations well in time, and now sits comfortably in one of the most defensible positions in all of Ludditia, with one of its most professional soldiery manning it."


"Strange news have spilled out from Ximenezak - it seems a certain Vulgyre has declared the Imperial Army Zone. Who knows what strange secrets have been broiling in that great mystery of a city - but now legions march out of the city gates, intent on... well, who knows what?"

"Lieutenant Stroll, third in command of the great host assembled on the plain outside Wintry to strike Thornby's side, has defected! In a daring move he and his closest men, on duty inside the town, barricaded the gates and is now flying the flag of Thornbyopolis! It would have been more fortunate for Stroll and his men, however, had not fresh reinforcements arrived from the capital the morning after - the town is now completely surrounded!"
"News from Shenaola Valley tell a daring tale: a raid struck out in secret by the cunning old fox, Lord Fore, took the city Shake by surprise! The deed was made possible by the lord of the castle having taken most of his men to besiege Stunt - already, the forces in favour of Thornby are faltering in Shenaola, and Tawers Ferry has fallen."
"Skissus is in disarray - some met the Zulian envoys eagerly, but far more have now risen in outright hostilities - Skissus claims independence, or at the very least, neutrality in the conflict at hand."
"The Waldstein army under general Redwind has halted at Type Oh, mere miles from Fort Bradford, which has closed its gates - but some say that the general is recovering from his long illness, and already is busy preparing the defences of the fort."
"Strange tidings come from Oink - they say hundreds, no, thousands have been deported from their homes - to where or for what end, none can tell."
"An army of the Commonwealth attempted to take the city of Steam, guarding the crossing of the river - but were repulsed, with light casualties on both sides."


"Forces loyal to the old regime crumble in every corner of the realm! Only in the Midlands does Lord-Marshal Crawl hold any sway, and his armies retreat across the rivers from the dreaded "bikers" from Andersong - at the fords, however, they hold their stand, well aware that the strange mounts are rendered harmless in such terrain."
"In Shenaola Valley hundreds more take to arms with every passing day! Those declaring for Thornby must now regret their decision, as they are surrounded and besieged by thousands. The Lord of Shake must surely be pleased - but this sudden rising seems strangely fervent - some say outside forces are manipulating events in the Valley, which now veers ever more towards independence."
"Threemeet was stormed by zulian forces - though a bloody venture, the defenders were at last subjugated. All of Cut Valley now answers to the High Emperor! And across the Bay, Alixat has declared for the Emperor, as well!"
"The Siege of Von Dunja carries on - two of the Princes are now actually leading the siege as General Parisot is occupied in the south. Among the common folk, it is muttered that the holy cause has been turned into yet another form of the relentless palace intrigues. Only silence has been heard as to the whereabouts of the third captured Prince - some say he died at the hands of his hosts, others claim that even now he leads an army for the Four Gods; yet others claim he has escaped to Star Thondr and there assembles an army to relieve his besieged brothers."
"Lake Country is falling, peacefully, to the forces of Lord Waldstein. While Fort Bradford still stands proud, its walls are poorly manned, and some say the general is deathly ill. General Redwind marches north unopposed."

"General Parisot led the armies of the prophet Meryl and the Four Gods in a sudden storming of the town Pavltora - the assault came swiftly, and relentlessly. Although the cost in lives grew high, the attack continued nonetheless - a large portion of the zealot elites of Parisot's army now lie dead in the streets of Pavltora."
"All is in disarray at Threemeet after Lord Trimoot met a sudden death! The army assembled to oppose High Emperor Zula is already dispersing - but the fort is well manned nonetheless."
"Shenaola Valley is divided into several camps! Stunt and Tawers Ferry have both declared for the Thornbyan power of old, but Shake and Fort Shenaola resolutely refuses. The countryside is aflame with bands of armed men - and there is no doubt that the pro-Thornbyan powers are vastly undermanned."
"Meanwhile the Southlands have similarly answered the call of Lord Thornby, and hundreds march towards his banners in Spear and in other places, too."
"A small force sent from Fort Andersong met with Crawl's forward army on the field - though the bikers ruled the field, their enemies' lines could not be broken. Both sides retreated after a drawn-out battle, and now it has been revealed that the royalist forces withdrew across the river during the night!"
"To the northwest, however, royalist forces have rendezvoused with an army from Westwatch - several thousand strong, and led by one of Lord-Marshal Crawl's most trusted lieutenants, Leap."

"The forces of the Commonwealth of Andersong are being mustered to face the threat from the south! Near fourteen hundred volunteers have risen in Hardy, but still the forces of the Lord-Marshal hold back."
"The siege of Von Dunja is settling into routine, while ever more peasants flock to the banner of the Borderland missionaries, and to Ulmat Thondr, as well. No word has escaped as to the condition of the captured Princes."
"Stavraburg fell after a lacklustre effort at defence, and already the Lake Country is simmering with rumours. Some have even answered Lord Waldstein's call and formed a band loyal to the power to the south!"
"Lord Thornby himself led the charge in a daring assault against the walls of Spear! Bringing to hardly more men than there were defending the city, the superior leadership by the Lord-Commander and Lord Fore, and the morale of their troops, made this stunning feat possible! However, it came at a price - and on the plains southwest of Star Vana Lord-Marshal Crawl is assembling an army of several thousand to meet him, and to the west Shenaola Valley is in near uproar - whether those in support of Lord Thornby or the Lord-Marshal will come out on top is still uncertain..."
"The High Emperor's sudden new strategy have borne fruit, and a small force have joined his banners at Arbor - but Threemeet is prepared, and Lord Trimoot is a capable leader in his own right!"

"By the Second Battle at the Fords of Lov, General Parisot gained the crossing in a spectacular victory, capturing the three Princes at Court leading the army defending the crossing, and now besieges the remaining four Princes - the capital, Von Dunja, is under siege! However, it is well manned and has a strong defence - storming the city will not be easy! "
"Spies have revealed the plan of Lord-Marshal Crawl to, in junction with Westwatch, attack the Commonwealth of Andersong. When Crawl's armies strike, so will Westwatch, who for now remain impassive, awaiting reinforcements. This situation could quickly become dangerous for the fledgling nation - but volunteers in Nook and Spring have responded by taking to arms!"
"The Borderlands have been reached by the words of the Prophet Meryl - already, a small peasant army has gathered around a particularly well-spoken missionary!"
"Lord-Commander Thornby has led his forces north, accompanied by the veteran Lord Fore. Together, they have laid siege to Spear, and the countryside have risen in support to the heir of the kings of old!"
"Meanwhile, Shenaola Valley grows more belligerent, and Shake has now closed its gates to travellers coming from the east. Lord-Marshal Crawl already assembles a second army to face this southern threat, as well as dealing with the North! The Lord-Marshal is a capable strategist indeed!"
"Liventein surrendered peacefully to the forces of general Redwing! And support is growing for the Soulforgers - particularly in the regions no longer visited by these strange warriors - and several hundred volunteers have travelled to Waldstein Keep from Nool to be trained!"

"The armies of Andersong have taken Gettys on a whim - the lord and his army fled! Bowing to Andersongian superiority, Spring has declared for the Commonwealth! However, Lord-Marshal Crawl have issued a declaration against the Commonwealth, urging the Northern Provinces to resist until an army from the capital can arrive to crush these upstarts once and for all!"
"General Parisot has led the army of Ulmat Thondr in an attempt to take the fording of Lov - but was repulsed! The combined might of the Princes at Court, leading portions of the very garrison of Von Dunja, resisted the assault. However, the brunt of the Four Gods' casualties were peasant-followers - and already, fresh such have arrived to Ulmat Thondr in numbers even greater than before the battle! Also, a band of these peasant-warriors seized the town Mikhre to the north for the glory of the Prophet!"
"Somerset have been seized by pro-Thornbyan forces, and the southern Midlands are aflame with lords and their followings riding in confusion away from the expected offensive from the south, leaving their homes undefended! However, were these forces to join under the Lord-Marshal's command, they will mean trouble for Lord Thornby."
"Arbor has taken by the Zulian Empire after a short battle, after which the forces there retreated into the mountains. The northern Cut Valley still musters its forces to answer this aggression!"

"Spring dissemble in the face of an Andersongian diplomatic offensive, and in general, relations in the north towards this new Commonwealth are turning to the worse. While an army from Westwatch as of yet stands still, it is uncertain it will remain so."
"Somerset and, indeed, all of southern Midlands are awash in strange tidings from the south! Some fear Lord Thornby will march north; others welcome the thought - lords all over the province assemble their armies, yet who will fight who and for who is as of yet uncertain."
"Lov ousted its former ruling class and welcomed Ulmat Thondr's forces led by General Parisot! More men and women leave their farms to flock to the four-coloured banner, driven to zeal by the teachings of Meryl. However, across the river from Lov the Princes at Court have assembled an army, and more are coming. A crossing will, no doubt, be hotly contested!"
"The warriors of Waldstein Keep have marched south and taken Nyvgrod, destroying in the process several smaller forces. Many fled their progress and are joining forces to the east. Meanwhile, the militia of Savgrod joined Lord Waldstein's army."
"Keep Zula's forces seized North Nool after a short, light battle, and driven the nobles opposing them at Oldtown north."
"Shenaola Valley is festering with rumours as to what to do in the times ahead - some advocate allying with Lord Thornby, others to proclaim an independent state..."
"The capital, Star Vana, is ruled by Lord-Marshal Crawl, and recently, word has gone out that he has called for the forces still loyal to the old Sovereignty to join him in a campaign to quell the recent risings!"

"Hardy and Nook have joined the Commonwealth of Andersong! However, many from Nook sharing blood-ties with the Lords of Westwatch have instead joined this second force in the north."
"A howling peasant-army led by a core of men under General Parisot has claimed Davr! More flock to the Four Gods, but closer to Von Dunja lords prepare armies to resist their expected coming south."
"Strange rumours have crept from Nool under the rule of Lord Waldstein - they say the gaols have been emptied and the men marched off. Meanwhile, the core of the Lord's army have left north, through the thick forest - some say Savgrod is taken already!"
"Shenaola Valley is restless in the face of Lord Thornby's quickly rising power - the lords muster their men!"
"The nobility of Cut Valley is in uproar, and armies march across the land in all directions!"

"Fort Andersong is mustering its forces, and already the dreaded "bikes" move along the northern east-west road! It is said that New Lows was stormed without its defenders even noticing!"
"The heir of the ancient line of Thornby, ruler of Thornbyopolis, have risen in rebellion against the now-dead regime! They say that old Lord Fore have led the Thonrbyan troops east, and that their enemies flee before them!
"Hundreds flock to the standards of Ulmat Thondr in northern Oinkland, and more arrive every day! - this new religion has set the region's lower classes aflame, but the ruling lords view this coming with distrust."
"Men and missives swarm from the castle of Waldstein Keep, and Wulfangian warships have been sighted outside the shore of as far north as Cut Valley!"
"Keep Zula has brought Old Pasus into its fold as Cut Valley consolidates its powers in face of the sudden movement in the south."

"The Patriarch of Von Dunja has been executed! The intrigues of the Prince-Patriarchs of the Palace have beheaded the Oinklandish leadership - at the same time as the old religion of the Four Gods resurfaced!"
"The people of Star Vana crowd to the streets in abject horror as the word spreads. The Sovereign is dead, and his cabinet, in the ritual fashion, have all committed suicide - and he has left no heir to the Sovereignty of Ludditia! Who now can tell what will happen - the realm is ripe for the taking as the central government comes to a crumbling, confused halt. Already disorder spreads through the capital, and soon enough, the rest of the realm!"



#############OTHER OLD STUFF. Half of it's outdated, no doubt.

General starting-messages
And some more stuff. These two posts are changed continuously, by the by. Things appear in new places or are changed and rewritten and whatever. All should be done in time for the actual lift-off.[/B] (Which needn't be particularly action-filled; after that, there's 24 hours to send around orders before your armies will take their first, tentative steps moving across a fraction of the map. Loads of time on our hands.)

Introduction to the unintroduced: after my long-lived mapdrawing interest got applied to Azeroth, the idea came up - or, in my case, at least, resurfaced - that one could, conceivably, do something more engaging than just looking at (my) maps. One could, in fact, convert 'em into some sort of hybrid strategy-roleplayish game!

And so we did. A more in-depth explanation behind this game will be prepared below by yours truly. This first post will be displaying the ever-updating information to be kept track on regarding the soon-to-come war.

Hopefully, this wee thing will attract a little crowd and may serve as a way for me to vent whatever comes into my mind at the time.

For the moment: if you're curious 'bout this strange business, give a shout and I'll include you right in! No obligation, nor even expectation, to be particularly fervent in your war-commanding; this is a slow-paced pastime, just one more thread to keep track on in the forum. Action is expected to commence... well. Tomorrow, Monday. After that, feel free to send off your missives and order your armies around to your heart's content, and at about 9 p.m. or so Tuesday, the map will be updated and things will start happening.

Nothing's settled yet. I'll explain more in-depth stuff in the next post, but for instance, I right now imagine one "turn" to allow an army to move about 30 kilometres - that's 75 pixels per 24 hours. If someone feels like ordering an army across the entire map, it'll take about two weeks. The speed could be upped, though, and maybe should; but maybe we'll let things run along for a wee while and see how bored we get first?

Possibly, this thread won't be very active, since much of the ordering-abouts is bound to go via PMs for secrecy: but I encourage yeh to spam it anyway, and make up some rumours of your own, or suggestions to the game, or just spam about. I will be watching, and some of it might come true!

------------

Trying to come up with a manual here.
It'll be done, eventually, but the gist of it can be found in http://www.scrollsoflore.com/forums/...?t=4067&page=3 and subsequent pages in that thread.

Wee Index:
* Concerning the game and the mentality
* Concerning the map and the world it implies
* Concerning all sorts of stuff
* Concerning armies and recruitin' 'em and suchthings.
* Concerning the world, the regions within it and the players

* Concerning spies, scouts, diplomats, missionaries - agents of all kinds and more

* Concerning the game and the mentality
Okay, so, first of all; this is a board-based roleplaying strategy game, in that order, more or less. And I'm alpha and omega, a and z, godmodder and creator of the universe. All will tremble before me and my hordes of peasant armies!

Ach, but really, I'll play it fair and will generously apply dices and all sorts of notes to even things out. Still, by passing it through me, things which would be way-too-bothersome to define rules for (such as Face Eating Robots) can still function in this world in a more-or-less balanced way, though I don't necessarily see balance as something all-that-great. Some things are better than others; some starting positions might seem better than others - and they probably are. But those ragged, isolated men and women on the Gurtville frontier will have other stuff working in their favour, while those FER units will no doubt break down continously. Anyhow: the bottom line is that while I'll try to standardize stuff and so on, part of the point of this is that there's not actually any real rules - hence, a start for everything can be asking me if it can be done.

Maybe it can.

One of the most important things, I think, to keep in mind in the future is that the map won't tell you everything. It might even be plain wrong. Indeed, in general, view the map with a healthy amount of distrust and make sure to order around a few spies to give you more reliable information - instead of Fog of War, here we do Wildly Inaccurate Or Just Plain False Information.

The map will lie to you! (or it might not - that army suddenly arriving right at your doorstep might be a well-hidden sneak attack!) Keep track of where your army should be and gloat at everyone trusting the map, while your army secretly executes one of those sneak attack thingies. Mind you, walking your army through a forest or wildland might get them lost, and the word might be spread anyhow - spies and such report in PMs; but all sorts of rumours will be listed in the first post. Some true, some not.


* Concerning the map and the world it implies

Welcome to the realm of the Sovereign of Ludditia! Things that look like settlements probably are; those dotted lines mean roads, them sinous, bluish, river-like things imply, indeed, rivers; forests are green, the sea is blue (at the borders, at least) and mountains are... well. They're mountainish.

Here's a walkthrough:
Towns - ex: Dullngray, New Lows - are what I call those hollowed-out, house-like icons. Fortified towns - ex: Steam, Sauna - have tower-icons, and storming these can and will be bloodier than storming the un-walled variety.
Cities - ex: Shake, Spear - are what I call the castle-like icons, and finally the Capitals are Star Vana and Von Dunja with their... well, Northshire Abbey icons.

Army-icons come in some varying sets. Referring to this image here, but in the right-hand portion of the picture, there's four armies named C, D, E and F. F is a smallish army up to about 1000 men; the E-icon covers the 1000-2000 range, D's 2-3000; C's up to 4000. Larger armies still will be given more clustered-up icons; but don't depend on the icons to tell you everything about an army. Armies will have morale which will work just the way you think it would; get beaten a lot, march through wilderness, be cut off from your lines of supply, and that 10,000-man army will wither away facing just about anything of note. There's also different types of armies; Ximenezak's Face Eating Robots are a reality, though a costly such.


* Concerning all sorts of stuff
For now, these are the base lines:
Towns generate 500 muni, (new currency!) fortified ones 750, cities 1500 and capitals 3000, every two turns.
Towns have a base 200 garrison, fortified ones 750, cities 1500 and capitals 5000. One can march off with the garrison, too, though that might result in riots in recently-conquered towns or towns-tired-of-bearing-the-load-of-your-goddamn-war and all sorts of unpleasantries. Still, the garrison can be drained. Conquering a new settlement will automatically (unless otherwise ordered) set aside a garrison from your nearby forces. The strength of a garrison is implied by the colouring on the town's bar.
Movement at about 30 km/turn; this would be a long-march speed across not-very-familiar land. Moving shorter distances inside more familiar territory will be quicker, considerably.
You start with... well, 5000 muni. There's currently no plan for upkeep for troops in the field. Currently, I'mma thinking I'll be showing an estimate for everyone's funds here in the thread, and should one want a more precise number, contact me. Should one not want ones funds to be displayed here, tell me.


* Concerning armies and recruitin' 'em and suchthings.

Recruiting a 500-man company will cost about 3000 muni. You order recruiting like pretty much everything else in this "game": you post here, or PM me, what you'd like to do. "Commence recruiting on a 1000-man regiment in Star Vana" would be one way to put it, in which I'll subtract about 6000 muni from your funds - I'll tell you now and then, if you care to, how much muni you actually have at your disposal. I'll keep continuous track on such things m'self, of course. The regiment will appear within about two turns; at which point it probably won't be fully manned, nor very well-trained, and with a weak morale. Let it stay in its home town for a few more turns and it will get better prepared, but you can order it away and it will train on the march. Which will be slower, but heck, likely, you've got time.

The standard unit is a rabble of peasants scrounged together, and will probably do you fine. However, you could try and order more specific things - such as, experienced veteran mercenaries - which probably will cost you more, who might defect if things get ugly, but might be a quicker way to get an already-experienced force. Or you might order in a wing of cavalry and all sorts of stuff; but really, in the end, the cost will probably balance everything out rather evenly. It's not so much rock-paper-scissors as it's some flavour: rock-granite-limestone.

Recruiting of most units can only be done in your home territory - roughly, areas such as Shenaola Valley or Midland or Oink. Yes, there's a land called Oink. Other units - such as mercenaries - can possibly be found everywhere, more or less; one can also strike some luck with the inhabitants of an area: propagate your faction long enough, fervently and fund-backed, and peasant armies might rise on your behalf.

Armies are blessed with a number of attributes I will try to keep moderate track on: such as how many men are in it, any specific units of interest in it, morale, experience, and so forth. All of these things will be thrown together with circumstantial things like terrain bonuses and so forth with a dice, to decide the outcome of battles and such things.


* Concerning the world, the regions within it and the players
Ludditia is a region about the size of half the Iberian Peninsula, and sports a rich variety of peoples, systems of belief and all sorts of stuff bound to end up in conflict sooner or later. The fringes of the great Cut Bay are inhabited by the descendants of a long-ago vanished people - the Xarians - from across the seas, who settled, in particular, in Cut Valley and across the Bay at the once-domineering Thornbyopolis. To the north, now pushed back to the forests of Oink and bound behind a great river, the ancient Oinklanders reside, who once, long ago and before even the across-the-seas settlers arrived, held sway as far south as the Wulfang Hills, an empire which also included Midland where they built the great capital Star Vana. Both of these powers have failed, however, faltered by old age and bested by the native Midlanders themselves, who established the Sovereign realm of Ludditia. But the old powers are stirring, and Ludditia faces internal crises as the borderlands, settled generations ago by Midlanders, question the power of the Sovereign in Star Vana, and other regions still rise upp, where the rule of the SoL has only ever been an abstracted notion with no anchor in the hearts of the people. Is it maybe time for the isolated people living on the far side of the Wulfang Hills to rise up, and carve an empire out for their own?

And poof, one day; the Sovereign was murdered, and left no heir! The realm is in chaos, and indeed, near enough the whole known - or at least, relevant, world - for the Patriarch of Von Dunja met a sudden end himself! Now is the time, as the established powers have had their heads cut off, to break the shackles of... shackledom and establish others!

Here follows a list of the players, and their starting positions, as I have interpreted them. Things noted below might be important later on - if the region is long accustomed to independence, conquering it might mean trouble. Peasant armies, baby! So if you read something you don't like, tell me, and I'll change it! (if I like what you like, that is, but I probably will, since what would the point be of this game otherwise?)

Fort Bradford, (commanded by, duh, Bradford) straddling an important waterway and commanding the northern approach to the prosperous, loyal and hardy men of Lake Country, still retains much of its military discipline and will from its origins as a frontier outpost. The strength and discipline of its troops are not to be underestimated. Long have the Generals of the fort been staunch supporters of the Sovereign; is this maybe the time when the people of Ford Bradford step up to restore the realm to order?

Fort Andersong, (controlled by Fordragon) while sharing a similar past with the Bradfordians, is closer in distance yet farther away in mind and heart from the Midlandish supremacy. The long Northern East-West road binds the Northern Provinces closely to eachother, and trade with the even farther North is a common interest often hampered by Star Vana bureaucracy. Older still than the Eastern settlements, the duchies of the North might well be sympathetic to uniting under the provincial power of the duke-colonel of Andersong in seeking independence, or better yet, glory! Having long ago traded extensively with the southern warlock-inventor-city of Ximenezak, the Fort Andersong includes in its own forces a full wing of gruesome technological constructs spluttering black smoke and spitting fire in all directions - a force which have crushed many an enemy's hearts in its proud history, and crushed the rest of them if given the proper circumstances - a plain field works best. But now these "bikes", as they are called, are aged, crumbling things, but the Andersongian troops are still a capable force when mustered.

Ulmat Thondr (commanded by Timolas) is where the old religion of the far north, where the Oinklanders origins lie, has suddenly resurfaced with a vengeance: zealot-priests preaching the tenets of the Four Gods spread throughout the Oinklandish villages and cities, stirring their hearts to a crusade to return the Oinkers to their true belief! And, while at it, why not reclaim the South as well?

Waldenstein Keep, (controlled by Wulfang) is an ancient castle which stood here when the Oinklanders first expeditions explored the coast of Cut Bay and the people who lived there, though they did not return; which oversaw fleet after fleet arrive from ancient Xaria with settlers; and now, centuries later, still stands, in name, as an ally of the Midlandish kingdom of Ludditia. But the Lord of this castle hails not from Midland but belongs to the long line of Waldenstein Lords which have lived here so long ago that the name it was given then would hardly be recognized as the same today. This is an old place in an old, wild corner of the world, a place of strength, a place of mystery.

Keep Zula (controlled by Zula) is one of the first cities founded by the Xarians across the sea. Inhabited for centuries, it is the outlet of Cut Valley to the sea, a region still flavoured by its ancient heritage. The people here remember their roots, and the Midlandish layer laid upon their culture may be just that - a thin veneer.

Thornbyopolis ( controlled by Yuber8900) is Keep Zula's older brother, and if anything, the memories of the olden days live stronger here still. Once the beating heart of a dominating nation, all but the island the city stands on have been lost to Midlandish influence. But it is a rich city, fed by resources carried on the river from the fertile Shenaola Valley - the promise still lives behind these aged walls of a power reborn.

Ximenezak (controlled by Omacron) is a major port city to which all the ideas of the world flow. Originally Xarian, and still with a strong cabal of Xarian lords commanding the city council, the rush and flow of the world through its many streets have changed what once was a mere fishing village to a centre of education and innovation. Witchcraft and soul-commanding warlocks work in tandem with engineers and inventors, producing sometimes useful little gadgets, sometimes horrifying engines of war sure to spread terror through all who would be met by them in battle. But these constructs - or "robots", as they are known, are rarely seen, and even more rarely built; the cost in resources, and in lives, so dear that few would make use of them. The upkeep, in any case, is enormous and they require constant repairs by their engineers to function properly.

Gurtville (controlled by Gurtogg_Bloodboil) lies in the far west, seperated from the rest of Ludditia by great, dry plains and dark forests. This is a harsh land, and the people have grown hard by it and the permanent vigil against the wild folk which live in the highlands, and the occasional rampaging giant. While not populous, the people of Gurtville are long accustomed to war and poor conditions.

These, at least, are who I think are in the game. If you're on the list but have no intention of joining this silly escapade; don't worry - no need to unsign yourself or something like that; it can't hurt, having the options open, can it? 'Sides, I'm having a blast making stuff up. And if you're not on the list... get on it!


* Concerning spies, scouts, diplomats, missionaries - agents of all kinds and more

There is, of course, an innumerable amount of things you can do. The easy way to play this is like a Risk game, and that might work well enough out for you if you're lucky. The "deeper" layers of the game, however, can probably be manipulated to bring about a much greater success rate! For instance: the map will be lying, rumours will abound, left, right and centre - place out a few spies or scouts at key locations, and depending on how lucky you are, how skilled I decide your agents are, and sometimes pending just how large a budget you have blessed them will; you can and will at times receive information of interest, the truth behind rumours and the map, and so forth. In general, a scout tasked with just keeping an eye out for approaching armies will cost you about 500 muni to commission. (If you start swamping me with scouts, though, they might get more expensive! Besides, though, they aren't fool-proof.) But you decide for yourself just how much to give the bugger. Send him off on an empty pocket, though, and he might just decide the other side might pay him better...

Spies can infiltrate all sorts of things; including your opponents - if you manage to get a spy into the higher branches of the command structure, you could potentially be made privy to his every order before it's even executed! Of course, such an undertaking would be risky,* costly, and would require an agent of some skill - something one does not find easily. First cough up with the funds to try to recruit such an agent, or send an agent of your own into a number of minor missions before he gets a Big Job.

*The risk, however, could be that he is found out, or decides that serving the other side might be a better idea!

Missionaries, or preachers of secular and religious nature, are a go-go for declaring the Right of your faction and religion and so forth! The good-will of the inhabitants of an area can mean a world of difference for an army marching through - will they be permanently pestered by guerrilla-style peasants, or joined by them? Proclaim Your right to the throne, or independence, or religion, or just general rightness - but it'll cost.

Aaand so forth. Assassins, Clever Merchanting (how about ruining the economic infrastructure of a province without ever fielding an army in it?)

Last edited by Ashenmoon; 02-17-2009 at 04:25 PM..
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Old 01-19-2009, 08:11 AM
Omacron Omacron is offline


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((Pst, you forgot to mention the robots. And I don't want them to run off faces anymore. They now run on fear. Literally, they siphon adrenaline from recently deceased corpses to fuel themselves.))
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Old 01-19-2009, 09:16 AM
Timolas Timolas is offline


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(Wow, I'm impressed. This seems like a massive undertaking for you to keep track of. However, the opportunities for fun are boundless. I believe 21 GMT is 9 right; so yeah I shall begin the conquest in the name of the Four Gods then!)
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Old 01-19-2009, 09:27 AM
Yuber8900 Yuber8900 is offline

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Thornbyolpolis shall crush all those in the path of the Thornby Imperative!
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Old 01-19-2009, 09:28 AM
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Quote:
Originally Posted by Mage
Thornbyolpolis shall crush all those in the path of the Thornby Imperative!
Mnesthes ftang!
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Old 01-19-2009, 09:46 AM
Yuber8900 Yuber8900 is offline

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Lord Commander Thornby: Soldiers of Thornbyopolis! Your lord demands you listen! The Golden Hand has seen fit to end the false rulers who have kept us from reclaiming our rightful lands! As heir to the name Thornby I shall take back the world which was rightfully ours, and we shall once again rule this land for 10,000 years!
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Old 01-19-2009, 10:10 AM
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Lord Loeth Waldstein: Soldiers of Waldstein Keep! The whole Ludditia is crumbling after the deaths of our rulers and main governors! It is now time for the armies of Soulforgers to march across the land, restore order and unite all under one banner!
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Old 01-19-2009, 11:19 AM
Fordragon Fordragon is offline

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"Blood alone moves the wheels of history!"

"Have you ever asked yourselves in an hour of meditiation, which everyone finds during the day, how long we have been striving for greatness? Not just the years we have been at war... the war of work... but from the moment, as a child when we realized that the world could be conquered. It has been a lifetime struggle... a neverending fight! I say to you, and you will understand, that IT IS A PRIVILGE TO FIGHT! WE ARE WARRIORS!"

"I ask you, once more rise and be worthy of this historical hour! Men... and women... of Fort Andersong, UNIT! We must never ceded control of the Motherland, for it is together... TOGETHER, that we prevail! We must never acqueiesce, for it is TOGETHER THAT WE PREVAIL!"
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Old 01-19-2009, 12:00 PM
Ashenmoon Ashenmoon is offline

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Yeah, I guess it is a relatively massive undertaking, but then again maybe not; in any case, heck, it gives me the giggles when I'm in the right mood,* so why not?

And in other news: in nine minutes, the official Start is Started, but fosho, really, it's Begun.

Tada.

Feel free to start ordering armies around and send around spies and whatnot! (The cost, and risk, and usage, of spies and suchlike stuff should maybe be detailed in the manual, but simply enough you can order someone to do just about anything you want to do, along with mayhap just how great a budget this someone has to accomplish this whatever-it-is quest of his. But such a thing as sending a scout to some place/town to look around and send you back interesting information would cost in the region of... 500 muni. Sending an assassin squad to take out an enemy's command structure will cost waaay more, plus pre-emptive planning - scrounging together a rabble willing to risk their lives to do it would take quite a few turns, and finding a rabble that's actually competent would be even more demanding. Likely.)

*And sway-y (what the heck's the adjective form of "sway"? I say it's this) though my mood may be, in recent days it's turned to just the Right kind of mood to keep this project going as far as it has; so it can't be all wrong, can it?
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Old 01-19-2009, 12:25 PM
Wulfang Wulfang is offline

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Just one question: what about naval units and sea combat? Can constructions be made in the middle of the sea (like oil rigs and such)?
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Old 01-19-2009, 12:28 PM
Yuber8900 Yuber8900 is offline

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What's the condition of our basic starting unit? Are they decently trained or baby fresh?
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Old 01-19-2009, 01:37 PM
Fordragon Fordragon is offline

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Are units going to function more like Risk (different icon = different unit size) or more like "infantry in cities, cavalry in open field combat" type things?
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Old 01-19-2009, 01:40 PM
Zula Zula is offline

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I am yuber little brother!!!! XD
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Xie wants YOU to check Wulfang brainchild RIGHT NOW. SO click on this text
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  #16  
Old 01-19-2009, 01:41 PM
Timolas Timolas is offline


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The Four Gods demand an army of 500 men to begin training!
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  #17  
Old 01-19-2009, 03:00 PM
Ashenmoon Ashenmoon is offline

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No oil rigs currently planned for, but all port towns have at least a small fleet they can make use of to ship armies around. Of interest, I guess, is Ximenezak, which has a fairly large number of ships at their disposal, and Waldstein Keep, which has fewer, but admittably, more war-like in nature. Cities located on rivers also have access to barges and such. I could give more detailed information in PMs - in any case, it'd take a few days of "in-game" time to arrange any sort of majort naval... uh, action.

Starting units are all... moderate. They're as good as you can expect from a relatively long training-period, and they're all in high spirits - all eager to fight for The Just Cause!

Unit icons represent, sort of, the size of the army - in this picture, top-right corner, blue F-army numbers anything up to about 1000 men while C stands for 4-5000. Larger armies still will be given more clustered-up icons. These icons represent pretty much any army composed of either infantry or a mix of units. Some icons stand for unusual unit types - such as Ximenezak's WALL-E-icon indicating a robot-ish thingie, or Andersong's bike-cavalry thing. In general, though, try to remember what you've got in your own armies and pester your opponents with scouts to figger out what's facing you.

Oh yeah. Everyone's starting armies number 1000 men. Most towns will at the most be able to train 500 men simultaneously, though "your" capitals will in the future, when your empire is larger, be able to train larger regiments simultaneously. Cities you bring into your fold will be able to field 1000-man regiments at a time; and if you've conquered a city, your own capital will be able to match it. I'll note when that's possible for you, though. Capitals... oh, 2000-ish.

And yuppity-dee, Timmie!


Also, inspired by already-received missives, I thought I could mock up an example of how one could formulate one's order - everything I've gotten so far have made sense, but just thought... well. Think of it as a source of inspiration.

Imagining myself as the lord of Regal Front down in Shenaola Valley, and that (me-NPC-controlled) army beside it being mine, I might order something like this:

"Send two-thirds of my army to Stunt and the other part to Rawnoke, order a diplomat-dude to soften up the two cities and, if possible, buy them over - max funding for him is 2000 muni. Also send a herald to Shake for what muni I have left and let him proclaim my intentions of creating an independent nation out of Shenaola Valley."

Now, had Shenaola Valley been described (it hasn't been, at all, I realize) as a region close-knit and not much liking what's going on abroad, with the people generally peace-like, all of this might have paid off just as one could have hoped. Rawnoke and Stunt would capitulate, their garrisons would join my team; I might even get a extra few hundred volunteers for free, and the population of Shake might also be persuaded closer to my view. Of course, this could trigger the lord of Shake to act pre-emptively, and field an army of his own to attack me... but I don't plan to use my NPC powazh too much. After all, the point is you guys killing off eachother, not me keeping you seperated by the unholy might of peasant legions. Anyhow; further manipulating with that herald might pay off in the future, though. Boost him with more funds the next time and maybe I'd get some inside sympathy who could attempt to open the gates or something such, were I to attack.

Of course, likely, the two towns Rawnoke and Stunt wouldn't just fold like that; were I to heap 2000 muni on only one of them, it might work out. But at that point one might wonder if it wouldn't just be cheaper to storm the damn place - they've only got a 200 garrison, after all!

Well. Just thought I'd... give an example. Much information about the why's-and-such of things happening because of your orders will be conveyed together with my reply-PMs; but jolly, ask away here, too!

Last edited by Ashenmoon; 01-19-2009 at 03:36 PM..
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  #18  
Old 01-19-2009, 03:58 PM
Timolas Timolas is offline


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If I'm still in time to patch an order, I'd like to send religious preachers south to Davr to carefully spread the word of the Four; Zinine, Mnesthes, Muhar and Brux. Zinine offers them wisdom, Mnesthes offers them life and verility. Muhar offers them riches and wealth. Brux; power.
Those are the cornerstones of the teachings of the Four.
Let it be known to the people of Davr that if they do not convert, the armies of Ulmat Thondr are on the lookout for heretics...

Since I just ordered the training of a 500 man force, I will use a remainder wealth of 1000 to fund my preachers... to help them... bribe, arrange and ensure the authorities do not meddle in the Teachings.
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  #19  
Old 01-20-2009, 12:26 PM
Ashenmoon Ashenmoon is offline

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The map has been updated, along with the rumour-section. You'll notice that a few of you have been lucky - that only paves the road for unlucky later on! PMs carrying the reports of scouts and spies and armies sent out in this first turn are not to be expected until tomorrow, 'cause I simply can't stop reading this damn book... next, eheh, content patch, will be more elaborate. For now, suffice to say, everything is going rather swell for everyone - all towns approached have surrendered with nary a fight. Casualties insignificant. Training of all new armies going along swell and will be appearing in turn 2 as planned.

Turn 2!

Last edited by Ashenmoon; 01-20-2009 at 12:31 PM..
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  #20  
Old 01-20-2009, 12:39 PM
Yuber8900 Yuber8900 is offline

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Note, keep a link to older versions of the map somewhere in you info posts. That way we have a baseline comparison to how things have gone about.
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  #21  
Old 01-20-2009, 02:03 PM
Timolas Timolas is offline


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Now that Davr has been softened with the teachings of the Four, the newly recruited army under General Parisot is hereby ordered to march south. Davr is to be approached and Parisot is to issue a declaration.

The aristocracy of this settlement are surely aware of the lower classes flocking to the banner of Ulmat Thondr. Ours is a message of hope. Immediate surrender is requested, or else, the missionaries will incite open rebellion while my army moves against the nobles of Davr.

In other words, my army moves against Davr giving the citizenship a choice.

Meanwhile, I would like to send emissaries to Lov and Von Dunja, using any tax income I get for the round to fund them. With the Patriarch of Von Dunja executed with the rising of the Four Gods cult, it is time to spread the teachings yet again... Davr will serve as an example.
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  #22  
Old 01-20-2009, 03:16 PM
Fordragon Fordragon is offline

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Fort Andersong dispatches diplomats to the towns of Hardy and Nook. Their budget is 500 muni a piece, sufficient for a short trip such as that. They are to pass on the following messages.

Fort Andersong and the Duke-Colonel begin the road to a glorious new future. Before us stands the path to a bright new future, one where Man will be free to pursue their destiny as they see fit. No longer will we be constrained by men who sit in opulence while those in the provinces barely scrape by, not allowed but the simplest financial transactions; forced to trade with distant capitals rather than their neighbors! No longer will mystics guide the affairs of state, deriving their diplomacy, their economy, and their military from tea leaves or vision crystals. We shall govern with logic and reason, and with the council of those who understand as such.

On this day, the Duke-Colonel has made official our secession from the Sovereignty. In its place he has formed the Commonwealth of Andersong, a state which, as it sounds, is devoted to securing the future prosperity of our people. The township of New Lows has become the first of many future partners in this glorious endeavor. Now, to you, we offer a place as members of the Commonwealth. Will you join us in building a new Age of Reason?
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  #23  
Old 01-21-2009, 11:44 AM
Ashenmoon Ashenmoon is offline

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The map has been updated, along with available funds for participants, and some not-very-rumourish* tidbits have been updated to post #2. Yeh will be updated more closely in PMs coming out shortly. The troops most'o yeh ordered to be recruited in round 0 have been, well, made available - they're green, but you might as well take them out for a run, is my advice. They'll do well enough, I figure. Also, today was taxday, plus, I kept check of taking-over-towns-costs: so far, nobody's really approached foreign territory, so pillaging doesn't bring all that much. Still, feel richer.

*Now in the beginning, you are all, after all, just matching wits with me, more or less - which means rumours are rather borish. The map will become considerably more untrustworthy and the rumours more imaginative as you start facing off against eachother...

Hark; turn 2!

Last edited by Ashenmoon; 01-21-2009 at 11:47 AM..
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  #24  
Old 01-21-2009, 12:02 PM
Timolas Timolas is offline


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((I suggest all of you forget PMs and just post your plans and orders here. Otherwise, we have no real idea of what one another is doing, and it will feel like a lonely game. I'm not saying discard secret plans, just no need to be so secretive.))

General Parisot's achievements are celebrated in Ulmat Thondr!
Ulmat Thondr dispatches it's missionaries to spread the news of this glorious victory to the heretical townships to inspire fear and awe!

Do not think, lords of Von Dunja, that your defiance has gone unnoticed.
The intentions of the Prophet Meryl are your conversion or your deaths.

General Parisot is hereby ordered to lead the newly converted regiment in Ulmat Thondr and his own personal army ('1') to march southeast against the province of Lov. Training for the inexperienced will be done on the march.

The four-coloured banner of Ulmat Thondr is raised high to signal the coming of the Host.
And throughout the march, the missionaries offer confession for the sins of the many who choose to convert.
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  #25  
Old 01-21-2009, 12:28 PM
Wulfang Wulfang is offline

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As bandits seem to be ready to assail Savgrod, have the Soulforger army assure the people that, under the rule of Lord Waldstein, the freedom and safety of the people is guaranteed and that any criminals, especially brigands, will be put to the blade. Have them meet with these bandits and, in case they refuse to abide by the law or see the reason behind my kind words, have them slain. Waldstein Keep doesn't offer second chances.

Afterwards, invite any willing people into joining their ranks. Already trained militia shall receive higher positions and thus be better paid. Afterwards, have them march south to Nyvgrod and present the villagers with the usual choices: surrender and join me (as in the previous speech in Savgrod), or hide away your women and children and fight to the death.
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